Draft creation of cartoons. Project: Multi-Pullets Studio. Creating a cartoon "Sagaalgan is a holiday of light and goodness." Analysis of domestic and foreign cartoons

Draft creation of cartoons. Project: Multi-Pullets Studio. Creating a cartoon "Sagaalgan is a holiday of light and goodness." Analysis of domestic and foreign cartoons

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Project "Creating a cartoon"

Project executives:

That's how to bring the hero to life. Even if you have the target audience In view of the creation of a project, it is important to create a story that is universal and non-regional, which can be interesting for a variety of spectators groups and has many characters that allow you to identify those who look - Thomas Martins.

Here is the cartoon you will learn

Decent large schools graphic design And animations, this unique training, almost 30 hours, offers you to think and implement a sequence of cartoons specifically made on this occasion from the first sketches to the final assembly and the integration of sound effects. If all the methods used by the professional animation studio are well understood, this course also intends to acquire a real working method, which allows you to fully implement an animation project, for example, to provide you with thoughts reflections related to each stage of the creative process.

  • Lubentsova Marina Anatolyevna - primary school teacher,
  • Horrowing Yulia Evgenievna - Teacher of Informatics,
  • Moskalenko Konstantin Vasilyevich - Music Teacher.

One of the important exercise motives junior schoolchildren Is interest. Directing the interest of children, their personal interest in this subject, the teacher thereby increases cognitive activity. The subject of such interest can be the creation of a cartoon film. Today, the animation has already ceased to be just an impressive spectacle that can only be perceived from everything. more surrounding man screens. She is an element " new literacy"Modern man.

More specifically, seven parts make up this seminar, each of which is devoted to the software and a new stage of the production chain. Thus, each software approached in accordance with the needs and tasks of animation work.

During the first part, the coach focuses on a short presentation of the storyboards and various elements that structure it as a way of its presentation: cutting plans, moving characters and objects, camera movement, transitions, a sequence rhythm.

The goal here is to develop a visual layout for verification, in particular, temporary correction and importance of fittings. In addition, from the sketches used to create a storyboard, this part is attached to the setting of the main elements, the composition of the chamber plans, cutting the sequence and setting the animation time.

Explanatory note

The program program is designed in accordance with the requirements of the Federal State educational Standard initial general Education (second generation standards), as well as the main educational program primary general education. The program is designed to meet the peculiarities of the first level of general education, the possibilities of using ICT not only in the educational process, but also in the implementation project activities. The program takes into account age, general educational and psychological peculiarities Junior schoolchild.

If the symbol is described in detail, then the same methods should be applied for all elements. Since the main frame and rhythm were installed during the animation, in this fourth stage, cleaning and animation occurs before the sequence is exported. According to the image in addition to various interpolations offered software, as well as some tricks, giving the illusion of movement. This part will be attached to the development of the following items.

Ceiling, walls, posters, metal parts of the machine, pipes: This section is devoted to the formation and completion of decors with the integration of various selected materials. Masks, mixing modes, selection and conversion tools will be used. It is at this stage that the animation will take the final appearance. You will discuss the following points and features. Creating and manipulating using solid tel Masks Creating animated machine elements: monitor, sliders, equalizers, sensors, indicator lights. Creating animation cycles and random movements Integration of bubbles into a liquid: displacement, level of opacity when entering and output manipulation by keyframes and various effects Changing the color liquid redrawing compositions Activation of blur to move the depth control by blurring and displacements of several elements of integration and animation of the screens of the assembly headers of the final composition. Implementation of vignetting with flicker final rendering sequence. Thus, the choice of creating this practical seminar on animated sequence in its entirety is part of this logic.

To date, the question of new technologies in learning sounds more urgent, due to the concept of "Our new school" Currently, the school contributes to the formation of such personal qualities as initiative, the ability to creatively think and find non-standard solutions. It is these qualities in demand by society at present.

Writing work, setting various elements, cropping, transitions, rhythm animation, character expressions, all agreed to determine the story, give it their unity, lead the situation in their comic character. Everything that ultimately makes a small red tablet can only be an excuse for sublimation of simple tremor nostrils. You will be presented two important Chag.: Stripping and animation. In more or less complex forms These two technical documents have the role of planning and mastering by the entire production chain before entering into a specific development animation.

The main goal of the teacher is the development of a creative, competitive personality. To do this, create a favorable space that promotes successful development Each child, through the motivation of the exercise, education of interest cognitive activity In the lessons using ICT technology, the development of needs and ability to learn.

IN educational purposes Eric Drakon realized these two elements here in its most perfect form. If a we are talking On the details, the animation project characteristic of the realization of the cartoon is the same as the illusion. This training is also a reason for the approach to the presentation of objects, shadows, lights and effects from elementary forms; Those that are the basis of drawing.

It is independent of the accepted graphic style. Note: All sources in this portfolio are supplied with learning. Basic flash animation. As follows from the name, our the main objective - promote the creation of small animation films in elementary classes.

Currently innovations became reality everyday life modern school. The main task is the decision not to "force to learn", but to help develop. The introduction of ICTs at all lessons allows teachers to realize the place and role of the computer in the educational process, assess the possibilities of new computer technologies as a means of learning.

The implementation of this type of project often seems too complicated for teachers. Of course, it will depend on the level of your knowledge. In addition, we take this opportunity to remind you that our service offers in the directory to continue learning a course dedicated to the animation film.

We will demonstrate you using various examples, it is not so. In such projects you can engage in various disciplines. We invite you to familiarize yourself with our various articles, open animated film, Find technical explanations or see some creations of primary students.

One of the important motives of the teachings of younger schoolchildren is interest. Interest is the active cognitive direction of a person on a particular subject, a phenomenon or activity associated with a positive emotional attitude towards them. A stimulant activity is the personal interest of the student. It consists of real subject, educational, creative actions in making decisions to overcome obstacles.

For getting for more informationPlease click on links. Wednesday 15: Program 1 Wednesday 15: Program 2 Wednesday 15: Program 3 Wednesday 15: Program 4 Wednesday 15: Program 5 Wednesday 15: Program 6. File number 21: Network reading. The opening of the cartoon in the classroom is a wonderful project that can be implemented. different ways. This is what Savina, the youth librarian, suggested during school year With two grades of colleges with a workshop. "Bubble Machine.

An example of a strip filled with Angelina, a student of the workshop

The first sessions, more dedicated theories, were accredited with practical exercises. To start your project, you first needed to think about the scenario. Three topics were proposed: magic, pirates, video games. In parallel with this reflection, students discovered various graphic techniques. This way of work allowed us to highlight certain difficulties: what was understood by the paragraph of the text, was not always translated into vignettes. Therefore, it was necessary to think about another method of binding of the substance and forms.

Interest is characterized by cognitive activity. The student is looking for his information that is interested in, dedicates free time subject cognitive interest. Directing the interest of children, their personal interest in this subject, the teacher thereby increases cognitive activity. The subject of such interest can be the creation of a cartoon film. Today, the animation has already ceased to be just an impressive spectacle that can only be perceived from an increasing number of people surrounding the screens. She is an element of "new literacy". As our life is computerized, as schools are filling modern technicianMore and more people aware of the educational and simply communication capabilities of new technologies and their greater availability appear. And these technological changes lead gradually to changes in our ideas that there is a competent person. The concept of literacy increasingly includes, except for traditional readings and letters, also the ability to type text on the keyboard, write sound, create digital photo and video work with electronic documents. Animation is definitely one of the active elements in this series of multimedia features.

Example of a board made by Lubli, student workshop

The main difficulty for students was to synthesize and sort ideas so that they could be dismissed to rewrite in the picture. The sequence of vignets also delivered the problem: it was important to observe the logical procedure so that they remain clear. Similarly, the placement of characters that interact with each other in vignettes should be explained. It is also necessary to encourage students to document their studies, exploring what will help them.

Creating a cartoon in the lessons is, in fact, project training. The personal meaning of the student's activities increases his motivation in teaching and develops its creative potential.

Theme "Creating drawings"

Computer graphics. Examples of graphic editors. Graphic editor toolbar. Basic operations during drawing: drawing and erasing points, lines, figures. Fill color. Other operations.

Many of them even worked on their project by continuing their research outside the classroom at home! Creating a cross-cutting project was useful and motivating work for all students who are not deceived: many of them re-registered the next year. Interest in the workshop is also to show what happened there!

For students, we will particularly note: - Mangakana's student, Akira Thoriyam, who playfully explains the creation of manga. - Comics, learn and understand, mandatory for Trondheim and Garcia. Also pay attention to his very rich theoretical part. This project allows the teacher to introduce new skills or allow the resuscitation of skills known to students in the service of a useful project.

As a result of studying this topic, students will be able to learn:

  • perform basic operations when drawing with one of the computer programs;
  • keep the created drawings and make changes in them.

Topic: "Plasticine cartoon"

Purpose: Creating short plasticine cartoons.

As in any project pedagogy, in order to fully use realized projectIt is necessary first of all to clearly define competencies in each discipline that will or will not work specifically during the implementation of the film. The goals defined in this way will allow better planning the project, choose a more appropriate technical choice.

In principle, when you make an animated film, you start writing a script; such as. Pedagogical visit report, experiment. Narrative text: writing history invented or read. Then we must realize the "narrative board", which is the transcription of the script in the images.

Tasks:

Learning results:

  • participation in the creation of a plasticine cartoon
  • work skills in creative team with the distribution of roles and tasks
  • disclosure creative potential child;
  • development of teamwork skills;
  • manifestation of the individuality of the child;
  • increasing the total cultural level;
  • development of a sense of frame, composition, colors, scale;
  • the vaccination of concepts about morality.

As a result of the training of younger schoolchildren, universal training actions are formed by creating cartoons.

Then we must realize the scenes and characters to finally go to the digital capture phase of various frames. Training focuses on the technical aspects of production processes and conventions that professionals respect. The same applies to the permanent practice of drawing technology, requiring and specific for cartoons. We teach universal designers and technicians who can easily integrate into production studios.

Various qualified professions to which our students have access and continue to have access, are as follows. It is responsible for organizing animation film production, manages the command, manages the connection between the stations, it sets, controls and corrects the schedule, makes it applicable. It often serves as a buffer between the technical team and the manufacturing group.

Personal universal learning activities:

  • the internal position of the student at the level of a positive attitude towards school, orientation to the substantive moments of school reality;
  • wide motivational basis of educational activities
  • self-esteem ability based on the successful criterion;
  • orientation in the moral content and sense of acts of both own and surrounding people;
  • installation on a healthy lifestyle;
  • the feeling of excellent and aesthetic feelings on the basis of acquaintance with the global and domestic artistic culture.

Regulatory universal learning activities:

The production administrator manages the budget and expenses for the production of a cartoon. He really must foresee the problems and know how much a cartoon will cost. He must find a solution to the problems associated with difficult scenes. It should also develop computer tools to save time for the team.

The partition work is to insert images into the script text, which describes the idea of \u200b\u200bthe chief director. The historian will have to make sure that the camera, time, proposals of different plans and their correct fittings are used to enrich the project to go to the next step.

  • ability to accept and maintain a learning task;
  • the ability to plan their action in accordance with the task and conditions of its implementation, including in the internal plan;
  • the ability to exercise final and step-by-step control on the result;
  • the ability to make the necessary adjustments after its completion on the basis of its assessment and accounting of the origin of the errors.

Cognitive universal learning activities:

Thanks to the computer, the narrator can shoot its work and implement animation. This allows him to adjust and improve its work. The work is to make a graphic study of the character characters, and then create final characters.

On the other hand, it must create a model sheet of each character. A typical sheet is a reference document for facilitators and intermediaries, also called intervallists. In this document, all graphic details that make up the symbol are very defined.

  • implementation of the search for the necessary information
  • building speech statement in oral and writing;
  • the formation of semantic reading of artistic and cognitive texts, allocating essential information from texts of different types;
  • analysis of objects with the allocation of significant and irrelevant features.

Communicative universal learning activities:

  • the ability to take into account different opinions and strive to coordinate various positions in collaboration;
  • the ability to negotiate and come to a general decision in joint activity, including in the situation of collisions of interest;
  • the ability to build a statement clear for a partner who take into account that the partner knows and sees, but what is not;
  • ability to control the actions of the partner;
  • ability to adequately use speech tools To solve various communicative tasks, build a monologue statement, own a dialogical form of speech.

I, like all the children, I love to watch cartoons. The number of MOT-viewed cartoons is no longer counting. And it seemed that I didn't know everything about them ... But one day, after another watching Moego's favorite "Sonixx", I thought: what is the cartils? Asked classmates, but they also found it difficult to answer ...

At first I went to the library where in the dictionary I read that cartoons, cartoon, cartoon film, animation - this is all the same ... so called in our cinema Animation, translated from Latin means "soul", "animation" or "Revitalization" " Information about cartoons was looking for different sources: from books, Internet, cognitive television programs. But on this site I found cartoons you can watch free online.

I became very interested, and I wanted to try myself as a multiplier. The plot of my cartoon is simple: the plot of the dance competition of multi-bills. Long could not decide how the main character will be: hand drawn, plasticine, puppet or computer. And decided to make three perfectly different heroes: Rissundo, Plallinius and Robo. Lighting devices are included. Camera is charged. The shooting process began. For our five-minute cartoon, more than 2 thousand frames were filmed. After all, in order for the character's movement seemed smooth, a very fast frame change is required - 24-30 per second! Received pictures were processed on a computer using special Programwhere the shift of frames occurred at a certain speed. Signed musical accompaniment. Voices were recorded and superimposed on the sound tracks ... titles were drawn out. And so my own cartoon is ready! I was both a screenwriter and director, and a multiplier artist, and a designer, and a designer, a speaker, and a sound engineer, a video and a photo operator, and even a producer ... Oh and not easy to work, to shoot cartoons ... as it turned out - to judge you. And now I know exactly what a cartoon is. The cartoon is talent and creativity, painstaking work of people and very interesting lesson!

The spectacle among classmates revealed the following: Just like me, all the guys of my class are very loved to watch cartoons, dedicate this lesson from 15 minutes to 2 hours, but as well as I do not know what cartoons are with difficulty give the characterized cartoon (0 - 1 sign). As an appearance in the stating experiment, the sammilyubimia is a popular animal blunt film from classmates of the following curved cartoons of foreign production - 100% ("Spiderman" - boys; "Winx Club" - in girls).

Information about the emergence, history of development and technologies cartoon filmsdrapel Isper different sources (Books, Dictionaries, Cognitive TV shows, Films, Internet). For me, only during the study, about 40 multiplication tapes of different content were viewed. I defined cartoon famika special view Cinema Created by multipliers that are used to create characters various materials Andhernikhniki, and "revival" occurs by quickly changing frames.

Various classifications of cartoons were created: according to manufacturing technology; goals and objectives; by duration; in age criteria and interests; by nationality (manufacturers)

Taking advantage of the classification technologics of cartoons, 3 characters were chosen to create a mastermalt film at home: plasticine, doll and hand-drawn. The sirructural materials are made of the mounting table, the whole family was made of scenery and mainhells. The plot is simple: Teleport of Cheburashka with intergalactic dance Competition Multobots, held on the basis of our gymnasium, where3 finalists (robo, plallinium and rissundo) demonstrate dance skills under the incendiary rhythms of Tehno. To create a 5-minute cartoon, more than 2 thousand photographers took place, which then mounted in the video editor at a certain speed (0.03 s).

After familiarizing the guys with the project and the demonstrationMultilm offered to compare and evaluate the main characters. Most of all the guys liked the Plasticine Hero Plasticinis (53%), Rissundo scored 28%, and the puppet hero Robo 19%! Indeed, the lowest cost, excellent plasticity and visual effectitude of the plasticine hero, but it was easily deformed after each trick and "melted on the eyes" from the heat of the lighting lamps, a pacale of his hands. The puppet hero was more durable, but is limited in the movements and possibilities of execution of various tricks. The most difficult, painstaking and costly it seemed to create a hand drawn character, provided that I used the most simple technology Hand drawn animation - the "overlay" method! It requires special creative and professionations to draw not only objects, but also movements of objects, moving objects in space and tremendous patience.

On the protection of the project, I introduced the guys with the Cartoon classifications developed by me, which were in the form of memo. Thanks to this, the guys were able to easily give the characteristics to any cartoon. This is also evidenced by the test questionnaire: 89% of children were able to define animation and characterize the favorite cartoon 3-5 signs (86%).

The knowledge gained in the course of the project activity is aimed to treat animation films with even more interest, analyze, compare, classify ... In the future, I would like to continue the study of technologies for creating animated films, for example, to master computer 2-D and 3-D animation and, possibly , Create a new cartoon.