Computer games genres. Computer Games: List

Computer games genres. Computer Games: List

3D shooters ( 3D Shooter.), "Ferlings-shooting"

In the games of this type, the player, as a rule, acting alone, should destroy enemies with cold and firearms, performing tasks of levels. The enemies are often: bandits (), fascists () and other "bad guys", as well as all sorts of aliens, mutants and monsters ().

Depending on the plot of the game, the player's arsenal may include both modern types of weapons and their futuristic analogues, as well as weapons that have no analogues today. As a rule, a typical set of weapons contains: cold weapons (knife, caste, a piece of pipe, baseball bat), a gun, a machine or an automatic rifle, a shotgun (shrink), a sniper rifle, a multi-machine machine gun, as well as garnets or a storage bottle. Often, weapons have an alternative shooting mode or equipped with an optical sight with the possibility of zooming or without it. Also, the player can strike with legs, or beat the enemies with a butt or handle of a gun. In "realistic" games (for example, Farcry, a player can carry with him only a limited number of weapons species, while in arcade (, one could own all types of weapons available in the game.

( FIST PERSON SHOOTER, FPS) or a third party ( Third Person Shooter.)

Examples of third-person shooters:

  • MDK, MDK2.

"Meat" ( gore.) Shooter

The essence of such games is to destroy the Horde of stupid enemies, an avalanche on the player. At the same time, the player must have a space for maneuver. The classic genre is the game Serious SAM. Examples:

  • Serious SAM: First Encounter
  • Serious SAM: Second Encounter
  • Serious SAM 2.
  • Painkiller.
  • PainKiller: Battle Out of the Hell

Arcade ( Arcade)

Games in which the player has to act quickly, relying primarily on its reflexes and reaction. Arcade is characterized by a developed system: the accrual of glasses, gradually open elements of the game, etc.

Arcade races ( Arcade Racing)

Arcade races are characterized by a light, remote from reality.

  • Series
  • Trackmania series
  • Series Descent.

Classic arcades ( Classic Arcade)

The essence of the classic arcade is quite difficult to explain. Typically, the main goal is to pass the level over the shortest time, collecting everyone at the level and obtaining the maximum amount of points. This includes a variety of arcanoids and pinballs.

Fighting fights ( Fighting.)

In fights, two characters are fighting on the arena, applying various blows, throws and combinations. It is characterized by a large number of characters (fighters) and shocks (sometimes more than a hundred for each character). The genre is low-footed on due to orientation to a joint game, and on the keyboard it is quite problematic to play together together. However, well developed on. According to some games of this genre, the world championships are even held. Often in some games in the arena can come together and four opponents at the same time, for example, in Guilty Gear Isuka. Gamepad is recommended for control in such games.

  • Street Fighter.

Platformers ( Platformer)

The concept of platformers came from (consoles). It is there that this genre is most popular. The main task of the player is to overcome obstacles (pits, spikes, enemies, etc.) with jumps. Often, it is necessary to jump on the "sticks" abstract in the air (T.N. Platforms), hence the name of the genre.

  • Aladdin.

Scrollers ( Scrolller)

In scrollers, the screen is continuously moving into one of the sides, and the player is invited to destroy the enemies and collect appearing. In the direction of movement, the vertical (bottom-up) and horizontal (left to right) scrollers are distinguished. The genre was very popular in the mid-90s, now scrollers are practically not produced. From the modern games of this genre can be noted Jets'n'Guns.

  • Airstrike 3D
  • Demonstar
  • Kaijin.

Virtual shooter ( Virtual Shooting.)

For the first time originated on slot machines, subsequently switched to many game platforms, including. The gameplay is a shooting unexpected enemies, but unlike we cannot control the player's movement or the camera, the whole game we are going on "rails". In this regard, sometimes video moves are made, that is, the whole game is removed on the camcorder, in certain places, substituting different variants of video files.

  • Mad Dog McGee.
  • Series House of the Dead

Other arcades

The igroprocesssess falls under the definition of "Arcade", they are usually very dynamic, and the purpose of the collection of all bonuses or a set of the highest possible amount of points. However, representatives of other species of this genre are usually distinguished by any original findings of developers who do not allow it to attribute these games to one of the above categories.

( Simulation, simulator)

Technical simulations

Simulation game. With the help of a computer, as fully as possible, the physical behavior and control of any complex technical system is simulated (for example: a combat fighter, car, etc.). If the arcade games seek to entertain the player using different impossible phenomena, tricks and sharpness of the plot, then the main criterion for the quality of simulators is complete and realistic modeling of its object (car, aircraft, etc.).

Arcade simulations

Simplified version of technical simulators, often with alternative physics. Princial difference from Aracad - the presence of though simplified, but still physical model. Most often, simulators of star fighters and cars are made with such physics.

Economic simulations

In the games of this genre, the player is given the opportunity to manage economic systems of various degrees of difficulty, for example, the city (), the island state (Tropico), the farm (SIMFARM), the transport company (Railroad Tycoon), etc. It is often an exotic Systems, such as an anthill (SIMANT) or dungeon ().

Strategies ( Strategy.)

The game requires the development of a strategy, for example, for victory in a military operation. The player manages not a single character, but a whole unit, enterprise or even the universe. Distinguish hiking or step-by-step Strategic Games (Turn-based Strategy,), where players are alternately doing moves, and an unlimited or limited player is given to each player (depending on the type and complexity of the game) time on its move, and strategic games in real time (Real Time Strategy,) in which all players perform their actions at the same time, and time strokes.

In most strategies there are economic (resource collection, troops) and military components.

  • real-time on the : ,
  • Most popular strategies real-time on the : ,

Real-time strategies ( REAL-TIME STRATEGY, RTS)

In these strategies, players produce their actions at the same time. They appeared somewhat later than step-by-step, the first glory for the game was II (), the plot of which is based on the eponymous work of Frank Herbert. Already then, the general principles of real-time strategies were formed (some of them are common with other strategies):

  • The economy in the game is auxiliary nature and aims to collect resources;
  • The economy is based on the buildings that can be built and destroyed. It is they who build units (see below) and conduct research. Sometimes the construction produces special units, sometimes (as in Dune) - other buildings. Some buildings can attack the enemy;
  • Resource collection is carried out by special units in the places specifically provided for this (in Dune these are spice fields), after which they are transferred to a special building based on the base and only after that the player is reached;
  • Resources There are different types (in Dune one species - spice, in other games it can be, say, gold, wood, money, metal, coal) and spend on the construction of units and buildings (also time is due to it);
  • Unit (Unit) - any combat unit (infantryman, tank, aircraft, ship), which can usually attack other units and buildings and destroy them. Units have parameters, the main among which are hit points ( hit Points. - "Health", "Limit of permissible damage", "Strength"), damage, armor (reducing the damage applied damage), speed. The unit may include several soldiers (tanks, artillery guns, etc.), but in this case it is impossible to command them separately. Some units cannot attack and are intended to collect resources, building buildings, transporting other units;
  • All buildings and units have a review radius, then they cannot see;
  • The player can see what is happening only in those territories that fall into the radius of the review of its buildings and units. The territories on which he were not yet painted in black. Those on which his troops were already, but at the moment they cannot see them, covered with the so-called "fog of war" (Fog of War), which usually allows you to see the landscape of this area and there are buildings there (what they were in the last The moment when they were seen by the units of the player), but does not allow to see the units.

Step-by-step strategies ( TURN-BASED STRATEGY, TBS)

Step-by-step strategies (TBS - Turn-based Strategy) - games in which players produce their actions in turn. Step-by-step strategies appeared earlier than RTS and differ much more variety. The separation of the gameplay on the moves takes it off from real life and deprives the game of dynamism, as a result of which these games are not as popular as real-time strategies. On the other hand, in TBS, the player has much more time to think, during the commissioning of his nothing hurts, it gives him the opportunity to show the ability to logical thinking.

Among the first games of this genre should be noted North & South (), (), Sid Meier's (), Warlords (), Scorched Earth (), a little later appeared (), (), Lords of the Realm (), (), Panzer GENERAL (), (). These games laid the foundations of the genre, they significantly differ from each other and therefore it is almost impossible to divide the TBS genre to the subsoine.

Recently, the series is especially popular and the Disciples similar to it (the first game of this series came out in), which occurred from the game King's Bounty. Role-playing elements have always been strong in these games (first of all, the existence of the heroes of the heroes and the possibility of their pumping, in Disciples - also pumping units); The main action takes place on a global map, on which cities, castles, resource mining sites, etc., are located on the map (headed by heroes and consisting of a large number of units), when a collision of 2 armies begins the battle between them on a local map ( It also occurs in step-by-step mode and requires a tactical skill player).

Similar separation on the global and local card distinguishes many other games of the genre - Master of Orion, Age of Wonders, Lords of The Realm, X-COM, Total War series (there tactical battles occur in real time).

Special type of step-by-step strategies represent the SCORCHED Earth game and the Worms Series that occurred from it. They have a lot in common with the arcade genre, logical thinking and choosing the right solutions is almost no required, the player manages a very small number of units (in Worms - teams from several worms) or in general one (Scorched Earth). Nevertheless, these games refer to step-by-step strategies.

Economic simulators

The classification of the strategic games at which they are divided into step-by-step and real-time is not the only right. Sometimes economic simulators, wargames (military games) and global strategies, regardless of whether the gameplay in real time or step by step is allocated to the special subscribers of strategies.

Economic simulators - strategies in which the military side is absent in principle, so that the player needs only to establish the economy (and it is much more difficult to do than in non-economic strategies). Sometimes there are rivals in them (competitors), but no military action is happening. Economic simulators are a very specific genre, these are the games "on an amateur".

Most of the economic games occur in real time, but with typical RTS like Warcraft or Command & Conquer they have very little in common. This genre does not require the speed of the response at all, because at any time you can put a pause in the game (but usually it is not required, the game develops very slowly and smoothly).

The most common business simulators ("Taikhany", from frequently occurring in their names of the word Tycoon). The first game of this kind was the game Side Meyer Railroad Tycoon. In business simulators, playing controls both huge industrial companies (Capitalism, Industrial Giant), as well as smaller enterprises, such as a snack bar or zoo (such simulators are less serious and are often designed not to practice the situation for a long time and accepted favorable Solutions, but simply for its entertainment; lose in such games is not easy, since there are no opponents explicitly). Transportation economic simulators are very common, such as (it is interesting that this game was developed by its creator - Chris Sawyer - almost alone).

Among other types of economic strategies, you can note such subsoances as urban planning simulators (the most famous game that has brewed this genre, as well as a series of town planning games, the action of which occurs in the ancient world - Caesar, Zeus and others; in the last series there are military actions), sports Managers (in which the player leads a sports club, usually football, but does not participate in matches directly, but acts as a coach and team manager), life simulators (a very specific genre derived from the SIMS game).

Vagaima ( Wargame.)

Strategies in which there is no economy. These are usually step-by-step games in which the playing manages a detachment or army during the battle.

Global strategies

The most difficult strategies in which the player manages the state. In his hands, not only the war and the economy, but also scientific progress, the development of new lands and the most complex diplomacy. Most global strategies are step-by-step. In some of them, along with a global map there are local on which tactical battles are held.

Tactics ( Tactics.)

A variant of strategic games where the player usually controls a limited group of characters - usually not more than 6-7. Most tactics have two modes: real time - for normal movement, step-by-step - for battle. Examples:

  • Game from the series
  • Series
  • Series Silent Storm
  • Series (UFO)
  • Gorky 17 and bitter 18

Sports ( Sport)

As follows from the name - imitation of any sports game, imitation was most common, and.

Adventures, Adventures ( Adventure) or quests ( Quest )

The narrative game in which the hero driven by the player is moving along the plot and interacts with the game world through the use of objects, communicating with other characters and solving logical tasks.

( ROLE PLAYING GAME, RPG)

The correct name of this genre of Computer RPG (CRPG), as these games are adapted for the computer role-playing games. Usually, this simulator of the player's life and the whole world we see it with "eyes" (which does not imply a view of "out of the eyes"). The gameplay is to walk around the world to kill enemies / monsters / dinosaurs, rob at home / shops, give children or take toys / lollipops from them (depending on which character is played good or evil), etc.).

For example, a freezer comes to the hero and asks to eat:

  • good character: gives him chocolate and gets important information from him
  • unknown Character: Stuns the boy and while he is unconscious, smys in his pockets
  • evil character: kills the boy and smys in his pockets
  • covarian Character: gives him chocolate, receives important information from him, and then kills and chops on his pockets

More about genres.

Popular computer games genres? Each gamer will name your personal rating, and most lists will be different. The reason is simple: a huge number of different platforms - any segment can boast something unique. For example, you are unlikely to want to play a football simulator without a joystick, so sports games are incredibly popular on consoles. At the same time, real-time strategies and controllers are incompatible things. Mobile gamers conquered card games and arcades using built-in accelerometers. I am glad one - the abundance of high-quality games, allowing everyone to find something to find something.

PC Game Games

Today, in almost every house there is a personal computer, but more than about 10 years ago most families could not afford such luxury, and children were going to computer clubs. In those bright times three flourished pC Game Game: Multiplayer RPGs, shooters and strategies that were subsequently displaced by Mova.

RPG

Platformers

Strategy

Closed the top three leaders - strategies. It all did not cost without participation Blizzard: Warcraft III, released 12 years ago, is still one of the reference strategies in real time. A set of tools for developing your own cards, which spread to the game set, gave the world not only a lot of fun Tower Defence, but also a whole new genre - Moba. The brightest representative is Dota 2, one of the most popular games in the world. Starting your way as a WC III card, it became an independent game and the richest cybersport discipline - the Prize Foundation of the World Cup in 2017 reached $ 24 million, and this is not the limit.

Economic strategies

Military strategies

Moba (MOBA)

Royal Battle or Battle Royale

Popular Mobile Computer Game Games

Times when your mobile phone maintained only a snake and a couple of card games, have long remained in the past. Today, genres of games on the phone boasts a huge number of unique and optimized applications, and the devices themselves have already practically caught up with PCs. The only problem is conditional free to play games. Why conditional? In fact, each player is in equal terms until you offer to enter a credit card number and get some diamonds, gold or heavy duty weapons. Often a player who does not make developers richer must spend about a month of life for obtaining similar artifacts. Remember that free cheese is exclusively in a mousetrap.

However, the genres of mobile games can be divided into three very large groups:

  • Time killers: all sorts of puzzles, puzzles, shooters, parkour - everything that can help pass time in line or long road. Agar.io, angry birds, and old school gamers will be remembered and gravity defied.
  • Simulators: races, air simulators, as well as many sports games, like NBA Live and Fifa Mobile.
  • Card games: No, it's not about a fool or solite. In essence, these are the same board games that have been transferred to mobile devices. Some of them, for example, HearthStone, have already managed to become cybersport disciplines.
  • - A very popular genre of mobile games, in which the church of the soul will have to read. And modern graphonium will replace your imagination! Very steep pieces!

Browser games

The ability to play right in a chrome or opera is very convenient, but here is the genres of browser games with a large audience - units. The task of the developers consisted of combining the game that would not need to download, with a wide choice of opportunities. The optimal option was the strategy (and the success of TRAVIAN confirmed this) - they did not need many resources, but modern technologies allowed to open another way of enrichment - to transfer old, but favorite millions of games from PC to the browser. Someone changed the name and interface, and someone acted under the carbon, only adding the possibility of a multiplayer game and screwing the donat. For example, look at the screenshots of Forge of Empires, and then at Age of Empires and understand everything. Probably, so the browser gamers are now not in honor.

Social games

Mobile Games and Social Games always coincide 100%. Moreover, in each game for a browser there is always the possibility of authorization through a social network. So to allocate which specific most popular genres of games on Facebook or VK will not be difficult for us - these are all the same strategies, simulators for the type "Farm" and local parodies on RPGs in which you download your character on certain conditions, like prison, army or fantasy world. But only if you consider everyone who plays a "farm" by Gamer, then classmates are a real social network for gamers. Do not forget about Donate here, but instead of real money, the local currency is used like VK votes.

Console games

At the moment, the market is divided between Xbox and PlayStation, but active attempts to find their place under the sun does not stop and Nintendo - one of the first manufacturers of consoles who have chosen the unsuccessful direction of development of the campaign. Considering that the games of various genres are proposed here, the gamers have given their preference to release steam in steep slasher (God of War) or Shooter (Battlefield), and not to play golf or dance. It is worth noting, innovative technology - virtual reality glasses, compatible with most consoles. Nading them, and taking non-standard controllers into the hands, you will feel that it is valid that the phrase "Play from the first person".

Computer games are a type of applied software, a popular way to leisure and high-yielding industry in the field of information technology. Depending on those or other signs of the game refer to certain genres.

Typical classification of computer games (Earlier: video games) is based on the concept genredetermining the combination of characteristic features inherent in a game or another. This approach is not standardized, but popular and adhere to both representatives of the gaming industry and consumers of gaming applications. Briefly consider the main genres:

Arcade Category Computer Games with a simple gameplay, which reduces a limited set of actions aimed at achieving a certain result. The tasks of the games of this genre are usually reduced to the set of maximum points and / or minimal passing time. Adventure adventure games (also known as quests) - Scene games in which the hero performs various tasks, for which he is required to communicate with other characters, the search and use of various items, solving problems and puzzles. RPG role-playing games (English RPG - Role-Playing Games) - Multiple games with a nonlinear plot, where the player, managing the character, has the ability to improve its ability. To do this, you need to defeat enemies, perform tasks, sell and buy artifacts, etc. The characteristics of the character can influence the timely meal, sleep, etc. "Interesting" of such games is largely determined by the adequacy of artificial intelligence that controls the behavior of other characters.
The development of broadband Internet led to the emergence of a variety of RPG - massive multiplayer role-playing online games (MMORPG). In this type of game programs, virtual characters managed by real players are able to interact with each other. Simulators game applications that imitate control by any process or device. At the heart of good simulators - mathematical models of submitted objects and processes. The more fully described the model and its environment, the more realistic simulator. Good computer simulators can be used as simulators. Strategic Games The task of the games of this genre is reduced to obtaining advantages over the enemy achievable by developing and implementing a specific plan. Control objects are not separate characters, but entire corporations, army, states and even civilizations. There are step-by-step strategic games where players go alternately and real-time strategies (RTS - Real-Time Strategy), in which all players act asynchronously. Militants This genre of computer games, more famous for the calculation "action" (from English. Action - action) is one of the most popular types of computer games. The speed of the reaction and the ability to quickly make decisions are the main components of the successful passage of such games. In the militants there is an element of violence, perhaps this is due to the popularity of the genre (however, it will be left for psychologists). Others here will take those games that do not fall into the above genres or to which it is generally difficult to apply the concept of "genre". Examples of such games are computer versions of chess, checkers, card games, crosswords, etc.

The above list contains such established names as "casual games", "browser games" and a number of species whose taxonomy is not based on the plot, but, for example, on specifications. Also deliberately excluded from the subcategory review - we will leave them for an independent study.

The classification of computer games is complicated by the fact that many games are produced in several versions with different storylines, tasks and capabilities. A typical example is the game of minecraft for which more than a dozen options are available.

Alternative classification based on own studies offers A. Kirizlayev (AKA D_ED_2). He allocated three groups of games on the criterion of the action:

  • Communication games: Receiving information, communication, study of the world.
  • Action Games: Moving in space, use of weapons and technology.
  • Control Games: Command, Management, Distribution of Materials.

Inside groups, boundaries are defined, which determine further detail with the help of clarifying criteria and using established categories of categories. This approach seems more rational and systemic, albeit more complex.

These include shooters, firefights, arcade.

In three-dimensional shooters, the player acts most often alone. He wanders on locations, collecting cold, firearms and energy weapons, hitting opponents arising on his way. Usually, to pass the level, you need to perform a number of tasks. The enemies of the character can be monsters, aliens, mutants (like in Doom, Half-Life, Duke Nukem 3D) or Bandits (Max Payne).

Depending on the legend of the game in the player's arsenal, there may be both modern types of flamethroughs, rifles, pistols, and all sorts of futuristic blarses. Knives, baseball bats, sabers, daggers, crossbows, shotguns, machine guns, Molotov cocktails are used as weapons. Often firearms has an optical sight. In 3D-shooters, the player can fight the opponent in hand-to-hand, inflicting kicks and.

3D shooters can be from the first person (the player sees the location "eyes" of the character) and from a third party (the player sees a character from any side, for example, from the back, or can remove the "camera" and see the character entirely. In a number of games You can switch to the first or third face with hot keys. Shooters are also divided into bloody (you need to destroy a large number of virtual enemies that are coming on the character groups) and tactical (the character acts as part of the heroes group). Examples of bloody shooters are Will Rock, Left 4 Dead Examples of tactical - Counter-Strike, Arma, Battlefield.

Fighting genre involves a series of fights between two or more opponents. In this genre, Mortal Kombat, Street Fighter, Dead Or Alive, Guilty Gear X.

In the games made in the Arcade genre, you have to quickly think and quickly act. The gameplay is simple enough, but the complexity represents the mining of all kinds of bonuses, without which it is impossible to access some elements of the game.

Simulators (managers)

Games like simulators allow the player to control a one or another process, the basis of which is taken from real life. Technical simulators allow you to take into your hands the car or combat aircraft, solving a variety of tasks. Examples of technical simulators are F1 2011, Il-2 attack aircraft, War Thunder, Railworks, Ship Simulator. In arcade simulators, physics is usually simplified, but still being present (in contrast to the actual arcade). Examples of games: Need for Speed, Wing Commander, X-Wing. In sports simulators, some kind of fun game as fully symulated. Football, bowling, billiards, golf simulants are most popular. In a separate category, sports managers are allocated, where the player is invited to manage an athlete or team, putting the main goal not to win in one or another match, but to build competent infrastructure management.

Economic simulators (elements of the strategy are often viewed) include entrepreneurship games. The player must manage the company, removing profit from it. Popular games in this genre: "Virtonomics", "Monopoly", "Capitalism". Economic simulators include the city management system (SimCity), the state on the island (Tropico), the Farm (Simfarm).

Strategy

Strategies - games that require the development of a certain algorithm for action to achieve a goal. The player manages the world, an enterprise or by any division. According to the gameplay scheme, such games are divided into:

Real-time strategies, where players make moves at the same time collect resources, strengthen their bases, hire soldiers: Warcraft, Starcraft, Age of Empires;
- Step-by-step strategies, where you need to take turns: Civilization, Heroes of Might and Magic, Disclipes;
- Card strategies that are computer versions of popular Card Games: "Spectroman", Magic The Garthering.

On the scale of the gaming process, the strategy is divided into:

Vagaima, where the player is invited to create an army and win the opponent: Panzer General, Steel Panthers, Mechcommander;
- Global strategies in which the player is given the opportunity to manage the economies and foreign policy of the state, as well as develop scientific progress, diplomacy, master new lands: Master Of Orion, Hearts of Iron, Empire: Total War and others;
- The simulators of God allow the player to control the development of a small town, turn it into, paying attention not only to build buildings, but also maintaining the optimal state of society: Spore, Black & White, from Dust.

Adventures

During the adventure game, the player interacts with other characters and decides. Such games are divided into:

Text adventure games (text quests), where the player had to instruct via the command line: "Vampus Hunt", Zork and others;
- Graphic adventure games (graphic quests), graphical interface and the ability to control the game with a computer mouse: "Larry in a weekend costume", Syberia, Space Quest;
- Adventure fighter, in which the success of the player depends on the speed of its reaction: Legend of Zelda, Resident Evil;
- Visual novels suggest displaying text blocks and static pictures on the screen, and the player is invited to choose one or another answer depending on the proposed situation.

Musical Games

In these games, the gameplay is built on a musical design. The subtype of music games are rhythmic games, where the player will have to properly press the buttons shown on the screen, which appear in the tact of music.

Role-playing games

The personal characteristics of the character (health, profession of profession, magic) and equipment are important in role-playing games. Characteristics can be raised by destroying other characters or mobs. As a rule, in role-playing games a fairly large-scale world, thoroughly thought out the plot. Examples of such games are Mass Effect, Diablo, Fallout, "Technology".

Logic games

In logical games, the player's response does not affect the course of the game. It is important to solve this or that task for the allotted time. Very popular such logic games (puzzles) as a "saper", Sokoban, Portal.

Board games

This type is a computer adaptation of traditional desktop games: "Monopoly", checkers, cards, chess.

Text Games

Text games practically do not require computer resources. Their history began a long time ago, however such games still find fans. The player is invited to choose one of the proposed action options. A type of text games are games in pseudographic, that is, a mosaic built from a set of characters.

Computer games are mainly classified by genres, as well as by the number of players.

As a consequence that the criteria for accessories of the game to one or another genre are definitely defined, the classification of computer games is not systematized enough and in different sources data about the genre of a particular project may vary. Nevertheless, there is a consensus, the developers of the game came to the coctor and the game belonging to one of the main genres almost always can be determined uniquely. These most popular genres combine a lot of subsoine.

There are games with elements of several genres that can belong to each of them (for example, the Grand Theft Auto Series, Space Rangers, Rome: Total War and many others). Such projects are counted either to one of the genres, which in the game is the main one, or immediately to all present in the game, if they equally make up the gameplay of the project.

Shooters, in the games of this type, the player, as a rule, acting alone, should destroy enemies with cold and firearms to achieve certain purposes at this level. Usually, after reaching the specified purposes, the player goes to the next level. Examples of such a genre are: Doom, Half-Life.

Shooters from the first and shooters from a third party - in the first-person shooters, a player seems for the character. For example, Quake and Unreal Tournament. In the shooters from a third party, the player sees a character from a fixed or arbitrary point of view. In a number of games, switching is implemented - the first / third face and fixed / arbitrary camera. The example can be called TOMB RAIDER, Max Payne.

The bloody hours of such games is to destroy the Horde of the enemies, an avalanche of the player impending on the player. At the same time, the player must have a space for maneuver. Examples: Serious SAM, Painkiller.

Tactical shooters - uphirsters 3D shooters. Tactical shooter can be with the view, both from the first and third party. Some shooters combine the appearance from the first and third person, allowing the player to switch between them. The main feature of distinguishing tactical shooters from the remaining-more realistic simulation of combat conditions.

A typical story of the tactical shooter is the struggle of the police with organized crime, special forces with terrorists. A fundamentally difference from classic shooters is that the character is not alone, but acts as part of the team. In a tactical shooter, the activities of the detachments between the fighters, maneuvering and the choice of the direction of attack, the selection of the team and its weapons are usually reconstructed. In solitary mode, these capabilities are implemented by bots, network-through the interaction of live players. Examples: Battlefield, Counter-Strike: Condition Zero, Star Wars: Battlefront, Delta Force, Star Wars: Republic Commando.

Fighting a genre of computer games that imitate the hand-to-hand combat of the small number of characters within the limited space called the arena. Fighting is close to the Games of the genre "Having absorbed them all", but there are differences between them. As an example, you can call such games like: Mortal Combat, Tekken, Virtua Fighter, Dead or Alive.

Having avoid them all-highlighted in a separate genre, a variety of fights, in which the action occurs outside the arena, and the player often sticks with a multitude of opponents at the same time. Examples: ONI, ENTER THE MATRIX, PATH OF NEO.

Slasher or Chopper- Special variety of fights, very similar to those who like them all, but specializing in cold weapons. Examples of such a genre: Blade of Darkness, Enclave.

Arcada-games in which the player has to act quickly, relying primarily on its reflexes and reaction. Arcades are characterized by a developed bonus system: accrual of glasses, gradually opened elements of the game, etc.

The term "Arcade" in relation to computer games arose during the gaming machines that were installed in trade galleries (Arcades). Games on them were easy to learn (in order to attract more playing).

Subsequently, these games moved to gaming consoles (consoles) and are still the main genre on them. Examples: Pacman, Donkey Kong, Space Invaders, Burgertime.

Sent-action games, in which it is assumed not to fight with most of the opponents encountered, and in every possible way to avoid possible contact with them, passing the tasks. Stealth elements (for example, the ability to look out over the corner, leaning against the wall) are often found in games of various genres. Examples: Assassin "S Creed, Thief, Metal Gear Solid, Tom Clancy" S Splinter, Cell, Hitman, Manhunt.

Technical simulations - using a computer, as fully as possible, the physical behavior and control of any complex technical system (for example, a combat fighter, car, etc.) is simulated. If the arcade games seek to entertain the player using different impossible phenomena, tricks and sharpness of the plot, then the main criterion for the quality of simulators is complete and realistic modeling of its object (car, aircraft, etc.). Examples of such gaming programs are: Live for Speed, Microsoft Flight Simulator, X-Plane.

Arcade simulation is a simplified version of technical simulators, often with alternative physics. The fundamental difference from the arcade is the presence of though simplified, but still physical model. Most often, simulators of star fighters and cars are made with such physics. As examples: X-Wing, Tie-Fighter, Wing Commander, Need for Speed.

Sports simulators- as follows from the name - imitation of any sporting game, the most common variety of football, hockey, basketball, tennis and golf have been obtained. Examples: Championship Manager, Arch Rivals, Madden NFL.

A strategic game is a game that requires a strategy, for example, for victory in a military operation. The player manages not a single character, but a whole unit, enterprise or even the universe. There are vapor or step-by-step strategic games (Turn-based Strategy, TBS), where the players are alternately doing moves, and an unlimited or limited player is given to each player (depending on the type and complexity of the game) time on your course, and real-time strategic games (Real Time Strategy, RTS), in which all players perform their actions at the same time, and the course of time is not interrupted.

The real-time strategies - these strategies players produce their actions at the same time. They appeared somewhat later than step-by-step, the first game received the game of this genre was Dune II (1992). These games are: Warcraftr, Starcraftr, Command and Conquerr.

Step-by-step strategies - games in which players produce their actions in turn. The separation of the gameplay on the moves takes it off from real life and deprives the game of dynamism, as a result of which these games are not as popular as real-time strategies. Examples: Sid Meier "S CivilizationR, The Heroes of Might and Magicr, Advance Wars.

Wargameima strategies in which there is no economy. These are usually step-by-step games in which the playing manages a detachment or army during the battle. Examples: Master of ORIONR, Galactic Civilizations.

Global strategies are the most difficult strategies in which the player manages the state. In his hands, not only the war and the economy, but also scientific progress, the development of new lands and the most complex diplomacy. Most global strategies are step-by-step. In some of them, along with a global map there are local on which tactical battles are held. Examples of such games are: Civilization.

Adventures, Adventures or Quests-Association, in which the hero driven by the player is moving along the plot and interacts with the game world through the use of objects, communicating with other characters and solving logical tasks. As an example: Space Quest, Leisure Suit Larry, Syberia.

Text quests are initially due to the small distribution of graphic devices display and lack of resources (memory and processor power), all quests were text. Later, this genre was named with a text quest. The difference from graphic quests is that the player interacts with the gaming world through the command line and the world information is displayed as texts and drawings from printed signs. In text quests, it is not necessarily no graphic component - it is brightly expressed in later text quests Superhero League of Hoboken. Also, Colossal Cave Adventure, a vampus hunt, Zork - were text.

Puzzles- In addition to collecting objects and their use, various puzzles are solved in these games, to one degree or another internounted in the plot, and the main emphasis is made on the decision of the puzzles. Usually the assembly of various, often absurd as in mind and by functionality, mechanisms may be needed. The most popular representatives of the genre are MYST, NEVERHOOD.

The most popular quest genre is an action adventure. Basically, based on the reaction and reflexes of the player, but there are elements of classical quests - objects and interaction with the surrounding environment. Well-known representatives are the games of the Legend of Zelda, Resident Evil.

Role-playing games are the main character (heroes) and other characters and enemies (more often to a lesser extent) there are some parameters (skills, characteristics, skills) that determine their strength and ability. Usually, the main characteristic of the characters and enemies is the level that determines the overall strength of the character and determines the available skills and items of equipment. All these parameters must be improved by murdering other characters and enemies, performing tasks and using these top skills.

There is a worked and extensive world, a strong storyline, branched dialogues with different answers, many different characters with their goals and characters. A large number of different items: Equipments, potions, artifacts, etc. Examples: Deus Ex, Hexen 2.

Fishing is a genre of computer games that imitate the hand-to-hand combat of the small number of characters within the limited space called the arena.

Puzzles, logical, puzzles, in a non-computers puzzle, the role of the arbitrator, who follows the compliance of the rules, is playing or a player itself (solitaire), or some mechanical device (Rubik cube). With the advent of computers, the capabilities of the puzzles expanded, as to write a computer program easier than constructing a mechanical device.

Puzzles, as a rule, do not require the reaction from the player (however, many of the time spent on the solution). Examples: Sapper, Sokoban.

Traditional - the implementation of board games, such as chess, cards, checkers, monopoly.

Text- implementation of such games as associations, question-answer, question question.

Games in the pseudographic game - a type of test games in which there is a graphic picture in the form of a mosaic built from ASCII characters.

There is also a classification by the number of players:

  • · Single;
  • · Multiplayer;
  • · Multiplayer on one computer;
  • · Multiplayer offline games;
  • · Multiplayer online.