Find the coldest point in Arkhem City. Search PenguinBatman: Arkham Origins

Find the coldest point in Arkhem City. Search PenguinBatman: Arkham Origins
Find the coldest point in Arkhem City. Search PenguinBatman: Arkham Origins
The game begins with an episode about a cat woman. Manage Celina. Fast accurate blows we throw opponents in the corners, then we go to the safe and take the flash card.

We look at the introductory video from which we are understandable to us that Batman is caught by the villain named Hugo Strange. Play for Batman. We start swinging the chair to escape. Fight from a soldier who is trying to stop us. But the second soldier pushes Bruce Wayne from his camera, and we have to proceed to other prisoners. Some of them behave quite aggressively.

We find yourself in the arena where you need to fight with fighters - prisoners. Having shot off from the attackers, helping to climb the falling Jack Rider and try to leave.

After that, we fall into the paws of Mr. Koblpota, he is also an observed penguin. He is trying to hit us, but it was not there! It is worth impacting his fervor. Despite handcuffs, begin to fight back from the penguin surrounding minions. Completing from them, we can approach and cut down the cobblestone itself.

Go to the roof. To do this, you need to climb the stairs, jump over to the pipe, overcome another staircase. On the roof we communicate with Alfred. From there we see the sign of Ace Chemicals - we jump there, and with the help of hands, we click on the right of the sign to the next staircase. We climb on it and climb even higher. Then we turn out to be on a parapet from which you jump over the same parapet located ahead. Get to the roof, where we are waiting for equipment. Well, now Batman moved into his solid shaped suit. Hacking the communication system of the fighters of Tiger, we learn that a cat woman is in danger, and you need to save it. We plan from the roof down, and fight enemies. (Here on the roof there is an opportunity to solve the puzzles of the mystery and find it a trophy).

We go to the building and get to the second floor, from where you watch how Harvey is going to teach the campaign over a woman - a cat. We go along the corridor and, having risen on another suspended staircase, see a guard with a weapon, which you need to clean silently. After they did it, we can jump down.

Getting rid of all attackers, we turn on the detective mode and scan the room for evidence. The hole from the bullet left the trail in the window glass and on the floor. Scan both of these zones.

We go outside from the courthouse. Go to the church. Near the entrance to us they will attack somewhat bully. Uhomirimirim, and enter the church. Harley Queen will come to the meeting. But we are not up to us, so we will throw it aside, to which her friends - Bandits will offer us not to move from the place. We open on them. We will be open, this is not the most sensible option. Throw a smoke grenade, and jump onto the back of the stone Gargoyle, which is above the entrance, right on our head. Include the detective mode, and think over the tactics. We need to save the hostages. Moving from one Gargulia to another, we get to the last, and we are imperceptibly planning down. Deploy to the wall, and breaking it by cutting down the guard. Return to the top. We destroy the one that keeps the hostage. Surely descend from him behind his back, and spend a suffocating reception. Returning back to the city. Take the on top so to be behind the two remaining terrorists. Gently launder behind them, and we are out of order both at once. Well, here is great, hostage safe. We find out that Dr. Stacy Baker in the hands of Joker. We need to penetrate the bell tower and examine it. Go to the door next to which the Bell Tower plate is located. Climb upstairs and discover the rifle. Scan it and, after listening to what Joker wants to tell, without thinking, jumping into the window.

Focusing on the Joker's radio signal, calculate its location. The source of the signal is located on the steel mill called "Sionis Industries". Once on the tower, contact Alfred. Penetrate the building through the chimney.

We land on the rope, from where you jump onto the platform. We run along the corridor, diving under the wreck of the wall, overlash through obstacles. We achieve a furnace, and in order not to die under the influence of high temperatures, we use the Battack on the hatch. Coals fade away, and now you can move through them. We jump down, we move along the ledge, from there we move on the railing, which were hung over the fiery abyss, and jump from them to other similar railing.

Being in a detective mode, in the right place we use an explosive gel on the floor to do the hole in it. We jump there and inspect. On the wall there is a red button, which you need to reck out fast Batarang. Before us is a narrow passage in which you need to get. Moving further, and soon we hear the voice of Harley Queen, and we see the crowd of bandits. They are talking about the Doctor.

We need to pass by pipes, spewing fire. You can do it at the moment when the flame goes out. So that steam from the pipe did not interfere with us to go further, turn on the detective mode and moving along the pipes approach the switches to which you need to run by Betarang. Then, moving unnoticed to everyone, and listening to their conversations, finding out under the floor, over which the bunch of gangsters of Joker is standing. Jump out suddenly and get rid of everyone. Harley Queen will appear, then we will contact Alfred, and let's go to the proceeds to the doctor.

We go to the door to the left, and moving on until we see the conveyor. Above it is a red button, by tradition, we hit Betarang on it. And over the conveyor is formed a small passage that we do not take advantage of. We occupy a convenient position behind the backs of thugs, and in the old manner first completely eliminate the loner, and then two guys in one fell swoop. Having done it all, we cigate the window. We remove all other bandits. For convenience, we plan your actions using a detective mode. We find Dr. Stacy Baker and free it. As a promotion for good behavior, we obtain a special device - a remote electric powerhouse. On the left there is a gate, open that can be just with the help of this device, and for them are still the same. I will find the surprise of people who tried to swim the doors, and destroy them.

Return back to where we saw Harley Queen. When she runs out, and closes in the room with a joker, we pull out the electric space, and start shooting the generator. We see how the crochet breaks the closed shutters, and go there. True, it is not destined to get into the room yet, because we have prepared an unpleasant surprise. The easiest way to deal with the one-handed clown is to shoot it from the energy factor, and he himself spreads his assistants, making the "turntable". And when his arrivals will be defeated, you can safely finish it. We climb the window and watch a video with a joker.

We play for a cat cat. Celina goes to his home for the necessary things. Approaching the house, we encounter the unreasonable guests, we are growing up with them and climb the window.

Well, at home we got some weapons, now you can meet with a spindle. On the way, we get rid of the protection, trying not to create extra noise.

Fighting with Ivy buddies, we try not to linger for a long time at each level, rising above, as soon as they coped with the enemy. Otherwise, there is probability to poison poisonous evaporation. Do not delay in one place, in order not to become a target for sprup.

And again Batman. After watching the video, we understand that our new task is to find the coldest point in. We will search for Mr. Freeza, focusing on the climate analyzer. It turns out that he hid in the coldest room of the city, which, by a strange coincidence, was the police building.

Open the door with the help of an electricity, we take a warning from the corpse and decoding the signal transmission. We go to the hall where there are several guards of the penguin, carefully remove them one by one. Penguin uses pulse sensors to monitor subordinates. When they kill, he learns about it. So you need to move as quickly as possible and out of order, attacking on top. Interrogate the last remaining.

We are in the Western, you need to penetrate the security room and hack the code lock using a sequencer. Code word: Anatomy.

Follow in the museum, the path to it will indicate a searchlight. Near the entrance we are waiting for the protection, which we are forced to calm the series of accurate blows. Museum entry under the code lock. Code word: fossil. Fight from guys with knives. There is a gate here in which the motion sensor is installed. To the right of them the window in which we jump, and try to hack control of motion sensors. We do not have anything - the military jams that we need to destroy are prevented. We climb on the roof of the museum, and we destroy the first of them, the second is a little north, and for the third you need to go to the subway. We move there, on the way we meet security and deal with it. We fall inside and get rid of two guys. Go down under the ground, we see the old subway trains. We climb on the car, which is located on the left, moving along it through the abandoned tunnels. We blow up a female wall, stunning enemies. With the help of an electric head, we open the door, penetrate inside. Fight with armed enemies, and destroy the last muffler. The same way followed back to the museum.

Repeatedly watches the code lock. Code word: dinosaur. We go down, freeing the police. He tells us the code. We descend even lower, and we see the grid, over which the red button can be seen. Run into the Batrang button.

We look at the video. A crowd will attack the crowd of aggressive guys, fight them. After that, a huge clown infected with Titan appears. You need to jump on his back, and in trying to lose us, he will scatter on the room of the rest of the guys. When clown and his comrades are defeated, go further. Before us, the wire is under voltage, behind it the button on which we use the controlled Batarang. We wake a code lock, code: Jurassic. We go into the elevator, with the help of an explosive gel we blame the ceiling. Go further, we blow up the wall of the ice. In order to save the frozen policeman, we land on the ice, gently move and, approaching, we divide the ice crust, which squeezed it. We use the Bet claw to pull the raft to themselves, which before that was in suspended state.

Before pursuing a penguin, we must save the police and Mr. Frieza. For this you need to get around all the nearby rooms. The location of their location is indicated on the map. Three policemen and the freesome costume are in the weapon. To penetrate the room where the frieze is hidden, you need to hack the lock on the gate. Code word: Reptile. Majm explosive gel wall, which is located to the right of Mr. Frieza. Suddenly one-handed arms arises. When it is defeated, we can free the frieze, hacking the code lock. Code word: microwave.

We watch the movie. We return to the freeza costume, take out the module from it. We will be given a reward - the destructor of the ice cannon. Now you can visit the cobblestone. We approach it closely, we use the destructor and give it acceleration to the right. Solomon arises before us. For victory over him, you need to use three sources of nutrition three times a quick explosive gel, similar to hatches in the floor. When the hatches are disabled, you need to strike the Solomon on the head. Do not forget to ride from electrical discharges. As a result, this evil monster will be defeated. Next, avoiding rockets, get to the penguin and turn it off.

In the detective mode, we go in the footsteps of the blood of the infringement races of Al Gula. Blood leads to the roof of one of the buildings, and is breaking there. Scanning bandages, we find the lady we wanted. Pursuing it and, dodged, apply a counterattacking and attaching bugs. Robin appears, we communicate with him and get terrible from it.

Follow the signal of the bug, and we get to the island of Joker. At the entrance to the sewer, we have to fight with minions of Joker. Having coped with the task, labby down and move along the tunnels. Having reached the edge of the cliff, we use our new torque. Moving with the help of a rope, you need to make another shot toward the left corridor. Get to a huge hatch in the wall, about which you need to break the floor. Here we will have another disassembly with Joker's guys. Having understood with them, we wake the console. Code word: Transport. The gate opens, and we are already a metro familiar to us.

First, turn right, go to the door and follow the left. We overcome the water with the help of a cable. We leave from the subway to the street. We see that the well-being of Batman worsens, the infected blood of Joker affects his body. When he comes to himself, follow further. We are transferred through the abyss by the cable. They stick with clowns there, then go to the door. Let's get a hostage from the paw of the Armed Guys Joker. Go down going down to the big doors, near which Batman will feel bad again. Open the door with an electric charge. We bump into three girls from the league of murderers, we understand with them, and we discover the next doors that are opened in the same way.

We have a very big gate that cannot be discovered. It is necessary to find another opportunity to be inside. Nearby we notice the failed robot guard. Scan it and go to search for other robots that you need to scan. While we will do this, Assasins girls will be attempting for us. Two robots are on the stands located opposite each other. The fourth robot expects us on the street near the first. To the left of the gate, on the second floor of an old abandoned house, we find the fifth robot. From the same place, we shoot the tortome in the glazed window, move inside the building, we enhance it, break the glass in another window, and penetrate it. So we found another robot. The last one is on the roof of a neighboring house in which the walls are broken. We watch a video, and go to the place that we see on it. Contracting the killer, its sword use to penetrate inside.

Batman is chosen outside through the hatch, it is already practically exhausted, and visions are visited. Moving to gates that before us. A waist appears, which is ready to test the demon. Follow it and drink the contents of the Cup.

We plan along the white flow, cling to the ice block with the help of BET claws. During the passage of the test, you do not need to touch it, otherwise it will be failed. We plan on the second block, fight with warriors, and the next time we rush to the center of the fiery funnel. We continue the cycle until R'z Al Gul proposes to fight himself. We go to the waist, which takes us to your father. Now we have a battle with Ra'z aluge.

At first, we destroy warriors, after which deftly dodge from huge stars, which gigantic Ra'z al Gul throws in us, shoot it from a rapid electric facility, trying to get into the gaps between the warriors rotating around it. The main villain, except as sprockets in his arsenal, has also gigantic blades that move to us on the ground. In order to stay away from the stars, you need to be opposite the blades, and ride from them at the very last moment. When the villainage is dried, and he takes his usual appearance - we use the counterdasters to get off from his attack with a saber. This process is repeated several times. R'z takes his daughter hostage, and then we use Batarang.

We return back to the streets of the city, and the same way that you got here, moving back through the subway. We wake a code lock on the gate. Code word: compartment. Climb upstairs, and go to the mayor of the city to free from those who captured him guys and interrogate himself.

We return to the police station to Frieze and hand it the blood of Ra's. The healing staff is ready, but Victor does not want to give it to us. He demands to rescue his wife from Lap Joker. You come into battle with him. For victory over it we will use our entire arsenal: capture from behind, attack from above, attack from the hatch, jumping through the window, undermining the walls, the use of electromagnet, cable and destructor. Each individual reception can be done over Victor only once. It is necessary to be extremely inventive. Having overlooked above the frieze, look into the safe, and do not detect any medicines there. Well, will pick it up with Joker.

Going out of the Mr. Frieza building, we feel the urgent need to help Wiki Vail. We follow to the crash site, we are detained snipers and save the journalist.

We go to the steel plant. The pipe, through which we last looked here now, it is not suitable for us, because the flame is raging in it. We go to look for another entrance, not forgetting to get rid of the guards. Inside, three clowns will attack us, overlooking them the top you can safely go to the water. Create a raft with an ice strike, and float on it, maneuvers of BET-COGTEM. Penetrate through the ventilation mines, we move a little ahead, and jumping out the window, we plan directly on the back of one of the bulk, fight with Joker's guys. Having passed on, neutralizing two soldiers, but a two-limit person is not necessary. Anyway, he will not tell us a good word for it, but only wants to trick us. Prolamed a piece of the wall and swim under it on the raft. Let's floate to the right, and then against the current, pulling up with the help of a cable. Then use the trinomy and recover on the other side. We use an ice strike to plug the pipes. Once when you see the steel door, you see the grid to the left of us. Throw Betarang so that it will be under the electric discharge, and then send it to the panel of the shield. Again with an ice blow, we make a raft and swim until I see the right under the ceiling. We climb him. We wake a code lock. Code word: Romanceis.

Go to the bridge and go straight along the rails. We see the door at the end of the corridor and go to it, approaching, we get a metal pipe. It turns out that this doctor hid behind drawers. It's time to deal with mines. Include a detective mode, and with ledges hunt for guys Joker. When you will neutralize everyone, we go to the next room where a large number of mines have been collected. Carefully go around and destroying the sniper, and then a knitted Queen appears to our attention.

We go on, neutralize two snipers, pass the three clowns in order and go upstairs, where Joker is waiting for us. We have to fight him, and this battle promises to be quite complicated. We are surrounded by guys with knives, and among them one-handed loud with a hammer. It is very convenient to fill combo strikes on it, jumping on his back and ground along it, after he knocks down with a hammer. You need to be careful and avoid the machines that occur from time to time on the rails. And then the clown is inflamed by Titan, and you need to fight with him. Joker must beat the last, because otherwise he will constantly get up and get up after our knockouts. We finishing Joker, and look at an intriguing video.

Playing an incomparable woman - a cat. We need to get to the warehouse. We run to the sewer hatch, and go down to it. To hack the security system, we must get the key-keys to the soldiers of Tiger. It is necessary to behave as quieter as possible, and therefore we will act secretly. Cat is perfectly crawling along the walls and ceiling. This skill will be useful for us at the moment - we climb the ceiling, and then silently jump on the back of the soldier and stealing the key card. We need three keys and then this action must be done three times. Returning back to the computer and use it with its access to the repository. The warriors Tiger are not so stupid, as I would like, you have to remove them alone. Then penetrate the storage. Displaced newly arrived soldiers and out with a diplomat from the repository. A dilemma is getting up to us: save Batman or calmly retire with its prey. Batman is still not someone else, so we decide to save it. If we still choose the second option, it will be rewinding, and we will get a second chance. So in the essence of choice there is no. We go to the rescue to Batman.

Playing for Batman.
The moment approaches the -10 protocol must come into force, and we certainly need to stop it. First, scan all helicopters for the availability of a general control program until you find the basic program. We cling to the helicopter and download the necessary information.

We go to the miracle tower. Once on the spot, discard two snipers and wake a code lock. Code word: inspiring. To go further, open the doors with the help of an electric factor. We do it until we stumble upon Tiger's fighters and prisoners. After listening to Strajnge, we get rid of all the fighters and through the sewer hatch go into the sewer. Use Troset to get to the room with a clock, blast the floor. There we are found a doctor.

We are out of order of all the protection that gathered near the tower, we wake the elevator outside and from the inside. Code words: obsessive, medication.
We rise to the very top and leave the elevator through the hatch located on top. Apply a blow through the glass. We wake a code lock on the gate. Code Word: Booking.

The hem of the antenna, from its end, with the help of Bet-claws, cling to the beam, which is above. Continuing to cling, climb all above. We produce another cluster of the castle. Code word: Maintenance. Through the open hatch, make your way to the ventilation shaft. When we choose from there, we will wait for six well-armed guys who need to be neutralized. We take a hacking panel, code word: Gotam's defense. Protocol 10 is disabled. You can go to search for Joker. It is hiding in the building of the theater, the perimeter of which is reliably guarded by snipers. You have to neutralize them quietly and imperceptibly. Getting rid of everyone, penetrate inside.

It turns out that the joker is not real. Joker himself is still sick, and his role is performed by Glajolic He Clayfais. We start the battle with him.

Having dodged from the blows, throwing cabinahis with ice bombs until it turns into a stone. After that, approach it to the focus, and begin to knead the clay with the help of a sword. In addition, it is possible to apply a big damage to him if it is lured into those angles where the explosive is hidden.
The procedure will need to be repeated.

Soon the clay army appears. Fight with soldiers and do not forget to throw icy bombs in Claefias. When he still has few lives, come closely and finish it. By winning, taking the medicine you need and heal.

Playing Celina. Go home. To pick up your belongings. At home, we are waiting for an unpleasant surprise - there is a bomb, and the things we need have been stolen with a double. We go to visit it to the museum, where, after the massacre over the army, he is taking into account that for what they came.

Prison "Blackgate"

On the eve of Christmas Bruce Wayne to be seen in the costume of fearless batman. One of the most dangerous criminals of Gothema escapes from prison "Blackgate" - a black mask. Landing somewhere in the prison walls, we pass inside, nourishing under the debris. We deliver the head of Joseph Prison from Mafios. Touch the back and slow down to the button of the Conrter. Similarly, neutralize and the chief itself. Asking it, go to the prison unit A and go down the stairs. We are growing with some more enemies. From the last mafia, we learn that the black mask leads Loup to the chamber for executions.

In the corridor, we find the drone. We beaten prisoners and cling to the hook for the top protrusion. The opponents in the body armor first need to stun, and then apply a number of powerful blows. We again use a hook to climb upstairs. Once at the point of registration of prisoners, we include detective vision. We choose Batarang and, having a hitch, with a metal gate control switch. We accelerate, slip under a small gap. We get rid of mafiosium and discover Vika Vail - a reporter that is in imprisonment. We click on the elevator door button. We go to the mine, choose explosive gel and apply it to the continuing floor. We undermine and jump down.

Each character there is a lot of information in the "Dossier" section.


The black mask is dissatisfied with the condition of the content. Therefore, he decided to raise the riot and deal with the commissar Loub, who was "fed" with the mask's handout. It's no secret that local warders and their head willingly take bribes from criminal authorities. We open the ventilation grille and take the mine to prisoners. We rase with it and approach the lattice, behind which the last opponent is located. We go to the room on the right, we use the Battack to attract the ventilation grille. I jump into the mines and moving around. We apply a gel on a fragile wall and make a subsection. The next door can be opened by quickly releaseing two Betaranga in each buttons at once. We open the lattice of Betochop and the mine we are chosen to the place of execution. Save Lowe, unfortunately, failed.

Pour the glass, double pressing the jump button. First we are painted with mafiosa without protection and only then calmly with the one who has a body armor. We run into the corridor, remove the memory card from the damaged drone. Cooking Betochop, we climb everything higher and higher. A black mask has time to hide. Only the killer's croc remains on the roof. Ships away from his attacks. Stun the enemy and put a row of shocks until he managed to be converted. When the ridge takes on the fuel tank, we release several batrangs. The enemy can grab us. In this case, quickly and often click on the shown button and double pressing the jump button, quickly move aside. Interrogate the krquea killer. We find out that the black mask appointed a reward for the head of Batman. Gordon and a few more police officers will try to stop us. We go to the cave to read the found memory card.

Hacking tower

Let's leave the take-off site and go to the Betcomer. The best of the best should find and finish off Batman. The one who will make it faster will receive a reward of $ 50,000,000. Eight murderers, each of which has unique skills. We have already neutralized one of them - the kroil killer.

Penguin as well as we track black mask. The drone found in prison belonged to him. The GPS signal indicates the next destination - Jezebel Plaza, where a meeting with Penguin people will be held. Open the Gotham City card and choose a discharge point in the Bauer area. However, we will not be able to get there, as the signal is swinging on the GCR tower in the Coventry area. We pass forward, open the door and come across armed mafia. We use a smoke grenade and quickly cling to the hook for the top protrusion. Include detective vision and, jumping over the protrusions, turn out to be enemy's head. Watch and spend the capture. We fly to the opposite corner, open the grille and go through the mine. Neutralize another criminal and climb into the next ventilation pipe. We approach the fragile wall, we pierce it and capture the enemy. You jump over the other side, we turn left and run forward. We cling to the hook behind the ledge and immediately take the capture of the enemy.

Preventing crimes - an extra reason to earn points.


We go to the dispatch and discover the corpse in the toilet. Activate the evidence scanner, scan the body and a track on the wall. We recreate the initial situation: during the repair of the access panel, there was an explosion of such power that the worker flew away and knocked the wall of the restroom. Scan the access panel and find out that the body of the one who set up the trap was found in Diamond County a few hours ago. You need to find a key card, without it it is impossible to disable the access panel. Again, we recreate the initial situation and slowly wrap forward. We discover the trail leading to the ventilation shaft. We open the grid, turn on the evidence scanner and scan a key card. Select the encryption sequencer and using it we wake the access panel. Slowly rotate mini-joysticks until the word or phrase appears. Open the door, climb the stairs and open another door, quickly and often pressing the appropriate button. We are hacking the source of interference. Enigma controls all tits in the city. Each area is one tower. For instant move around the city, you need to hack these same tower.

Penguin tracking

The path to the Bauer area lies through the bridge. We leave out of the room, open the door on the left side and chose to the roof. We get to the Bauer region and go to the place of the transaction, focusing on the green badge on the radar. Arrange the first, so I hurt in a secluded place and watch the deal for the sale of weapons. The first attack of that, in whose hands there is a weapon. Turn on detective vision to detect the arrow. In the course of the battle, we do not admit that another criminal picked up a gun. Neutralizing everyone, interrogate the chatter. We take his phone, remove the SIM card and track the location of the penguin on it. The signal is muffled from GCR tower. We go to her, focusing on the radar. We clean the roof from the enemies. We use the managed Betarang, carry it through the electricized spill and hit the access panel. If it is difficult to aim, turn off the inverting of the Betaranga in the settings. Open the doors and with the help of an encryption sequencer, we wake the tower.

We proceed to the hacking Penguin communication system. We bring the pointer to the center of the brown circle, hold down the shown button to decode the transmission. Penguin organized his own wireless transmission, which is why we hear criminals talking among themselves. We get to portable radio stations, neutralizing enemies and in the same way carry out the decoding of signals. The second radio station is guarded by two armed robes. Direct attack is better to refrain. Include detective vision, landing somewhere nearby and, by submitting, neutralizing one after another.

Liner "Final Offer"

Planning actions best from afar. Especially if the territory is viewed by snipers.


Penguin is hidden on the old ship "Final Offer". There is also a fighter tournament, and, respectively, the liner is sisit of criminals of all the masters. Before you get on board, you need to eliminate snipers. Let's fly to the tower, we land on it and, having applied to the enemy, silently straighten with him. The enemies see badly, but perfectly hear. Fly to a suspended container and from it to the crane. We jump onto the bottom container on which the second sniper is located. Neutralizing it, descend on board and move to the right side. Two periodically diverge. We paint with them when the opponent unfolds on the bridge. Go to the opposite direction and also alternate enemies alternately. The fact that on the bridge, we leave finally. We climb to the position where the first sniper was. Directly from here fly doors and deal with criminals. If necessary, use a smoke grenade.

Penetrate inside and come across two opponents with daggers. You can not counterattack them, you can only shy, holding the button of the counterdad and the "Back" button. Let's go down, stunning opponents with weapons and deal with the others, not allowing the weapon to make one of them (the characteristic click of recharging). We go to the deck 1. Jump over the failure and go around the flooded site. Another site go around, jumping onto a metal beam. Make a blow to planning and neutralizing enemies. We approach the edge, choose the betting and attract the raft. Jumping on it, we move along the water, tightening the rings on the walls. The last ring is attached to the ceiling, cling to it and collapse. We climb upstairs and get to the boiler room.

Tournament Boy takes place in full swing. We turn right and, having won the moment, pass by pipes. We cling to the protrusions and continue to go ahead, waiting for the cessation of steam. We climb even higher, use Battack to open a metal door on the left side. We choose in the arena and we meet with the electric shock. One strike will be enough to send it to knockout. Neutralizing criminals, whom Tracy will challenge us. Watch for those who have knives and who choose heavy items and is preparing for a throw. Molding in them fast Batarang. Interrogate the surrendered opponent. You can get into the Cabinet Penguin through the theater at the other end of the casino. Open the door with the "EXIT" sign. Rising slightly above, go straight and open the next door. Jump down, jump over the failure and, accelerating, slip under the gap. Slopping forward, again slip and go down. Activate detective vision to detect the fragile wall, to undermine which we use explosive gel.

First, tighten with the long protrusions with the help of a hook, then just accelerate and grab it. We are moving to the end to the right and cling to the hook. We come to the very edge, look to the left and upstairs. Neutralize a couple of criminals. We choose to the upper deck and pressed against the wall. Around the corner of three enemies. Give the managed Batarang, we run it towards enemies, we skip through an electrified area above the door, make some complete reversals in order to eventually hit the enemy with a weapon. To deal with the rest will not be difficult. We go to the other end of the corridor, cling to batcohtems for the ceiling and bring it. We climb upstairs, open the grille and pass through the mine.


Reaching the casino, we jump from any side, sneak into the arrow and neutralize it. Follow it best with detective vision. Crashing with two, a whole crowd will appear. The fact that in armor, leave finally. We watch the firearms not picked up. In the corner there is a ventilation mine, it will bring us to the access panel. We are hacking it with sequencer and go back to the hall. With caution sample to each arrow. They stand in one place, but they can rotate around themselves. We go through the open door, we call the elevator and go to the security room. Neutralize tracing, by pressing the button of the counterdad and lock it in the cage. We are hacking the access panel above the table. Punch the glass double by pressing the jump button. Opening the door, get a hit from a major opponent. It will be left for finally, first we are separated with smaller enemies. We apply a row of shocks when there are no red badges over the head of the enemy.

We pass to the big hall. We go on the left and imperceptibly selected to the enemy with weapons. However, they are all here with weapons, so we will act secretive. Let's go down down and grow up with the second opponent. We cling to a high point, go to the other side and go down through the ventilation shaft to the left of the stairs. Watch the route of enemies with the help of detective vision and one neutralize them. The latter, which near the hostage, attack from the air, having previously rummaged to the upper point. Through the passage on the left side, we go to the Penguin office. Alberto Falcone was tortured here - the son of an influential boss mafia karmin Falcon. Through the son of Penguin, tries to manipulate the carmine so that he relaxed his influence in the city. We are growing with thugs and get to the penguin. Under our pressure, he informs about murder in Towers lasies. It is there that there is a black mask shelter.

Interrogate interrupts suddenly emerged by defstorto. The enemy is hardy and fast. Continuously attack it. Do not yawn a counterattack, but also do not make them ahead of time. We definitely wait for the button or the corresponding icons above your head defocut. After flash, quickly and often press the counterattack button, and then similarly to the shock button. Immediately after that, we are preparing to hold a decisive conrtudar. In the later stages, the attacks of the enemy join, so it will not be superfluous to use Betcowork. Having won, take a managed claw. It allows you to produce a cable between the walls to which you can climb and move freely in space. Choose a managed claw, aims to the point of attachment on the wall above the place where the penguin was located, and shoot. We cling to the cable, get to the doors and try to open them. The chances of breaking through them are zero. Alfred will confirm that the murder occurred in Lacey Towers. In addition, not just a murder, and the murder of a black mask. Jump down, open the door and go to the exit. We descend on the deck 1, we release the cable to the point of attachment at the other end of the flooded site. Let's leave the liner.

Defstroke.


Investigation of murders in Lassley Towers

We get to the roof of the specified building and, first of all, neutralize a policeman with a weapon. Clearing the platform, get the encryption sequencer, bring the pointer to the center of the brown circle and carry out the signal decoding. We fly to the balcony, cling to the ledge and, by switching to a position under the coupings, we capture both at once. We pass inside Lacey Towers.

We go to the apartment of a black mask where the murder occurred. We inspect the body of an unknown. Activate the evidence scanner and study the body again. Scan the body of a black mask girlfriend suspended on the chandelier. On the floor lie remnants from the Molotov cocktail. We reproduce the event and understand that the room was set on fire for the purpose of checking the traces. We study the trail from the bullet on the body of the murdered. Repeatedly scan the body of a black mask girlfriend. We study penguin fingerprints on the wall next to the body. Scan traces on the floor in detail. We study the trail on the floor under the body on the chandelier. Clear back to detect cloth cloth on the window frame of the balcony. Scan the trail at the rack. Slowly wondering time you can see that the girl flew off the phone. In the last sent message appears Joker. By comparing all the data, we understand, not a black mask killed, since we saw him in prison tonight. To clarify the personalities of the murdered who shot in the murdered and entered from the balcony, we will have to get into the Card file of the National Criminal Database, which is in the Gotham police station. The exit from the building will face an opponent with a shield. Stun it and perform a dual press on the jump button.

Police Department

Before going to the police station, visit the cave. Open the map of the city, we move the pointer to the left side of the central bridge and select the discharge point on a small island. Arriving in the cave, we descend the stairs, turn the left and take the drum detonator from the table. We return to transport and go to the area of \u200b\u200bBurnley. If you cannot find the right place, you can always look at the sky and see the branded sign of Batman and arrows. On the roof of the police department there is a small group of policemen. First, neutralizing the sniper on the upper central position, then those that move under us. Finally, we leave opponents at the entrance and on the helicopter platform.

We go inside, go down, put the gel on a fragile wall and underminate. We jump onto the cabin and go down. When the elevator stops, jumping higher and pass through the ventilation shaft. At the interrogation, Gordon found out that eight hired killers would fly in the city. Neutralizing a policeman in the locker room. We go to the office space, if you wish, we can use the impact detonator, in order to be long stunned by opponents. In any case, you need to deal with them. With the help of Betcochilding, pull the lattice above the door. Jump up, go to the meeting room. Banden and its sales squad also take part in the race "who will kill Batman faster." Using a managed claw, shoot the attachment point on the other side. In the cable, we move into the corridor, where carefully neutralize the police.

You can perform tests of the "Dark Knight" both in the field and at the training site in the cave.


We are hacking the door access panel with encryption sequencer. We are afraid of opponents, we pass into the interrogation, approach the window and take the capture of the enemy. Purchase a chatter to find out information about the destructor. This device allows you to join the weapon and crack the locks. We go into the corridor, jump over the doors and spreads with the special forces. After talking to the homeless, we apply a gel on the continuing material on the left window and underminate. We get to the locker room, neutralize the corop and open the ventilation grille. Jump down, pass through the pipe. We cling to the top protrusion and climb the stairs.

Each policeman is equipped with a heartbeat sensor. That is, even if it is silent to neutralize it, after a few seconds the rest will know about it and escape to the victim. Jump down, go to the left and go down the stairs. When the enemy turns out to be at the corner, we go into the room and neutralize another opponent. Quickly go to the corridor, catch up with the next and also neutralize it. Now you can return to the high point and wait. We try to straighten immediately with several enemies and do it closer to some corner. Some will not go from one end of the room in another, this is useful in choosing a new victim. We are hacking the door access panel, after stripping the territory.

Touch the two in the corridor and at the same time neutralize them. Get to the server and try to crack the access panel. The protection system is shuffling our technique. Without a destructor, do not do. We go to the room on the left. The enemy with the shield first stun, then quickly make a double jump. We are hacking the elevator access panel. We jump into the mine and choose to prison cameras. We use a shock detonator against the crowd of enemies. First of all, neutralize the enemy with weapons. Click on the door button and go to the lazaret. Activate detective vision to detect fragile walls. We destroy it gel, go to an abandoned mine. Get up in the center, cling to the protrusion and climb upstairs. We use the managed claw and release the cable to the mounting point above the head. Climbing even higher, pass through the ventilation shaft to the room with evidence. We take the destructor from the table. We return to the prison cameras in the same way what came here. Give the destructor, we are detained the muffler over the access panel. Then we produce a normal hacking with a sequencer. We are afraid of prisoners and from above bypass a blocked passage.

Returning to the server, we destroy the muffler with a destructor and wake the panel by the sequencer. Inside, we meet the daughter of Gordon. It will help connect to DNA file and tell how to spend a remote connection to the server. Soon a large group of special forces will be tightened. We unfold, open the grille and move on the ventilation. The destructor also allows you to join the enemy weapons. However, here it is for nothing, because the enemies are literally in a pair of meters from us. Crashing with everyone, we run to the door on the right side, passing through which we turn left and crack the access panel. We turn left again, at the last moment we manage to run into the elevator. On the roof we face Gordon. While we communicated with him, a group of Branden arrived. Throw a smoke grenade, we use a destructor and neutralizing opponents. Let's leave the police office.

The "Particularly Dangerous" section contains additional tasks.


Sewerage

You can get to the sewer hatch in two ways - through the roof or through the gate. Between the buildings (just above from the point of resetting on the map) there is a small passage from which you need to go down in the alley. In this case, it is not necessary to resist the police group at the gate. If they decided to go ahead, then first will neutral opponents with firearms with a destructor.

In the sewage, we face the black mask people who minounted almost every meter. Enemies in red costumes can reflect our attacks, so they will have to counterattack them much more often. Use gel to destroy the wooden partition. We pass into the water treatment zone. Hook cling to the ledge on the left. For the next protrusion, just jump over. Long passing forward, cling to the ledge on the right and take the capture of the enemy. Dehydrating the second, climb even higher. We get to the control panel, press the button and, delivering the Battack, grab the pipe cover on the left. Redening couples, get the managed claw and release a cable to the attachment point a little to the right above the window. We are transferred to the other side, we go to the balcony and wake the code panel. Let's fly to the drain, which will bring us into the communication room.

We fly to the cargo lift and spread with opponents. Press the button, climb upstairs and activate detective vision. As you can see, one enemy with a weapon, so first of all run up to it. Connect to the database to the right of monitors. We make a complete picture of the events of the black mask in the apartment. So, a black mask sent his frightened girl to a conspiractative apartment. Suspensively suspected, later he sent his twin there, and he himself entered the balcony. By negligence, the killer noticed him. A fight was started, the winner of which was the murderer. The black mask was needed alive in order to penetrate the commercial bank Gotam with it. Such a cruel violence could bring only one person - Joker. We choose to the surface and wake the code panel to the right of the gate.

Commercial Bank Gotama

We get to the roof of the building, put the gel on the side fragile wall to the right of the door and underminate. Having passed inside, open the hatch and jump down. We use the destructor to destroy the muffler above the grille. We wake a code panel, go to the hall and fly to the other side. Upstairs on the left of the door are the ventilation grille. We open it and go through the mine. We apply gel on the floor and underminate. In the repository, come across a joker hiding under the infancy of a black mask. Joker intercepted the power and sent the killers in the soul of Batman.

After the explosion, we climb on a high point and watch the enemies who arrived. If you activate detective vision, then you can see only one single enemy, behind which the muffler. It is possible to neutralize it temporarily with a destructor or finally, dehydling the carrier itself. We move to the side high point on the right and wait when mafia will start climbing the stairs. Flying to it, sneak and neutralize. After some time, the rest will detect the body by signal from the heartbeat sensor. We paint with them one by one. The latter will decide to surrender, come to him and interrogate. Let's leave the bank, hiding behind the car on the right and wait for the care of special forces. You can try to deal with them, but there are two arrow, so we use a destructor against them.

Steel Plant

Mednogolovka.


The factory is stiguously protected. Go down to Snayper and silently neutralize it. In the center of there, two moves two, they are left in finishing. After a sniper, go to the enemy on the balcony above the entrance. Next, we are painted with mafiosis on the walls on each side of the gate. Somewhere aside at the bottom, we notice another isolated from other opponents. Touch the last two in the center and alternately cut them.

We go inside and straighten with the enemies. Detective vision will help determine the arrow among them. Over the doors is a ventilation system. Open the lattice of Bethekight and penetrate the office. Neutralize the shooters, we clean the room and wake the computer in the corner. Turn off the machine gun using a destructor or return back through ventilation. We go down to the loading point, we turn left and wake the code panel of the next door. Loader and several mafiosi disappeared in the secret room. We are afraid of the remaining opponents. Soon the new group will soon. Among the enemies will be punisher. I uncover its armor with ultra-mulse - triple pressing on the stunning button, then make a number of powerful blows. Activate the button to the right of the wall of the secret room. The design will not be able to break through the fragile wall on the first attempt. Swing it, clinging to Beturies for the rear ring. I jerle in the secret room and go down the elevator. Scan the body in the cockpit.

Neutralizing enemies, we are hacking the code panel and pass to drug worm. As in the bank, one of the opponents wears the muffler on the back. He will head to the far right corner, wait for it there. Also right above the carrier there will be another opponent. First neutralize it. Enemies are not equipped with heartbeat sensors, so there should be no problems with detection. At first, we eliminate opponents on the upper positions, and then go to moving on the ground. We go to the black mask office, we liberate the hostage and try to figure out where Joker headed. The median head appearantly poisoned Batman. It is necessary to learn the composition of the poison to make an antidote. Scan tracks on the floor, slowly wrap the time and when the mednel head will be in the air, we study another track on the pipe. While Alfred synthesizes the antidote, we are heading to the exit.

In a grip with a mednel head, we use a quick explosion gel to destroy a large number of clones as soon as possible. The combination for it is in the "Basic Management - Explosive Gel" section. Exhausting a little more than half of health, clones will noticeably die, but the attacks of the mednel holders will increase. When it disappears from the field of sight, we are preparing to double pressing the jump button + Motion button to side. We take a container with antidote and we finish with new forces. We go to the loading point. We are growing up with the enemies and with the help of the gel we destroy the container with chemicals next to the truck. Let's leave the building.

Hotel "Gotham City Royal"

Get rich and died.


Joker organized a meeting with Batman's hunters. We get to the support of the bridge, we catch the signal of the electric shock and move along the sensor in the desired side. The hotel is located in Diamond, the entrance is stiguously protected by selling special forces and mafiosa. Penetrating inside, descend down and neutralize two enemies. Jumping out of the window, removing a small group of mafiosa. We are hacking the codeping panel of the lattice. Made by Betarang in the button to turn off the electricity. Upstairs is the point of attachment, we launch a managed claw into it. Rise upstairs, activate the button to open the gate. Go down, go to the extreme room and restart the main generator.

Rising on the elevator, we go to the lobby. On the second floor there will be three, one of which moves between the floors. It is best to intercept on the stairs. Two between the stairs leave at last. Go down to the first floor and alternately neutralize all mafia. The remaining can be stunned using double batranga, being at a high point. Then quickly go down and finish. We are hacking the door of the guard (near the reception). Through the cameras, it is not difficult to locate Joker. At the meeting, he kills the electric shock. We take the shock gloves, jump onto the platform and fuel the generator. Rising upstairs, cling to the upper construction. We approach the destroyed passage and we release a hook in the window of the tenth floor.

We go to the right and opening the door, charge the generator in the wall. The grille raised quite a bit, so accelerating and slipped under it. The more active we are riding enemies, the faster the scale of gloves is filled. Activate shock gloves that will allow much more efficient to knock out enemies, even those in a body armor or shield. We go into the laundry and open the grid at the top on the right side. We jump into the mine, we get to the elevator cabin. Quickly jump over the adjacent cabin and charge it with gloves. Without reaching the desired floor, we are clinging yourself behind the protrusion and discard the enemy down. Clearing the corridor, polish the employee. In the survey bar hold more hostages. We charge the generator to the right of the gate. Once by the window, we release a managed claw to the point of fixing the neighboring tower. We move on the other side and stitching the enemy.

Around the corner is an automatic turret. Turn off its destructor. We charge the generator in the wall and neutralizing enemies. We go to the ventilation mine, cling to the protrusions, we are moving around and climb everything higher and higher. The latter will be afraid by releasing the cable to the attachment point on the opposite side. Activate the button and cling to ventilation above the blades. Having passed through it, Bethekights grab the ring on the hatch cap. We cling to the top protrusion on the right and reset the thug.

The wisdom of Alfred is valuable not only with useful tips, but also experience points.


We get to the dance hall, which is converted into a real amusement park. Merry little, because Joker arranged here tests for us. Award for successful performance - the life of the black mask people. We jump down and separated with thugs. As soon as the gate open, with the Metage of Betarang to the button on which the light is directed. We repeat the same with the second button. When both skips are brightened with green light, attachment points will appear. We produce a managed claw in them, climb the cable and fly on a small wooden ledge. The gel is undermining the flipped wall and wake a code panel (password - "Tuktuktuk"). We jump into the water, unfold and go to the right. The stairs climb upstairs. We get up on the button, run the managed Betarang, carry it out through the electric eye of the mask, deploy and, spending through the second eye, hit the shield.

We choose to the rails through the hatch opened above the head. Get to the room with the second test. The essence is simple: I remember what kind of masks blink and in exactly the same order, the relevant balls by Batrang. We go further and without jumping down, we fly to the pumpeds. If it fails to do this, then first fly to the lower rails. Crashing with opponents, climb the balcony. Press the button, we release the cable from the driven claw to the attachment point on the dramatique that appears. We move to the next balcony. From it, we go out into the corridor, get rid of armed mafia and asking employees. You can get into the bar through the floor ventilation system. Once under an armed thug, stun it. We are tightened by armor with trijil stunning and a number of powerful blows.

Having passed through the door, put the gel on the flip wall on the left. We cling to the ridge, then move to the open window on the left side. Charge the generator to the left of the gate. We are trying to neutralize the bomb by the sequencer, but we only do worse. The explosion remains twenty five seconds! We jump into the window double pressing the jump button + forward. At the last moment, we manage to cling to the helicopter. Jumping into the roof, we continue to fight, even though the view from the camera on the helicopter. Having reading the roof, we climb higher and pass to the building.

Get to the pool, climb the ridge and move on the opposite direction. Kill two on the second floor in the center. We are growing with enemies on the lower floor and finish the remaining. On a fairly large territory, only 8 opponents, so it's easier to wait when they are divided. We go down to the reception and we are hacking the body panel of the elevator door (the code "Operation"). Raise to Joker and face Bane. The battle will begin in the library, and then go to the roof. Double-click on the jump button shir away when the enemy is hung up to us. With ordinary attacks, jump over the back through it, we carry out triple stun and applied a number of shocks. Similarly, acting outside, only shy towards will have much more often. We also do not forget to neutralize constantly arriving mafia in time to enable the scale of shock gloves.


Bane flies with his people, but Batman has time to attach the tracking sensor to it. From the bayone-framed explosion, Joker breaks down. We overtake it in flight, counterattack and more or less successfully landed. The Special Forces detachment appeared grabbing Joker and cease to jail Blackgate, and we are no longer for the first time you can hide.

Prison "Blackgate"

Foreign Harlin Queenzel will hold a psychiatric test for Jokera, during which the patient is immersed in reasoning on the topic "Football Meeting with Batman." Fight from the crowd of criminals, slowly moving around the chemical plant. Where it is necessary - we jump, where it is necessary - quiet and where it is necessary - we will wait for the cessation of the fiery stream.

Morgue

From the cave, track the Bane signal. Alfred synthesized glue grenades. We take them out of the table and go to the morgue, which is in the police department. You can get there through the sewer. Near the room with a hatch concentrated a large number of special forces. First of all we are painted with snipers on the helicopter platform of the neighboring building.

Cock circuit in pipes with glue grenades. We fly down, pass through the door and free two more passages. We climb upstairs, we wake the code panel and climb the stairs. Scan the corpse and study the operating protocol on the computer. The secret of the power of Bane is the substance "Vienna". Thanks to him, muscles and bones wave in front of her eyes. However, there is also a side effect - the loss of memory, with the long-term use of "Votom". Leaving management in the same way, how they penetrated here.

Bane headquarters

Neutralizing snipers in the area, descend down and spread with less dangerous opponents. We start an attack from the strike in the arrow planning. We go to the tunnel, open the door to the right. We open the grid, pass through the mine and, descending down, we clean the territory from the enemies. We destroy a flit bar with a gel. Throw the adhesive grenade into water, jump on the resulting raft and batcohtems tightening to the rings on the walls. Faced with the real receivers of Bane, which also have a feedback on the back with the "Venoma", shy away from their attacks (red signs above the head) to prevent capture. One stunning for them will be enough, after which we applied a number of blows.

Going down the stairs, make an effort to open the door. Bane has advanced to study the substance. Although he practically leveled the danger of fatal outcome, the side effect can still occur at any time. Get to computers and discover our photos and videos with Batman and Bruce Wayne. Bane found out about the secret, and now the Privacy of Superhero is under great doubt. Meanwhile, a firefly appeared on the radar. He mined the main bonding bridge Gotam and captured hostages. The cave and Alfred will wait, because at the cone of the life of people who were in a dangerous situation because of us.

Bridge of Pioneers

Additional improvements are issued for performing certain tasks from sections "Particularly dangerous" and for the passage of the tests of the "Dark Knight".


Reaching the destination, go down and neutralize the police. We go inside and warn Gordon about bombs. When he leaves, we go to the elevator on the right side. We wake a code panel (password - "Rescue") and Baptights cling to the ledge on the left. Climb upstairs, pull the lattice and climb even higher. We charge the generator, plug the pipe with glue grenades and jump over the other side. We grab about the protrusion, shift to the end to the right. We are deployed looking up and clinging for the next protrusion. Through the ventilation shaft, we are chosen in the boiler room. Four Central Gorgoles are mined and, if you sit on them, the enemies will immediately discover us, and after the explosion we are taking down. Neutralizing criminals at the lower level. The last enemy will give up. Interrogate it to learn about the number of bombs installed. One of them in the center, remove the cover from the device under the furnace. For a limited time we wake a code panel. Each node will have only one available combination.

Through the door to the right, we pass to the elevator. We climb upstairs, apply a gel on a fragile wall and underminate. We jump over opponents with shock batons and attack them from the back. We unleash the hands of Banden and apply counterdaddar. We climb the stairs and pass to the station. We cling to the ledge next to the arrows. Neutralized both at once, we go down to the noise of opponents who escaped to the noise and also deal with them. Open the door in front of the central car. We rise to the control room, press the button and, breaking through the window, jump onto the roof of the car. Remove the lid, neutralize the second bomb. The fire door is blocked. We ask Alfred to get access codes. On the other side in the corner there is a passage that will lead us to the Southern Support.

By walking the challenge, charge the generator and lower the lattice. Slist under the pipes, trying to apply gel on the fragile partition, but fall down. We cling to the car and, reaching the middle, we turn left and jump onto one beam and jump over to another. Turn to the right, fly down and at the last moment you need to have time to cling to another car. Snipers neutralize exclusively without noise. I'll pass the failure, grabbed the ridge on the other side. We clean the switches from enemies. Click on the button, open the door and neutralize the third bomb. Return to the station, moving on the left side. We jump into the center and destroy the fragile partition. A new group of criminals arrived at the station. I hide under the floor, we wait for the enemy and neutralize it from the back. Eliminate enemies on the upper positions, and finally leave those that are near the fire door.

Glowworm.


We charge the generator, we are chosen and cling to the metal beam. We shift to the right, grab the ledge and continue to move in the same direction. Tighten, we climb into the bridge and take into a fight with a lot of cruel. Shock gloves will be as impossible. Immediately after the fight arrives a firefly. We grabbed Beturkthem. The damage from the fire is very large, so you will often dodge. When the enemy freezes in place and is preparing for an attack, at this moment immediately throwing a glue bomb in it, and then give it to rapid batrangs. Stunned Firefly, attract the batcoctop, quickly and often pressing the corresponding button. After an unsuccessful attempt at the detonation of the fourth bomb, we begin to run away. Jumping down, cling to the metal beam. We are blinding the enemy with a glue bomb and quickly climb back to the bridge. At the second stage, in addition to the fire, you also need to shy away from the bombs. And mostly act in the same way as at the beginning. Complete the fight, clinging to the firefly and spending two counterdads.

Cave Batman

While we were engaged in saving lives, Bane managed to get to the cave and arrange the pogrom there. We interact with the computer to restore the work of the Betcomer. Going around the stairs, we turn right and fly down to Alfred. Removing the wreckage, we use shock gloves as a defibrillator. Fortunately everything cost: the butler survived and his condition stabilized.

Prison "Blackgate"

Joker captured the prison and raised the riot among the prisoners. Arriving in place, jerk on the gate and attack the arrow. Sliding the platform, penetrate the sewer through the hatch near the window. Long passing forward, applied gel on a fragile floor. Folding down, climb on the desired level. We release a managed claw to the attachment point on the other side. Similarly, we go around two more failures with electrified water. We destroy the flipped wall and fly down. Apply a blow to the electrical protection, we create a raft of glue garnet in the water and tighten to the Rings of Betchoem. Rising upstairs, go to the room on the left. As soon as you click on the button, we release a controlled Betarang in the opposite room window. We carry out Betarang through electricity and hit it about the shield on the left. The water level rose, so we can create a raft, jump into it and pull it out to the clutch wall. By destroying it, rising higher and plug by adhesive bombs.

Create another raft below. We jump on it and immediately quiet. As quickly as possible plug the pipe on the left. The pair will then be from both pipes. Finally, plug the last three pipes from above, after which we cling to the ledge. Neutralizing prisoners in office space. We charge the generator, climb the elevator cabin and cling even higher. The ventilation shaft will lead us to the enemy territory. Silently neutralize two opponents at the first level. We cling to the ridge and go down to Snieper in the fourth level. We clean the third level, and then the second. We liberate Harlin, go down to the doors and go to block B.

Mutoving Bane.


Steaming with enemies, climb upstairs. After a short conversation with a defector, we continue to move towards Joker, although eliminating a large number of prisoners. In the fight with Bayna, we use the same methods as at the first meeting: evasion to the side when red icons appear, ultrasound, pre-jumping through the enemy, after which a number of shocks and necessarily decisive blow. At the second stage, the shock gloves will help to quickly spread criminals. We do not flirt with them and do not miss the main enemy out of sight, otherwise several missed powerful Taranians will send us into a deep sleep.

Joker runs away, shot in Gordon. Enliven Bane, after which he wakes himself a modified "vein" and swell up to even larger sizes. In narrow corridors, we try to settle the opponents from the back. Be sure to use detective vision. Cut Bane into the electrical chamber and make a set of shots. Run away from the enemy, throwing a glue grenade into it. It is best to hide in lateral ventilation mines, and not in the floor. When the muffler works, approach it closer and turn off the destructor. We finish and associate the bayer the cable of the managed claw. He will not remember about the secret of Batman, the strong substance erased his memory.

Now you need to catch Joker. We pass forward, we climb up and jump down through a barred grid. Together with Gordon restrains the onslaught of criminals. Get to the chapel and, pretty tricking Joker, pass it into the hands of justice. We look at the final videos.

  • DLC BATGIRL: A Matter of Family :
    Plot . Audiomers. Balloons . Jaw. Caskets
  • general information

    Developer: Rocksteady Studios. Publisher: Warner Bros. Games.

    System requirements

    Characteristic Minimum requirements Recommended requirements
    CPU Intel Core i5-750 2.7 GHz
    AMD Phenom II X4 3.4 GHz
    Intel Core i7 3.4 GHz
    AMD FX-8350 4.0 GHz
    RAM 4 GB RAM 8 GB RAM
    Video card NVIDIA GeForce GTX 660
    AMD Radeon HD 7870
    DirectX 10.
    NVIDIA GeForce GTX 760
    AMD Radeon HD 7970
    DirectX 11.
    45 GB 55 GB
    Operating system Windows 64-Bit: 7 / 8.1 Windows 64-Bit: 7 / 8.1

    Scene line "City of Fear"

    1. Long night
    Batman Arkham Knight. Passage


    Introduction

    You play Owen Officer. When a concerned person comes to you, go to the end of the hall and start a dialogue with the smoking visitor. A strange smoke spread around the hall, from him all the visitors went crazy and began to see Zombies.

    On the streets of the city on the screens appear scarecrow, reports that the incident in the cafe was only a warning, now it threatens the massacre of the entire city.

    Purpose: Meet the Commissioner Gordon near the BET signal

    Now you play for Batman. Your first task is to meet with Commissioner Gordon on the roof of the police station. Jump off the building and parcel to the destination. Periodically use the Bet claw. At the top of the screen there is a kind of radar, on which the green square is indicated by your destination point where a meeting occurs.

    After you get to the destination, Gordon will tell you about the current situation, about your main opponent - ombague, and also report the following goals.



    Purpose: Save the missing officer

    Get to the square and disperse with thugs surrounding the car. After the last opponent is destroyed, lift the police officer to the feet. We call Batmobile.

    It's time to familiarize yourself with the Batmobil Management Basis. All of this will tell you the training system.


    Purpose: Interrogate the driver of a military car for information about the scarecrow

    In the pursuit of the military machine you need to look at it a certain period of time to capture the goal. After that, press the key to release the rocket. You need to get three times so that the car fails. Leave Batmobile, go to a broken military car and interrogate the driver.



    Purpose: scare refuge

    When you go to Batmobile, arrows will appear on the road, pointing the direction of movement. Roll into the roof of the building in the Chinese quarter, plan down, breaking the glass roof. Win all thugs. By clicking on the specified keys, you will spend various combo and get more points for them. In addition, you can learn the techniques that will continue to help you in battles with more serious opponents.

    After a conversation with poisonous ivy, log in to the gadgets and select the batmobile remote control. Destroy several enemy machines, then place on the specified area, near Batman.


    Purpose: Run the diagnostics of the combat mode weapon energy system

    Move to the checkpoint, start the test. Destroy enemy machines with simple weapons, then release a rocket in them. At the second stage of the test, continue to blow up the machines to fill both scales. After that, select the goals and run rockets in them. The desired key is listed on the screen.

    At the third stage, charge the energy weapon and shoot four goals. By the way, if enemies will fall into you, then the charge of the weapon will fall and will have to re-kill some of the cars. Simulation will be completed.



    WEYTEK screen

    On the Waintek screen, you can see a list of available receptions or earned unetek improvements. Complete tasks from the category "Particularly dangerous" or gain experience points for improving the betture, batmobile and receiving additional skills. Tip: Most of all the points of experience is charged for the capture of superzlodes, terrorizing Gotham.

    You can open the skill tree and explore it yourself. Choose for yourself what improvement will be better.


    Purpose: Destroy the group of unmanned tanks that took "Panesha Studios"

    Move to the specified point, destroy a huge group of unmanned tanks using recently studied techniques. Use batmobile jet engines to avoid gunfire.


    Purpose: Deliver poisonous ivy to the Cake

    From now on, you have access to DR.

    Use the "Test" section to set the marker to any available test. Also here you can see the requirements for unlocking inaccessible tests.



    Go down to the lower levels of the police department and stop at the specified location.

    When Ivy is behind bars, you can explore the police station, listen to talk. Next, go to Commissioner Gordon and listen to information about the current state of affairs.

    As soon as the cat scene is completed, you will get access to the mission selection screen. Examine the missions that are currently available to you:

    Debt call (in this additional mission you will need to save the firefighters 17th stations),

    Revenge of the puddle (find out about the last location of the mysterious),

    City of fear (plot task).

    When choosing a particular mission on the map, its marker will be installed. At any time, you can choose another mission, thereby changing the marker. Conduct plot missions, and at the end of the passage will return to additional tasks.

    Purpose: meet in the clock tower with oracle

    After choosing the mission, go through the gate, and then it is past the prison chambers through the door. You can talk to Jack Rider in the interrogation room on the left side. Continue the movement along the corridor past the insulators and go to the parking lot. Jump in batmobile.

    Move to the clock tower and climb the roof. After getting to the marker on the map, you can enter inside the time tower through a secret door in the roof.

    Once inside, go to detective mode, use the retina scanning the eye on the statue that is on the shelf. It will help you to penetrate the shelter. Come to the computer in the center of the room and look at the cat-scene.



    Purpose: clarify the location of the scarecrow using the "Panesha Studios" antenna

    Power to the Panessetudios antenna using the Batmobile's drive winch.

    Go back to the roof and move to the next marker on the map. Go to the door and attach the remote access device. After the next cat scene, go to another point on the map and Park Batmobile in the specified location. This will allow you to install a driving winch on the car.

    Enter the combat car mode, shoot the winch and hold the movement key back. Thus, you will drive the building, located in front of you. Use acceleration to move on the other side, and then take the right. Win the winch and pull the roof for creating a springboard.

    Use acceleration re-jump forward. While you move on the roof, stay in combat mode, it is more convenient to control the machine. Be careful because you can fall from the roof. (If you still fall down, then simply move on the blue shooters back, where I first took advantage of the winch).

    When you get to the platform on the opposite side of the roof, then again use the driving winch of Batmobile. This time you do not need to delay anything. Just go ahead, and then ware the winch so that the car rose up on the sheer wall.

    Follow the left, then turn right. Here you need to use the driving winch for hacking. Watch the sensor in the lower right corner of the screen, and press the button so that the arrow remains in the orange zone.



    Purpose: Find scarecrow using antenna in Falcone Shipping warehouse

    Enter a detective mode to look inside the building and find out how to face the gangsters. Climb the highest point, depart on the other side to improve your review. Choose Batarang from inventory with gadgets and hit the door. Two men will go outside.

    After they come out of the building, jump down and disperse with the enemies. Make it carefully so that they do not warn anyone. If you are problematic to kill two at once, then after you figure it out first, jump onto the roof and pull out the second. Next, go to the door. Batman will call Lucius to get a new suit.


    Purpose: get a new Batman costume

    We dress a rapid costume. At this time, several stages of testing will begin. For each mission you get the point of skills. (You can and skip the mission - your business).

    W. Scary multi-weather. The new reception will allow you to sneak up to enemies and quickly straighten with those. The first three round of this training is quite simple. Just pick up the enemies from the back and press the specified key several times when it appears on the screen. In order to deal with both enemies, they must be visible on the screen. Otherwise, the reception will not work.

    W. Basics of "Predator". All you need is to ensure that all three enemies are on earth at the same time. When you overturn one enemy, then it is falling on the ground only for a few seconds and no more. Use a sliding blow, then quickly go to the second enemy. You can use various Batman gadgets.



    Purpose: Find scarecrow using antenna in the Falcone Shipping warehouse (continued)

    After completing the passage of training missions, use earned skills points. Go to the right side of the building and jump into the ventilation shaft (Ctrl + medium mouse button). Sense into the building through the grille, use new techniques to quickly neutralize three enemies. Come to the police officer sitting on the ground, and free it.

    Go to the electronic panel on the wall and attach a remote access device on it. Go through the door, throw the Batarang into the air. On the global card screen rotate two types of signal to find scarecrow. Both signals coincide in the right corner of the island - at the Chemical Plant "EIS-CAMICALS".


    There were several more missions on the roof.

    W. Catapulture and Flight. Call Batmobile, move on the blue shooters on the ground until you reach the first round sign with the image of the bat inside. Select from Batmobile and fly until the next pattern of the bat. You must move on the specified route until you find yourself on Earth. Before landing again we call Batmobile.

    W. MK II Hook Amplifier. By using a hook, press the "space" several times to fly into the air. In flight control the direction so as to fly into the rings.

    After that, you need to stay in the air of 60 seconds, for this we use the acceleration of the hook. Also, there is another long flight trick: a little splitting down (Ctrl), we can send the batman upwards, and it will be flown much higher than the initial height.

    W. Response throw. Stand between enemies and wait for one of them to hit (the blue lines will appear above the head). At this moment, press the counterdad (right mouse button) and the arrow in the direction of any other enemy. Repeat the procedure 5 times.

    2. Prevent an explosion "EIS-CAMICALS"
    Batman Arkhem Knight. Passage


    Purpose: Meet with Gordon at the Eys-Camicals factory

    Purpose: Save the missing Eis-Camicals workers to get information about the scarecrow

    Rear to the roof of the plant, enter the detective mode to scan the area for opponents. Use the vertical mine to come from the roof to get to the lower area of \u200b\u200bthe plant.

    Use the lever, go to the terminal, and then use the new technique to neutralize your enemies without raising an alarm. Go back to the mine, move on the territory and kill the remaining enemies. After all the guards are neutralized, get access to the terminal.

    You have to get to the top of the plant for a good review. On the scanning screen, we move the target, turn on the scanner, alternately find the location of 5 workers.

    First go to the worker, located on from all. Through the roof, we fly into the control room, neutralize enemies. But the path to the prisoner work blocks poisonous gas. To go further, you need a Batmobile.



    Purpose: Open the main goal of the Chemical Plant so that you can drive the batmobile

    We return to the goal, through the roof, we fly to the building with guards. Here the captive worker is already killed. Get access to the panel located next to it to open the main gate.

    Turn on the Batmobile remote control (key "\u003d"), we use the drive winch to destroy the structure and form a springboard. Spoke using acceleration to fly to the other side. Inside there will be unmanned tanks, disperse with them. Winch pull the doors in the corner. Navigate to the next level and find the springboard.

    Use batmobile guns to neutralize opponents on the platform. Leave Batmobile and disperse with the remaining opponents on the platform. When those are defeated, another enemy group will come run. Get access to the platform panel and shift the platform to the right and down. Return to Batmobile and use a new springboard to move onto the other side.


    Move to the right, disperse with several tanks in the second half of the plant. Use the driving winch to break the pipe attached to the building.

    Leave Batmobile, arouse a little higher to crawl through the windows. Understand the opponents inside the building. Come to the corner of the room and select Explosive gel (key "3"). Apply a gel to a damaged place in the right side of the pipe, drop down and blow up the pipe. Here the worker is also dead.


    Take off through the hole, move to the left side. Blind gel on a crack in the floor. Get access to the panel near the door, take advantage of the explosive gel on the crack, which this time are located on the wall on the other side. Bring the wall, switch to the Batmobile remote control and select the drive winch in order to pull the pipe.

    Move down the corridor and sneeze to get through the partially open door. Go to the opposite part of the hall and get access to the panel with the switch. Open the gate with the panel. On Batmobil, select a 6 mm caliber gun and destroy the wall with cracks. You will see cables from the elevator. Use the Batmobile Drive Winch and move back to raise the elevator cabin.


    Rear to the elevator Batman. Batmobil Lower the elevator along with the hero, for this move forward. Batman leave the elevator, in the corridor, pick up the proceeds of a little higher. Sit down to get into the neighboring room. Remove the grille on the left side, then go to one of the two lattices ahead. Go to detective mode, if you cannot detect them yourself.

    Use new techniques to deal with the enemies indoors, then talk to the workers. Return back to the elevator, take it into it and with the help of Batmobile lift the top of your hero.

    As soon as you leave the elevator, you will need to deal with the helicopter. Use Batmobile. Initially, we destroy all self-containers on Earth. We are driving from min helicopter, leaving red zones. Self-leading enemy rockets are knocked down by a machine gun shot.



    Purpose: Take the worker "EIS-Camicals" to Gordon on the bridge

    You need to leave the factory. In the corner of the site there is a tunnel. We put the batmobile on the platform in front of the tunnel, we go out, press the button to raise the platform, go further. Take advantage of the acceleration to jump over the gap and deliver the worker to Gordon on the side.

    Jump back to the plant, rise to the top area, but now you need to go to a small lateral building where the last worker remains. Go around the building in a circle to find the entrance. Use the Batmobile's drive winch to snatch the door. Observe the enemies inside, then look around to find the door. This door will lead you to a room with workers.

    We fall into the ambush, and we see the one who calls themselves the Knight of Arkhem. After the cat scene, switch to the Batmobil remote control and disperse with the opponents. Free the worker, then go back to deliver Togo to Gordon.



    Purpose: Do not let the scarecrow to blow "Eis-Camicals"

    Return with a springboard to the plant. Use the gun to blow up the marked brick wall. Batman We climb to the crane control panel, move the springboard to the left, turn it and descend down. On the springboard we drive inside the hole in the brick wall.

    Inside the building, disperse with two tanks. Leave Batmobile, pick up the upper beam. After disassembly with the enemies below, take the left and arouse under the grille. You will find yourself behind two enemies. Wait when there is a red color to pass, then use the reception and return to the grille. Get access to the panel on the wall to omit the gate through which Batmobile will be able to enter the territory.

    Move further on the tunnel, pass through the gate on top. From under the grille attacking two enemies, and then hurt immediately. We wait for a machine-gun turret turned around, come back to it and break it. Open the 2nd Gate.

    You must deal with all thugs before fighting scarecrow in the central room. While the enemies speak, you can imperceptibly jump down and open the gate to enter the batmbill and quickly eliminate some of the enemies. The rest will have time to hide, you need to finish them manually.

    Go to the room in the center. We meet scarecrow. He threatens to kill our oracle, if we do not let him go. So he manage to escape.



    Batman remains in the locked room. We approach the control panel in the center of the room. Now you need to move four neutralizing barrels into open connectors. You need to move slowly if the motion sensor starts to be used, the substance will explode. Seeing red colors on the sensor, you need to stop for a while.

    When you take for the last fourth barrel, you will stop the joker ...


    We play for the Commissioner Gordon. Go on the red carpet in the direction of the elevator. Open the door and go inside. Inspect the prisoners similar to Joker. We meet Batman, learn that people infected with the blood of Joker, begin to behave just like him. All infected were caught, except for one. (It was only a memories of the past. We return these days).


    Purpose: leave the chemical plant

    Switch to the remote control of the Batmobil and break the walls ahead. By car we leave on the surface, on the springboard fly from the plant.

    The plant exploded, but we lowered the power of the explosion to 25%, and only a small portion of the city turned out to be infected. Batman himself also infected, and now often sees hallucinations with Joker.

    3. Save Oracle
    Passage Batman Knight Arkhem


    Purpose: meet with Gordon outside the police department

    Return to the police. On the way you will meet several unmanned tanks. Destroy them. Leave Batmobile and talk to the Commissioner Gordon at the car.


    Purpose: spend Gordon to the clock tower Oracle

    Follow the Machine Gordon. Several enemy cars will try to stop you. Observe them. Almost every machine is destroyed from one rocket, but for startup is not needed a combat mode (so we lose speed), and long auto-trading. After beating the attack, transplant Gordon to my car.


    Purpose: Understand with the militia of the Arkham knight, who took the clock tower

    Near the tower, deal with unmanned tanks. Leave Batmobile and disperse with thugs at a low roof.



    Purpose: Explore the watch tower in search of the zippellation prompt

    Rear to the roof of the tower and use the hidden entrance. You will find yourself in the memoil, where in the oracle shoot. After the joker disappears, lift the stroller in the middle of the room. Go to the statue, call a hidden computer.

    The prosecated Gordon is indignant that we did not save his daughter, and go to look for her alone.

    It's time to check the video to find out who kidnapped Oracle. Go to the screen in the upper right corner and rewind the frames for approximately 36:00. Select the square of the video on which the Arkhem knight carries the oracle (2nd row, 2nd column). Right the video forward for a while 48:00 and view the square with the jeep on which the oracle (3rd row, 2nd column) was taken. By video, we define the tire tread tractor. Leave the clock tower.

    Purpose: Trace the Arkhem knight car

    Call Batmobile. Enter the combat mode and select the scanner (key "X"). Scanning waves will show the trace found from the Arkham knight car tires.


    Purpose: study the device of militants

    Purpose: delete a bomb with a controlled explosion

    The enemy helicopter threw the unknown device to the ground. Leave Batmobile and inspect the device. This is a bomb, we start hacking it.

    Unmanned tanks are moving towards you, so come back to Batmobile and disperse with them. The snag is that during the hacking of a bomb you can not drive away too far. Tell around the bomb, go away from the attacks of tanks and destroy them.

    After use the drive winch and the engine to arrange a controlled bomb explosion. Keep the arrow in the orange zone in the lower right corner until the bomb explode.

    Particularly dangerous: Disarmament).


    Purpose: Take an access point at the Grand Avenue station to omit the Mersi Bridge Bridge

    Continue to move in the trails of the tire to the bridge, move to the next point on the map. Observe the enemies on the way and get access to the computer in the central area.



    Purpose: Go to the Mysterious Shelter to save the woman cat

    Communication comes in the connection. He captured a woman cat to pass his tests. We go to the marked gang of thugs. Stun all enemies, in addition to the one who is marked with a green silhouette is an informant of a mystery, interrogate it.

    We go to the building "Sheet Pinkni". Jump down, go around the perimeter of the room, so as not to get to the electric floor in the middle, and save the woman in the center. Observe with robots. But to save the cat, you need to remove a bomb collar, and for this, first you need to solve all the enigma riddles.

    (You opened additional missions Particularly dangerous: revenge of the mystery). We leave it for later, and now we return to the story of the "City of Fear".

    Returning to the bridge, on one of the roofs come back to a meeting with a mutant in a volatile mouse. (Open additional missions Particularly dangerous: Night Letun).

    Purpose: Back to the Most Mercy Bridge to continue tracking the vehicle Arkham

    Return back to the bridge and sit down in Batmobile. Move closer to the bridge by car, a conversation with Alfred will begin. Observe the tanks on the side. A little self-propelled in a vulnerable place has become marked with a purple point, if we get there a conventional machine gun, self-propelled gun will immediately explode.


    Purpose: explore the wreck place to find out what happened to Oracle

    The trail leads to a broken jeep on the sidelines. Leave Batmobile and activate the detective mode to find the details of how the car crashed.

    2. Remove the reconstruction of the accident back, we see the right front seat, we see that the door flew off to the landing. We inspect the real door where it landed.

    3. Purry an accident back, we see how the oracle jumped on the fly. She tried to wisely, but she stopped the knight's shot. We inspect the place of hitting the bullet.

    4. Purry an accident back, and carefully look like a crawled oracle. One of the moments she quickly waves with her hand aside. In this place, we look at the box, we find the thrown flash drive under it.

    We communicate with Alfred. (Opened additional missions Particularly dangerous: heir knight and Particularly dangerous: Debt call). We still continue the story part.


    Purpose: Go to Wayne Tower and analyze Arkham Knight Encryption Protocols

    Follow the Wayne Tower on which the marker is currently indicating. When you get to the balcony, Batman will automatically open the door. Inside the computer at the table I improve the batmobile weapon. Activate the statue on the shelf to get a new weapon.

    Purpose: penetrate the tunnel under Miagani Island

    We calculated the refuge of the Arkhem knight in the underground tunnels of the city, we are going there. Observe the unmanned tanks. Internal gates in the tunnel are closed. We drive away from them a little away, we see a big fan from above, we cling to his winch and tear.

    Batmans pick up ventilation. Apply an explosive gel on the boards ahead. Next, you need to move through the grid on the left, and then use the Trozet gadget (Line Launcher) to drive on the cable over the fan.

    Look in the right side (in detective mode), behind the fence there is a switch. You must select "Controlled Betarang" (key "9"), run it and detect the fence with remote control. You need to get into the switch. Re-select torque and melt in the open door behind you, through the fan.

    Follow and climb to a higher area. Use the Trinomet to cross another ventilation system, then turn it out and apply the controlled betarang to touch the following switch. To the right of the switcher in the wall there is a large hole. Run the Betarang through this hole, then lower it slightly below the left and hinder the third switch.


    We go to the balcony from which you can jump to the military knight.

    Moving along the pipes above the enemies, we go under the entrance to the ground, we go into the side room. Here the Knight Arkhem catches us. He leaves us the usual military.

    Coming among the enemies. Ordinary blows do not take them, you must first stun them (the average mouse button) and then beat. Stay in the room not to get under machine-gun shots.

    After the victory, go to the corner of the room where the remote is located, open the gate in the tunnel. Switch to Batmobile, blew the door ahead and destroy the tanks. Drive to the long end of the tunnel, jump out of the batmobile and hack the control panel to open the door.

    Move the column machines, get to the front of the BTR and stop it. Install and interrogate the driver. We go to the trail of the penguin, which supplies a knight weapon.

    By contacting Alfred, we learn the location of other BTR with officers to interrogate. (Additional missions open Particularly dangerous: book and very dangerous).

    Purpose: Meet Beting to equip Batmobile with second weapons

    Go to the meeting place on the map to find Batving. Immediately after the update, you will fall into an ambush from several tanks. Observe all the enemies.

    On the roof we encounter the superhero of Nytving. He hands us a new weapon "Destructor" (key "7"). We increase the sight (key "z"), shoot a destructor in a box with a weapon and two automak in the hands of the gangsters. Go down and disperse with the enemies below. Use the destructor to leave the beacon on the van.


    Purpose: Follow the truck with a weapon to find the secret shelter of the penguin

    Commmise the back door of the van, and you are unnoticed by passing enemies, flying along the roofs. When the van stops, remove upstairs and end with people guarding the roof.



    Purpose: Get to the cache with weapons and interrogate the penguin

    Enter the inside, jump into the building, go to the left side and find the ventilation shaft. Move through it under the surface of the floor, until you find yourself near the penguin, which should be interrogated. During the interrogation, you must fight back from the attacks of enemies.

    Ultimately, the Penguin will run away, and Nutving will come to your aid. Observe with enemies and clean the location.


    Purpose: Destroy the Penguin Cache with weapons

    Come to the repository and open the door. Take advantage of the explosive gel in stock with weapons, then close the massive round door, go to meters 20 and explode the warehouse.

    (Additional mission will be available " Particularly dangerous: smuggling weapons").

    Return to the roof where an ambush out of people and turons awaits you. No devices will help here. Switch to Batmobile, snap on the top floor of the parking lot and disperse with people located on the balcony.

    Penguin told us that the knight will attack the airships, fly in their direction.

    Russian-speaking name:Batman Arkhem City
    Developer: Rocksteady Studios
    Publisher: Warner Bros. Interactive entertainment
    Localizer in Russia: 1C-Softklab.
    Release date in Russia:November 18, 2011
    Platform: PS3, XBOX360, PC, Wiiu

    Start.
    Get in Arkham City.

    We look at the introductory video, during which we are captured and held in Arkham City by order of Hugo Stretge. After the conversation, the light will turn on, and we begin to extend the chair with left stipas (arrows). Fall, and at that moment a guard is included. Press the button "Conrter" when the opponent appears a glow. We go out to other prisoners, turn right and move forward. Once near other prisoners, we wait until the gate opens. We go ahead, slowly, as the prisoners will attack on top. Neutualize them one by one with the help of confrudars. The latter applied a regular blow. We help to get up Jack Rider.

    Climb higher

    We are again beaten by the penguin. He wants to take revenge on us, but we will not let him. When the glow appears above it - counterattack. We continue to counterattack enemies until I break out of your handcuffs. Now it has become much easier to fight. We carry out simple combinations by pressing the shock button + direction towards the enemy. Crashing with everyone, we climb on the garbage container, climb the stairs. We jump on the ventilation pipe and thus continue to climb upstairs. Being on the roof we associate with Alfred. We accelerate, as it should, holding the corresponding button, and jump on the building "Ace" climbing for the ledge. We rise to the very top. Exactly according to the schedule, the costume of Batman with super tech technicians arrives. We wear it and proceed to the interception of the signal of the negotiation frequency of enemies. Using the control buttons, we guide the pointer to the center of the orange circle and hold the corresponding button.

    Save a woman-cat from a double.
    Find a two-limit session and get inside.

    Then we accelerate and jump down. Let's fly to the courthouse holding the running button. We can also attack directly from the air, it is enough to get to the enemy as close as possible and when a speech symbol appears on it - press the shock button. Before entering the building, we destroy the guards. The longer combo, the more glasses. Therefore, in time, the counterattacks are trying to attack us (glow above your head) and we try not to allow anyone, that is, not to beat into the direction where there are no enemies.

    We enter the building and climb the second floor. After the cat scene we climb even higher than the stairs. Neutralize the guard with a weapon and with attack flying down. We destroy all your enemies, grab the double-mounted, thereby saving the life of a woman's cat. We look at the roller, during which you ask Selina and again we save it from the sniper, is about to make it ready to shoot.

    Interrogate Joker to learn more about "Protocol 10".
    Scan the crime scene to clarify ballistic data.

    Now you need to know where the shot was produced from. To do this, we launch a "evidence scanner" and consider traces of bullets - in the window and on the floor between the corpses. Finding out the location of Joker, we are chosen out and go to the church, from where the shot was produced.

    Find the point from which the shooting was carried out.

    There are prisoners around the city, you can navigate the side by a couple of them for training. Penetrate the church and immediately counterattack Harley. We wait until the opportunity to use a smoke grenade will appear, and immediately take off. First, we liberate two hostages. In the "Detective" mode, it is much easier to plan actions. We liberate the first hostage, breaking the wall for the criminal, the second - gently desiccated down the construction forests. We finish the remaining two, submits from behind. We go to the exit and, reaching the end, enter the door to the left, which leads to the bell tower. With the help of harpoon climb on the very top.

    Scan sniper rifle to detect evidence.

    Joker is not here, but there is a sniper rifle. We scan it and look at the video from Joker. When the time counts, quickly jump over the window.

    Track the source of the radio signal and find a joker.

    We continue to search for Joker. His trail displays us to the steel plant, to get on which can be in chimney.

    Pendant to the steel mill through the main pipe.

    With a rope fly on a more stable surface and moving forward. During the run, you can slip under obstacles. Next do not pass, as the fire is too hot. Choose from the Arsenal of Betkat and use it on the opposite hatch. Jump down and keep for the ledge. A small jogging on the railing and stuck again. We turn on the detective mode and see that the floor is highlighted in blue. We take explosion gel and lay the required area. We go back and blast. Steam does not allow to pass, so we turn off the source, with the help of Betaranga, the pinch of it into the button on the right above. We move under the floor, watching the enemies. There are many of them, we can not cope with them. We look forward to the top, for this we find in the detection mode of the pair control panel and by selecting the Batarang, quickly with their three next to the buttons. To do this, quickly press the "1" button three times. Now we can go further and get up. We are separated with ten harsh prisoners and meet Harvey.

    Save the doctor from Joker's thugs.

    We go to save your doctor. We turn left and moving along the corridor. By activating the detective mode, we notice that three enemies with weapons are located in the next room. Go through the door will not work, so we enter the conveyor and jerk up. So that we are not segmented, we use a smoke grenade. Moving along the Gorgrals, sneak up behind opponents and destroy them silently. In the next room penetrate, breaking the window. We go into a melting chamber and we will wait until one of the patrols will fall next to the second: then we are also false. Inside the room next to the doctor two, as well as one below and upstairs. Neutualize everyone and save Stacy Baker.


    Find a way to the Cabinet Joker in the Loading sector.

    We get a new device - a remote electric space. Fucking it on an industrial motor, the door will open under it. This is such a rectangular mechanism over the doors. Rectifically noticeable in detective mode. The average mouse button - raises up, right - lowers.

    We return to the loading sector and again we encounter a nasty girl. We shoot from a remote electric facility along the central motor. Swing a hook by pressing the middle and right mouse buttons. Prolaim the passage to the end and jump upstairs. We are dumped down Mr. Molot. First, we are divided into small enemies, and then attack what is more larger. Quickly press two times "4" to shoot the hammer that will scatter enemies with your weapon. We climb upstairs, Joker and Quinn lure us into a trap and bind. Joker introduced her blood to us, and also sent it to Gotam's hospitals.

    Find Mr. Freeza and pick up the medicine.
    Find Frieza by defining the coldest point in Arkhem City.

    So, the degree will decrease towards minus as we promotion. If it increases, it means that we are not in the right direction. As it turned out the coldest point in the police department. We are divided into the enemies in the area, they are all armed. We use the remote electric pressure and, opening the door about one third, slip on the bottom. Entering inside, turn the right and select the chip, rebuild it under the desired wave.

    Only five enemies, passages are guarded. Therefore, we climb up there, where the descent on the stairs. We pass through the ventilation shaft and jump on the ridge. Neutitive first of all calm enemies. Then two more, the third will surrender and report that Penguin holds frieze in the museum.

    We return back to the exit, the doors slam the grille. Include a detective mode and descend under the floor. Go to the next room. We approach the control panel, use encryption sequencer. We twist the left part with the "A, D" buttons, the right - LKM and PKM until the word is drawn up. We choose from the building and get to the museum.

    We are hacking the central door to the sequencer. Inside us, two opponents with blades are waved, it is not necessary to ride, just attack them. We jump into the window to the right, try to hack the panel.

    Disable penguin interference generators.

    It will not be possible to do this, as the interference generators interfere. We go out on the street in the old man. We are looking for what we need. Around the generator crowded prisoners. We are separated with them and destroy it. We approach each display of the generator and click "Space".

    Thus, we destroy the following generator. We climb on a high point, neutralize one of the prisoners. We are waiting until two run to him, we are separated with the ruled third. We finish the remaining two. We destroy the generator displays.

    Last remained, it is underground. Get to the point on the radar, we are divided into the enemies from the passage and go down. By the signal, moving forward, slip under the pipes. Next to the five opponents generator. Quickly destroy those at the top, run away. We are separated with the rest. Displays the last device.

    Save Mr. Frieza from Penguin in the museum.

    We return to the museum, now we can hack a previously hacked panel. We pass forward, before us appears ... Dinosaur. Go down, save the officer. The fact that with armor, first stun the cloak (the average mouse button), then we apply a series of short blow (LKM). Interrogate it, find out the password.

    Save the remaining police officers.

    We go to the next door. We pass forward, the door to the right is closed. We use a controlled half-one and throw it to the top where the passage is open. Activate the button, we meet with a penguin. We destroy several dozen peeling prisoners. Also destroy the mutant appeared. We do a super-impact on it (three times the average mouse button) and finish with blows. Let's take it with the body and scatter small opponents. We repeat this action for another time.

    Made by the controlled Betarang upstairs, we turn to them left until it hits the button. The door will open, and we can go further. We are hacking the control panel, sit down in the elevator. Shot from remote electric facility on the motor. The elevator will go up and then stop. Fracting the ceiling with gel, blast. We meet with penguins again. He clears out our hand and officers. Jump on the ice, but do not run! I liberate an officer, moving forward very carefully. In addition, the shark will so much so much so we fall down. The right is suspended with the fruit, approach the edge of the ice and shoot the fruit of the Betcoge. Tighten it to yourself, enter it. We move to the officers and release them, also using the bet and tightening on metal rings.
    We go to save three officers. They are securely guarded several enemies with thermal imagers. Let's start the attack from below and make everyone there. We speak with the liberated and go back.

    We go to the opposite direction. For a long time to endure ridicule of prisoners, we do not have to, we wake the panel on the left and weakened with them. In the center of the room we see frieze. The control panel from his camera is behind. When you try to blow up the wall on the right there is one-handed loud. We separate with him and several more prisoners. We are hacking the panel, freeing the frieze and find out the secret of weapons.

    Fight a penguin in Iceberg Laude.

    Remove the key from the security system to the frieze suite to turn off the ice gun.

    Get to suit in the opposite hall. We take a new device and go to the penguin. To neutralize it, you need to go closer. This will make the bridge. We stand still when the opponent attacks. Choose a new gadget from arsenal, aimed and hold the left mouse button, approaching the penguin as close as possible.

    Grand Solomon.

    Kill it, albeit a huge, the creature is quite simple. We run around, lay gel in cells on the floor, where electricity comes from. Quickly press "3" twice, to release the gel, and also quickly blame it. Deferants all three cells, come to the Grande and we apply a series of shocks.

    We continue to de-energize the cells, but this time will be a little more comprehensive. Layout the gel in the cell, only when it is open! We blame the gel as well when the cell is in the open state. Attack weakened Grande.

    WANT to finish him, but he comes to life and squeezes us in his hand. Quickly press the "space" to break out. We repeat the previously conducted actions with de-energization of cells. This time I finally finish the enemy, pulling his heart. We run to the penguin, evading rockets. We make shocks, watch the video.

    Find R'z Al Gula and get a sample of his blood.

    Scan the killer's blood so that you can find it on the trail.
    Being in the blue zone, scan blood on the floor.

    Follow the bloody killer trail to go to R'z al Gula.

    After talking with Oracle, we choose out. We listen to negotiations of Bandits Penguin. Turn on the detective mode and move along the blood trace on the ground.

    Scan the killer bandages for evidence.

    Soon the trail will be interrupted, again exploring evidence in the blue area. Suddenly, the killer will attack us. Run as rushing and, by giving the goal, we are doing the counterdaddar. Robin comes to the rescue, we receive terriers from it.

    Follow the murderer, with the help of a beacon to go out on R'z Al Gula.

    The beacon signal leads us under the ground Gotam. We are separated with enemies, including armored. It's time to use Troset. We can also change the direction directly on the go. Activate the detective mode and prolaim the fragile floor. Neutralize a dozen enemies and wake the gate control panel. Open the door, go further. For a short time, Batman becomes bad.

    We use the cable, destroy enemies. We open and fall into the hall where you hold the hostage. First, they will deal with those at the bottom, and then destroy the tightened upper. Talk to the doctor, and deliver it to a safe place. Jump down, open the next door and it becomes bad again. Open the doors by shooting motors in the floor from the remote electric facility. Stop on the door, which has not been opened for a long time.

    Restore video data from mechanical guard.

    We turn on the detective mode and scanning the mechanical guard to the right. We come to it and hold "X". By 32%, the head of the robot falls off. We'll have to look for other guards without turning off the detective mode. Find them is easy, the main thing is to look carefully on the sides, as well as upstairs. All of them lie in the same position. Occasionally killers will appear, you can learn about their approximation. After performing 100% recovery, we look at the video.

    Find a secret input with video data.

    Now we know about a secret passage on the wall to the left of the gate. Press the button, counterattacking the opponent. We go ahead until you get up the stairs. Batman becomes bad, he sees his deceased parents. We get up and slowly moving forward. Assassins stop us, but the appeared waist gives a hang. This is our ex-beloved. We ask her to allow us to pass the test. Go down and enter the room.

    I hear the voice of R'z al Gul, who invites us to the first test. Drink out of the Cup, go further. It is impossible to touch it, we fly to the first big platform. To dial the height - dive (L Ctrl) and when the mouse icon appears, pull it up. The longer picks up, the greater the height will be able to dial. We cling to the hook for the platform, fly to the next. Here you have to be separated with two enemies, it is enough to lose them down. Let's fly to the yellow portal below.

    We continue to move from the platform to the platform until you get out of this place. Returning to Talia to pass the last test. We meet with Ra'z aluge, who wants us to kill him. Batman will not do this, so he again transfers us to his world.

    We are separated with enemies, evading Ra'z aluge. Having finished with them, start running around, evading the blades. Quickly press two times "4" for the release of electric charges in R'C Al Gula. I deplete the health strip, we defeat the counterparts (click quickly by PCM many times!). We repeat all the actions done again, only in the complicated version. For example, it will be necessary to run not around, but from side to side when blades are shot. We finish the enemy and move to our world. R'c Al Gul captures his daughter and is ready to kill her if we do not kill him. Throw the sword and take in the hands of Batarang. Genuine (PCM), hold SCM and let go. Batarang stuns the enemy from behind.

    Make a medicine.
    Interrogate Quincy Sharp and get information about Hugo Strejnge.

    We are chosen to the street in the same way that they got here. A new type of enemies with shields appeared. To break through their protection, you must first stun (SCM) and then quickly press twice the "space". And appropriately finish so that they no longer pick up shields. We get to the mayor, he was surrounded by prisoners with weapons. Nearby there is a motor, which can be activated using a remote electric facility and crumpled enemies. Savor of the lying mayor.

    We will have to start the game under the control of a woman cat, not Batman, as it might seem. We understand with the people of two-mounted, after which we are having seeded, where all our success interrupts the declared Harvey.

    Penguin craves revenge with Wayne, i.e. With Batman, so kidnap him right at the event on the closure of Arkham City. Having come to themselves in a dark place, the local doctor Hugo Strajnge, who apparently wants to get power over all the city, begins to flicker. Thille thinking, swinging on a chair and freed from the dressings. The declared soldier stun Kontrudar, after which another soldier will throw us on the platform to the other prisoners. I get in line "A" and pass to the elevator. Rising upstairs, we endure prisoners, after which we help the Jack Ride to stand up. At this time, the Penguin itself declares. After the conversation with him, I applied to him Consturdar at the moment when he starts to wade. We understand with his people and climb the roof on the ladder, to climb on which you can on the container with garbage. Now you need to change the salted suit on the branded equipment of Batman. We jump into the neighboring building with neon sign and, making my way on the ledge, we get to the roof. Equipment, we wake a coded radio signal marked with an orange circle. You need to save a woman cat from a double. We fly to the courthouse, we understand with the protection and penetrate inside. Silently neutralizing the enemy with a weapon, after which we jump down and proceed to the face with a very strongly selection of the public.

    Celina is saved, you need to examine this place for the presence of evidence. Scan the glass in which the joker shot, as well as a hole in the floor from the bullet. Judging by the trajectory of the flight of the bullet, the arrows were in the church nearby, - follow there. Inside, I encounter Quinn, who runs to meet us to welcome, apparently. Let's put a fist forward, after which she is offended and leave the room. But her armed louds, they stand ahead, will not let us go. We throw a smoke checker and climb the goarth at the top. Using a detective mode, we fly to the last ledge away, silently jump down and make a double counterdard. It remains two bully with hostages. One shower legs, hanging on the forests, the second is cut down, breaking through the wooden wall. The hostages are released, now you need to examine the place of the shot, then you mean the bell tower. Open the door to the right of the main entrance and climb up. Scanning a sniper rifle, watch a video from Joker, then jump out the window, fleeing from the bomb.

    Batman guarding order.

    You need to find Joker to interrogate him about what he knows about the protocol-10. Search for his lair will have to be on a radio signal. If the signal is clear and denotes more branchist, then we go in the right direction. Also in this will help the specified distance to the target. We get to the tower, from where they communicate with Alfred. To get to the plant, you will have to jump into the chimney, which is right there in the neighborhood.

    Jump on the platform forward from the rope. Slip under concrete, overwhelming the pipe. In order not to burn on the coals, we take a bet and, with it, opens the hatch ahead. Jump down, over the ledge overwhelming over the molten iron. We climb on the railing, from where you jump over to other the same. Being a dead end, we apply an explosive gel on the floor and go down. Give the Batarang and launch it into the red button above the pipe, where the hot air pairs come from. We climb into a narrow passage and see the failed execution of the doctor. When all the prisoners are running out, under the grill we will withpower under the remaining clowns and, without entering them in contact, check on. To remove the steam interfering to us to go further, in a detective mode, we go along the pipe and with the help of a quick half-beange, we turn off three switches at once at the same time. Now you can with a calm soul to pass by the ill-fated pipe to fell on the head of the servants of Joker. Having understood with them, open the area map and follow the conveyor. Using a detective mode, looking for a different path. To do this, follow the conveyor where you open the door using the button here. Silently removing clowns and jump into the following room through the window. Eliminate the rest of the armed gangsters, after which I liberate Dr. Stacy. Take a new weapon and continue to keep the way to Joker.

    We return back to the loading shop, but, the door-called Quinn door, will not release us from here. To the left of it there is another door, open which is possible using a remote electric factor. Opening it in exactly the same way the next door and go to the conveyor. Through ventilation, we go to four clowns and scatter them. Follow the platform where they meet Quinn. When she runs away to a very broken titanium to Joker, let's use the electric pressure and use it to the generator, which is opposite the signboard. Soldering the crane, demolish the sign and climb up. From there, we will throw the one-handed clown with its cast-iron foot. By paralyzing it with an electric charge, so that by waving his sledgehammer, having struck the clowns a hopeless damage, thereby not forcing us to strain hard. When all clowns are on the floor, make a healthy and climb upstairs, where Joker arranged a trap for Batman.

    With a deep desire, you can even fly by the "hare" on the helicopter.

    Now we will have to play Selina again. Go on her apartment to pick up some things. We get to the roof, open the grille, we scatter the unreasonable guests and take objects. Now that we are fully armed, go to Ivy. We destroy her fight-football, gradually climbing the levels are all higher not to suffocate in her poisonous cloud.

    Meanwhile, Joker poisoned Batman and demands a medicine to save and herself. Also, the medicine is also needed to Batman himself, so the frieze will have to be found. It is located in the police building, the coldest point of Gotam, which is on the bay. At the entrance cutting two clowns and, with the help of an electric factor, half open the door. Sliply fly inside, taking a chip from the corpse and decrypt the Penguin radio signal. We go inside and hidden stun four penguin people. The remaining fifth fighter is interrogated, after which we are trying to get out of the Western. To do this, you will withpage the panel and we are hacking it using an encryption sequenator. It turns out the word "anatomy". We leave back to the Gotham through the output and go to the museum. At the entrance we deal with the protection and wake the panel, the password from which "fossil". Penetrating inside and learning to shy away from the knives, jumping into the right window and try to hack the console from the motion sensors, which is closed with a grid in front. Non-successfully, we interfere with the military muffins, they will have to destroy them. The first is on the roof of the museum, the second is just north on the roof. The last third is located in the subway. We go to the place and deal with the protection of the outside. Penetrate inside and at the same time stun two fighters. Go down and go out into the old metro tunnels. Slip by the car, we blame the wall from the boards, we scatter three gangsters. Here, here you also open the door with an electric facility and slip inside. We destroy the armed fighters and are separated with the last muffler. On the same way, we return back to the museum.

    Sneakeless.

    We wake up on a new console and get the dinosaur password. We go later and release the prisoner. It turns out this one of the cops that arrived here on the task. However, they are all captured, they will have to rescue them together with the frieze. Go down below and go through the door. To raise the grid, use the batrang controlled button. We go ahead and go to the arena, where the penguin will shut on us just a huge crowd of prisoners. To escape from this greedy to the flesh of Batman's crowd, shoot a electric chance of armed people, so that those in paralysis kicked their own associates. When the Titan's gangster came out against us, they are drunk from his taran, stun and jerk him to the hump. We destroy the rest of the prisoners and the roller. To go further, we use the managed Batarang on the left button, which is the wire under voltage. We are hacking the panel, the "Yarsky" password. We climb into the elevator, climb the explosive gel on the ceiling, go down, underminate and rising again. We blame concrete and ice walls. Going to the big hall, we see the penguin frozen a policeman. We save him, carefully keeping my face. We get to the suspended fleet and, with the help of Betcochilding, descend it into the water, after which we save two other frozen cops. Now it remains to save five more policemen, the location of which is indicated on the map. To begin with, we will go to the weapon, where you save three policemen. Here is the Costume of Frieza, but not to see it. We go back to the ice, and we go to another room, which is opposite the previous one. To go to three teasing bandits, we wake a console with a password "Reptile". Having placed the lanterns under the eyes, we pass forward and find the frieze. To the right of it there is a unoccupied wall, make it gel on her, how suddenly it fell on rolling. Having understood with him, we pass forward and release the frieze, hacking the "Microwave" password. Now you need to go back to the costume back and pick up the module. Having received a destructor of an ice gun, heading to the penguin. We run up to it in the emphasis and use the destructor, after which we prescribe a noble bream of the villain. But, Solomon falls on our head. To win it, with the help of a gel we explode three sources of energy three times in a row until we defeat this walking machine for killing. Next, driving away from missiles, we get to the penguin and cut it out.

    In Arkham Asylum hallucinations created us scarecrow, now it replaces R'z.

    In a detective mode, we scan the blood of the ninja and, following in the footsteps, we go out. Blood will lead us to the roof of the building, where we discover the bandages. Scan them and accumulate on Togo Assassin. I pursue it and, when catching up, we catch a counterattack and trailers on her back of the bug. At this time, Robin declares to us, which will give as a gift to Troset. Chooming this useful gadget, go beyond the signal of the bug. He will lead us to the island of Joker. After breaking the four clowns at the entrance to the sewer, parry down and follow the tunnels. Reaching the cliff to the water, pull out the trinomy and shoot it at the other end of the passage. But we need to turn left, so when we are on the fork, shoot it in the other direction and thereby get to the place you need. We reach the wall-mounted healthy hatch, at the bottom of which the floor is prolamed. Having understood with the people of Joker, we wake the console - "Transport". Through the opened gate, we go to the old familiar subway. Turn to the right, go into the door and go to the left, where we fly through the water with the help of a cable.

    Looking at the collapsed streets, Batman will be alone all because of the same joker poison. Having come to themselves, fly the abyss and separated with clowns. We go to the hall with a miracle car where you save the doctor. Go down and go through the door, where Batman will not be in itself again. To open the gate use an electric charge. Having encountered three ninjas, we are separated with them and, just like in the past, we open the gate. Let's go to a huge sealed gate. Just so do not open them, you need to find another way to get inside. Fortunately, there is a robot that can be scanned to get video data. But again, unfortunately, it contains not all information in his head, you need to find other robots. One is behind us, two others in the shop windows opposite each other. The fourth is located on the left of the sealed gates in the house on the second floor. From there, I shoot a stuffing to the window with a glass, fly inside, we enhance the building, break the second glass and scan the fifth robot. Last remained, it is opposite this house on the roof with a broken four walls. Looking a video, we learn a secret entrance to the ninja lair. We approach this place, we apply Constur Assassin and use his sword to penetrate inside.