How to use wrye bash.

How to use wrye bash.
How to use wrye bash.

Elder Scrolls 5: Skyrim "Wrye Bash SSE v307.36"

Description and instructions

Version: 307.beta1

Description:
Wrye Bash - A powerful utility for managing mods and saves for Skyrim, Skyrim SE, Fallout 4. Wrye Bash allows you to correctly install / uninstall new mods into the game, and most completely removes all "tails" from the uninstalled mod from the game.

Update:307.beta1
- Added support for Fallout 4 (version 1.8.7.0.1 or later) and Skyrim SE (version 1.2.39.0.8 or later).
- When using ModOrganizer, you must run Wrye Bash from MO, as described on the ModOrganizer page.
- Now Wrye Bash itself can read the new .bsa and .ba2 file formats (in Skyrim SE and Fallout 4), so there is no need to manually extract the strings files to the game folder first, Wrye Bash itself will find the strings files in the .bsa or .bsa files. ba2.
- Well, a ton of changes and fixes since the last release, which was a year ago. What exactly has been changed and updated, the authors have not yet written. In fact, the entire description that we have has remained relevant, nothing new, but where the Skyrim game is indicated in the description, just do not pay attention, all descriptions and instructions are also applicable to Fallout 4 and Skyrim SE, just change the program settings and paths to your respective game.
* When upgrading from a previous version 306 to 307, see below for what to do. During installation, the installation window will disappear for a while, so do not panic and wait, the installation window will appear and the installation will continue, as the Visual C ++ package will be updated during the disappearance.

Capabilities:
1. Wrye Bash allows you to correctly install / uninstall new mods into the game, and most completely removes all the "tails" from the uninstalled mod from the game - returns almost all the meshes and textures it overwrites to its previous form, and also removes MOST of the scripts introduced by the mod.
2. Allows you to edit the loading order of mods.
3. Gives the ability to edit the ini-files of the game
4. Allows you to rename and delete saves, as well as create profiles - in fact, separate folders that store saves and basic game settings. Thanks to this, you can play both simultaneously for several characters, and for several players on one computer (and all this - with YOUR OWN set of mods for each profile!) - the saves will not "overlap" and interfere with each other.
5. Makes it possible to create a special esp file called a bashed patch. With the help of this patch, among other things, you can easily and simply, without resorting to the use of any additional mods, change many of the global variables of the game, in fact, completely re-plowing its gameplay.
6. Allows you to work with saves. More on that below.
7. Well, and one more thing, Wrye Bash can do a lot more, in 99 cases out of 100 it is simply not necessary for an ordinary player, but often necessary for creators, localizers and mod testers.

Requirements:
- Installed package Microsoft Visual C++ 2015 x86 & x64
- Skyrim version 1.9.32.0.8
- Skyrim SE version 1.2.39.0.8 and higher
- Fallout 4 version 1.8.7.0.1 and higher

If you previously used the 306 installer, then when installing version 307, it is recommended:
1.Run installer 307
2.Uncheck all checkboxes in the installation box. (We just installed the patched uninstaller.)
3.Run the corrected uninstaller in the %COMMONPROGRAMFILES(X86)%\Wrye Bash\uninstall.exe folder (should also be in the Start menu - All Programs - Wrye Bash)
4.The corrected uninstaller will properly uninstall the previous version.
5. Reinstall Wray Bash new version 307 again.
* I personally did not understand anything, but it is written in the comments on the Nexus.

Installation:
1. Run Wrye Bash 307 Setup.exe.
2. Click Next.
3. Check the boxes Install for Skyrim and Wrye Bash. Do NOT check the Wrye Bash box.
4. Installation location - the root folder of Skyrim or Fallout 4 or Skyrim SE. NOT DATA, but the root folder. I have it like this: (see screenshot below)

5. Click Next.
6. Click Install. We wait. Ready

Now we need to check if the installation is correct.
- Mopy folder should appear in the game folder
- In the folder where the game is installed, the Skyrim Mods or Fallout4 Mods or SkyrimSE Mods folder should appear. (If you look at the screen above, then in my case this is the GAMES folder)
- The Bashed Patch, 0.esp file should appear in the DATA folder. If it is not there, then: go to \Mopy\templates\Skyrim\. Copy the Bashed Patch, Skyrim.esp file from there to the DATA folder. In the DATA folder, rename it to Bashed Patch, 0.esp.
- All is ready. You can run the program from the \Mopy\Wrye Bash.exe folder. We launch. At the first start, it may hang for 30 seconds - we are waiting.

Settings:
Here I want to describe the program panel. It may be different for everyone.

Green square - enable/disable SKSE loading with the game
- Pink square - if you check this box, Wrye Bash will close when you start the game.
- The third button is to start the game.
There will also be buttons for the error mod scanner, document browser, settings and help. But here it is convenient to add sorter buttons for example. How to do:
- Find the folder folder with the game\Mopy\Apps
- In this folder we throw off the shortcuts of the programs that you want to see on the panel. (on the .exe file of the desired RMB program - create a shortcut. Transfer this shortcut to a folder).
Starting with version 304, absolutely any programs can be pushed here. But there is still a mechanism from the old versions, when some programs are grabbed automatically (they must have a special library).

How to use:(Here it will be in sections. Whoever needs what - he will read it)

The main function is to work with mods. And so, we have such a window:

In my case, the requirements for master files are as follows - first CCO. Then SkyRe_Main. And I have the opposite.
LOOT, BOSS or your own opinion will help you sort. I will only point out that the orange warning does not always lead to bugs in the game. Sometimes it cannot be removed at all.
But if the square is pink, then something definitely won’t work here. This usually indicates a lack of master files. Poke at the problematic plugin, look at the list of master files.

1.3. A checkmark means the plugin is enabled.
Plus sign - the mod is merged into the Bashed Patch (more on that below).
Period - the mod is imported into Bashed Patch.
Empty - the mod is not active.

1.4. A little more about sorting. Especially for those who like to put fashion heap and manually.
Often users have different versions of the same mod, or different mods that perform a similar function and are incompatible with each other. Mutually exclusive groups can be used to mark these mods so you don't accidentally activate more than one file. When more than one mod from a group is activated, all overlapping files will be highlighted in orange
To declare such a group, you need to put a comma in the name of the mod. The part of the mod name before the comma will define all the files included in the group (i.e. the part of the name before the comma must be the same).
Example:
- "Drop Lit Torches in Combat" has files with different settings: normal, B (Brighter), NM (no messages) and BNM (brighter + no messages).
- Rename them to: "Combat Torch, A.esp" (normal), "Combat Torch B,esp", "Combat Torch, NM.esp" and "Combat Torch, BNM.esp". As a result, you will have a group of files Combat Torch.
And if you stick two versions of this mod, bash will warn you with an orange square. In general, it is considered good manners to make variable mods with such names, but alas, not everyone does this, they often put a dash.

1.5. By pressing RMB on the plugin, a menu is available. You can see what's interesting there. The most necessary thing is to remove the plugin or copy it.

1.6. The most important thing in this section. Remember, in the installation, I wrote about the Bash Patch,0.esp file? So, with ANY sorting method, it should be LAST! The very best. What for? About him in a separate section.

Installing mods with Wrye Bash

Wrye Bash has an undeniable plus in installing plugins - they can be removed with all tails and files. There are a lot of opportunities for modders here. I will describe the settings for the average player. And so - go to the "Installers" tab. The program may freeze for several minutes and then display an empty window. So you need to shove these installers into it.
* Go to Skyrim Mods\Bash Installers folder. It is located in the same folder where the game is located. (from my example C:\Games\)
* Throw in this folder archives with mods that we want to install. Supported 7z, rar, zip. I will refer to these archives as packages.
* Return to the "Installers" tab. ATTENTION! The more files thrown into the folder, the longer it can load.

2.3.1 And so - install packages
* If there is a magic wand on the box of the package (the archive contains the Wizard.txt file):
- RMB on the package. Select "Master Installer".
- an installer dialog will appear, where you can select step-by-step installation options.
- click APPLY and you're done

2.3.2 For everything else:
- choose the package you want to install.
- in the right window, select the checkboxes - what we want to install. In the "sub-packages" and "esm/esp filter" windows
- RMB on the package, select "Install".
If later you decide to re-install or re-install some parts of the package - RMB, select "normalize".

2.3.3
- If the package is greyed out, it means that the structure of this archive is not supported by Wrye Bash. Installation only manually
- However, if the file is gray, but the files in the archive still have a similar layout structure with the game (for example, the folders for installation were removed to a shared folder, then "bash" will no longer understand it), then you can do this:
- two times LMB on the package. The archiver will open.
- extract the necessary folders.
- in the installers, the extracted package will appear, but not with a square, but with a rhombus.
- continue to install as in 2.3.1 or 2.3.2, depending on the content.

Colors of the squares during installation:

Green - the package is fully synchronized. Those. its contents are in the DATA folder.
Red - some files included in the package are missing from the DATA folder.
Orange - all package files are in DATA, but some esp / esm files are not identical to the original ones in the package itself, i.e., for example, a patch / alternative version of the mod was installed, or the user simply changed the files after installation.
Yellow - all package files are in the DATA folder, but some resource files (models, textures, etc.) do not match. That is, for example, a patch / alternative version of the mod was installed, or the user simply changed the files after installation or replaced them with some other ones.
White - the archive is recognized and ready for installation.
Gray - the archive is not recognized and cannot be installed.
Cross X on any square - the archive is damaged.

Note:
- I tried to describe the capabilities of the installations in the most accessible way, without using terms and without being distracted by rarely encountered moments. There will be questions - I will add.
- To remove the mod - RMB on the package, select "Uninstall". This will remove ALL files related to the package. If the package files were overwritten (the package is NOT with a green square), the system will skip these files. Those. a mod that overwrites them won't break.

Bashed Patch file, 0.esp.

This file allows you to combine many plugins, level lists, customize the game without some mods.
- When you have decided on the plugin loading order, you need to create this Bashed Patch, 0.esp. If it is not in the list of plugins, see the Installation section. RMB on it, select "Create Patch".
- Merging patches - if the plugins can be merged (has the Merge tag), then they will be displayed on the right. By checking the box, the system will merge them in this mod and disable them from the load list (see the Working with mods section).

Further there are sections of import of any data. It is better to check the boxes everywhere - then greater plugin compatibility will be ensured. (level sheets are aligned, names will be the same, etc.)
- Game settings fixes

You can tweak the game settings a bit without using third-party mods.
- Click "Create a patch", wait, connect.

Next, I will describe a couple of chips that are not related to the mod.
INI Add-ons tab - you can change the settings in the Skyrim.ini file right here.
The Saved Games tab allows you to do a few useful things.

Square colors:

The color of the checkbox displays the general state of the save file (correspondence of all master files to connected mods):
Purple: Perfect
The master files of the file completely match the currently connected mods
Blue: Good
The save is compatible with the current set of plugins. It is possible that mods are connected that were not used when creating this save
Green: Good, but the master files do not match the current set of connected mods
To synchronize the list of mods with the necessary master files, use the Load Master Files command
Orange: Loading order of save master files has changed
Skyrim and TES CS will take it normally. However, if some mods conflicted with each other, for example, changing the same item, then due to the changed loading order, the final parameters of this item may also change
Red: There are no master files for the save file
Check if all the mods needed for this save are connected

Q: How can I see the item ID from the plugin in WB?
A: On the plugin, in the “Mods” tab, RMB – Details. It will give the ID of everything that is by category.

Q: What is PKM, LKM?
A: Right Mouse Button, Left Mouse Button

Q: Is it possible to use WB to force a plugin to do…/change plugin operation/remove from plugin/add to plugin, etc.?
O: No, you can't. WB is just a program that allows you to manipulate plugin packages, view them superficially, but there are other programs for changing them.

Q: I ordered the mods, activated some, exited WB, launched the game through a different launcher and the order changed. What to do?
A: You should only launch the game from WB. button below. Otherwise, all these launchers are fighting for the right to arrange your mods and do not see each other. WB does not arrange itself, it takes lists from a file that programs and fray every time.

Q: What should an archive look like in order to be fully understood by WB?
A: The archive should contain 1 nesting level of pre-installation files. Those. there should be a folder in the archive, and in it files and folders that must be placed in the DATA of the game. There can be several root folders themselves.

Q: What is the Fomod folder for?
A: It is for installation via NMM

Q: There is a lot of rubbish in the archive - text documents, screenshots. I do not want to put them, clean them with my hands?
Oh no. RMB on the header of the Packet column. Choose what to skip below. Then WB will not install these files.

Q: I want to install packages with an automatic installer. Where to get it, how to make it?
A: If not, then just write yourself. The syntax is described in the WB help. English knowledge is minimal

Q: Kryakozyabry in the game after creating a bashed Patch. Just do kryakozyabry somewhere after installing WB
A: WB of old versions was not good friends with Cyrillic. On 305 this is not observed, but sometimes slips. Check if there are Russian letters on the path before installing WB or the game. It is also better to have an account name in English. If Russian letters are found somewhere, it is better to change them. If there are cracks in the game after creating the patch, check the encoding of the plugins. At the bottom of the WB settings button - plugin encoding. Must be Russian

Q: Where is the Skyrim Mods\Bash Installers folder? In the folder where the game is installed, it is not!
A: Run WB, it will appear

Q: I just put the archive in SkyrimMods\Bash Installers and it's already red in Installers
A: By default, WB immediately evaluates the contents of the package. Red is the absence of package files in DATA. Since you just placed the project in a folder, the files have not yet been unpacked - naturally, they are not yet in DATA and WB warns about this. On the right, when you select a package, the reason will be indicated

Q: I installed the mod using WB. Then another, which replaced the files of the first. Now I want to remove the second one. Will the files of the first be in place?
A: Yes, WB will return files from mod 1. Conflicted files and the mods they belong to can be viewed on the right in the Installers

Q: I installed the mod manually / with another program. I want to change/delete it using WB
A: WB does not know that the mod is already installed. However, if the package is in the correct folder, it will show in the right window the matches

Q: Some mods have NMM support. I want to use its installer, but I want to see the package in WB Installers
A: When installing NMM, specify the folder for mods SkyrimMods\Bash Installers

Q: I put the archives in the Bash installers folder, but the Installers tab is empty. The program does not see them.
A: This option may be disabled. In the RMB Installers tab, on the heading of the Packages column - enabled

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ATTENTION

ALWAYS and PLEASE READ THE REQUIREMENTS CAREFULLY(SKSE, SkyUI and tede) mods, their compatibility / incompatibility with other mods FAQ fashion (if any) installation methods This is all VERY important information! Most questions will disappear after reading this information.

Make sure you have the latest versions installed: , video drivers, VCRedist, etc. It will help you not only in this game!

OBLIGATORY PART

  • 1. Install Skyrim(Legendary edition - not required, but desirable, because some mods require DLC)
  • 2.
  • 3. Download/install mod manager
    (or at least ).
  • 4. Download/install the program Attention does not work with Windows XP and earlier!
  • 5. Download/install mod . For people who don't want the SkyUI menu but want a mods setup menu, there is .

CLEANING FILES WITH TES5EDIT


*If you did this, then go directly to installing mods!

If you don't have an issue with a blank window when dragging mods in the "Installers" tab.

You need to click on the fad highlighted in red in the figure below:

  • 1. Right-click on an empty space in the "Installers" tab.
  • 2. Click on the item "Enabled"
  • 3. "Do you want to enable "Installers"?" (Dream!) Press "Yes"!
  • 4. Wait while the program processes your folder with installer archives and the game.
  • 5. ???????
  • 6. PROFIT

...with Nexus Mod Manager

REMOVE MODS

...with Wrye Bash:

Opening the program Wrye Bash

  • 1. Go to tab " Installers"
  • 1.1 Right-click on the desired mod and select " Uninstall"
    Mod removed!
  • 2. Go to tab " Fashion"
  • 2.1 Make sure all checkboxes are GREEN.
    *Most often suffers from color change "Bashed Patch, 0.esp". If its color is different from green, you need to recreate the patch (see paragraph 4.2 in installing mods using Wrye Bash).

...using the Nexus Mod Manager.

Opening the program NMM

The Elder Scrolls V: Skyrim - Wrye Bash


Game platform: TES V: Skyrim Legendary Edition
Name: Wrye Bash
Current version: 307b2
Mod language: English Russian
The size: 18 MB
Wrye Bash Team

Description:

Wrye Bash- Powerful utility to manage mods, plugins, saves.

Capabilities:

  1. WryeBash allows you to fairly correctly install / uninstall new mods into the game, and in the most complete way removes from the game all the "tails" from the uninstalled mod - returns almost all the meshes and textures it overwrites to its previous form, and also removes MOST of the scripts introduced by the mod.
  2. Allows you to edit the load order of mods.
  3. Gives the ability to edit the ini-files of the game.
  4. Allows you to rename and delete saves, as well as create profiles - in fact, separate folders that store saves and basic game settings. Thanks to this, you can play both simultaneously for several characters, and for several players on one computer (and all this - with YOUR OWN set of mods for each profile!) - the saves will not "overlap" and interfere with each other.
  5. Allows you to create a special esp file called a bashed patch. With the help of this patch, among other things, you can easily and simply, without resorting to the use of any additional mods, change many of the global variables of the game, in fact, completely re-plowing its gameplay.
  6. Allows you to work with saves. More on that below.
  7. Well, and more, WryeBash can do a lot more, in 99 cases out of 100 it is simply not necessary for the average player, but often necessary for creators, localizers and mod testers.

Requirements:

  • Installed package Microsoft Visual C++ 2005 - 2013 x86 & x64
  • Installed Skyrim

Installation:

  1. Run Wrye Bash 306 Setup.exe.
  2. Click Next.
  3. Check the boxes Install for Skyrim and Wrye Bash. Do NOT check the WryeBash checkbox.
  4. The installation location is the Skyrim root folder. NOT DATA, but the root folder. I have it like this: (see screenshot).
  5. Click Next.
  6. Click Install. We wait. Ready

Checking the correctness of the installation.

  • Mopy folder should appear in the game folder
  • In the folder where the game is installed, the Skyrim Mods folder should appear. (If you look at the screenshot above, then in my case this is the GAMES folder)
  • The Bashed Patch, 0.esp file should appear in the DATA folder. If it is not there, then: go to \Mopy\templates\Skyrim\. Copy the Bashed Patch, Skyrim.esp file from there to the DATA folder. In the DATA folder, rename it to Bashed Patch, 0.esp.
  • All is ready. You can run the program from the \Mopy\Wrye Bash.exe folder. We launch. At the first start, it may hang for 30 seconds - we are waiting.

Setting.

  1. Green square - enable/disable SKSE loading with the game
  2. Pink square - if checked, WryeBash will close when the game starts.
  3. The third button is to start the game.
    There will also be buttons for the error mod scanner, document browser, settings and help. But here it is convenient to add sorter buttons for example. How to do:
  4. Find the folder folder with the game\Mopy\Apps
  5. In this folder we throw off the shortcuts of the programs that you want to see on the panel. (on the .exe file of the desired RMB program - create a shortcut. Transfer this shortcut to a folder).
    Starting with version 304, absolutely any programs can be pushed here. But there is still a mechanism from the old versions, when some programs are grabbed automatically (they must have a special library).

How to use:

  • The main function is to work with mods. And so, we have such a window:
    In the left panel, all our plugins are in the order in which we have them. We can right in this window drag and drop plugins wherever we want, if we suddenly decide to swap them.
  • .esm files highlighted in blue text
  • Black - esp. files
  • Green - merged plugins. A little later about them.
  • Purple - plugins with the NoMerge tag. Read just to avoid questions and forgot.
  • Pay close attention to the squares
  • Green - the plugin is installed correctly (ATTENTION! WryeBash itself does not sort plugins. It takes the correct installation only from the list of plugin master files!)
  • Orange - a warning that all the master files for the plugin seem to be there, but, most likely, they are not installed in the order in which they are specified in the plugin. How to find out? We click on the plugin - on the right there will be all the information about it.
    In my case, the requirements for master files are as follows - first CCO. Then SkyRe_Main. And I have the opposite.
    LOOT, BOSS or your own opinion will help you sort. I will only point out that the orange warning does not always lead to bugs in the game. Sometimes it cannot be removed at all.
    But if the square is pink, then something definitely won’t work here. This usually indicates a lack of master files. Poke at the problematic plugin, look at the list of master files.

1.3. A checkmark means the plugin is enabled.
Plus - the mod is merged into a Bashed Patch (more on that below).
Period - the mod is imported into Bashed Patch.
Empty - the mod is not active.
1.4. A little more about sorting. Especially for those who like to put fashion heap and manually.
Often users have different versions of the same mod, or different mods that perform a similar function and are incompatible with each other. Mutually exclusive groups can be used to mark these mods so you don't accidentally activate more than one file. When more than one mod from a group is activated, all overlapping files will be highlighted in orange
To declare such a group, you need to put a comma in the name of the mod. The part of the mod name before the comma will define all the files included in the group (i.e. the part of the name before the comma must be the same).
Example:

  • "Drop Lit Torches in Combat" has files with different settings: normal, B (Brighter), NM (no messages) and BNM (brighter + no messages).
  • Rename them to: "Combat Torch, A.esp" (normal), "Combat Torch B,esp", "Combat Torch, NM.esp" and "Combat Torch, BNM.esp. As a result, you will have a group of files" Combat Torch".
    And if you stick two versions of this mod, bash will warn you with an orange square. In general, it is considered good manners to make variable mods with such names, but alas, not everyone does this, they often put a dash.
1.5. By pressing RMB on the plugin, a menu is available. You can see what's interesting there. The most necessary thing is to remove the plugin or copy it.
1.6. The most important thing in this section. Remember, in the installation, I wrote about the Bash Patch,0.esp file? So, with ANY sorting method, it should be LAST! The very best. What for? About him in a separate section.

Installing mods with WryeBash

  • WryeBash has an undeniable plus in installing plugins - they can be removed with all tails and files. There are a lot of opportunities for modders here. I will describe the settings for the average player. And so - go to the "Installers" tab. The program may freeze for several minutes and then display an empty window. So you need to shove these installers into it.
  • Go to SkyrimMods\BashInstallers folder. It is located in the same folder where the game is located. (from my example C:\Games\)
  • We throw off the archives with the mods that we want to put into this folder. Supported 7z, rar, zip. I will refer to these archives as packages.
  • Back to the "Installers" tab. ATTENTION! The more files thrown into the folder, the longer it can load.

2.3.1 And so - install packages

  • If there is a magic wand on the package box (the archive contains the Wizard.txt file):
    • PCM on the package. Select "Master Installer".
    • An installer dialog will appear where you can select step-by-step installation options.
    • click APPLY and you're done.

2.3.2 For everything else:​

  • select the package you want to install.
  • In the right window, select the checkboxes that we want to install. In the "sub-packages" and "esm/esp filter" windows
  • RMB on the package, select "Install".

If later you decide to pre-install or reinstall some parts of the package - RMB, select “normalize”.​

  • If the package is greyed out, it means that the structure of this archive is not supported by Wrye Bash. Installation only manually
  • However, if the file is gray, but the files in the archive still have a similar layout structure with the game (for example, the installation folders were removed to a shared folder, then bash will no longer understand it), then you can do this:
  • two times LMB on the package. The archiver will open.
  • extract the required folders.
  • in the installers, the extracted package will appear, only not with a square, but with a rhombus.
  • continue to install as in 2.3.1 or 2.3.2, depending on the content.

B] Colors of the squares during installation:​

  • Green - the package is fully synchronized. Those. its contents are in the DATA folder.
  • Red - some files included in the package are missing from the DATA folder.
  • Orange - all package files are in DATA, but some esp / esm files are not identical to the original ones in the package itself, i.e., for example, a patch / alternative version of the mod was installed, or the user simply changed the files after installation.
  • Yellow - all package files are in the DATA folder, but some resource files (models, textures, etc.) do not match. That is, for example, a patch / alternative version of the mod was installed, or the user simply changed the files after installation or replaced them with some other ones.
  • White - the archive is recognized and ready for installation.
  • Gray - the archive is not recognized and cannot be installed.
  • Cross X on any square - the archive is damaged.

Note:

  • I tried to describe the capabilities of the installations in the most accessible way, without using terms and without being distracted by rarely encountered moments. There will be questions - I will add.
  • To remove the mod - RMB on the package, select "Uninstall". This will remove ALL files related to the package. If the package files were overwritten (the package is NOT with a green square), the system will skip these files. Those. a mod that overwrites them won't break.

Bashed Patch file, 0.esp.

  • This file allows you to combine many plugins, level lists, customize the game without some mods.
  • When you have decided on the plugin loading order, you need to create this BashedPatch, 0.esp. If it is not in the list of plugins, see the Installation section. RMB on it, select "Create Patch".
  • Merging patches - if plugins can be merged (has the Merge tag), they will be displayed on the right. By checking the box, the system will merge them in this mod and disable them from the load list (see the Working with mods section).
  • Further there are sections of import of any data. It’s better to check the box everywhere - then it will be provided b about Greater plugin compatibility. (Levellists are aligned, names will be the same, etc.)
  • Game Options Fixes
  • You can tweak the game settings a bit without using third-party mods.
  • Click "Create a patch", wait, connect.

Next, I will describe a couple of chips that are not related to the mod.
INI Add-ons tab - you can change the settings in the Skyrim.ini file right here.
The Saved Games tab allows you to do a few useful things.
Square colors:
The color of the checkbox displays the general state of the save file (correspondence of all master files to connected mods):​

  • Purple: Perfect
    The master files of the file completely match the currently connected mods
  • Blue: Good
    The save is compatible with the current set of plugins. It is possible that mods are connected that were not used when creating this save
  • Green: Good, but the master files do not match the current set of connected mods
    To synchronize the list of mods with the necessary master files, use the Load Master Files command
  • Orange: Loading order of save master files has changed
    Skyrim and TES CS will take it normally. However, if some mods conflicted with each other, for example, changing the same item, then due to the changed loading order, the final parameters of this item may also change
  • Red: There are no master files for the save file

Check if all the mods needed for this save are connected.​


Video instructions for working with Wrye Bash in Russian


One of the brightest representatives of the game industry, fully supporting custom modifications, is Bethesda Game Studios, which gave the world the Elder Scrolls series.

The fifth part of the series, Skyrim, is still very popular among players around the world, which is the merit of not only developers, but also modders. To date, there are more than ten thousand add-ons of various functionality and complexity, and the average fan has about two hundred installed add-ons.

The appearance of such a number of modifications, sooner or later, should have led to the creation of special programs for managing additional game content. One such utility is Wrye Bash, which has a rich set of features and settings. The program is quite difficult to master, but it is definitely worth learning how to use Wrye Bash for both ordinary players and enthusiasts.

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Program features

The main purpose of the utility is full control over the process of installing and removing new game modifications while carefully interacting with the script component and preserving the original game files. A very useful option that allows you not to litter the Data folder with thousands of files.

Additional functionality of the program:

  • Working with saves - creating several configurations with individual settings and a list of installed add-ons. Considering that the maximum allowed number of mods installed in the game is 255, the ability to create your own list of mods for each of the saves / characters will be useful to many players.
  • Sorting add-ons (changing the load order). A large part of the modifications uses the resources of the game (or other add-ons) and, if necessary, refers to the storage location of these files - the so-called master file, which must be installed and located higher in the download list. When installing the next mod with such links, the program will warn the user about the need to adjust the position of the file in the list.
  • Combining modifications, editing level-lists. In this case, it usually makes sense to use Wrye Bash to prevent conflict situations, as a result of which files from add-ons "overlap" on top of each other, or when the mod limit is exceeded (for example, combining 10 types of weapons from different add-ons into one esp file ).
  • Game config editor. Eliminates the need to navigate to these files manually. May be required when installing some global add-ons.
  • Modder tools.
  • One of the brightest representatives of the game industry, fully supporting custom modifications, is Bethesda Game Studios, which gave the world the Elder Scrolls series.

    The fifth part of the series, Skyrim, is still very popular among players around the world, which is the merit of not only developers, but also modders. To date, there are more than ten thousand add-ons of various functionality and complexity, and the average fan has about two hundred installed add-ons.

    The appearance of such a number of modifications, sooner or later, should have led to the creation of special programs for managing additional game content. One such utility is Wrye Bash, which has a rich set of features and settings. The program is quite difficult to master, but it is definitely worth learning how to use Wrye Bash for both ordinary players and enthusiasts.

    Program features

    The main purpose of the utility is full control over the process of installing and removing new game modifications while carefully interacting with the script component and preserving the original game files. A very useful option that allows you not to litter the Data folder with thousands of files.

    Additional functionality of the program:

    1. Working with saves - creating several configurations with individual settings and a list of installed add-ons. Considering that the maximum allowed number of mods installed in the game is 255, the ability to create your own list of mods for each of the saves / characters will be useful to many players.
    2. Sorting add-ons (changing the load order). A large part of the modifications uses the resources of the game (or other add-ons) and, if necessary, refers to the storage location of these files - the so-called master file, which must be installed and located higher in the download list. When installing the next mod with such links, the program will warn the user about the need to adjust the position of the file in the list.
    3. Combining modifications, editing level-lists. In this case, it usually makes sense to use Wrye Bash to prevent conflict situations, as a result of which files from add-ons "overlap" on top of each other, or when the mod limit is exceeded (for example, combining 10 types of weapons from different add-ons into one esp file ).
    4. Game config editor. Eliminates the need to navigate to these files manually. May be required when installing some global add-ons.
    5. Modder tools.

    How to Install Wrye Bash

    The program is free, therefore it is freely available and can be downloaded from any resource. The installation process looks like this:

    1. Run the downloaded setup file, click Next.
    2. Mark the game for which the program is being installed, leave other items unchanged.
    3. Specify the root directory of the game as the path, click Next, then Install.
    4. Make sure that everything is done correctly: the installer will create a Mopy directory in the root directory of the game, and a Bashed Patch 0.esp file in the Data directory. Sometimes the program does not create it, in which case it is necessary to forcefully copy Bashed Patch, Skyrim.esp from ...Mopy\templates\Skyrim there, and then rename it to Bashed Patch, 0.esp.
    5. Run the program.

    Controls

    The main menu is located at the bottom of the program window. The first icon on the left is responsible for launching the game in conjunction with the Skyrim Script Extender, the next one is for closing Wrye Bash when the game starts. Accordingly, they can be marked or unchecked. Clicking on the third icon launches the game.

    This is followed by icons for settings, help, start checking and document browser. The rest of the buttons can be set by the user himself. As a rule, utilities necessary for modders and players (Boss or Nexus Mod Manager for example) get here. They may appear there during the installation of Wrye Bash (depending on their settings), but they are added manually by creating a program shortcut in the ...Mopy\Apps directory.

    How to use Wrye Bash

    It will not be possible to master all the functionality of the program right away. Modders will even have to study English-language instructions. Wrye Bash for ordinary players is more accessible to use.

    The main window of the program is divided into two parts. On the left - all the modifications installed in the game, located in the order of loading (this order can be changed right here by simple drag and drop or using the appropriate utilities). The same part of the window displays information from other tabs of the program. The right side displays detailed information about the components of the game.

    Each of the modifications is marked with a color: esm archives are blue, regular esp archives are black, merged modifications are highlighted in green, and those available for merging are purple. The colors of the cells of each of the modifications carry other information:

    • A green cell indicates the correct location of the mod in relation to the master file.
    • An orange cell indicates a violation of the file order fixed in the addon. It should be borne in mind that often the required file order does not affect the game in any way.
    • A pink cell means that the required master file is missing or its location is incorrect.
    • The check mark in the cell is an installed and active modification.
    • + signals that the mod has been processed by a bash patch.
    • The dot is the import sign.
    • There is no check mark - the addon is disabled.

    The work of modifications processed with a patch (most often it is about combining several mods into one) is controlled by the Bashed Patch file, 0.esp. This file should always be at the very bottom of the list, which will avoid errors and conflicts in the game.

    To install add-ons, the program provides the "Installers" tab. Initially it is empty. To install mods, Wrye Bash, like other utilities, has a special directory created during the installation phase in the same directory as the game folder (...Mods\Bash Installers). Here you need to place all the necessary archives with additions, and then re-enter the tab. The program will take some time to load all the modifications.

    Both automatic installation (if the modmaker wishes to make his modification appropriate) and manual installation are supported. With automatic installation, using Wrye Bash is usually not difficult: you just need to right-click on the desired archive and then click "Installer Wizard". Depending on the complexity of the modification, you will be prompted to configure the options for its installation, then click Apply. In manual mode, you need to mark the add-ons of interest, call the context menu and click "Install".

    In cases where the archive has content that is not supported by the program (an archive in an archive, for example), it will be marked in gray. In this case, you can try to install the modification nevertheless, unpacking this archive here and running the installation. Wrye Bash will not be able to install the mod only when the file location structure itself is broken (does not match the game).

    When installing the add-on, you should also pay attention to color designations:

    • White color - the archive is supported by the program, and the mod can be installed.
    • Gray color - the program cannot recognize the file.
    • Green color - the program captures the full correspondence between its settings and files in the game directory.
    • Yellow color - the files are in place, but there are compatibility problems, or one or more mod files have been changed or replaced after installation.
    • Red color - one or more modification files are not in the directory.
    • A cross on any field indicates that the archive is damaged.

    Removing mods

    To remove an addon, just call its context menu and click "Uninstall". If modification files have been modified by another add-on, the program will not delete them.