Correctional and educational games and exercises for children. Correctional tasks for corrective classes to help the teacher - a defectologist

Correctional and educational games and exercises for children. Correctional tasks for corrective classes to help the teacher - a defectologist
Correctional and educational games and exercises for children. Correctional tasks for corrective classes to help the teacher - a defectologist

Reading, speech development

MEMORY

1. Exercise "Run in order"

All students are offered sets of pictures on which seasons depicted, they must arrange them in order:

  • starting with winter
  • starting with summer
  • starting from spring
  • starting with autumn

2. Exercise "Days of the Week"

Children are invited to remember the name of the week of the week. What day is missing? / missing days can change /

3. Exercise "Couple"

Word couples are offered. After two one-time choral repetition, the disciples are invited to remember a few words on the first word.

For example: Vase - Flowers; City - Street; Machine - Wheel; Winter - snow, etc.

/ After applying this exercise, words of words are recommended to increase /

4. Exercise "Flowers"

Children are offered signs with colors name. Task: Add the name of the colors. / Rose, Lily, Chamomile, Dandelion, Astra, etc. /

ATTENTION

1. Exercise "Clapper"

Children gives a task, clap your hands when you hear the word denoting the name of the vegetable.

  • carrots, apple, watermelon, birch.
  • garden, garden, potatoes, pineapple
  • rake, shovel, pear, zucchini

2. The game "Magic Word"

Children become a circle. The lead explains that he will show different movements, and children must repeat them, but if the lead will say the word "please". He who made a mistake should come out in the middle of the circle and tell some poem or make a riddle.

3. Exercise "How do you know fairy tales"

The teacher reads phrases, and children must guess what kind of fairy tales are:

Kids, children, rejoicing, drunk - Your mom came milk brought. / Wolf and seven goats /

Someone who lives in Teremchka, who lives in a short one. / Teremok /

Cat for a bug, bug behind his granddaughter, granddaughter for the grandmother, grandmother for the grandfather. / Rust

Do not sit on the pencils do not eat a pate / Masha and the Bear /

4. Exercise "Echo"

The teacher calls words, and the disciples of the choir repeat them, but not completely all the word, and the last three letters. For example: laughter - fur, mole - mouth, fly - ear, etc.

THINKING

Exercise "Compare"

Students need to compare objects or phenomena proposed by the teacher.

Difference of the Seasons: Autumn - Winter, Summer - Spring

Comparison: Moon - Sun, Bird - Airplane, Girl - Doll.

PERCEPTION

1. Exercise "Square from letters"

Pupils are distributed cards on which a square of the letters is drawn.

  • How many times is the letter "A"?
  • How many times is the letter "O"?
  • How many times is the letter "d"?
  • How many times is the letter "in"?
  • How many times is the letter "E"?
  • How many times is the letter "r"?

2. Exercise "Colors"

The teacher acts as a lead. He calls color, students should call several items of this color that are in the classroom.

For example:

  • Blue - Bow, Pencil, Book, Cover
  • Brown - Schedule, Board, Pencil, Briefcase, etc.

Speech

1. Exercise "Designer"

Children make the word "Mac". Children come up with words using the sounds of this word:

  • "M" - Mom, soap, peace ...
  • "A" - Orange, Watermelon, Stork
  • "K" - Circle, Doll, Clown, Porridge

/ The proposed word should include the learned letters /

2. Game "Standing Doll"

Each child denotes the word. One child is the word "doll", the second child word "worth", the third - "sleeping", the fourth - "plays". Children make up proposals from two words.

For example: doll sleeps. The doll plays. There is a doll.

/ Consolidate the rule Building a sentence, differentiate words and suggestions /

3. Game "Roll-drive"

The teacher calls the sounds, those children whose names begin to the named sound quickly get up, then the children get up to whom the surname begins on the named sound. And the latter rises, in whose names there are these sounds.

4. Exercise "Small Interview"

A game situation is offered "Guess the animal by voice." Each student receives a picture with an image of an animal (dog, cat, cow, ...). First, the teacher addresses the question to one student: "Lena, what is your animal?" Pupil: "I don't know, but it gives a voice like this: meow-meow" children guess the animal - a cat. Then the children are asked by the choir "faith, what is your animal?" etc.

MATHEMATICS

Speech

Exercise "Set up houses"

Pupils are offered on the sheet of Watman drawn city. You need to settle the house using a variety of ways to read the example. The exercise is aimed at fixing the composition of the number within the first ten.


MEMORY

1. Exercise "Mathematics" / Subtraction /

Task: out of 9 extract 4 write down the difference over nine top

2. Exercise "Mathematics" / Addition /

Students are offered a numerical series: 1, 2, 3, 4, 5, 6, 7, 8, 9

Task: Increase 5 to 3 units write out of five top

/ numeric row can be diverse, given digit may be any in order, depending on the number of the number of number /

ATTENTION

1. Exercise "Temple Eye"

The task: Put a question mark in the biggest circle, a cross in the smallest.

2. Exercise "Temple Eye" / 2 /

Pupils are distributed cards with the image of geometric shapes / figures can be changed, combine as and task /

The task: Put a question mark in a circle, cross in a triangle

3. Exercise "Temple Eye" / 3 /

Pupils are distributed cards with the image of geometric shapes / figures can be changed, combine as and task /

Task: Put a question mark in a square, cross in a circle

THINKING

1. The game "Competition"

Pupils are offered verses of the task:

Two roses Masha Rip
As a gift, Mom brought
Sorvi also give
You are not two moms, and ... (three)

Five puppies in football played
One home called.
He looks out the window, believes
How many are they playing now? (four)

Five raven on the roof of the villages,
Two else flew to them.
Answer quickly, boldly
How many all they arrived? (7)

Soon for ten years earlier
Dima is not still seven
Dima still can't
Before Serezha, grow.
How old is Seryozha older Dima?

PERCEPTION

1. Exercise "Fantashers"

Children task:Name classroom objects similar to geometric shapes: circle, square, rectangle, triangle.

What can be drawn from a circle, square, rectangle, triangle?

2. Exercise "Bag"

Children task:Get out of the bag items similar in shape on geometric shapes: circle, square, rectangle, triangle.

3. Exercise "Signs"

Pupils are distributed cards on which a rated square in which mathematical signs are drawn

  • How many signs "+"?
  • How many signs "-"?
  • How many signs "\u003d\u003d"?

LETTER

MEMORY

1. Exercise "Couple words"

The teacher calls couples words. The guys need a chorus to repeat every couple for the teacher. Then the first word called the teacher must remember a couple and write to the notebook.

  • Vase - flowers
  • City-street
  • Winter snow
  • Forest mushroom
  • Sea Fish
  • House window

ATTENTION

1. Game "Kingdom of Letters"

Children are distributed sheets of paper on which the letters are written.

AafaaaaAtatnovlubbqbbbübbbbbbbbbbbbbbvvvvvvvvvänshogbdpdba

DDDDDOROOOOOOOPOSCHUCHORMTBEZKEZKTAPIIAYSYAD

The task:

  • Examine all vowels
  • Emphasize all consonants
  • Strike out ring consonants
  • Each hissing consonants
  • Strike out paired consonants

THINKING

1. Exercise "Find extra"

Pupils are offered a number of words, you need to choose too much and write it in a notebook.

For example:

  • Fox, Bear, Squirrel,cat
  • Ball , Fork Spoon Knife
  • Crow, forty, rose, woodpecker
  • Ax, saw, table, hammer
  • Circle, triangle,doll, Square
  • Cucumber, Tomato, Machine, Rope

PERCEPTION

1. Exercise "Observer"

Pupils should be seen in the class and record 3 objects on the sound "L", "P", "C", "K". Emphasize the required letter.

/ Tasks are given depending on the need for fixing, a sound /

2. Exercise "Persuazing the whole"

Children are cut cut pictures. On them an artistic image of vocabulary words.

The task: Fold the correct image, write the word, make a proposal with him.


Psychocorrection exercises for removal of anxiety and aggression

In children

"Find the difference."

(Lyutova E.K., Monina GB)

Purpose: Development of the ability to concentrate attention on the details.

The child draws any not a complex picture (cat, house, etc.) and transmits it to an adult, and himself turns away. Adult telesses a few details and returns the picture. The child should notice that it has changed in the picture. 3This adult and the child can change roles.

The game can be carried out with a group of children. In this case, children in turn draw on a blackboard any drawing and turn away (while the possibility of motion is not limited). Adult tying several details. Children, looking at the drawing, must say what changes occurred.

"Affectionate paws."

(Shevtsova I.V.)

Purpose: Removal of voltage, muscle clamps, reducing aggressiveness, development of sensual perception, harmonization of relations between child and adults. Adult picks up 6-7 small items of various textures: a piece of fur, brush, glass bottle, beads, wool, etc. All this is laid out on the table. The child is offered to bargain her hand on the elbow, the teacher explains that the "animal" will walk on his hand and touching gentle legs. It is necessary to guess with closed eyes, which "animal" touched her hand - to guess the subject. Touch should be stroking, pleasant. Game option: "Miscelon" will touch the cheek, knee, palm. You can change with the child places.

"Scramble-risks-risks".

(Shevtsova I.V.)

Purpose: development of observation, the ability to act according to the rule of volitional regulation. From multicolored cardboard it is necessary to make 3 palm silhouettes: red, yellow, blue.

These are signals. When an adult raises the Red Palm - you can run, scream, very much; The yellow palm is "whisper" - you can quietly move and whisper, on the "Molchanka" signal - blue - children must measure in place or lie on the floor and do not move. 3 Aquacious game should be "silence".

"Gult"

(Korotaeva E.V.)

Purpose: Development of attention concentration.

One of the participants (optional) becomes leading and goes beyond the door. The group chooses any phrase or line from the song known to all, which is distributed like this: to each participant on one word.3Ateps it includes leading, and the players are all at the same time, choir, they begin to repeat each word loudly. The leading should guess what kind of song, gather it on the word.

It is desirable that before the leading, each child repeated out loud to him the word.

"Pass the ball."

(Kryazheva N.L.)

Purpose: Remove excessive motor activity.

Sitting on chairs or standing in a circle, playing trying to pass the ball as quickly as possible, without dropping him, neighbor. It is possible to throw the ball to each other as quickly as possible or pass it, turning his back into the circle and removing your hands behind the back. Complete exercises, you can ask for children to play with closed eyes or using several goals in the game at the same time.

"ZEVAKA"

(Chistyakova M.I.)

Purpose: Development of random attention, speed of reaction, learning the ability to manage your body and execute instructions.

All playing go in a circle, holding hands. According to the sign of the lead (it may be the sound of the bell, rattles, cotton with hands or some word) children stop, clap times in your hands, turn and go to the other side. Who did not have time to complete the task, dropping out of the game.

The game can be done to the music or under the group song. In this case, children should clap your hands, having heard a certain word of the song (agreed in advance).

"King said"

(Famous children's game)

Purpose: Switching attention from one type of activity to another, overcoming motor automatics.

All participants of the game along with the lead become in the circle. The presenter says it will show different movements (physical culture, dance, comic), and players must repeat them only if he adds words. "King said." Who is wrong, goes to the middle of the circle and performs any task of the participants of the game, for example, smile, jump on one leg, etc. Instead of the words "King said" you can add other, for example, "please" and "ordered ordered".

"Listen to cotton"

(Chistyakova M. I.) 1990

Purpose: Exercise of attention and monitoring of motor activity.

Everyone goes in a circle or move around the room in a free direction. When the lead slaughterhouses in his hands, the children must stop and take the "Stork" pose (stand on the leg, hands to the sides) or any other posture. If the leading slamming twice, playing should take a "frog" pose (sit down together, socks and knees aside, hands between feet feet on the floor). Three cotton players renew walking

"Zamri"

(Chistyakova M. I.) 1990

Purpose: Development of attention and memory.

Children jump into tact with music (legs on the parties - together, accompanying jumping with cotton over her head and hips). Suddenly, music breaks down. Playing must freeze in a pose, which has come to stop in music. If someone from the participants did not succeed, he drops out of the game. Music sounds again - the remaining continue to perform movements. They play until only one playing remains in the circle.

Purpose: Development of communicative skills in the activation of children.

The game is carried out in a circle, the participants choose the leading, thus it turns out that the chairs are one less than playing, then the lead says: "Those who are changed by those who have ... - blond hair, and hours, etc. After that, having a named sign must Quickly get up and swapped in places, at the same time leading tries to take free space. Member of the game remaining without a chair, becoming leading.

"Talking with hands"

(Shevtsova I.V.)

Purpose: Teach children to control their actions

If the child rushed, something broke or caused someone pain, you can offer him such a game: to circle a silhouette of a palm on a sheet of paper. Then suggest him to revive the palms - draw them eyes, mouth, paint fingers with colored pencils. After that, you can start a conversation with your hands. Ask: "Who are you, what is your name?", "What do you like to do", "What don't you like?", "What are you?". If the child does not connect to a conversation, say the dialogue yourself.

It is important to emphasize that the hands are good, they know how to do a lot (list what exactly). But sometimes they do not listen to their owner. You can finish the game to "conclude an agreement" between hands and their owner. Let the hands promise that within 2-3 days (from today or, in the case of working with hyperactive children, a shorter period of time) they will try to make only good things: to make, greet, play and will not hurt anyone. If the child agree on such conditions, then through a previously agreed period of time, it is necessary to play this game again and conclude a contract for a longer period, praising obedient hands and their owner.

"Speak"

(Lyutova E. K., Monina G. V.)

Purpose: Development of ability to control impulsive actions.

Tell children the following: "Guys, I will ask you simple and complex questions. You can not answer them only when I give the team: Speak! " Let's practice: "What is the time of year now?" (Teacher does pause) "Speak!" What color in our group (in class) ceiling? " ... "Speak!", "What day of the week" ... "Speak!", "How many two plus three will be", etc. The game can be carried out both individually and with a group of children.

"Brownian Movements"

(Shevchenko Yu. P.; 1997)

Purpose: Development of ability to distribute attention.

All children get up in a circle. The lead one by one rises to the center of the circle tennis balls. Children communicate the rules of the game: the balls should stop beyond the limits of the circle, they can be pushed by foot or hand. If the participants successfully fulfill the rules of the game, the presenter rises an additional number of balls. The meaning of the game is to establish a team record in the number of balls in a circle.

"The hour of silence and an hour" can ""

(Kryazheva N. L., 1997)

Objective: to give the opportunity to the child to reset the accumulated energy, and adult to learn how to manage his behavior.

Agree with children that when they fit or engage in an important thing, the group will come in the group. Children must behave quietly, calmly play, draw. But as a reward for it, sometimes they will have an hour "you can" when they are allowed to jump, scream, run, etc.

The clock can be alternating within one day, and you can arrange them in different days, the main thing is that they become habits in your group or class. It is better to specify which specific actions are allowed which prohibited.

With this game, you can avoid an endless flow of comments that an adult addresses a hyperactive child (and they "do not hear").

"Siamese twins"

(Kryazheva N. L., 1997)

Teach children flexibility in communicating with each other, contribute to the emergence of confidence between them.

Tell the children as follows: "Watch out on the pair, stand face to face, hug each other with one hand over the belt, put the right leg next to the partner's left foot. Now you have grown twins: two heads, three legs, one torso and two hands. Try to walk around the room, do something, lie down, get up, porridge, pat in your hands, etc.. "

In order for the "third" leg to operate "together", it can be made or a rope or a rubber band. In addition, the twins can "grow up" not only legs, but backs, heads, etc.

"Cap my triangular"

(Antique game)

Purpose: Teach concentrate attention to promote the awareness of the child of your body, to teach control movements and control your behavior.

The players are sitting in a circle, all in turn, starting with the lead, pronounce one word from the phrase: "The cap is my triangular, my triangular cap, and if not triangular, then this is not my cap." After that, the phrase is repeated again, but the children who fall out to say the word "cap" replaces his gesture. For example, 2 lungs cotton with palms in their head. The next time 2 words are already being replaced: the word "Cap" and the word "mine" (show your hand). In each subsequent circle, the players are pronounced for one word less, and show one more. Upon completing the repetition, children are depicted only by gestures with the whole phrase. If such a long phrase is hard for playback, it can be reduced.

"Listen to the team"

(Chistyakova M. I.) 1990

Objective: Development of attention, arbitrariness of behavior.

Sounds calm, but not too slow music. Children go in the column for each other, suddenly the music stops all stopping, and listen to the command of the leader (for example, "put my right hand on a neighbor's shoulder") and that hour is performed. Then the music sounds again, and everyone continues to walk. Teams are given only to performing calm movements. The game is carried out until the group is able to listen well and perform tasks.

The game will help the educator will change the rhythm of the action of surrendered guys, and children calm down and easily switch to another quiet activity.

"Rapid posts"

(Chistyakova M. I.) 1990

The purpose of the development of skills of volitional regulation, the ability to concentrate attention on a certain signal.

Children march up to the music with each other. Ahead is a commander who chooses the direction of movement. As soon as the commander claps in your hands, the child must immediately stop. All others continue to march and listen to the team. Thus, the commander puts all the children in his conceived order (in the ruler, in a circle, in the corners, etc.)

To listen to teams, children must move silently.

"Forbidden Movement"

(Kryazheva N. L., 1997)

Purpose: The game with clear rules is organized, disciplines children, splits playing, develops the speed of the reaction and causes a healthy emotional lift.

Children stand face to lead to the music with the beginning of each clock they repeat the movement that shows the lead, then one movement is selected, which cannot be performed. The one who repeats the prohibited movement comes out of the game.

Instead of showing movement, you can call numbers in hearing. The participants of the game repeat the choir all the numbers besides one, prohibited, for example, the figure "5". When children hear her, they will have to clap your hands (or work on the spot).

"Let's say hello"

Purpose: removal of muscle tension, switching attention.

Children in the sign of the lead begin to chaotically move around the room and greet with everyone, who meets on their paths (and perhaps one of the children will especially strive to say hello to those who usually do not pay attention to him). It is necessary to heartily:

cotton - greet hands;

cotton - Greeting my shoulder,

cotton - greet backs.

A variety of tactful sensations associated with this game will give a hyperactive child with the opportunity to feel their body, remove muscle tension. The change of partners in the game will help get rid of the sensation of alienation. For the completeness of tactile sensations, it is advisable to introduce a ban during this game.

"Merry game with a bell"

Purpose: Development of auditory perception

Everyone is sitting in a circle, at the request of the group, it is chosen if there is no one who wants to drive, then the role of a leading to the coach. The eyes tie the eyes, and the bell is transmitted in a circle, the task of watering to catch a man with a bell, to move the bell to each other you can not.

"What is heard?"

(Chistyakova M. I.) 1995

Purpose: Develop the ability to quickly focus.

The first option (for children is 5-6 years). The presenter offers children to hear and remember what is happening outside the door. Then he asks to tell what they heard.

The second option (for children is 7-8 years old). At the signal of the leading attention of children drawn the door to the window, from the window on the door. Then every child should tell what happened.

"Listen to cotton"

(Chistyakova M. I.) 1995

Purpose: Training Active attention.

Everyone goes in a circle. When a leading slaughterhouses in his hands once, children must stop and take the pose of "stork" (stand on the onion leg, hands on the sides). If the leading slamming twice, playing should take a "frog" pose (sit down together, socks and knees aside, hands between feet feet on the floor). Three cotton players renew walking

Forbidden number »(for children 6-7 years)

Purpose: to promote the overcoming of motor automatism.

Children stand in a circle. A digit is selected that cannot be pronounced, for example, the figure "5". The game begins when the first child will say "one", the next account continues, and so up to five. The fifth child silently claps his hands five times. The sixth says "Six" and so on.

"Empty angle" (for children of 7-8 years)

Objective: Development of excerpt, ability to brake and switching attention.

Three pairs of playing children are placed in three corners of the room, the fourth corner remains empty. To music, children move in pairs in an empty angle in a certain order: 1st, 2nd, 3rd steam; 2nd, 3rd, etc. When the movement action becomes automatic, the presenter warns that the word "still" a couple, which has just succeeded to an empty angle, should return back, and the next steam behind it, gathered to move to their angle, remains in place and only on the next musical phrase Go to a new angle. Children do not know in advance when the lead serves the "still" team, and should be on the check. If there are less than six children, then one person can stand in some corner, and if more than six, then it is permissible to combine three children.

"Pump and ball" (for children 6-7 years)

(Chistyakova M. I., 1995)

Two play. One big inflatable ball, another pump inflates the ball. The ball stands, having covered with all the body, on semi-bent legs, neck and hands are relaxed. The hull is deflected slightly forward, the head is omitted (the ball is not filled with air). Comrade begins to inflate the ball, accompanying the movements of the hands (they swing air) sound "C". With each air supply, the ball is increasing more and more. Hearing the first sound "C", he inhales the air portion, while straightening his legs in his knees, after the second "C" straightened his body, after the third, the ball appears, after the fourth cheeks shed and raised their hands. The ball will come. The pump stopped pumping, comrade pulls out the pump hose from the ball. From the ball with force, air is with the sound "sh". The body again cropped, returned to its original position. Plays change places.

"Fakira" (for children 5-6 years)

(Chistyakova M. I., 1995)

Objective: to train children with self-disabilities.

Children sit on the floor (on the mats), crosses in Turkish legs, hands in the knees, the brushes hang down, the back and neck are relaxed, the head is lowered, the chin touches the chest, the eyes are closed. While music sounds (Syrian People's Melody), Fakira rest.

"Vacuum cleaner and dust" (for children 6-7 years)

(Chistyakova M. I., 1995)

Objective: to train children with self-disabilities

Dustks are fun dancing in the ray of the sun. Earned vacuum cleaner. Speakers spoke around themselves and, circling everything more slowly and slower, settle on the floor. The vacuum cleaner collects dust. Whom he will touch, he gets up and goes away. When a child-dusty to sit on the floor, the back and shoulders relaxes and bend forward - down, the hands are lowered, the head leans, he mute.

The concept of aggressiveness.

The word "aggression" occurred from the Latin "Agressio", which means "attacks", "attack". The psychological dictionary presents the following definition of this term: "Aggression is a motivated destructive behavior contrary to the standards and rules. The existence of people in society, which makes harm to the objects of attack (animated and inanimate), bringing physical and moral damage to people or causing psychological discomfort (negative Experience, state of tension, fear, depression, etc.). "

The reasons for the appearance of aggression in children can be the most different. The emergence of aggressive qualities contributes to some somatic diseases or brain. It should be noted that education in the family plays a huge role, and from the first days of the child's life. Sociologist M. Mid showed that in cases where the child takes sharply from the chest and communicate with the mother minimize, children are formed such qualities as anxiety, suspicion, cruelty, aggressiveness, egoism. And vice versa, when they are present in communication with the child, the child is surrounded by care and attention, these qualities are not produced.

Studies have shown that parents and teachers, sharply overwhelming the aggressiveness in their children, contrary to their expectations, do not eliminate this quality, and on the contrary, grow it, developing excessive aggressiveness in their son or daughter, which will be manifested even in mature years. After all, everyone knows that evil generates only evil, and aggression is aggression. If the parents and teachers do not pay attention to the aggression of the reaction of their child, then he very soon begins to assume that such behavior is permitted, and single outbreaks of anger will unnoticate in the habit of acting aggressively.

Only parents and teachers who know how to find a reasonable compromise, the Golden Middle, can teach their children to cope with aggression.

"OBLIGATIONS"

(Kryazheva N.L., 1997.)

Purpose: Remove the verbal aggression to help children throw out anger in an acceptable form.

Tell the children: "Guys, passing the ball in a circle, let's call each other with different not offended words (conditions are negotiated in advance what kind of calls can be used. It may be the names of vegetables, fruits, mushrooms or furniture). Each appeal should begin with: "And you, ..., Carrot!". Remember that this game is therefore offended by each other we will not. " In the final circle, you should say anything pleasant to your neighbor: "And you, ..., Sun!". The game is useful not only for aggressive, but also for touchy children. It should be carried out in a rapid pace, warning children that it is only a game and take offense at each other.

"Two rams"

(Kryazheva N.L., 1997.)

Objective: Remove non-verbal aggression, provide a child with a "legal way" to throw anger, remove excessive emotional and muscle tension, send energy to the right direction.

The teacher breaks the children to the pair and reads the text: "Early, two rams met the bridge." Participants of the game, widespread legs bowing forward to the body, rests with palms and foreheads in each other. The task is to confront each other without moving from the place as longer as possible. You can publish the sounds "Be-Be-Bee". It is necessary to comply with the "Safety Technology", carefully follow that the "Baranges" do not extend their foreheads.

"Good animal"

(Kryazheva N.L., 1997.)

Purpose: to promote the cohesion of the children's team, to teach children to understand the feelings of others, to support and empathize.

The leading quiet mysterious voice says: "Stand up, please, in a circle and take hands. We are one big, kind animal. Let's listen to how it breathes! And now we get together! To inhale - make a step forward, to exhale - a step back. And now on the breath we make two steps forward, for exhalation - two steps ago. Inhale - 2 steps forward, exhale - 2 steps ago. So not only breathes the animal, it is also clear and smoothly beating his big good heart. A knock is a step forward, knocking - a step back, etc. We all take the breath and knock of the heart of this animal to yourself. "

"Ask toy - verbal option"

(Karpova E. V., Lyutova E. K., 1999)

The group is divided into pairs, one of the participants of the couple (participant 1) takes any subject, for example, toy, notebook, pencil. Another participant (participant 2) must ask this subject. Instruction Member 1: "You hold the toy in your hands (notebook, pencil), which is very necessary for you, but she needs both your friend, he will ask her. Try to leave a toy at home and give it only if you really want to do it. " Instructions Member: "Selecting the necessary words try to ask the toy so that you give it away."

Then participants 1 and 2 are changing roles

"Ask toy - a non-verbal option"

(Karpova E. V., Lyutova E. K., 1999)

Purpose: Training children effective ways to communicate.

The exercise is performed similarly to the previous one, but using only non-verbal means of communication (facial expressions, gestures, distances, etc.).

This game can be repeated several times (on different days, it will be useful for children who often conflict with peers, since in the process of exercise, they acquire the skills of effective interaction.)

"Walk with a compass"

(Korotaeva E. V., 1997)

Purpose: Formation in children feelings confidence in others.

The group is divided into a couple where there is a slave ("tourist") and a leading ("compass"). Each slave (it is standing ahead, and leading behind, putting his hands on the shoulders partner) tie your eyes. Task: Complete all the playing field back and forth. At the same time, the "tourist" cannot communicate with the "compass" at the verbal level (can't talk to him). The leading movement helps the slave to keep the direction, avoiding obstacles - other tourists with a compass.

After graduating from the game, children can describe what they felt when they were blindfolded and relied on their partner.

"Bates"

(Bordeier G. L., 1993)

Objective: to enable the child to experience sensations, teach to delay attention on these sensations, distinguish and compare them.

An adult asks for children to present themselves with funny bunnies in a circus playing on imaginary drums. The presenter describes the nature of physical actions - strength, pace, sharpness - and sends the attention of children to awareness and comparison of emerging muscle and emotional sensations. For example, the presenter says: "How strongly bunnies are knocking on the drums? Do you feel how they are intense with their paws? Feel how you tense your muscles in cams, handles, even shoulders?! But there is no face! The face is smiling, free, relaxed. And the tummy is relaxed. Breathe ... And the cams are knocking hard! ... and what else is relaxed? Let's try to knock, but already slower to catch all the sensations "

"I see"…

(Karpova E. V., Lyutova E. K., 1999)

Purpose: establish a trust relationship between adults and a child. Develop memory, thinking, attention kid.

Participants sitting in a circle, in turn call items that are in the room, starting each saying with the words: "I see ..."

You can not repeat one thing.

"Zhuja"

(Kryazheva N.L., 1997.)

Objective: Teach aggressive children to be less distinguished, give them a unique opportunity to look at themselves through the eyes of others, to be at the place of the one whom they themselves offend without thinking about it.

"Zhuzha" sits on a chair with a towel in hand. All others run around her, the faces are built, teases touching it. "Zhuja" suffers, but when she grabbs it all, she jumps up and begins to chase abusers, trying to catch the one who offended her the most, he will be "bumbry".

The adult must ensure that "teasers" were not too hurt.

"Wood cutting".

(Fophel k., 1998)

Purpose: help children switch to active activities after a long sediment work, feel their accumulated aggressive energy and "spend" it during the game.

Tell me the following: "Which of you at least once cut firewood or saw how adults do it? Show how to keep the ax? What position should the hands be? Legs? Stand so that there is a little free space around. We will chop firewood. Put a piece of log on a stump, lift the ax over your head and lower it with force. " You can even scream: "Ha!"

To carry out this game, you can crash into pairs and, falling into a certain rhythm, hit one chock in turn.

"Golovyach".

(Fophel K., 1998)

Purpose: develop the skills of cooperation in pairs and troika, teach children to trust each other.

Tell me the following: "Watch out on the pair and go to the floor opposite each other. We need to lie on the stomach so that your head is next to the head of the partner. Put the ball exactly between your heads. Now you need to raise it and stand up. You can touch the ball only with your heads. Gradually climbing, stand first on your knees, and then to your feet. Come around the room. "

For children of 4-5 years, the rules are simplified: for example, in the original position you can not lie, but to squat or stand on your knees.

"Airbus".

(Fophel K., 1998)

Objective: To teach children to act in a small group, to show that the mutual friendly attitude of comrades on the "team" gives confidence and calm.

"Who among you at least once flew by plane? Can you explain what is holding a plane in the air? 3 do you, what are the types of aircraft? Does any of you want to "fly" aerobus? "

One of the children (as desired) lays down the tummy down on the carpet and spread his hands to the side as the wings of the aircraft. On each side, three people rises from it. Let them fit and succeed their hands under his legs, belly and chest. At the "count three", they simultaneously get up and raise an airbus from the field. So, now you can slowly displacing the airbus on the room. When he feels quite confidently, let him close his eyes, relax, make a "flight" in a circle and again slowly "landing on the carpet."

When the aerobus "flies", the lead can comment on its flight, paying particular attention to accuracy and care of it. You can ask the airbus yourself to choose those who will suffer. When you see that children everything turns out well, you can "run" two airbuses at the same time.

"Paper Balls".

(Fophel K. 1998)

Objective: to give children the opportunity to return vigor and activity after that, so they were engaged in somehow sitting, reduce anxiety and tension to enter the new life rhythm.

Before the start of the game, every child should hide a large sheet of paper (newspapers) so that the false ball turned out.

"Separate, please for two teams, and let each fall into the line so that the distance between the commands amounted to 4 meters. By teammate, you start throwing the balls to the side of the enemy. The team will be like this: "Prepared! Attention! Started! "

Players of each team strive as quickly as possible to throw the balls on the opponent's side. Hearing the "Stop" command! You will need to stop rushing with balls. The team wins, on whose side will be less balls on the floor. Do not overcome, please, through the separation line. " Paper balls can be used even repeatedly.

"The Dragon".

(Kryazheva N.L., 1997)

Objective: help children experiencing difficulties in communicating, gain confidence and feel like a team.

Playing become in the line, holding each other's shoulders. The first participant "Head", the last - "tail". "Head" - must reach the "tail" and touch him. The "body" of the dragon is inextricably. As soon as the "head" grabbed the "tail", it becomes "tail". The game continues until each participant is in two roles.

"Pebbles in the boot".

(Fophel K., 2000)

Purpose: This game is a creative translating of one of the rules

team interaction: "Problems - to the foreground." In this game, we use a simple and understandable metaphor to children with which they can report their difficulties as soon as they occur. From time to time it makes sense to spend the game. "Pebbles in the boot" as a group ritual to encourage even the most shy children to talk about their concerns and problems.

Encourage children to spontaneously apply the ritual phrase "I have in my boot of pebbles!" Whenever they experience any difficulties when they interfere with something when they are angry when they are offended or, due to any other reasons, cannot concentrate their attention in the lesson.

Instruction: Sit, please, in one common circle. Can you tell me what happens when pebbles get into your shoe? Perhaps, at first, this pebble does not bother, and you leave everything as it is. Maybe even happens that you forget about the unpleasant pebble and go to bed, and in the morning you put your boots, forgetting to pull pebbles out of it. But after a while you notice that the leg becomes hurt. In the end, this little pebbles are perceived already as a fragment of a whole cliff. Then you remove the shoes and shake it out from there. However, there can be a wound at the leg, and a small problem becomes a big problem. When we are angry, we are concerned about or excited, it is first perceived as a small pebble in the boot. If we take care of the beginning to pull it out from there, then the leg remains the whole and unharmed, if not, there may be problems, and considerable. Therefore, it is useful both adults and children talk about their problems as soon as they notice them. If you tell us: "I have pebbles in a boot", then we all will know that something bothers you and we can talk about it. I want you to have a pretty thought now, is there at the moment something like that would hurt you. Tell me then: "I do not have a pebble in the boot", or: "I have pebbles. I don't like that Maxim (Petya, Katya) laughs at my glasses. " Tell us what else is depressing. Give children to experiment with these two phrases depending on their condition. Then discuss individual "pebbles" that will be called.

"Pulls".

(Fophel K., 2000)

Purpose: With this game, children can learn to channel their aggression through the game and positive movement. They can learn how to measure their strength and use all their body to play. They can learn to follow the rules and control the energy of their movements.

If you play "Pushers" in the room, then you need to take care of the free space enough. Naturally, on the lawn in the fresh air, this game will deliver children even more pleasure.

Instructions: Walk to pairs. Stand on the distance of an elongated hand from each other. Raise your hands to the height of the shoulders and go with the palms about the palm of your partner. In my signal, start trying your partner with my palms, trying to move off the place. If your partner shifts you back, try to return to your place. Puting one leg back, you will get a magnificent support. Be careful, no one should hurt anyone. Do not push your partner to the wall or on any furniture. If you get tired, and you will be tired, shout: "Stop!". When "Stop"! I'm crying, everyone should stop. Well, ready? "Attention! Prepared! Started! " Let the children first work out a couple of times. When they are slightly sharing with the game, and a more open atmosphere will reign in the group. You can ask children to choose a partner on whom they ever were angry. From time to time, you can enter new options for the game, for example, children can pushed, arms crossed crosswise: left hand to push the partner's left hand, and the right right. Children can pushed their back to his back, while holding the hands of the best equilibrium. Also, children can, leaning in different directions, push the buttocks.

"King".

(Fophel K., 2000)

Purpose: This game is the opportunity to be the opportunity to be in the spotlight for a while, with no one confuse and not offended. It is most useful for shy and aggressive children. They get the right to express all their desires, not afraid of "losing the face". In the role of the king, they can even show some generosity and open new parties in themselves. Because the game clearly set borders, all participating feel in complete safety. The subsequent analysis of the game allows to prevent the possible appearance of "victims" in the classroom.

Instruction: Which of you ever dreamed of becoming king? What advantages get the one who becomes king? And what kind of trouble brings it? Do you know what kind of king differs from evil?

I want to offer you the game in which you can be king. Not forever, of course, but only ten minutes. All other children become servants and must do everything that orders the king. Naturally, the king has no right to give orders that can offend or insult other children, but he can afford a lot. He can order, for example, so that he was worn on his hands, so that he was bowed to give him a drink, so that the servants were "on the parcels" and so on. Who wants to become the first king?

Out of time, every child will get the opportunity to be a king. Immediately tell the children that the queue of each 3A will come once in this role there may be two or three children. When the reign of the king is over, collect the whole group in a circle and discuss the experience gained in the game. This will help the following kings commend your desires with the internal capabilities of the rest of the children and enter the story of the good king.

The concept of anxiety.

The word "alarming" is celebrated in dictionaries since 1771. The psychological dictionary is given the following definition of anxiety: this is "an individual psychological peculiarity, which consists in an increased inclination to experience anxiety in a wide variety of life situations, including those that are not predisted." Anxiety is not associated with any particular situation and manifests almost always. This condition is accompanied by a person in any form of activity. To date, a certain point of view has not yet been developed for the causes of anxiety. But most scientists believe that in preschool and primary school age, one of the main reasons lies in violation of children's and parental relations.

Relaxation and breathing exercises.

"Fight"

Purpose: relax the muscles of the lower part of the face and hands.

"You quarreled with each other. That's what the fight begins. Inhales deeply, firmly firmly. Squeeze the jaws. Fix your fingers in fists, press your fingers in the palm of pain. Check for a few seconds. Think: And maybe you should not fight? Exhale and relax. Hooray! Troubles behind! "

This exercise is useful to spend not only with alarming, but with aggressive children.

"Balloon"

Purpose: Remove the tension, calm children.

All playing standing or sit in a circle. The presenter gives the instructions: "Imagine that now we will inflate the ball. Inhale the air, bring an imaginary ball to the lips and, inflating the cheeks, slowly, through the open lips to inflate it. Watch your eyes as your ball becomes more and more, how to increase, patterns grow on it. Presented? I also introduced your huge balls. Bear carefully so that the ball does not burst. Now show oh to each other. "

"Ship and wind"

Purpose: set up a group to a working way, especially if the children are tired.

"Imagine that our sailboat sails on the waves, but suddenly he stopped. Let's help him and invite the wind to the rescue. Inhale the air, pull the cheeks strongly ... And now the air is noisy through the mouth, and let the wind caught the boat to the will. Let's try again. I want to hear how the wind is noisy! "

Exercise can be repeated three times.

"Gift under the Christmas tree"

Purpose: relaxation of the muscles of the face, especially around the eyes.

"Imagine that New Year's holiday will soon. You have every year dreamed of a wonderful gift. Here you are walking toward the Christmas tree, firmly frighten your eyes and take a deep breath. Take a breath. What is under the Christmas tree? Now exhale and open your eyes. Oh, Miracle! The long-awaited toy in front of you! You are happy? Smile. "

After doing the mono exercise, discuss (if the children want) who dreams of.

"Dudge"

Purpose: relaxation of the muscles of the face, especially around the lips.

"Let's play on a pipe. Do not deeply breathe the air, bring the duff to the lips. Start slowly exhaled, and at exhale try to pull the lips into the tube, then start first. Play! What a wonderful orchestra! "

All listed exercises can be performed in the class sitting or standing behind the parties.

Etudes on muscle relaxation.

"Barbell"

Option 1.

Purpose: relax your back muscles.

"Now we will be athletes with weightlifts. Imagine that the floor is a heavy rod. Take a breath, take off the bar from the floor on the elongated hands, lift it. Very hard. Exhale, throw the bar on the floor, relax. Let's try again."

Option 2.

Purpose: relax the muscles of the hands and back, let the child feel successful.

"And now take the barbell easier and will raise it over your head. Take a breath, I understood the bar, recorded this position so that the judges would take you a victory. It's hard to stand so much, throw the bar, exhale. Relax. Hooray! You are all champions. You can bow to the audience, you all clap, bow again as champions. "

Exercise can be performed as far as

"Icicle"

Purpose: relax the muscles of the hands.

"Guys, I want to guess you a mystery

We have under the roof

White nail weighs

The sun will rise,

Nail will fall

(V. Seliverstov)

That's what is the icicle. Let's imagine that we are artists and we put the play for kids. The announcer (this is me) reads them this riddle, and you will depict icicles. When I read the first two lines, you will breathe and raise your hands above your head, and on the third, fourth - drop relaxed hands down. So rehearse ... And now I speak. Great happened! "

"Humpty Dumpty."

Purpose: relax the muscles of the hands, back and chest. "Let's put another little play. He is called" Saltay-Battail. "

Humpty Dumpty

Sat on the wall

Humpty Dumpty

Dropped in a dream.

(S. Marshak)

First, we turn the body to the right and left, the hands at the same time are freely dangling, like a rag doll. The words "fell in a dream" - sharply tilting the body of the body down. "

"Screw".

Purpose: Remove muscle clips in the shoulder belt area.

"Guys, let's try to turn into a screw. To do this, put your heels and socks together. According to my team," I started "the case will turn the body to the left, then right. At the same time, the hands will freely follow the case in the same direction." Beginning!. .. Stop! "

Etude may be accompanied by N. Rimsky-Korsakov Music "Dance of Skomorokhov" from the Opera "Snow Maiden".

"Pump and ball".

Purpose: relax the maximum number of body muscles.

"Guys, scatter on the pair. One of you is a big inflatable ball, another pump that inflates this ball. The ball stands, having shook the whole body, on semi-baked legs, hands, neck relaxed. The case is tilted slightly forward, the head is omitted (the ball is not filled with air). Comrade, begins to inflate the ball, accompanying the movements of the hands (they swing air) the sound of "C". With each air supply, the ball is increasing more and more. Hearing the first sound "C", he inhales the air portion, at the same time his legs in the knees, after the second "C" straightened the body, after the third - the ball rises, after the fourth, cheeks were inflated and even their hands came out of the sides. The ball will come. The pump has ceased to pump. Comrade pulls the pump hose from the ball. From the ball with force, air is with the sound "sh". The body again crumbled, returned to its original position. " Then playing changing roles.

"Waterfall"

Purpose: This game on imagination will help children relax. "Sit more comfortable and close your eyes. 2-3 times deep breathe and exhale. Imagine that you are standing near the waterfall. But this is not a completely ordinary waterfall. Instead of water in it drops down soft white light. Now imagine you under this waterfall, and feel this beautiful white light flows on your head. You feel how your forehead relaxes, then mouth, how muscles relax or ... White light flows on your shoulders, the back of the back and helps them become soft and relaxed.

White light flows from your back, and you notice, the tension disappears in the back, and it also becomes soft and relaxed. And the light flows through your chest, in the stomach. You feel like they relax and you yourself, without any effort, you can breathe deeply and exhale. This allows you to feel very relaxing and pleasant.

Let the light also flow through your hands on the palms, you notice the fingers on the fingers, as hands and palms are becoming softer and relaxed. Light flows and on the legs, descends to your feet. You feel that they relax and become soft. This amazing waterfall of white light is streamlined by your entire body. You feel completely calm and serene, and with each breath and exhale you relaxed more deeply and fill with fresh forces ... (30 seconds). Now thank this waterfall of the world for the fact that he miraculously relaxed you so much ... Shot a little, straighten and open your eyes. "

After this game should do something calm.

"Dancing hands."

Purpose: If children are not calm and upset, this game will give children (especially hot, restless) the ability to clarify their feelings and internally relax.

"Explore large wrapping sheets (or old wallpaper) on the floor. Take each 2 chalk. Choose for each hand chalk you like your colors.

Now go to your back so that your arms, from the brush to the elbow, were above the paper. In other words, so that children have a scope for drawing. Through the eyes, and when the music starts, you can draw both hands on paper. Move your hands in the tact of music. Then you can see what happened. "(2-3 minutes)."

The game is done on music.

"Blind dance"

Purpose: Development of confidence in each other, removal of excessive muscle tension

"Walk to pairs. One of you gets a dressing eye, it will be "blind." The other remains "silent" and will be able to drive "blind". Now grab your hands and dance with each other under light music (1-2 minutes). Now change roles. Help the partner tie a bandage. "

As a preparatory stage, you can plant children in pairs and ask them to take hands. This is who sees, moves his hands to the music, and the child blindfolded is trying to repeat these movements, not letting go, 1-2 minutes. Then children change roles. If an alarming child refuses to close the eyes, calm it and do not insist. Let dance with open eyes.

As the child is delivered from disturbing states, you can begin to spend the game on sitting, and moving around the room.

Games aimed at the formation of confidence and self-confidence in children.

"Caterpillar".

(Korotaeva E.V., 1998)

Purpose: Game teaches confidence. Almost always partners are not visible, although heard. The success of the promotion of all depends on the ability to coordinate their efforts with the actions of the remaining participants.

"Guys, now we will be one big caterpillar, and we will move together along this room together. Street the chain, put on the shoulders ahead standing. Between the stomach of one playing and backing another. Hold the balloon or ball. Hands up to the balloon (ball) is strictly prohibited. The first participant in the chain holds his bowl on the elongated hands.

Thus, in one chain, but without help, you must pass on a specific route. "

For observers: Please note where leaders are located, who regulates the movement of the "live caterpillars".

"Changing rhythms."

(Community program)

Purpose: help the alarming children to join the overall rhythm of work, remove excessive muscle tension. If the educator wants to attract the attention of children, he begins to clap his hands, and loudly, in the cotton tact, count: once, two, three, four ... Children join and too, all together clapping in your hands in your hands: once, two, three, four ... Gradually the educator, and after him and children clap everything less often, consider everything quieter and slower.

"Bunks and elephants"

(Lyutova E. N., Motin G. B.)

Objective: to enable children to feel strong and brave, help improve self-esteem.

"Guys, I want to offer you a game called," Bunks and elephants ". First, we will be "bunny-panties." Tell me when the hare will feel the danger, what does he do? Right, trembling! Show how he trembles. Purses ears, all shrinks, tries to become a small and not noticeable, the tail and the paws will be caressed, etc. "

Children show. "Show what you do bunks if you hear the steps of a person?", Children are running around in a group, class, hide. "What do bunks do if a wolf see?" The teacher plays with children for a few minutes.

"And now we will be elephants, great, strong. Show how calmly, measured, great and fearlessly run elephants. What do the elephants do when they see a person? Are they afraid of? Not. They are friends with him and when they see him, quietly continue their way. Show how to show that the elephants do when you see a tiger ... "Children are depicting a fearless elephant for several minutes.

After the exercise, the guys sit in the circle and discuss who they most liked to be and why.

"Magic chair."

(Shevtsova I.V.)

Purpose: to increase the child's self-assessment, improving the relationship between children.

This game can be played with a group of children for a long time. Pre-adult should learn the "story" name of each child's origin, which means. In addition, it is necessary to make a crown and a "magic chair" - it should be high. Adult holds a small introductory conversation about the origin of the names, and then they say that it will tell about the names of all children of the group (the group should not be more than 5-6 people). And the names of alarming children better call in the middle of the game. Here, about whose name is told, become the king. Throughout the story of his name, he sits on the throne in the crown.

At the end of the game, you can invite children to come up with different options for its name (gentle, caressing). You can also take turns to tell something good about the king.

"Unexpected pictures."

(Fophel K., 2000)

Purpose: "Unexpected pictures" - example of excellent collective beauty for young children. During the game, they have the opportunity to see which contribution makes every member of the group in the overall drawing.

Materials: Each child needs paper and wax chalk.

Instruction: Sit into one common circle. Take yourself every sheet of paper and sign your name from the reverse side. Then start drawing some picture (2-3 minutes). For my team, stop painting and pass the started drawing to your neighbor on the left. Take the sheet that will give you your neighbor to the right, and continue to draw a picture you started.

Give children the opportunity to draw another 2-3 minutes and ask them to convey their drawing to the neighbor on the left. In large groups, it will take a lot of time before all the drawings will make a full circle. In such cases, stop the exercise after 8-10 shifts ask to transmit drawing through one. You can revive the game with musical accompaniment. As soon as the music stops, the children begin to change the drawings. In the end of the exercise, each child receives the picture that he began to draw.

"Two with one shallow".

(Fophel K., 2000)

Purpose: In this game, partners should not talk to each other. Communication between them can only be non-verbal. In order to make the atmosphere more enjoyable, the entrance of the game should sound music that like children. Materials: Each pair is needed one large sheet of paper (A3 format) and one wax chalk, popular or classical music should sound as accompaniment.

Instructions: Slide on the pair and sit at the table next to your partner. Put the paper sheet on the table. Now you are one team that should draw a picture. And you must draw at the same time in the same small one. At the same time, strictly follow the rule forbidding each other. You should not negotiate in advance that you will draw. Both people in a pair must constantly keep chalk in her hand, not releasing it for a moment. Try to understand each other without words. If you want, you can look at the partner from time to time to see how he feels and understand what he wants to draw. And what if he wants to draw something completely different. To cheer you up, I prepared a small surprise - you will draw for beautiful music, you have 3-4 minutes of time. (Pick up the musical composition of the corresponding length). As soon as the music ended, complete your work and you.

Upon completion of the game, ask teams to show their invention.

"What I love is what I do not like."

(FPEEL. K., 2000)

Objective: Children should always have the opportunity to calmly and openly talk about what they like, and what they do not like. During this game, children can express their feelings and express their point of view.

Materials: paper and pencil - every child.

Instruction: "Take a blank sheet of paper, write on it the words" I love ... ", and then write about what you love: about the affairs that you are pleased to do about what you love, eat, drink, about What do you like to play, about people who like it, etc. (10 minutes)

Now select something from this list, and draw it. Write a few proposals about why you like it ... (10 minutes)

Take another sheet of paper, write on top of the word sheet "I do not like", and then list that you do not love ... (5 minutes)

Now again choose one of the things listed by you and draw it on your sheet. See more suggestions about why you do not like what you painted. (10 minutes)

After all this, the children represent the group what they had.

"Dry Family"

(FPEEL. K., 2000)

Purpose: This exercise is very well done during the weekend family, we usually spend more time together. Children can discuss everything they love to make the whole family and show the surrounding that they are proud of their family, and such pride is one of the important conditions for the child's self-esteem.

Materials: Each participant paper and wax crayons.

Instructions: Draw a picture on which you will be depicted how you all your family do something that you all really like. If your parents live from each other, in different family, then you can draw two pictures. Children who can write can complement their drawing with the transfer of your family's favorite activities. Upon completion of the exercise, each child presents its drawing and reads the list attached to it.

"Flower rain"

Objective: This is a brief, but effective exercise is very helpful for children tired, surviving trouble, difficult situations, or failures. Before choosing a "hero" of the game, ask this child is ready to take something as a gift from the children of the group something that much would improve his mood. Cut this exercise only when the child agrees to it.

Instruction: You heard that today Alyosha, survived a strong stress, we can all help him come to ourselves and become more fun and kind. Alyosha, stand up, please, in the center, and we will all stand around you. Opay calmly hands and close eyes. And you all look at and Lesha and imagine how rain falls on it from hundreds and even thousands of invisible colors. Let these flowers fall like big snowflakes and a large drop of rain. You can choose any flowers: roses, daisies, forget-me-not, violets, tulips, sunflowers, bells or others. Imagine the beauty and juiciness of their paints, feel like these flowers smell. Being can Alyosha also be able to feel all this: see the beauty of flowers, to feel the flavor from them. (30-60 seconds.)

Follow the expression of the child's face and time from time to time to stimulate the game of the game with observations of the type: "It seems to me, we can add more colors. Let them fall slowly slowly, so that Alyosha managed to rejoice. "

Ask individual guys, how their flowers look like they smell.

It seems to me that you are all very cool, and Alya can fully enjoy your colors. Alyosha, you do not want more colors?

Complete the exercise by asking the child standing in the center: "Is the flowers enough for you enough?"

And now you can stop the flower rain, and Alyosha can dig up from this flower snowdrift. You can all sit in place. Thank you.

Bibliography

  1. Lyutova E. N., Motin B. Cheat Sheet for adults: psychocorrection work with hyperactive, disturbing and aggressive children. M.: Genesis, 2000
  2. Fophele K. How to teach children to cooperate? Psychological games and exercises; Practical manual: Per. With it.: in 4 volumes. T. 1. - M.: Genesis, 2000
  3. Khityakova M. I. Psychohymnastics / Ed. M. I. Buyanova. - 2nd ed. - M.: Education: Vlados, 1995

Pedagogian psychologist Shevchuk O.V.


An article on the topic: "Correction exercises for the development of attention"

The level of development of attention largely determines the success of the child's teaching at school. The preschooler prevails involuntary attention; The child cannot still manage his attention and often turns out to be in the power of external impressions. It is manifested in rapid distractions, it is impossible to focus on something one, in frequent change of activity.

By the beginning of schooling at school, a child is gradually formed arbitrary attention. It develops intensively if adults have a child help. The development of random attention is closely related to the development of responsibility, which involves careful execution of any task - both interesting and uninteresting.

Arbitrary attention is developing gradually, as its selected properties are developed, such as volume, concentration, distribution and switching, stability.

Exercises for attention

1. Decipher the words and write them down without errors:

a. Avorok, Aloksh, Kinchu, AdoGop, Alcuk, Telomas, Anisham, Rofotovev, Blibyow.

Correcting sample. Determining the amount of attention (the norm of 600 characters is 5 errors). In the letter with letters, graduate from the first row of letters. Your task is to, watching letters from left to right, cross out the same letters as the first. It is necessary to work quickly and accurately. Work time - 5 minutes.

For example:

E K R N S O A R E S C A R K R E D H A V E N R O M N E R O P N E R

3. Find the words that "hid":

AvrogazetatatmnisvLeschktomvrmchengozAstrgraslongcalone

4. We divide the words that "glued":

Sharcornabineting cybinoxyabinacnigarukel

5. Crouch Repeating Words:

FerrexesweedMimmersmilizer-foam-produce-to-produce-to-conducting-in-loaded housesPoamorem

6. Pass the number in ascending order:

a. 5, 8, 6, 4, 12, 7, 2.0, 8, 10, 4, 3, 2, 0, 5, 2, 8, 5, 7, 18, 22, 11, 7, 18, 22, 11, 16, 8, 13, 6, 19, 21, 15, 17, 30, 27, 32, 18, 8, 7, 4, 42.

The game "What removed from the table and what did you add?" School supplies are on the table in the amount of 10 items. Task: "Carefully look and remember the items lying on the table, their location (1-2 minutes). Close your eyes". At this time, the teacher removes (or adds objects), or changes their location. Then asks to open words and write all the changes they noticed (or write if the game is carried out with the class). The game is complicated by adding the number of items to memorize and increasing actions with them.

8. Game: "Find errors in the examples."

10-7=2 3+5-3=4 10+2-9=3 15-6+2= 9

Conspiracy

Article on the topic: "Tasks for the development of attention"

Attention is one of the most important qualities, thanks to which we can learn and study something new. Initially, children are inherent only involuntary attention, they are not yet able to manage their attention, easily distracted to all new, bright and fully turn out to be under the rule of external impressions. To let the development of arbitrary attention in a child in no case is not recommended. Exercises on attention will help you solve problems with concentration and switching of attention in children from 5 to 9 years. 1. Tasks for searching and drawing the missing parts in the tasks to the attention of this group, the child must consider several pictures offered on the forms and draw each of them so that all the pictures have become completely the same. 2. Tasks to find a general sign of a common feature group in the games for the children of this subsection collected tasks in which the child analyzes groups of items combined on the basis of a general basis. The child must reveal this sign. Exercises on the attention of this type are also developing logical thinking from preschoolers. 3. Tasks for finding an item on its shadow in the exercises on the development of attention in children of this group, the child is invited to relate a number of objects and their shadows. Those. For each item, he must find the appropriate shadow. 4. Games for the search for differences. Find differences in pictures in the tasks of attention of this subsection in front of the child puts the task of finding all the differences between the two similar pictures. This section will delight those adults who ask the following search queries for children: games to find differences, games find distances, find the differences online, find the differences in pictures, etc.

5. Game "Guess I see" Agree with the child that you will look at something, and the baby must guess what you are looking at. Then swap roles. You can play this game anywhere, even at least at least a walk. If several children participate in the game, then each in turn looks at something, and the rest are guessing. 6. The game "Observer" in this game you can play both at home and on the street. If you are in the room with a child, ask the child to look around and call all the round items in the room, then everything is red, then all the hardest and so on. For three-year-old kids, signs for which he needs to call items should be completely simple, for example, only in color or form. The older child, the more difficult there may be signs. Five-year-old children can already give tasks to call all smooth items in the room, all rough, all wooden, all plastic, all soft. For a walk, you can ask the baby to call everything that he sees on the street, and only then give tasks to call items for any signs.

Auditable attention can also be trained using and solving efforts.

1. Try to find interest in each subject (educational topic). It is an interest that it helps to maintain stability of attention.

2. Try to work in the usual setting: a constant and well-organized workplace significantly affects the stability of attention.

3. If possible, eliminate severe stimuli from the environment. Probably you can disconnect from them, but is it worth spending time at this time?

4. Find out what weak stimuli (quiet music, for example) help you support attention and efficiency.

5. The attention depends on the right organization of activity: 50 minutes of work, 5-10 minutes of break, after 3 hours of operation 20-25 minutes of the break. Better if the rest will be active.

6. If the work is monotonous, monotonous, try to diversify it and (or) enter game moments, competition elements. This will keep the concentration of attention without unnecessary volitional effort.

7. Take into account the individual characteristics of your attention (features of distribution, switching, etc.) in organizing any activity. Knowledge of potential "weak places" and additional controls allow you to avoid errors, which is important in the activities of the teacher.

Attention is a cognitive mental process, with the help of which in the process of knowledge of the surrounding world allows a person to focus consciousness at objects that have certain significance for him. Especially important development attention in children.

1. The lessons from children require quickly switching attention from one type of activity to another. This property of attention can be developed using motor exercises. Students can perform and end their team actions, quickly moving from one type of movement to another (use of physical minutes): to walk, jump, stop.

Correctional and developing exercises on the development of attention.

    Exercise on the development of the ability to switch attention.

Call a child various words: table, bed, cup, pencil, notebook, book, sparrow, plug, etc. It should, by agreement, respond to certain words. The child listens carefully and slaps in his hands when the word denotes, for example, an animal. If the child is knocked down, repeat the task again.

In the second series, you can suggest that the child gets up every time, when, as conditioned, hears the word denoting the plant.

In the third series, you can combine the first and second tasks, that is, the child claps in his hands when they say the word denoting the animal and gets up when they say a word denoting any plant.

Such and similar exercises develop attentiveness, the speed of distribution and switching attention, and in addition, the horizons and cognitive activity of the child are expanding. It is especially interesting to conduct such games with a group of children when the competitiveness between the children is manifested.

    Exercise on the development of attention concentration.

For classes, it is necessary to prepare 2 pairs of pictures containing 10-15 differences; several unfinished drawings or patterns with ridiculous content; Several half painted pictures.

In the first task, the child is asked to compare pictures in the proposed pair and call all their differences.

In the second task, the child consistently shows the unfinished pictures and ask to call what is not defused, or what is confused.

In the third task, you need to paint the second half of the picture in the same way as the first half is painted.

For all three tasks, effectiveness is estimated - the number of correct differences,

the number of missing parts and absurdities, as well as the number of parts, properly painted.

    Exercise on the development of random attention.

The child gives a sheet of paper, color pencils and ask him to draw 10 triangles in a number. When this work is completed, the child warns about the need to be attentive, since the instruction is pronounced only once: "Be attentive, shadow with a red pencil of the third and seventh triangles." If the child asks what to do next, - answer that let him do as she understood.

If the child coped with the first task, you can continue the execution of tasks, inventing and gradually complicating the conditions.

    Exercise on the development of attention.

For this exercise requires two pictures.

At the top figure in 8 squares, the point is defined in a certain way. The child is asked to look at the first square (the remaining 7 squares close) and try to put these points in the same way in an empty square (prepare and give a child in advance with empty squares).

The show time of one card is 1-2 seconds, not more than 15 seconds are given to the playback of points of the child.

The amount of attention of the child is determined by the number of points, which he was able to properly add on any of the cards (this one of them is selected, on which the unmistakable number of points was reproduced).

    "Buttons".

Purpose: Development of attention, logical thinking and orientation in space.

Two people play. Before them are two identical set of buttons, no button is repeated. Each player has a playing field - this is a square separated by cells. The novice game exhibits 3 buttons on his field, the second player should look and remember where which button is lying. After that, the first player closes the paper sheet of its playing field, and the second must repeat the same button location on its field.

The larger the cells and buttons are used in the game, the game becomes more interesting and more difficult.

    Game "Watch carefully"

Concentration of attention and sufficiently long retention is achieved in competition games. Before students put a goal carefully consider the proposed items. For one to two minutes, there are several of them (for example, pencils, cufflinks, pebbles, beads, knobs, etc.). Then they are closed and offered to children describe each item in detail, its magnitude, color. The same game can be carried out with the participation of the guys themselves, i.e. Consider directly their comrades and note what changes occurred in their clothing, their location, etc. Another option - suggesting to consider several items, then, after the children close their eyes, remove some of them, change places or, on the contrary, add.

Correctional and educational exercises for memory development.

    Exercise on the development of visual memory.

Spread on the table in front of a child sticks from which make any simple figure (house, square, triangle, etc.). Ask the child to look closely at this figure for two seconds, then close this figure and ask you to repeat, fold the same.

It is possible to complicate this exercise by folding this figure of chopsticks of different colors. The child must remember the location of sticks in color and then fold the figure independently.

Another option: You ask the child to count the sticks from which the figure is made, and then fold the figure from the same amount of sticks.

This exercise trains not only visual memory, but also the ability to count.

    Game on the development of memory: "I put in the bag."

You can play this game with children, for example, during long trips.

Adult starts this game and says: "I put an apple in the bag." The next player repeats said and adds something else: "I put apples and bananas in the bag." The third player repeats the entire phrase and adds something from himself. Etc. You can simply add one word, and you can select words combined by a common feature (fruits, vegetables, etc.): "Pears grow in the garden at the granny, plums ..." (order the same.)

In these games it does not matter who becomes the winner, and who are the losers. It is important that the child develops the ability to remember, getting pleasure from it.

    Game "I am a camera".

Offer a child to imagine himself a camera that can take a picture of any subject, a situation, a person, etc.

For example, a child for a few seconds carefully considers all items that are on the writing desk. Then closes his eyes and lists everything that he managed to remember.

So you can develop in children not only memory, but also attention.

Remember: It is always better to remember what is interesting to the child. So try to invent different games. For example, play with a child in a detective or in the scout.

    The game "What's new".

(Form of holding - group)

Purpose: Development of the ability to concentrate on the details, the development of memory.

The course of the game: Adult draws the beginning of the drawing, then children in turn aside any details, creating a picture. At the time when one child is at the board, others close their eyes, and open them on the teammate of an adult. The longer the game lasts, the harder and more interesting to look for new details.

    Receptions to help memorize.

1. If the child makes it difficult to repeat the words that you called him, give him paper and color pencils. Offer for each word to make a drawing that would help him then recall these words.

The same can be asked to make a child and when reading phrases. The child himself chooses what and how it will draw. The main thing is that it helps him later remember the read.

This technique can significantly increase the productivity of memorization.

For example, you call seven phrases.

1. The boy is cold.

2. Girl crying.

3. Dad is angry.

4. Grandma is resting.

5. Mom reads.

6. Children walk.

7. It's time to sleep.

To each phrase, the child makes a drawing. If he asks: "What to draw?", Explain that he himself can choose what exactly to portray. The main thing is that it helps to recall all seven phrases.

After the picture is made to each phrase, offer the child to accurately reproduce all seven phrases, literally repeat them. If difficulties arise, help the prompt.

The next day, again ask the child to repeat phrases with its drawings. Mark how many phrases the child repeats in a day, whether the drawings help him. If 6-7 phrases are remembered, this is a very good result.

2. Read the child a small story, then ask him to briefly retell the content read. If the child could not do this, read the story again, but ask him to pay attention to the individual specific details. Ask him the question: "What is this story?" Try to tie reading with what is well acquainted with a child, or with some similar history, compare these stories (what is the similarity and difference). Answering your questions, the child thinks, summarizes, compares, expresses his thoughts in speech, manifests activity. Such a conversation significantly activates the memory and thinking of the child. Ask a child to retells and you will make sure how much it has become accurate and meaningful.

3. Various techniques that facilitate memorization are known. For example, the colors of the light spectrum - red, orange, yellow, green, blue, blue, purple - easily memorized with the help of the phrase: "Every hunter wants to know where the pheasants are sitting" (the first letters of words resemble the names of the spectrum colors).

When memorizing, for example, the phone numbers can come up with some kind of child analogies to each digit.

4. Of the 10 words, the child can remember 5-6. Try to apply the so-called semantic system, and the results will improve.

Example:

Call 10 words: night, forest, house, window, cat, table, cake, ringing, needle, fire

Now try to organize this series of words into one semantic system that is remembered easier:

At night in the woods in the house through the window, the cat jumped on the table, ate the pie, but broke the plate, the ringing was heard - he felt that the fragment was dug into his paw, like a needle, and he felt in the paw burns, like from fire.

In the natural desire to develop a child's memory, keep in mind: regardless of whether it is good or bad with him, overload it is harmful. This is especially true to memorize incomprehensible things that will never have to be used in practice and, therefore, they will be quickly forgotten by the child, is empty knowledge that causes the child only anxiety, tension.

Correctional and educational exercises for the development of imagination.

    Game "Pantomimim".

This game is designed to develop imagination and creative abilities.

Ask a child to portray gestures, facial expressions, any subject (train, car, kettle, aircraft) or any action (wash, combing, drawing, swimming).

Play in "Ugadayku": the child is guessing that you depict, and then on the contrary - you should guess what the child depicts.

    Exercise on the development of visual imagination.

The child is offered a drawing with different unfinished images, which it should draw. Stimulate child fantasy.

    Exercise "Point".

Show the child on the example, as you can connect point, make a picture.

Offer him to draw anything by connecting points. You can use any number of points.

    Exercise "Combination".

Come up and draw together with your child as many items as possible using geometric shapes: a circle, semicircle, triangle, rectangle, square. Each figure can be used multiple times, and some kind of figure do not use at all. The dimensions of the figures can be changed.

    Exercise on the development of verbal (verbal) imagination.

Offer the child game: "Try to imagine what will happen if ... for example, imagine that cats learned to speak! Or have opened a kindergarten for dogs" etc.

The larger the child's fantasy is developed, the more it offers interesting and original options.

    The game "Conversation with Hands".

(Form of conduct - individual).

Purpose: to teach control your actions, developing imagination.

The course of the game: Cut the silhouette of the palms on the sheet. Then suggest the child to "revive" the palms - draw them eyes, mouth, hats, hairstyles. You can paint in a certain color every finger. After completing this work, you can start a conversation with your fingers, ask: "What is your name?" (maybe the child will come up with his names to fingers), "What do you like to do?", "What don't you love?", "What are you?". At the same time it is necessary to emphasize that the hands are good, they know how to do a lot (listed that), but sometimes they do not listen to their owner.

* The conversation is very suitable to spend after the fight between the children.

Correctional and educational exercises for the development of perception.

    Exercise on the development of perception of geometric shapes.

The child is offered a drawing with the image of various geometric shapes. Ask to call the figures that the child knows, tell him the names of those figures that he still does not know.

Next time ask him to draw those figures that you call him (circle, square, rectangle, quadrilateral, triangle, ellipse, trapezium).

    Exercise on the development of the accuracy of perception: "Dorisuy Figure".

The child shows the drawings on which the lines are depicted by various geometric shapes, but they do not articulate. Ask a child to draw them. After that, let the child name the shapes.

    Exercise on the development of color disintegration.

Choose multicolored cards, cubes, pencils, markers, loskutka, etc. Ask a child to call colors, tell him if he does not cope. Repeat this exercise until the child delays this color gamut.

    Exercise on the development of perception of the time interval duration.

Show the child a stopwatch or clock with a second arrow, let him follow the movement of the arrows in a circle and understand what 1 minute is.

Then ask him to turn away and sit quietly for one minute. When a minute, in his opinion, will pass, he must inform about it (the child should not see the watch or stopwatch).

- cut the paper with scissors on strips - 3 cm wide (prepare a sheet of paper, rated in the width);

- draw some figures (for example, geometric);

- move the sticks from one table to another and fold them into the box.

Each time, let's tell the beginning of action, and the child himself must stop doing, as soon as, in his opinion, a minute will pass.

    Exercise "Clock".

Teach the child to determine the time by the hour. The figure shows a clock with two dials (hour and minute). It is better to make such a watch from cardboard.

The numbers denoting the clock should not touch the circle with minute divisions and close the clockwise. The hour hand need to make a thick and short, and the minute - thin and long so that it goes along the shortcuts of minutes. Pay attention to the child to the fact that the arrows are different that they are always spinning in one direction. (The child should be able to deal in numbers.)

If a child is familiar with numbers to 12, then he learns to determine first only "how many hours?" To do this, you always put a big arrow by 12, and you move the little one for an hour and ask the child every time: "What time is it?"

After the child will master this skill, you can move to the definition of time and minutes. (But first make sure the ability of the child to recognize the numbers indicating minutes.)

Install a small arrow for 9 hours, and a bigger for 3 minutes and ask a child:

"How many hours and how many minutes do clock show?"

Training a child to determine the time by the clock, you simultaneously tell him about what a day is (how many hours in the days), what is an hour (how many minutes in an hour), what is a minute how you can use this knowledge in your life and games.

    Exercise on the development of ideas about parts of the day.

Prepare drawings dedicated to every day of day - morning, day, evening, night. Then the child ask questions: "What are you doing in the morning? When do you come to kindergarten? What are you doing in the morning in kindergarten?" etc.

After that, show the child pictures and ask what time the day is on each. The child copes with this task. After that, suggest it to decompose these pictures according to the sequence of parts of the day. Ask for more details that makes a child in every part of the day.

    Exercise on the development of ideas about the days of the year.

Learn the poem or excerpt from the child.

Four artists

As many paintings!

White paint painted

Everything is alone.

Forest and white field,

White meadows. -

Usin is snowy

Branches like horns ...

The second is blue

Sky and streams.

In blue puddles they splash

A pack of sparrows.

On the snow transparent

Ltinka-lace.

First protaly

First grass.

In the picture of the third

Paints and not read:

Yellow, green,

Blue eating ...

Forest and field in greenery,

Blue river

White, fluffy

In the sky clouds.

And the fourth gold

Painted gardens

Niva yields

Ripe fruits.

Everywhere berry beery

Matter on the forest ...

Who are those artists?

Guess yourself.

(E. Trutneva).

Show the child 4 pictures depicting nature phenomena in four times of the year. For example, the signs of autumn: a bunch of rowabins; yellow leaf; head of cabbage; Protein makes stocks; Children in autumn clothes go with baskets in the forest; trees with yellow leaves; Recorded field, Astra.

Ask the child about the days of the year: "When is it snow? When falling leaves from trees? When will the snowdrops appear? When will the birds come with nests?" etc. After 1-2 days, the child consistently shows 4 pictures depicting the seasons and ask to call what time of year is depicted, and explain why he thinks so.

If the child is difficult in determining the time of the year, continue this game further, prepare other pictures (good - humorous), try to make a variety of questions.

The same approach can also be used in the development of the child's ideas about months.

    Exercise on the development of spatial representations.

Prepare in advance: 5 toys (for example, doll, bunny, bear, ccker, fox); Pictures with the image of 9 items located by columns 3; Paper sheet into a cell, pencil.

Offer the child to execute several tasks:

1. Show right, left hand, leg; Right, left ear.

2. On the table in front of the child there are toys as follows: In the center - a bear, right - duck, left - hare, ahead - a doll, behind - fox, and ask to answer questions about the location of the toys: "Where is the bear sits? What a toy is standing in front Mishka? What toy behind the bear? What kind of toy stands to the left of the bears? What toy to the right of the bears? "

3. The child shows the picture and ask about the location of the items: "What is drawn in the middle, at the top, below, in the upper right corner, in the lower left corner, in the lower right corner?"

4. The child is asked on a sheet of paper into the cage to draw in the center - the circle, on the left - the square, above the circle - the triangle, below is a rectangle, above the triangle - 2 small mug, under a rectangle - a small circle. Task The child performs sequentially.

5. Toys have the left and right, ahead and behind the child at a distance of 40-50 centimeters from it and offer to tell, where what toy is worth it.

6. The child is offered to get up in the center of the room and tell that it is on the left, on the right, ahead, from behind.

Watch the child during the execution of tasks, determine how the peculiarities of the perception of space from the point of reference, the remoteness of objects, etc. depends.

Offer the child to solve the task. Mom, dad and Masha sat on a bench. In what order they sat, if you know that Mom was sitting on the right of Masha, and dad to the right of mom.

    Exercise on the development of observation.

Offer the child game: "Carefully examine the room and find items in which there is a circle, circle." The child calls it objects: clock, base of the pencil, switch, vase, table and much more.

Spend this game in a competitive form: "Who will call such subjects anymore?"

Show the child pictures on which different items are drawn, and ask to call all these items that are like "hidden".

Correctional and educational exercises for the development of thinking.

    Game "Exercises for the development of thinking №1"

Purpose: Finish the proposal by one of the words data in brackets, and repeat the entire phrase.

    The sailor saw a distant island, so picked up (magnifying glass, binoculars, glasses).

    Masha pricked the needles of his finger, because he was not able to (erase, knit, sew).

    Workers could not raise the piano in the apartment, as the staircase in the entrance was (old, dirty, narrow).

    Water in the bank rose, because the boy threw in her (twig, stones, crumbs).

    Katya made his hand, because he took up for a hot (metal, wooden, plastic) patch of a pan.

    Game "Exercises for the development of thinking №2"

Purpose: choose from 3 objects one extra, taking into account the highlighted feature, and explain its choice in detail.

    Color:

Chicken, Lemon, Vasileuk.

Cucumber, carrot, grass.

Doctor's bathrobe, tomato, snow.

    The form:

TV, book, wheel.

Shock, watermelon, tent.

    Value:

Hippo, ant, elephant.

House, pencil, spoon.

    Material:

Bank, saucepan, glass.

Album, notebook, handle.

    Taste:

Candy, potatoes, jam.

Cake, searer, ice cream.

Vata, Gih, bar.

Meat grinder, feather, dumbbells.

    Game "Exercises for the development of thinking №3"

Purpose: To select the word, which will be logically connected with it (as in the previous pair), and explain its choice in detail.

Example: Arrow - Wheel, Wheel -? The arrow is part of the clock, it means to the word "wheel" I pick up the word "car", because the wheel is part of the car. Instead of a car, you can call other words: car, bike, stroller. All these items have a wheel.

    Arrow - Watch, Wheel -

    Wheel - Circle, Carpet -

    Squirrel - Wood, Bear -

    Sweatshirt - Wool, fur coat -

    Shop - Seller, Hospital -

    Fish - River, Bird -

    Vase - glass, saucepan-

    Milk - oil, meat -

    Goat - Cabbage, Squirrel -

    Horse - hay, cat -

    Tea - cookies, soup -

    Chair - back, ship -

    Rocket - Cosmos, Airplane -

    Day - lunch, evening -

    Tool - Work, Doll -

    Hunter - Ruzho, Fisherman -

    Word - letter, house -

    Nails - scissors, beard -

    Rain - dampness, heat -

    Forest - trees, field -

    Fox - cunning, hare -

    Finger - Ring, Ear -

    Lemon - Acid, Candy -

    School - Pupil, Hospital -

    Volcano - eruption, river -

    Task - solution, question -

    Writer - Book, Sculptor -

    Sea - drop, crowd -

    Car - road, train -

    Train - station, plane -

    Flower - bud, leaf -

    "Beautiful far."

Purpose: Development of imagination, visual skills, activation of thinking and speech.

Equipment: sheet of paper and pencils.

The course of the game: - Guys, none of us can know what awaits us in the future. I mean, then a distant future that comes in 100 or 200 years. Let's make the role of science writers and invent a description and drawing. You can draw a car of the future or a house in which people will live in the future. You can also draw a spacecraft, a fantastic landscape or another planet to be opened in the future.

At the end of the work, children talk about their works.

    Exercise: "The ratio of concepts".

Make pictures on which there would be four stages of the branch development - from bare in winter to mowed berries (fruits) in the fall.

Place your pictures in front of the child and ask him to determine the procedure for placing pictures in meaning.

If for a child this task is difficult, start with easier: five circles increasing at each picture in size.

Or another option: five squares that should be placed in the reverse order - from the largest to the smallest.

By analogy, come up with still exercises that develop the ability to relate the ability to relate the ability to form analogies.

    Exercise on the development of mental processes of generalization, distraction, allocating essential signs "Find an excess picture."

Choose a series of pictures, among which every three pictures can be combined into a group by a common feature, and the fourth is superfluous.

Spread the first four pictures to the child and offer one extra removed. Ask: "Why do you think so? What are the pictures that you left?"

Mark, whether the child is distinguished by essential signs, the items are correctly grouping). If you see that the child is difficult to give this operation, then continue to do patiently with him, picking up other series of similar pictures. In addition to pictures, it is also possible to use objects. The main thing is to interest the child game form of task.

    Exercise on the development of the flexibility of mind and vocabulary.

Offer the child to call as many words as possible designating any concept.

1) Name words, denoting trees (birch, pine, spruce, cedar, rowan ...).

2) Name words related to sports (football, hockey ...).

3) call words denoting beasts.

4) Call the words denoting pets.

5) Name words denoting land transport.

6) Name words denoting air transport.

7) Name words denoting water transport.

8) Call the words denoting vegetables.

9) Call the words denoting fruits.

    Game "How can this be used."

Invite the child game: it is possible to find a greater number of options for the use of any object.

For example, you call the word "pencil", and the child comes up with how this item can be used. Calls such options: draw, write, use as a wand, pointer, beam in construction, thermometer for the doll, rolling the dough rolling, fishing rod, etc.

    The game "Speak on the contrary".

A) learn the poem with the child:

I will say the word "high",

And you answer - ("low"),

I will say the word "far",

And you answer - ("close"),

I will tell you the word "coward",

You will answer - ("Kverret"),

Now "start" I will say

Well, answer - ("end").

B) Offer the child game: "I will say the word, you also say, but only on the contrary, for example: big - small." You can use the following pairs of words:

cheerful - sad

fast - slow

beautiful - ugly

empty - full

thin - fat

smart - stupid

hardworking - Lazy

heavy - easy

cowardly - brave

white black

solid - soft

rough - smooth

etc.

This game contributes to the expansion of the horizon and the intelligence of the child.

    The game "happens - does not happen."

You call some kind of situation and throw the ball to the child. The child must catch the ball in the event that the title happens, and if not, you don't need to catch the ball.

For example, you say: "Cat cooks porridge," and throw the ball to the child. He does not catch him. Then the child himself comes up with something and throws the ball to you. Etc.

Situations can be offered different:

Dad went to work.

The train flies across the sky.

Cat wants to eat.

Man lives the nest.

The postman brought a letter.

Bunny went to school.

Apple salty.

Hippo climbed onto a tree.

Rubber hat.

The house went to walk.

Glass shoes.

On the birch grew bumps.

The wolf wanders through the forest.

Wolf sits on a tree.

A cup of saucepan is brewed.

Cat walks on the roof.

The dog walks on the roof.

The boat floats through the sky.

The girl draws a house.

The house draws a girl.

The sun shines at night.

There is snow in the winter.

In winter, thunder thunder.

Fish sings the song.

Cow chews grass.

The boy wags the tail.

Tail runs behind the dog.

Cat runs behind the mouse.

Rooster plays a violin.

The wind shakes the trees.

Trees water dance.

Writers write books.

The builder is building a house.

The driver leads trolleybus.

    Game "Guess". Guess the child riddles.

Happy sleeps

at night flies

passersby scares.

Answer: Filin, Owl

You take a special eye

Quickly look at you,

And will be on the light

Your most accurate portrait.

Answer: Camera

The tail is wisers

Zubasta, not barking.

Answer: Pike

In our kitchen all year

Santa Claus lives in the closet.

Answer: Refrigerator

In the belly bath,

In the nose - sieve,

On the head - a button,

One hand

Yes, and that on the back.

Answer: Kettle

One drinks

Another pour

The third grows.

Exercises and games for the development of fine motility fingers.

Complex number 1 (gymnastic).

1. Straighten the brush, tightly close your fingers and slowly compress them into a fist. Alternately perform each hand.

2. The hand is tightly put on the table with palm down and alternately bending your fingers: medium, index, large, little finger, unnamed. Perform alternately with each hand.

3. Straighten the brush and alternately attach the ring finger to the little finger, the average - to the index.

4. Squeeze your fingers into the fist and rotate the brush in different directions. First, alternately each hand. Then - two hands at the same time.

6. Put hands with palms up. The child raises one fingers first on one hand, then to another. Repeat this exercise in the reverse order.

7. Palms lie on the table. The child alternately raises the fingers at once both hands, starting with a mother's maiden.

8. The child clamps a pencil with medium and index fingers. Bends and extensions these fingers.

9. Put the table ten - fifteen pencils or chopsticks. The child is trying to collect all pencils (sticks) with one hand. At the same time, it is impossible to help the other hand and we must try to take pencils one by one. Instead of pencils, offer a child to assemble buttons, skids and other small details.

10. The child clamps a pencil between the middle and index fingers. Further performs the movement so that it turns out the middle finger from above, and then index.

11. Give your child two small balls or two walnuts and ask him to ride them between the palms (direct fingers) in the same side.

And now let the child tries to roll them with the fingers of one hand, turning into one, then in the other side.

12. Show the child such an exercise: quickly touch the tips of the fingers of the thumb. One way, starting with the little finger, and in the other side with the index finger. On one hand, on the other, on both at once.

13. The child repeats the different movements of the fingers:

a) Hands up, fingers straighten, cross the index and middle fingers;

b) and now the Unnamed finger and the little finger are crossed;

c) Make rings: from index and large, from the middle and large, etc.;

d) you call any number from 1 to 10, and the child quickly "throws out" the corresponding number of fingers.

14. Large and index fingers of the left hand in the ring. Through it alternately, rugs from his fingers of the right hand are alternately: large - index, large - medium, etc. This exercise can be varied by changing the position of fingers. All fingers participate in this exercise.

Complex number 2 (Picturesque).

Ask a child to find a pattern similar to a pattern in each picture, and as you carefully cover the circuit of a similar pattern, without taking a pencil from paper.

Sample:

The task:

Complex number 3 (games for the development of thin motility fingers)

Gaming game.

Finger thread into the castle. The ends of the right hand are pressed on the top of the back side of the palm of the left hand, burning it so that the fingers of the left hand get up like a roasting comb.

Then on the back side of the right hand press the fingers of the left - and the fingers of the right hand turn into the roasting scallop.

The game "Cat releases claws."

Click the pillow to the top of the palm.

Then quickly straighten and embarrass your fingers.

Game "Lestenka".

The nail of the thumb of the left hand lies on the pillow of the thumb with the right hand - the first two steps are ready. The tip of the index finger falls onto the thumb on the thumb, on it - the left left - two more steps are ready.

The tips of all fingers alternately lie down on each other, Mizintsy - the last. So the staircase is built.

Game "Running".

Index and middle fingers are straightened, the remaining fingers pressed against the palm. I rearrange my fingers, the little man runs to the opposite edge of the table.

The same exercise for index and nameless fingers.

"Fast rotation" game.

Catch the fingers in the castle (only thumbs are not captured). Big fingers make rotational movements around each other, faster and faster.

The game "rings".

Misina's tip put on the tip of the thumb - this is a small ring. Then the new ring: the tips of the nameless and large fingers come into contact; Middle and big and finally - index and big is a big ring. Repeat everything on the other hand.

Game "Paper, scissors, stone."

Play with the child. In the ranks, the words "paper, scissors, stone" shake hands compressed in a fist.

The same child makes the same. Then you stop on one of three words: if it is the word "paper", then you should straighten your fingers (they are tightly pressed to each other), if it is the word "stone", then the hand is compressed in a fist, if the word "scissors", then all The fingers are pressed to the palm of palm, and the index and medium straightened and spread as scissors.

paper stone scissors

When a child tempts this game, change with him roles.

Game "Sun, Fence, Pebble".

Hands raise up, fingers of both hands straightened and widely diluted - this is a "sunshine."

Now your fingers snugly press each other and straighten - this is a "fence".

Both hands squeeze into fists - these are "pebbles."

According to your team: "Sun", "Fence", "pebbles" Child (group of children) shows with fingers: Sun with floatful fingers, a fence with straight fingers or pebbles - cams. First, this exercise is performed at a slow pace, then faster and faster. To fulfill this task, the child must be extremely attentive.

As the child develops, the exercises make more complex elements: change the sequence, the speed of saying words-commands.

Game "Castle".

The castle hangs on the door (the fingers of the hands are intertwined, enclosing in the castle)

Who would be able to open it?

Pulled, (elbows diverge to the sides, the fingers remain intertwined

Twisted, (hands are spinning in different directions, not extinguishing the fingers)

Knocked (tapping about the foundation of palms)

And opened! (fingers straightened, hands diverge in different directions).

Game with matches.

Place four matches (two matches parallel to each other, on top of two matches perpendicular to them) so that the square is. The child connects to the game and also carefully imposes its matches from above. So the well gradually grows.

    Exercise "Guess who I".

The child is offered to determine the points that are drawn: "At these points, someone or something hidden, circle the contour of each picture at points and you will know it." Do not tear off the paper.

In the same way, the points draw different figures: animals, flowers, vegetables, fruits, dishes, furniture, cars (so that it is not too difficult, it would be possible to circle, without taking hands, and familiar to the child of six years).

    The game "Aircraft for clouds".

This game teaches the child to use a pencil and make the right push. It requires paper and a fairly soft pencil.

You draw a few aircraft, and around two of them - clouds. You say a child: "Look what kind of different clouds are one very black and plane behind him at all, and the other is light and the plane is visible." Dark and bright clouds around other aircraft The child will draw himself. Instead of aircraft, boats can be drawn on the waves, a man under a torrential rain and under the drizzling, the house - at night, the house in the evening.

    Exercise for the development of the ability to differentiate the efforts of the hands of hands.

Show the child drawing on which there is a sample - three geometric shapes (triangle, circle, square). Each of these three figures is shaded in different ways: the triangle is very strong (with a large pressure pencil), the circle is the middle force hatching and square shaded slightly. The task is that the degree of hatching of each figure corresponded to the samples. Give the child a simple soft pencil and ask it to fulfill this task as closely as possible and more carefully. Start with one or two lines.

If the child differs in slowness, then this exercise can be done for a while.

    The game "I am the most damage."

The child must hold the line with a pencil, without taking hands from paper.

1. Solving the labyrinth.

2. Find a way out of the cave (first go in one direction, and then to another).

    Playing in candy.

Make candy wrappers from candy wrappers. Teach your baby to fold the phali.

Put a fan to the nail of the thumb and click on the index send it to the flight.

Put a fan to the nail of the index finger and click on the thumb, send it to the flight, and so on every finger.

Many exercises from other sections also develop a thin motility of the hands, especially this refers to those tasks in which the child draws the line draws, sinks various figures, etc.on the topic...

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