Games like sea battle on paper. Pen, paper and pencil games

Games like sea battle on paper.  Pen, paper and pencil games
Games like sea battle on paper. Pen, paper and pencil games

For the games offered, you need: soulful company, pens, pencils, blank sheets of paper, other little things, and, of course, a comfortable location for the participants in the games.

Categories
Approximately 20 different categories are written on a large sheet of paper ahead of time - car models, sports, musical instruments, animals, flowers, clothes, etc. Guests synchronously choose categories (one or several, depending on the number of participants), which they write down on their sheet. The task of the players is to write as many words as possible related to the selected categories within a certain period of time, which begin with the letter given by the presenter. After the lapse of time, the participants in the game exchange sheets and sum up the results. The same words do not count, the player who wrote the most words wins.

Elephant
The hostess gives two teams a sheet of paper on which the teams all draw an elephant blindfolded in a crowd: one player draws the body, the other depicts the legs, the third depicts the head, etc. The team that drew the elephant faster and the image really resembles this animal is the winner.

Writer
On the eve of the party, you will have to "gut" several newspapers - cut out the titles of the articles and stick them on cards. The cards are handed out to the players, and they, using the proposed titles of the articles, should compose a fascinating story.

Telegram
The facilitator writes a word of 4-6 letters on a piece of paper. Players (each of them) must come up with a text-telegram, but each next word must begin with the next letter of the given word. For example, a given word: "post", a text-telegram can sound like this: the first letter: "p" and the first word starts with it - beer, the second word with the letter "o" - sent, the third with "c" - dry, the fourth with "t" - ram. In a telegram, the text should be with a complete thought. All participants read out telegrams in turn.

Who is this?
Each participant takes a piece of paper (it is desirable that the participants are quite far from each other), and first draws a head belonging to a person, animal, bird. Then it is necessary to fold the sheet so that the image is covered and only the tip of the neck is visible. Neighbors exchange drawings. So each player has a started drawing that he has not seen. Then everyone depicts the upper part of the body, again "hides" the drawn part and passes it to a neighbor for further drawing of the limbs. At the end of the painting, all the leaves unfold, and the resulting creatures are identified.

Chicken
Many people from school are familiar with the expression "you write like a chicken with a paw", an excellent opportunity to write in this way legally. Felt-tip pens are attached to the players' legs (scotch tape is quite suitable for this mission). Then the presenter sets the word, which the players must "scribble" with their paws. The winner is the one who wrote it more clearly.

Self-portrait
A sheet of Whatman paper is prepared for each participant, in which slots for the hands are cut out. The players pass their hands through the prepared slots, they are given brushes (felt-tip pens) and, without looking at the sheet, they draw a portrait. The prize goes to the artist who has created the most successful "masterpiece".

Binomial
The presenter hands out pieces of paper to the participants of the game, on which he offers to write two columns of words, four in each. Words - these can be the names of people, the names of animals, any objects, any phenomena. Further, having taken on "armament" four pairs of words (one word is taken from each column) - it is necessary to come up with associations connecting the pair. There are several associations for each pair, the more players come up with, the better. The association options should be quite unexpected. So, for example: in one column - the word "Sundress", in the other column - "Traffic light", the associations are as follows:
- a sundress as bright as a traffic light.
- a woman in a red sundress stands under a traffic light.
- the sight of a woman in an open sundress also stops men, as does the red color of a traffic light.
- the eyes of a woman in a beautiful sundress also burn like light bulbs at a traffic light.
- a woman in a sundress also directs the movement of men, like a traffic light.
- a sundress can be seen from afar, like a traffic light.
The task is given five minutes. After the allotted time, the presenter sums up the received associations (each pair separately). The most successful associations are brought up for discussion, the skill of the word is determined - the master of inventing associations.

Fan
Players are given a piece of paper on the left side of which the leading participants are invited to draw any simple object - a mug, spoon, pencil, etc. (let's say that we draw three objects, although the number is not limited). On the other (right) side, three objects are also drawn, but already different. The task of the players is to combine simple objects from different sides into 3 complex shapes in 3 minutes. At this stage, fantasy is indispensable. In addition to imagination, graphic skills are valued. After 3 minutes of hard work, the leaves with the newly appeared figures are launched in a circle. The players evaluate the originality of the solution using a 5-point system - they put points on the leaves. After the leaves go around the whole circle and return to the owner, the winner is determined - the total score and the surprise of the decision in creating a complex figure.

Draw a face
All participants are given blank sheets of paper on which they draw a portrait of any player sitting opposite. Further, the finished portraits are launched in a circle. On the back of the portraits, all participants write the name, which, in their opinion, is depicted. After the leaf with the portrait is returned to the artist who depicted it, he starts counting the correct answers (the number of players who recognized the portrait).
The best artist wins.

Scribble
A blank sheet is launched in a circle, on which the players alternately draw straight, not straight lines that intersect each other. After that, the participants draw the formed voids between the lines in various ways: with multi-colored paints in the form of continuous strokes, specks, zigzags, cells, circles, etc. The player who has nothing more to add to the "general" masterpiece loses.

Nonsense
Each participant is given a piece of paper. The players write down the answers to the questions (on the top of the sheet) that the facilitator asks, for example: When? Who? Where? What did you answer? With whom? etc. Questions can be asked completely different, the dog is not buried in them, the player who answered the question passes the leaf to another participant, having previously wrapped the written answer. After the leaves are in everyone's hands, they all surrender to the presenter, who reads the resulting stories aloud.

What does it look like?
The participants of the game take their places at the table. The presenter declares that he will now guess some object, which, observing the secret of the hidden object, will write down on a piece of paper. The players alternately voiced the objects that the presenter had envisioned looks like. The players, of course, do not know what is planned, and randomly give out versions: scissors, a fork, a sparrow, a frying pan, a ball ... After all the voiced versions, the host reveals the cards - an egg! And now an interesting game begins. Your version needs to be "protected". Here, as luck would have it, the defense can be light: "The egg, like the ball, is round in shape and rolls." And sometimes the leader is required to ask two objects to tie at least indirectly: "Soon a sparrow will hatch from the egg, similar, of course, to a daddy-sparrow."

Games with paper and paper

At any holiday, you can hold a comic win-win lottery.

At the entrance, all guests are given a card with a number.

When it comes time to hold a lottery, the presenter pulls out the prepared bags from a large "bag of gifts" without looking (you can even do with plastic bags) and calls any number pull out the other bag, also without looking, taking turns cards with numbers).

The texts can, of course, be memorized, but it is much easier to write them on separate cards and attach each card to the "win".

Win-win lottery.

1. If you suddenly have to get a bruise,

Hurry to attach our copper penny to it!

2. Start repairs at home as soon as possible,

Get an automatic machine for painting walls (brush).

3. There is a prize on your ticket,

Allow me to present vodka to you!

4. Reach out your hand, Receive a bow.

5. Here are two gifts for you:

Postal envelope and stamp.

6. To make it easy to look at yourself,

I’ll give you, perhaps, this dressing table (mirror).

7. We want you to pull it.

Gift your limousine (toy car).

8. Let me congratulate you from the bottom of my heart,

Hurry to accept the crystal vase (glass).

9. So that the apartment is clean,

We give you the vacuum cleaner quickly (broom).

10. And there is no prize on your ticket,

As a consolation, I will give you beets to make a vinaigrette!

11. To be like me,

Take shaving foam!

12. To make it fun

We will give you a song.

(you can call those who want to perform karaoke or just donate a cassette with some songs).

13. So that your teeth do not hurt,

Get a paste with spruce (Cedar toothpaste, etc., with pine extract).

14. If you have no life without sweets,

Take a little bag of sweets as soon as possible.

15. To wait for praise,

Here is a piece of halva for you.

16. To avoid trouble,

Receive a piece of bread.

17. There is no better win!

Plastic bag.

18. To know the news,

19. Don't spend money on cosmetics,

Watercolors are enough for you.

20. Here's a couple of sweets,

Are you satisfied or not?

21. To be always beautiful (beautiful),

Get this soap.

22. Winning - a glass of wine.

Drink quickly to the bottom.

23. To sleep sweetly at night,

Take a pacifier to suck.

24. To have children

Here are three sweets for you.

25. For you, a lover of writing to write,

This notebook was intended!

26. Do not be ashamed of anyone,

This perfume is almost from Coco (ammonia).

27. Don't be angry with us, my friend,

Take the box matches.

28. You are the best toy,

Beanbag.

29. That's really a miracle, a miracle:

Won a bottle of beer!

30. To lure money,

Please, get a penny.

31. By ticket, by chance.

Dropped to you ... of course, tea!

32. So that you do not be upset,

Mustard is yours!

33. Paper clips fell out to you,

So that the hugs of the husband (wife) are strong!

34. You are certainly not at a loss,

The win is a spool of thread!

35. Do not try to be angry with us,

A nail can come in handy too!

36. Do not grieve, do not grieve,

You are a neighbor (neighbor) kiss.

37. To write things down,

You will need a pen.

38. So that there is peace and harmony in life,

Get chocolate.

39. Don't sit idle,

Take the scissors!

40. To cry in life is rare,

You are a birch branch.

41. Congratulations from the bottom of our hearts,

You get pencils!

42. So that there are no problems,

We bought you LM.

43. We present you with an alarm clock,

We ask you not to be late.

44. So that life is healthy,

Here is a carton of milk for you.

45. For peace in the family to reign,

Protected you - a crocodile.

46. ​​Non-surgical bust correction -

Everyone knows cabbage.

In addition to the lottery, you can invite everyone to take part in other inactive games. They can be carried out when the company is already full and is still reluctant to move.

Having laughed a lot at the "valuable prizes" handed over to them in the lottery, the guests will continue the fun with pleasure.

And I have.

You will need: prepared phrases (you can come up with them yourself, or you can cut out or subscribe from newspapers, etc.), a small bag in which these records are placed.

The bag starts up in a circle to the music. The one who had this bag at the time of the interruption of the music should pull out a piece of paper without looking and say the phrase: "And in my pants ...", then the inscription should be read. Amusing combinations turn out, for example "And in my pants ... a sickle and a hammer", "... a great conspirator", etc.

Stories.

You will need: a large sheet of paper and a pen.

The host gives one of the guests a paper and a pen and explains the rules of the game. He asks any questions, the person who currently has paper writes an answer, folds the sheet so that his answer cannot be seen, and hands over a sheet of paper and a pen to his neighbor, who must answer the next question of the presenter. etc.

Host questions:

What? Who? Where? When? Why? With whom? How many? What for? About what? What is it? What have you been doing?

The presenter then reads the text aloud. For example, (who?) My neighbor (where?) In the forest (what did he do?) Jumped with a parachute, (why?) Because he was hungry, etc.

Application.

The presenter randomly chooses some object, for example a table.

The players now have to take turns telling how it can be used. You can't repeat yourself! Since the standard options (“you can sit at it,” “do your homework,” “have lunch,” etc.) quickly run out, the participants have to be creative.

Anyone who could not answer is out of the game. The rest wins.

The use of the subject does not have to be good, correct from the point of view of common sense, the main thing is that it should be theoretically possible.

The game can be complicated, in this case the presenter sets not one, but two objects and the participants must come up with options for how they can be used together.

Storytelling.

The presenter writes at random from the book (or suggests himself) some words (there should be 10–12). These words are written down.

The rest of the players must compose a coherent story using all the words listed. The author of the most interesting story wins.

A story based on photographs.

You will need: several photographs (they can be cut from magazines and newspapers), which capture some action (quarrel, kiss, work on the computer, etc.).

All participants are given a photo (they can be repeated, but it will be more interesting if each player has his own photo). Everyone has to come up with a story from their photograph.

Such a "composition" can be written not one by one, but several photographs, and in the story, both pictures must be somehow connected.

Rivers, cities ...

You will need: sheets of paper, pens or pencils.

Leaflets are distributed to all participants. The presenter silently, silently, lists all the letters of the alphabet in order, and someone stops him.

The presenter names the letter at which he was interrupted. All players must fill out the plate as quickly as possible, choosing words for the hidden letter.

The table can consist of the following columns: rivers, cities, plants, animals, names, etc. For each word found that is not found in anyone else, the player receives one point. The person with the most points is declared the winner.

What a handwriting!

You will need: felt-tip pens, sheets of paper.

Participants are attached to the leg with a felt-tip pen. Whoever wrote the given text more legibly on a piece of paper won.

Outdoor games

Fanta.

You will need: an opaque bag and notes with concepts such as "adultery", "violent delight", etc.

Each of the players in turn pulls a concept out of the bag, he is given time to prepare (about a minute), and he must depict this concept without words.

Cucumber.

You will need: a large cucumber, apple or other vegetable or fruit.

The leader is selected. The rest of the participants stand in a circle shoulder to shoulder, hands are all taken behind their backs. The leader stands in the center of the circle. The apple is passed by the participants to each other as inconspicuously as possible, from hand to hand. The facilitator's task is to determine who has it. When the leader looks in the other direction, the one who has the apple in his hands must quietly bite off a piece and pass the apple on. The players' task is to eat the whole apple.

If the leader guesses who has it, that person himself becomes the leader, a new apple is taken, and the game begins anew.

If the apple is eaten, and the host could never guess, then he performs some kind of fant (at the discretion of the other guests).

At random.

The presenter chooses a player, puts him on a chair, blindfolds him (or her).

Then the presenter randomly points to one of the guests and each time asks: “This one?” Until the player answers “yes”. Thus, the second player is selected.

Then they continue to ask the first, showing an arbitrary number on the fingers: "How much?" (again until an affirmative answer is received).

Then, pointing to any parts of the body of the second player, they ask the question: "This way?"

Thus, they receive an answer which of the guests, how many times and where exactly the first player should kiss.

Coin.

You will need: a coin.

They choose a presenter who sits on a chair, closes his eyes and squeezes a coin with his lips.

The rest of the players stand in a row and pass an object to each other (for example, a glass). When the presenter says: "Stop!", The one who has the transferred object in his hands must come up and pull the coin out of the presenter's lips with his lips, and then return to the place.

After that, the presenter opens his eyes and tries to guess who took his coin.

When the leader guesses, the one who pulled the coin takes his place, and the game continues.

Chained by one chain.

You will need: several colored ribbons.

All participants stand next to the presenter, who clutches the ribbons in his fist, holding them by the middle. Each player quickly grabs one end of the tape, and the presenter releases them. A couple, holding on to opposite ends of the same tape, kiss.

Strip show.

You will need: chairs (according to the number of participants).

The chairs are placed in a circle. The participants stand behind them. The presenter turns on the music - all participants move in a circle in the same direction, turns them off - they stop.

Everyone should take off and put on the chair next to which he stopped, some thing (a piece of clothing). And so on up to a predetermined border. Then the participants must dress in the same manner.

The lady sent you.

This is an old game. They play it together, but it is also possible with a large number of participants.

The presenter says the following phrase: “A lady sent you a toilet, there is a hundred rubles in the toilet. Take whatever you want. Do not wear black and white. Don't say yes and no. Will you go to the ball? "

The player to whom the presenter contacted responds, and the game continues on its own.

The presenter asks the participants any questions, provoking them to answer "yes" or "no" or to choose something white or black for the ball (that is, what is prohibited by the rules of the game). Those who fall into his traps are eliminated from the game.

Hide and seek.

You will need: a blindfold.

This game is familiar to many from childhood, but at an older age it is still interesting to play it.

Remove excess furniture from the room to avoid injury. The presenter is blindfolded, twisted, then everyone scatters. The host's task is to catch one of the players and identify him by touch. If he guesses correctly, the captured player becomes the leader. If not, the game continues.

Bottle.

Option 1

What you need: an empty glass bottle. All guests sit in a circle, the bottle is placed on its side, and is spun by one of the players. When she stops, this player must kiss the one at whom the neck of the bottle points.

Option 2

You will need: an empty glass bottle, notes. In advance, write assignments on small pieces of paper, for example: "Kiss three times", "Compliment", "Wish you health", "Dance a dance together", etc. Notes are rolled up in tubes, put inside the bottle. One of the players spins the bottle. When it stops, the player indicated by the neck pulls a note out of the bottle. The first participant must complete the task indicated in this note.

Contests

In any company, you can offer to hold some kind of competition. It can be either a thematic contest or just a joke or a joke.

Advertising competition.

Now, probably, there is no person who would not watch TV and read newspapers. But everywhere we are faced with advertising. It couldn't be easier - offer to hold a so-called advertising contest.

Multiple participants are called. The more there are at the very beginning, the better. The host tells the rules.

Each participant in turn (so as not to get confused, line up the players in a line) should name some advertising slogan (of any company, organization, etc., for example, "Sprite - don't let yourself dry up", or "Always Coca-Cola ", Or" Furniture salon "Victoria" - your victory over inconveniences. "Any product can be advertised: food (" Bounty - heavenly pleasure "), drinks (" Tea "Beseda" - created to give warmth "), cleaning products and detergents (“Clean is pure Tide.”) This can be a political (“Vote with your heart”) or social (“Call your parents”) advertisement.

It is necessary to name the slogan quickly, without wasting time thinking. The player who is thinking is eliminated from the game. This continues until one winner remains. He can be somehow symbolically rewarded, for example, by preparing a small poster on which clippings of the most famous slogans or company names can be beautifully pasted. In the middle of the poster, you can leave a place for a photograph and add next to it: "Great expert on advertising."

Beauty contest.

For this competition, you can recruit participants in advance, or you can find them directly at the party. There are two options for holding this competition.

Option 1

Participants choose for themselves original, funny costumes and attributes and answer questions from the organizers of the competition.

Option 2

Women are encouraged to portray men, and men - women. Of course, it all depends on the imagination of the participants.

Men can build a bust of the seventh size (no worse than that of Verka Serduchka), put on makeup, tie all kinds of bows, mini-skirts on hairy male legs look especially erotic ...

Women can glue themselves a huge mustache, a beard (made of threads), put potatoes in their trousers, you yourself understand that in the front, not in the back ...

Questions to participants

What do you value most about the opposite sex?

What would you wish to all people on Earth?

What is your favorite thing to do?

If you were to play Shapoklyak (Quasimodo) in the movie, how would you portray her (him)?

Please depict your favorite fruit.

Please imagine that you are a printer (copier). Imagine the following actions: you are out of work, you are typing, you report that you have run out of paper, you chew on the paper ...

You can continue the list of questions yourself, the main thing is that they are frivolous, original and the answers to them would suggest something funny.

Competition "Hit the Target"

Anything can be used as a target: a mannequin, someone's photograph, a drawing of a nude woman, just a sheet of paper. The main thing - do not forget to draw a center on the target, the so-called bull's-eye, into which you should hit.

Participants are called.

They must take turns to shoot the prepared projectiles at the target.

As shells, you can use anything you like, but it is desirable that this something leaves fairly noticeable traces. These can be overripe fruits, vegetables or berries (cherries, tomatoes, strawberries). The one of the participants who hits the bull's-eye first gets a prize. As a prize, you can use the same products as for the shells, but only of good quality.

Competition "Who is Faster"

Several participants are selected (it is better if there are not too many of them). They must compete among themselves, which of them will get to the finish line faster. As a complication of the task, they wear either very loose shoes (ideally, they should be five sizes larger than the one worn by the participant), or a bag that impedes movement. Make sure in advance that no one gets hurt during the game: remove furniture with sharp corners further away, lay a soft carpet on the floor ...

Competition-game "Rope"

Two presenters are selected. They take in their hands a bright ribbon, a rope (you can do with a rope) so that everyone has the end of this rope in their hands, and pull it between themselves at the level of, for example, the head. Rhythmic music kicks in and the rest of the guests line up. Everyone should pass under this rope without hitting it. The presenters after each player slightly lower the tape. The one of the participants who nevertheless touched the tape is eliminated. The last one wins. He can be given a prize (at least as a keepsake of the string itself).

Competition "Clothes"

Option 1

You will need: a large box, various items of clothing (the funnier the better; you can use bonnets, "family" panties and very large bras, a sleeping cap (if you find it), a huge frill, etc.

The presenter invites everyone present, without looking, to take something out of the box and put it on (with the condition not to take it off, say, for the next half hour). The guests stand in a circle and, to the music, begin to pass this box to each other. At the signal of the presenter (or how the music ends), the one in whose hands the box remains must pull something out of it and put it on.

Option 2

You will need: two boxes of things.

Guests are divided into two teams, in each of which a "victim" is selected, and at the signal of the leader, all team members must put on their "victim" as many things as possible from the box. Either the team that put on all the things first, or the team that managed to put on more things before the end of the music (or on some other signal) wins.

Competition "Drawings"

You will need: several sheets of paper and colored pencils (or markers).

All guests are given a piece of paper and a set of pencils and are invited to draw some concept, for example, "love story", "honeymoon", etc.

Then you can arrange a competition: each "artist" presents his "work of art", and the rest must guess what he portrayed.

Competition "Whose chain is longer"

All those present are divided into two teams (you can create both mixed teams and strictly divided into men and women). At the signal from the leader, the players should take turns taking off some thing and putting it on the floor, creating a line. The team with the longest chain of clothing wins.

Competition "Burst the balloon"

Participants are divided into pairs, and each pair is given a balloon. The task of each pair is to pierce their own ball as quickly as possible, without the help of hands, as well as piercing-cutting objects. To do this, the couples face each other, and the ball is clamped between them. The balls burst with counter movements of bodies, for added fun you can put on music, for example, from the movie "Emmanuelle".

Contest "Pass to another"

You will need: two long balloons.

Those present are divided into two teams. Each of the teams is given a ball, it must be held between the legs and passed to each other without the help of hands, so to speak, "from feet to feet." The team that passes this ball to each other faster to the last player wins.

Competition "Aquarius"

You will need: two glasses and a straw for each of the participants.

Two glasses are placed on a hard surface in front of each of the players - empty and filled with some kind of liquid (water, vodka, wine, etc.). Each is given a straw (or a cocktail tube). The task of the competitors is to pour the contents from one glass into another as quickly as possible using this tube, preferably without losing a drop of the precious liquid. The winner is the one who does it earlier and better.

Competition "Open the castle"

You will need: two large padlocks, two keychains.

Two volunteers are called, they are given a bunch of keys. They must open each of their locks at speed. You can not open a padlock, but for example, a cabinet door (you can hide a prize in the cabinet).

Competition "Ring"

You will need: matches (according to the number of participants), two rings.

Players are divided into two teams. They stand up, alternating according to the principle "man - woman". They all put a match in their mouths. The first players have a ring on the match. At the signal from the leader, each player must pass the next ring (from match to match) without using his hands. The team that manages to do it faster wins.

Competition "Men's Victories"

You will need: non-inflated balloons, felt-tip pens.

Each of the participants (and only men participate in this competition) are given one ball. It is necessary to inflate them and draw as many figures as possible on the inflated balloon, symbolizing victories over women. All this must be done in a limited amount of time (for example, in one minute). The player with the most drawings wins.

Competition "Looking far away"

You will need: binoculars (field glasses are best), a pair of fins.

Players take turns wearing their fins and following a predetermined route while looking through binoculars from the back (vice versa).

The one who completed the task better than the rivals gets a prize.

Competition "Fork"

You will need: forks (one for each participant), threads.

Each of the participants is tied to the belt of a fork (to increase the difficulty, it is better to tie at the back). The complexity of the task depends on how long the thread will be. In any case, all players must have forks attached at the same level. To the cheerful music, the players should (who is faster), facing each other, hook with forks. The pair that completes the task first wins.

Competition "For two"

You will need: a few cucumbers or bananas (as many pairs as you have).

Each pair is given a banana (or cucumber). The task of each couple is to eat their product as quickly as possible, biting off at the same time from different ends. You cannot hold it with your hands!

Miss Erotica Contest

You will need: bananas (one for each participant).

This is a competition for girls. An erotic melody is turned on, the girls are called, each of whom is given a banana. The girl who eats her banana is more erotic than the rest wins (mostly men). The banana can be substituted with a small cup of whipped cream.

In completely liberated companies, you can decorate the top of each banana with whipped cream (I hope there is no need to explain what this symbolizes).

The winner can be awarded the Miss Erotica medal.

Competition "Interesting Position"

You will need: several inflated balloons (the bigger they are, the better).

This game is for men. Each of them has one large inflated balloon attached to the stomach. This can be done with scotch tape.

Several boxes of matches are scattered in front of the participants.

Players are offered to feel like a pregnant woman: collect as many matches as possible, while trying to prevent the ball from bursting. The one at whom it still bursts is eliminated from the game.

Contest "Contributions"

You will need: a bundle of banknotes (real or painted).

Several pairs are called. Each man is given a wad of money and is invited to "open deposits" by thrusting a banknote into each secluded place (pocket, etc.) to his partner. The game is on for a while. After the specified period (for example, one minute) has elapsed, the presenter counts how many "contributions" each player has made. The one who has more “deposits” wins.

Banknotes can be put in any place: pockets, cuffs, lapels, shoes; can be rolled up and tucked into your ears.

Contest "On Nails"

You will need: apples, ropes, and boards with nails.

In front of each of the players, a board is placed, from which the points of nails stick out (like in yogis). An apple is attached to the belt for each participant with a rope. The apple should hang at the level of, for example, the knees, the main thing is that everyone is the same.

Now the participants must plant their apple on the nails as quickly as possible.

Competition "Maps"

You will need: two cards from the playing deck.

Guests are divided into two teams, arranged according to the principle of "man - woman", each team is given a playing card. Players must quickly pass this card to each other from mouth to mouth (without touching the card with their hands).

The first team to pass the card from the first player to the last wins.

Competition "Hairdresser"

You will need: lots of colored hair ties.

Women are competing. Each woman chooses a man for whom she must create a super hair. To do this, the participants use hair ties to make a lot of tufts for men. The game is on for a while. After the specified period (for example, a minute or time while the music is playing, etc.), the competition ends, and the woman who managed to create the most tuft is considered the winner.

Shoe Store Competition

You will need: several boots and shoes, a large box.

Everyone who wants to play is divided into two teams, a captain is selected in each team. While the captains go out to the next room, a large box is taken out, the prepared shoes are put there, then each team member takes off one of the shoes (it does not matter, right or left), and all these shoes are also folded into the box. Then the teams sit down in chairs, the captains come in. The task of the captains is to put shoes on their team as quickly as possible.

Competition "Knights"

You will need: several pairs of boxing gloves, wrapped candies (according to the number of participants).

Men are called who want to fight for the glory of their Fair Lady. Everyone is wearing boxing gloves. Then each is given a piece of candy. At the signal of the presenter, the contestants must, who is faster, unfold the candy and feed it to their Lady.

Tennis competition

You will need: tennis balls.

Several pairs are called, each pair is given a tennis ball. Girls should roll this ball through their partner's pants (for example, put it in the left leg, roll it up and pull it out through the right leg. The boys then have to do the same through the girls' blouse.

The winner is the couple who completed the task first.

Payback competition

You will need: large wallets, made with your own hands, and the same bills, scotch tape.

Several couples are called, one wallet is attached to the belly of the girls (with a slit up), and a bill is attached to the men (it should, like a fig leaf, cover that very place).

At the signal of the leader, the men should get their companion with a bill in the wallet. The fastest and most agile wins.

Competition "Family Budget"

You will need: empty cans (it is possible from under canned food), small money - coins (preferably of one denomination).

For men, cans are attached to the stomach (neck up), ladies stand from them at a certain distance. They are given the same number of coins (for example, ten). Ladies have to throw coins into their partner's jar. The most accurate wins.

Contest "Take the Prize"

You will need: a prize, a blindfold, a chair.

All volunteers are called in turn. A chair is placed in the center of the room, a prize is placed on it. The volunteer approaches a chair, turns his back to it, walks away a certain number of steps, is blindfolded, twisted around its axis.

Then he must randomly choose a direction and take exactly as many steps forward as he left the chair.

The winner is the one who managed to get back to the chair with the prize.

Competition "Brave Tailor"

You will need: two spoons, two long lines (for example, a roll of clothesline).

Participants are divided into two teams, they choose a captain. The captain must link his team as quickly as possible.

To do this, one end of the rope is tied to a spoon and with its help the entire team, lined up in a row, is tied.

For men, the rope is passed through the legs, for women through the sleeves. The first team tied wins.

Guessing Contest

Option 1 The guests are divided into two teams. The first team thinks up any word or concept and calls one member of the opposing team out the door. There they say this word (concept) to him. The player must, with the help of gestures, facial expressions, but without words, convey to his team that he was asked. The team that guesses the most wins.

Option 2

One of the participants thinks of a concept and tries to portray it without words. The rest have to guess. The one who guesses, next shows his word.

Competition "In Paradise"

You will need: an apple.

Players sit at the table (in a circle). The presenter takes an apple, puts it to one of the players so that he squeezes it between the shoulder and, for example, the ear or chin. Having squeezed, he must pass the apple to his neighbor on the table, and none of them has the right to touch the apple with his hands. You can hold a competition by dividing everyone present into two teams and giving each an apple. The winner is the one who has come to the finish line first.

Clothespins competition

You will need: clothespins.

Play in pairs. Men are blindfolded, while clothespins are placed on their partners (cling to dress, hair, ears, etc.). Men are told that for a certain time (for example, a minute), they must, with their eyes closed, remove all the clothespins from their lady (you can tell how much). The first one wins.

As a prank, you can report that the lady has one or two more clothespins attached than she really is. Men "get off their hands", looking for missing clothespins in the secluded corners of the body of girlfriends ...

Contest "Do not spill!"

You will need: glasses, children's toy cars, strings.

All machines have strings attached to them (the longer the better). A glass full to the brim is placed on the roof (you can pour both regular soda and something intoxicating).

Men should as quickly and accurately as possible, holding on to the free end of the rope, pull the drink towards them, trying not to spill it.

The winner is the one who succeeded before the others.

Contest "Ringed"

You will need: colored rubber bands (several dozen of each color).

With the help of colored hair ties, you can hold a competition in which men participate. Everyone gets rubber bands of a certain color

The task of the participants is to "ring" as many women present as possible in a few musical minutes. "Rings" - rubber bands are put on ladies' legs, above the feet. And then count the number of "ringed" by each participant. The most agile wins a prize.

Best Drawing Competition

You will need: thick sheets of paper, felt-tip pens, strings.

Felt-tip pens are suspended at a height of 1.5–1.6 m from the floor. Each of them is approached by a participant with his own sheet of paper. The task of the contestants is to draw on the "canvas" some figure (one task is given for all), for example, a man, moving not with a felt-tip pen, but with the sheet itself.

The audience chooses the winner.

Eat Me Contest

You will need: bananas.

All participants put a banana in their pocket. At the signal from the leader, the players must, who is faster, get a banana out of their pocket, peel it and eat it.

Contest "Words"

You will need: a bag, cut cards with letters (on each card by the letter of the alphabet, except for Y, b, Y, b).

The presenter, without looking, takes a letter out of the bag. Depending on the theme of the holiday (wedding, anniversary, presentation, etc.), guests are invited to use this letter to name words that characterize something or someone (bride and groom, hero of the day, company, New Year tree, etc.) relation to the topic of the meeting.

The one who named the last word wins.

Competition "Dances with Wolves"

You will need: sheets of paper of the same size, chairs.

Couples are called. The men sit on chairs, sheets of paper are placed on their knees.

The girls should, sitting on their partners' knees, crush this sheet of paper to the music as much as possible.

The winner is the girl who crumpled her sheet the most (you can also appoint a second winner - the girl who made it more erotic than the others).

Popping Balls Competition

You will need: inflated balloons.

All participants have several balloons tied to their feet (the same number for each participant). To fast music at the signal of the leader, the players must pop all the balls from their opponents. The one who has all the balls burst is eliminated from the game. The most persistent wins.

Warm-up competition

You will need: several balloons.

When you need to warm up, play this game. All those present are divided into two teams, a line is drawn on the floor, and the teams stand on either side of it. Balloons are laid out on the line. At the signal from the leader, you need to push all the balls from your field to the territory of the opposing team with your feet.

Strip Club Contest

You will need: an ordinary household elastic band, cut into equal parts and sewn into rings (the resulting rings should be easy to put on and take off from a person).

All girls are called. They wear the same number of rubber bands around their waist. To an erotic melody, girls must remove these rubber bands one by one through their legs. The one who managed to do it most sexually wins.

Eggs Contest

You will need: plastic bags, string, raw eggs.

Men are called to battle. They hang plastic bags in front of them, in which eggs lie (the amount is chosen arbitrarily, but for all it should be the same). Men must, knocking these eggs on the balls of their rivals, kill them, while trying not to break their own. The winner is the one who has not broken eggs longer.

Harem competition

At the signal of the presenter, all the women in the hall are dragged by the men (two or three competitors) on their hands to their territory.

The one who has more women in the "harem" wins.

Contest "Drink me!"

Option 1

You will need: glasses, straws.

A competition is announced - who will suck the drink through a straw faster. The worst thing is to drink tomato juice (especially thick).

Option 2

You will need: bottles, nipples. A competition is announced: who will suck the drink through the nipple faster. The worst thing is to suck on a thin semolina porridge.

Reasons to Get Together

Birthdays

Remember the words from the nursery rhyme: "Unfortunately, it's a birthday only once a year!" So, it should be celebrated so that later it would not be excruciatingly painful for the melancholy and boredom prevailing at the holiday, in general, every birthday should be remembered!

Congratulations Games

Postcard.

First, as usual, the hero of the occasion is congratulated. To do this, you can prepare a congratulation template in advance, in which all adjectives are omitted. The text is written on a beautiful postcard, an empty space is left for missing words.

On this ____________________ and ____________________ day, when so many ____________________ and ____________________ friends gathered in this ____________________ and ____________________ hall, at this ____________________ table, we want to ____________________ congratulate our ____________________ and ____________________ birthday boy! We want to ____________________ wish him (her) ____________________ days of life, ____________________ health, ____________________ friends and ____________________ love!

May he (she) be the most ____________________ on earth, may ____________________ be a success and ____________________ luck in life!

Happy Birthday!

Your friends.

The congratulation text can be different, at your discretion. The one who prepared this congratulation at the very holiday asks all the other guests to help him with the text. Guests should name any adjectives that come to mind, the host writes them down one by one, gradually filling in all the empty spaces.

When the congratulation is ready, the host solemnly reads it out. The texts are very diverse, depending on the adjectives suggested at random, for example: deep, first, good, dear, lazy, full, precious, correct, affectionate, harmful, domineering, honest, happy, rich, costly, petty, best, whole, ticklish.

This is what we will get in the end:

On this deep and first day, when so many lazy and complete friends have gathered in this good and dear room, at this precious table, we want to correctly congratulate our affectionate and harmful birthday boy! We want to powerfully wish him (her) honest days of life, happy health, rich friends and costly love!

May he (she) be the smallest on earth, may life be accompanied by the best success and whole luck!

Happy Birthday!

Your delicate friends.

Wishes.

For this congratulation, you will need a fairly long rope, thread with a needle, a dark blindfold, scissors, paper.

The rope is pulled in the room at the height of the birthday boy's chest. Then all the guests present cut out from paper what they would like to wish the hero of the occasion. It can be anything: a car, a baby doll, money, a computer, etc. The main thing is that there should be a lot of wishes, and it is better not to repeat them. Then all these figures cut out of paper are attached with a needle and thread to a rope drawn in advance, the birthday boy is blindfolded, and he must reach the rope and at random cut off one of his wishes (it is not allowed to choose a figure by touch). The fact that the birthday boy himself chose at random will certainly appear with him this year.

Congratulations in verse.

Take a blank sheet of paper (preferably a long one) and pass it around the guests. Each of the guests is invited to write a line of a poem (in turn).

This congratulation has two options.

Option 1. The first of the guests writes a line so that its last word is written on a separate line, then the sheet is bent so that the main text is not visible, but only rhyme is visible, and the sheet is passed on in a circle. The next guest must write his line in rhyme, and so that this text can also be closed, and the last word can be seen at the same time.

Happy Birthday.

Congratulations,

Happiness, joy.

We have a lot of gifts.

Good love.

Then the sheet unfolds and the whole poem is read out to the birthday boy.

Option 2. The first line is given (the host can suggest it) and written on a piece of paper.

The first of the guests writes his line in rhyme, closes the entire text (folds the sheet) and writes another line for the next "poet". The leaf is passed on in a circle. The next guest should write his line in rhyme, fold the sheet and offer his second line to his neighbor.

It turns out something like the following:

Our dear Light!

Always be, winter and summer,

The sun is brighter red

It will be more fun for all of us ...

Undress the birthday boy.

In advance, secretly from the hero of the occasion, a full-length human figure is made of cardboard. It is desirable that this mannequin be as similar as possible to the birthday boy (birthday girl).

Paper-cut clothes are put on the mannequin. Then the presenter conducts a game: all guests are asked questions related to the hero of the day (for example, when he was born, where, favorite dish, favorite color, etc.). For each correct answer, something is removed from the mannequin's clothes. In the end, the mannequin remains either completely naked or covered in intimate places with leaflets with wishes (leaflets can be replaced with greeting cards).

Find congratulations.

In advance, they write a congratulation on a sheet of paper (preferably in verse, but not necessarily), cut it into separate lines (or phrases) and place these pieces of paper in the folds of clothes (if the birthday person is a man, they hide it in girls' clothes, and vice versa). The hero of the occasion must, under the guests' shouts “cold - hot,” find all the lines as quickly as possible (you can turn on some kind of fast, rhythmic music). Then the text is folded and read aloud.

Portrait The hero of the occasion is planted so that everyone can see him. A clean Whatman sheet is strengthened next to it. Each of the guests in turn should, blindfolded, walk up to the sheet, take a pencil (or felt-tip pen) and draw some part of the birthday person's body. Then the next participant comes up. When the portrait is finished, they make a cool congratulatory inscription on it and give it to the hero of the day.

Kisses.

A baby doll is taken and starts up among the guests in a circle. Each of the guests should congratulate the birthday boy, and then, announcing: "I kiss (the name of the hero of the day) on (body part)", kiss the baby doll in the place that he named. You can't repeat yourself! Of course, decent body parts quickly end, and then nothing limits the flight of imagination ...

When the doll passes a full circle, the presenter announces: "And now everyone should kiss the birthday boy himself where he just named!"

You can try to pay off the birthday person (if you don't want to kiss him).

New Year

Every year everyone in the world (both children and adults) is ready to believe in a fairy tale, in a miracle. This happens in winter, when the house is filled with the smell of pine needles, snow crunches under the windows and even the stars seem to burn brighter ...

Fortune telling

On Christmastide or New Year's, girls can arrange real fortune-telling. Usually, with the help of fortune-telling, they want to find out the name and appearance of the betrothed, or how the future family will live, or to answer the questions tormenting the person. Choose any of the divinations below, try to look into the future. Maybe you can do something ...

Subtle fortune-telling.

All those present in the room remove some thing from themselves. In the old days it was usually a ring, but you can give any piece of jewelry: an earring, bracelet, beads, brooch, hairpin, etc. All these things are put on a plate or a large dish, which is covered with an opaque scarf or any other fabric. Then the fortuneteller makes a prediction (once songs were sung as predictions, but you can just say your wishes; of course, predictions must be kind, although in the old days there were subtle songs that even predicted early death ...), takes it out without looking , any thing and asks who it belongs to. The owner of the taken out little thing, accordingly, was predicted the future.

If you don't believe in fortune telling at all, you can turn everything into a show. To do this, pre-selected couplets from well-known pop songs can be sung as submachines and then addressed directly to the owner of the removed jewelry.

For example, a verse is sung:

“Bananas, coconuts.

Orange paradise.

One has only to want

You can also stars

One has only to want

Collect from the sky ... "

Then they take out, without looking, some thing, ask who it belongs to, and “translate” the prediction: “This summer you will have an unforgettable vacation!”.

Divination with mirrors.

Usually girls are wondering about grooms. A device is placed on the table, two mirrors are installed opposite each other behind it, so that a small corridor seems to form between them, two candles are placed on the sides. The girl turns off the light in the room, sits down at the table, lights the candles and says: "Costumed-betrothed, come with me to supper." Then she sits for a long time and looks in the mirror. When the face of her betrothed appears to her, she must throw the prepared handkerchief on the mirror.

Divination with a ring.

Pour water into a glass. They take a wedding ring for fortune telling, tie a thread to it. The fortuneteller holds the end of the thread in his hands and asks a question, and then brings the ring on the thread to the glass so that it does not touch the water, and watches. If the ring moves over the water in a circle to the left, then this means "yes", to the right - "no".

Divination by children.

You can guess any day, not only on Christmastide. A person who wants to know how many children and what gender he will have, extends his left hand, palm up. The fortuneteller takes a needle and thread and holds it above the palm. If the needle moves in a circle, the first child will be a girl, if from left to right or from top to bottom - a boy. When the needle freezes, take it aside and then bring it up again. So you can find out the sex of all other children and their estimated number. Fortune-telling stops when the needle, brought to the palm, does not move.

Fortune telling with a glass of water.

This fortune-telling allows you to get answers to all questions, but only on the Yule week.

The question should be such that it can be answered “yes” or “no”.

The fortuneteller takes a glass, pours seven tablespoons of water into it (measure exactly, this is important!), Asks a question (for example, will I get married this year?) And goes to bed. After that, you can't talk to anyone!

In the morning, waking up, they check (again carefully!) How much water is in the glass. If the water has decreased, then the answer is negative, and if it has increased, it is positive.

Divination with chicken.

If almost all previous fortune-telling are designed for one person, then this fortune-telling will amuse the whole company.

Guessing for the New Year. Any grain is scattered on the floor in the room, and then the chicken is brought into the room. If the chicken immediately begins to peck the grain, it means that the year will be satisfying and fruitful.

And if she is calmly engaged in some other business, wait for the hungry year, our ancestors believed.

Fortune telling with a Christmas tree.

At night, blank sheets of paper (of the same format) are laid out around the tree. Each sheet corresponds to a month of the year (respectively, you need to put twelve sheets). In the morning they check: on which piece of paper there are more crumbling spruce needles, that month will be richer and happier.

In general, they look to see how many needles have crumbled. If there is a lot, then the year as a whole will be fruitful and rich.

Divination with rods.

In the evening, everyone leaves the house and sticks rods into the snow. In the morning they look: those who have the twigs left standing will have a successful year; at whom the twig fell, those should beware.

Divination with a log.

The girls, without looking, are pulling out of the woodpile by logs. If a girl pulls out a knotty log, then she will be married to a rich man, if a smooth one - to a poor one.

There was also another interpretation of this fortune-telling. If a girl pulls out a smooth log, it means that her husband will be smooth, affectionate.

If it pulls out a knotty one, it means that the husband's character will be absurd.

Divination by names.

The girls go out and ask the names of the first passers-by. By taking the name of the guy, so will the name of the husband. If a woman comes across first, it means that the future mother-in-law will have such a name.

Fortune telling by the shoe.

“Once on the Epiphany evening, the girls wondered: they took off their slippers outside the gates and threw them ...” We all know these lines from childhood. Indeed, there was such a fortune-telling. The girl went out into the street, took off her slipper and threw it. Where he shows with his toe - in that direction the girl will live after marriage.

Fortune telling with an onion.

Take an onion and cut it into 12 equal parts (according to the number of months in a year). Then each part is sprinkled with salt and left overnight. In the morning they look: on what part of the salt is wet - that month will be rainy. If the salt remained dry, it means that the month will be without rain.

Divination by wax.

The fragments of the candle are put in a large spoon and this spoon is held over the fire until all the wax has melted. Then the melted wax is quickly poured into a prepared bowl of cold water. The figure formed is used to judge the future.

Divination by the shadow.

They take a large sheet of paper, crumple it properly, put it on a plate and set it on fire. The plate with the ashes is held so that the shadow of the resulting lump falls on the wall. The figure formed is used to judge the future.

Fortune-telling draws

These fortune-telling require preliminary preparation.

Fortune telling by cards.

This fortune-telling can be carried out both on New Year's holidays and at any time of the year. Leaves with predictions are prepared in advance (it is desirable that these were not just cut notebook leaves, but for example, cards). The prediction text can be anything. The prediction itself may already contain a rally or as a rally at the end of each prediction they write the same phrase.

For example, a card may contain the following text: “In the New Year, luck awaits you, glory will knock on your doors. Open the door to Slava - he is a good man. " Another option is to write different predictions on all the cards, and end everything the same way. For example, "In the summer you will have a new acquaintance and great sex", "You will receive a lot of orders in the production and you will have great sex." The funny thing is that all these predictions are read aloud by the "recipients", and on the third or fourth wish for "cool sex" everyone starts to fall into hysterics, of course from laughter.

Fortune telling with balloons.

So, you have already decided on the list of invitees. Buy balloons several more than the number of guests expected. Write your predictions on a piece of paper. They can contain any text, for example: “Start coming up with a name” (it is clear that we are talking about the birth of a child) or “Start saving money - and then you will have a wonderful vacation at the resort.” You can come up with the text yourself or consult with friends and relatives. It is desirable, nevertheless, that as few people as possible know about this rally in advance, otherwise they will no longer be so interested.

Fortune telling by key chains.

A wide variety of keychains are now on sale. Buy whatever you find, wrap them in gift paper and put them in one capacious bag (you can sew it yourself or use a regular bag).

At the holiday, each of the guests will have to pull out, without looking, some one keychain, unfold it, and you’ll tell us what awaits the guest in the New Year.

For example, a keychain in the shape of a baby doll - expect an addition to the family, an organizer - success in business awaits you, a cigarette - take care of your health, a flashlight - you will be more perspicacious than ever.

Fortune-telling in the name of the betrothed.

It is better not to reveal the secret of this fortune-telling to anyone. In a company, you say that you can (really can!) Predict the name of your betrothed. It can even be read on your hand. Choose your “victim”, take her hand in yours, whisper something (for mystery), then burn a few matches, roll up your sleeve to the elbow, take a handful of burnt matches and rub them into your hand. About a miracle - the name really appears on the hand!

Let's open a secret: you first write the name on your hand with soap. When you rub in burnt matches, the hand turns black, and the letters written in soap remain white! Of course, in order to tell fortunes to the next person, you will first need to wash your hands. Then write the following name on dry skin. And so on, until you tell fortunes to everyone, and you will have plenty of them!

Fortune telling with wishes.

For this fortune telling, you will need a long rope, thread with a needle, a dark blindfold, scissors, paper.

The rope is pulled in the room at chest level. Then all the guests present cut out from paper what they would like to wish each other in the New Year (such figures can be prepared in advance by one of those present, for example, the organizer of the holiday). It can be anything: a car, a baby doll, money, a computer, etc. The main thing is that there should be a lot of wishes and they should not be repeated. Then all these figures cut out of paper are attached with a needle and thread to a rope stretched in advance, each of the guests is blindfolded in turn, and he must reach the rope and at random cut off one of his wishes (it is not allowed to choose a figure by touch). What a person has chosen at random for himself will certainly appear with him this year.

Fortune telling on a sheet of paper.

Everyone who wants to tell fortunes is handed out a piece of paper and a pen. The letters are written on a piece of paper in a column:

In the second column they write:

Opposite each contraction in the first column, all participants write one line from the song (any), in the second column, opposite each contraction, write a proverb.

When everyone has filled in their pieces of paper (it is desirable that there are not too many fortunetellers, otherwise you can get confused), the presenter deciphers the abbreviations:

GDS - the year before the wedding;

MDS - a month before the wedding;

VAT - a week before the wedding;

DDS - the day before the wedding;

DS - wedding day;

DPS - the day after the wedding;

NPC - a week after the wedding;

MPS - a month after the wedding;

GPS - the year after the wedding;

DD is the motto of friendship;

DL is the motto of love;

DP is the motto of the bed;

J is the motto of life.

Most often, rather funny combinations are obtained, for example: the motto of the bed is “Measure seven times, cut once”, the wedding day is “I'm drunk,” etc.

Fortune telling with matches.

You can play a prank on one of the guests by inviting him to tell fortunes on his betrothed.

The main thing is to choose a reckless person so that the joke does not turn into a quarrel.

They ask the fortuneteller to pull out an arbitrary number of matches from the box, break off the sulfur heads and insert the debris into his mouth, ears, or wherever he wants. Then they bring the "victim" to the mirror and ask: "Well, who needs you like that?"

Fortune telling with a cigarette.

Offer to tell fortunes to someone on the hand. After choosing one of the applicants, declare that you know a new way of divination along the lines of the hand with the help of cigarette ash. Take the right hand of the one who was going to guess, in the palm of his hand gently shake the ash from the lit cigarette (it won't hurt, but if you are very afraid, you can pour the already cooled ash on the palm). Then ask your guinea pig to use his left thumb on his ash-covered palm to make as many circles (clockwise) as he is full years old. When the procedure is completed, with a thoughtful look, examining the palm of the "victim", say: "Hmmm ... Well, well, I must tell you ... You are a bad ashtray!"

Fortune telling in your pocket.

Write or print all kinds of predictions in advance (the texts of predictions can be taken from the Book of Changes, from any other books, you can even use poetic lines), put them discreetly in the pockets of guests, and shortly before the chimes (or immediately after it) invite everyone to find these predictions and read them out.

The second version of this fortune-telling: when all these pieces of paper are folded, for example, in an old big hat and the guests take turns pulling them out according to the prediction. You can even play in the old days and, if you have a parrot, teach him how to pull out pieces of paper. Then the "learned bird" will get the prediction for each guest.

Masquerade ball

Have you already chosen suitable divinations? Then we urgently need to organize a gala reception on the occasion of the New Year, where you can show off your knowledge.

You can organize a masquerade ball yourself, but you will have to prepare for it in advance.

First, make a guest list. Send invitations to everyone you want to see at this New Year's holiday (at least a couple of months in advance), specifying that it will be a masquerade, so costumes and masks are a must.

Don't forget your costume too. Do not put it on the back burner.

Having received answers from the invitees (surely everyone will not be able to come for a variety of reasons), take up the menu.

It has already become a tradition to prepare salads "Olivier" and "Herring under a fur coat" for the New Year. You can support the tradition, or you can set the table in a special way.

By the way, decide where the feast will take place, also in advance. If you and your friends prefer restaurant food, discuss the menu with everyone invited and decide how much it will cost you. The money issue should be solved in any case, wherever the holiday takes place - in a cafe, restaurant, in the bosom of nature or in your apartment. Please note that the dimensions of the latter may simply not correspond to the selected event.

Now many schools and kindergartens make a living by renting premises for such large-scale events. It costs less than a cafe.

So, the issue of the venue has been resolved. Let's figure it out now to the end with the menu. You can cook everything yourself (however, then your only desire will be to lie down somewhere in a quiet, cozy place and sleep peacefully all New Year's Eve), you can hire yourself an assistant (most often at your own peril and risk, since you do not know her culinary skills ), or you can evenly distribute all the work among the invitees (make sure that the work is really divided equally, because cooking some incredibly complex dish is not tantamount to slicing bread for the table).

Take care of decorating the banquet hall. The easiest way to do this is if you celebrate the holiday in your own apartment, where you can do everything gradually, without rushing. If you have chosen a restaurant, you will not have any trouble at all, decorating the hall for the New Year is considered a matter of honor for the administrator.

If your option is a canteen (school or kindergarten), you have to work hard.

Prepare all kinds of posters in advance, for example: “2004 is the year of the Monkey”, “Long live the New Year!”, “In the year of the Ox, we wish women more bulls, more horns for men!” could not fight them off! "," May the New Year bring good luck! "," So that in the New Year we have everything and we have nothing for it! " and etc.

On the walls, chandeliers, you can hang Christmas balls, garlands, tinsel, rain. By tradition, the main decoration of the New Year is a Christmas tree, beautiful wreaths can be made from spruce branches, pine or spruce branches can be put in vases, both floor and table. On glasses and mirrors, you can draw snowflakes, Santa Claus, Snow Maiden, a bag with gifts. Moreover, it is better to draw the figures with gouache, and snowflakes can be drawn with tooth powder diluted with water.

Snowflakes can be cut out of paper in advance - white, silver, gold and even colored - and also decorate the walls with them.

You can arrange a buffet table or a real feast. But remember: since you decide to do without a traditional TV during your holiday, be sure to make sure that you and your guests are not bored. Conduct a win-win lottery, all kinds of contests. Prepare some interesting toasts.

And don't forget that you are hosting a costume ball! In the old days, all those invited to the masquerade appeared already in masks, and dances lasted until midnight. Exactly at midnight, all the guests took off their masks.

You can arrange something like this. If you gather a lot of strangers or people who don't know each other well, you can even run a competition.

New Year Games

Recognition competition.

A large box is placed in a prominent place in the hall, leaves and pens lie next to it. Guests can approach this box and write all the masks that they recognize (for example, Fox - Alenka from the fifth apartment, etc.). Each guest must necessarily sign his message. After midnight, when the masks have been removed, you can start summing up. The guest who guesses the highest number of masks gets a prize.

Other contests.

You can hold a competition for the best male and female costume, for the best couple, choose the king and queen of the evening.

Win-win lottery

2. Mini calculator (abacus).

3. Vacuum cleaner (broom).

4. Electric meat grinder (knife).

5. Painting by an unknown artist (postcard).

6. Postal order (envelope).

7. Currency (drawn dollar).

8. Automatic machine for painting walls (brush).

9. Dishwasher (dishwashing sponge).

10. Vase of the original form (bottle).

11. Persian carpet (handkerchief).

12. Antique hanger (nail).

13. Diet food (chewing gum).

14. Remedy for anger (a packet of Dobry juice).

15. Tablets for fatigue (chocolate).

16. Preparation for dropping extra pounds (skipping rope).

17. Crystal chandelier (light bulb).

18. Film of the nineteenth century (sketchbook).

19. Luck caught by the tail (lottery ticket).

20. Stylish shoes (slippers).

Ladies and gentlemen

All gentlemen are invited to choose a lady of the heart (this can be done, guided by the personal wishes of each or by lot, so that no one is offended). The knight should show his lady all sorts of signs of attention, trying to do this as little as possible (to speak in honor of her veiled toasts, to cast his vote for her when choosing the queen of the holiday, etc.). The role of the lady is to recognize her knight (or knights). In the general noise and din it is not so easy to do it.

After the game, you can reward the most tactful knight and the most perspicacious lady.

Funny posters

If you are celebrating an event at your work and you know that your bosses are positive about jokes and practical jokes, you can make a poster of this content and attach it to the wall.

The poster about the chef.

1. The boss is always right.

2. The chief is not sleeping, the chief is resting.

3. The chef does not eat, the chef recovers.

4. The chef does not drink, the chef tastes.

5. The chief does not flirt, the chief trains personnel.

6. Whoever comes with his convictions comes out with the convictions of the boss.

7. Whose convictions coincide with those of the boss, he makes a career.

8. The chief does not shout, the chief convincingly expresses his point of view.

9. The chef does not scratch his head, the chef thinks over the decision.

10. The chef does not wry, the chef smiles without enthusiasm.

11. The chief is not a coward, the chief acts prudently.

12. The chief is not ignorant, the chief prefers the creative practice of fruitless theory.

13. The chief does not take bribes, the chief accepts tokens of gratitude.

14. The boss does not like gossip, the boss carefully studies the opinion of the employees.

15. The chief does not mumble, the chief shares his thoughts.

16. The chief does not lie, the chief is a diplomat.

17. The chief is not stubborn, the chief is consistent.

18. The chief is not a bore, the chief explains the task in detail.

19. The boss doesn't like toadies, the boss rewards loyal employees.

20. The chef does not tolerate cliques, the chef respects a well-coordinated team.

21. The boss does not cheat on his wife, the boss goes on a business trip.

22. The boss is not late, the boss is delayed by important matters.

23. If you want to live and work in peace, do not get ahead of the boss in development.

24. If the boss is wrong, see point 1.

The following text can also be used as entertaining reading material:

About the dignity of being a guest, at festivals.

Before appearing, a large guest should be:

- I wash diligently, without missing these places, I shave carefully, so as not to inflict disgusting damage on the tenderness of the ladies' stubble;

- half-hungry and drunk just a little.

When you come to visit, familiarize yourself with the location of the house in advance, lightly, especially noting the location of the closets, and postpone the information in that part of the mind, which is less susceptible to blame.

Eat the dishes in moderation, so that the belly does not create heavy obstacles to dancing. Drink the potion as much as the legs hold; If they refuse to drink while sitting.

Do not bring to the lying person, so as not to choke, even if he asked. Glory to the choked, for this death has been honorable in Russia since ancient times.

If you do not know the measure, rely on your spouse - this guardian, perhaps more than the state vigil, has a vigil.

Fold the drunk carefully, so as not to damage and interfere with the dances. Fold separately, respecting the floor, otherwise you will not get overwhelmed when awakening the embarrassment.

Sensing trouble, do not panic, but quickly follow the place indicated, do not hesitate along the way and use all your strength to keep the belly that has villainously betrayed you in the fortress.

Being without a wife, or even, God forbid, single, look at ladies' delights not with open greed, but surreptitiously - they notice this too, do not fail. You will respect them in this manner, and you will not be reputed to be impudent. Act with your hands, being very careful and only having received a clear sign that it is allowed, otherwise you will wear your embarrassment on your face for a long time.

Without singing, there is no merriment in Russia, but it begins at the master's sign. Do not go into a rage and listen to your neighbor - roaring alone, you are like the Valaam's donkey, with musicality and sweet voices, on the contrary, you will win many praise from the guests. Remember, a lady's heart is pliable to music.

And it was voiced for us again by an anonymous author, but I hope they just forgot to log in. But let's still hear her:

Games on paper (using a piece of paper and a pencil). For one, for two, for a company. It is interesting to read and learn (learn the secrets, if there are such games) to play them.

I am sure that even now it is computerized and gadget time, but there are always situations when apart from friends and a piece of paper you will have nothing :-) So remember or write down! There will be like well-known games, and I hope that for someone new. At one time, when, as you understand, there were no computers and mobile phones, I played almost everything!

1. Bulls and cows

The first player thinks of a four-digit number so that all the digits of the number are different. The goal of the second player is to beat this number. Each move, the guesser calls a number, also four-digit and with different numbers. If a digit from the named number is in the guessed number, then this situation is called a cow. If a digit from the named number is in the guessed number and is in the same place, then this situation is called a bull.

For example, the first player conceived 6109, and the second player called 0123. Then the first player must say: one bull and one cow (1b, 1k).

Each partner has his own word. They take turns. The winner is the one who guesses the opponent's number earlier.

"-The Executioner" - is another popular puzzle, created especially for two players. You will need blank paper and a pen for this game.

The first player conceives a word. This must be an existing word, and the player must be sure that the other player knows the word and is familiar with its spelling. It depicts a series of blank spaces required to spell a word. Then he draws the following diagram, which depicts a gallows with a noose.

The game starts when the second player suggests a letter that can be included in this word. If he guesses correctly, the first player writes it in the right blank space. If there is no such letter in the word, he writes this letter aside and begins to finish drawing the gallows, adding to the loop a circle representing the head. The enemy continues to guess the letters until he guesses the whole word. For each wrong answer, the first player adds one torso piece to the gallows.

If the torso is drawn before the opponent can guess the word, the first player wins. If the opponent guesses the word correctly before the torso is completely drawn, he wins, and then it is his turn to conceive the word.

3. Tic-tac-toe on an endless field

To get rid of the predetermined result in Tic-Tac-Toe allows expanding the field of play.

On an endless field (a sheet of paper is quite suitable), the players take turns putting their mark (cross or zero). The game ends when one of the players wins or if the field ends.

The winner is the one who manages to line up five of his signs along one line, straight or diagonal.

If you play computer games, then you can easily guess which of them gave this extended version of tic-tac-toe a lot of time.

4. Labyrinth

The field can be square or pyramid-shaped. If you wish, you can come up with more bizarre forms.

On the playing field, the participants take turns putting dashes one cell long - vertically or horizontally.

The one of the participants who closed the square (put the fourth component of its line), puts his sign (cross or zero) in this square and walks again.

The task of the players is to put as many of their marks as possible, the winner is the one who, after the field has been completely filled, of these marks turned out to be more.

The more difficult and larger the field, the more interesting and unpredictable the game.

5. Sea battle

The goal of this game is to destroy enemy objects (ships). Two people are playing. The events of the game take place on 2 square fields of 10x10. One of the fields is yours, the other is your opponent's. On it you place your own objects (ships) and the enemy strikes at them. The enemy places his objects (ships) on another field.
Your armed forces, like the enemy's forces, contain the following objects (ships):

1 deck (1 cage size) - 4 pieces
2-deck (2 cells in size) - 3 pieces
3-deck (3 cells in size) - 2 pieces
4-deck (4 cells in size) - 1 piece.

Objects (ships) cannot be placed close to each other, that is, between two adjacent objects (ships) there must be at least one free cell (note that the enemy cannot place objects (ships) close to each other either).

When all the preparations are completed and the objects (ships) are placed, it's time to start the battle.

The first move belongs to the player whose objects (ships) are located on the left field. You select a square on the opponent's field and "-shot" - into this square. If you sunk an enemy ship, then the opponent must say "-killed" - if you wounded the ship (that is, you hit a ship with more than one deck), then the opponent must say "-nicked" -. If you hit the opponent's ship, you continue "-shooting" -.
The game ends when one of its participants loses all ships.

6. Points

Points - a game of ingenuity for two or four people. However, it is best to play with only two players. For this game you will need blank paper and as many pens as there are players. The object of the game is to connect the drawn lines into squares, the player who creates the most squares wins the game.

First, create a box on a blank sheet of paper, draw horizontal and vertical lines from small dots at equal distances from each other. A very fast game would consist of ten along and ten points across. You can make the field as large or small as you like, depending on the level of the game and the number of players.

Once the field is created, each player takes turns making a move, drawing one line at once, connecting two points. The points can be connected horizontally or vertically, but sometimes - diagonally. Once the player finishes the square, he puts his initials inside the square and gets the next move, and so on, until he manages to create a square with one extra line.

In this game, two strategies are possible: first, you can prevent opponents from creating squares. Secondly, you can shape the field so that you can create a large number of squares with one additional line.

7. Football

To play football, you need a piece of paper in a cage, which will serve as a field. Two people are playing. The gate is six cells in size. The game starts at the center point of the field (sheet). The first move is drawn by lot.

A move is a broken line consisting of three segments, each of which is a diagonal or a side of a cell.

You cannot cross lines or touch them. If the player cannot make the next move, then the opponent breaks through the penalty: a straight line of six cells (vertically, horizontally or diagonally).

If after the penalty kick the ball stops on an already drawn line, or the player cannot make a move, then another penalty is shot.

They play until the first goal.

8. Chain

The task is to come up with a chain of metagrams for a given pair of words that turns one of these words into another. Each subsequent word is obtained from the previous one by replacing exactly one letter. The winner is the one whose chain is shorter. This game was invented by Lewis Carroll, author of the book "-Alice in Wonderland" -. So, the GOAT turns into a WOLF, FOX, BARS and other animals.

In 17 moves, NIGHT changes to DAY.

In 11 moves, the RIVER turns into a SEA.

For 13 of TEST, you can make a BULKA.

Time travel will take 19 turns: the MIG will turn into an HOUR, then into a YEAR, then the CENTURY will arise and in the end an ERA will be obtained.

The first player writes a letter, the next player adds a letter in front or behind the written letter, etc. The player loses, as a result of the substitution of whom the whole word is obtained. Letters should not be substituted anyhow, when adding the next letter, you should have in mind some specific word in which the combination of letters you have written occurs. If the one who should make the next move cannot think of a single word with the combination of letters that formed before his move, he must surrender. In this case, the player who wrote the last letter must say what word he had in mind, if he cannot name the word, then he loses himself, if he called it, the one who surrendered loses. The one who loses the first time gets the letter B, the second time - A, etc., until the word Balda is obtained. The one who is the first to become Balda loses completely.

Naturally, you can play not only on paper, but also orally.

10 . Football 8x12

A field of 12x8 cells is drawn. The dots in the middle of the short sides are the gate. The first move is exactly from the center of the field. They move alternately by placing a dash on one cell (along a line or diagonally). If the move ends at a sketched point (that is, through which we have already walked — for example, the center of the field), then the right to one more dash is given, and so on, until the move ends at an empty point. The sides are considered as sketched points (that is, from the sides the ball is "-bounced" -). The goal is to score the ball into the goal.
An additional rule that we have invented in the class is to kick the ball into a position from which it is impossible to get out is a prohibited move (for example, a move to the corner). If this is the only move the player can make, then it is his loss.

Each field is played for one goal (if desired, and for more, but practice has shown that it is better to play for one goal after all). The convenience of this game in comparison with standard football is that it takes up little space and you can use a partly written piece of paper for it.

11. Labyrinth with objects

Two are playing. The players draw two 10x10 fields. For convenience, you can assign the following symbols to the cells: a, b, c,…, and, k - horizontally and 1, 2, 3,…, 9, 10 - vertically. (Helps in communicating about the game). On one field, draw your own labyrinth, along which the opponent will walk. The second, while empty, field is the opponent's labyrinth, through which the player himself walks. Objects of the enemy's labyrinth discovered during the game are marked on it. The goal is to take the treasure out of someone else's labyrinth faster than the opponent takes the treasure out of yours.
Here it becomes possible to simultaneously prove oneself both as an adventurer and as a "master of the dungeon."

Maze requirements:

There can be walls between the cells, which, in fact, form a labyrinth. In addition, the entire labyrinth around the perimeter is also fenced off by a wall called the "labyrinth wall".

The maze should contain:

1 Crossbow
1 Crutch
1 Trap
4 Pits
4 Exits from the pits (one exit uniquely corresponds to each pit)
3 False treasures
1 True treasure
4 Exit from the maze on each side.
In addition, each participant has 3 grenades at the beginning of the game.

Example card:

Game process.

The players tell each other the coordinates of the points from which they would like to start the game.
Players take turns. During a move, a player can move one cell to the right, left, up or down, if the cell in which he is located and the one he wants to move to is not divided by a wall. If such a wall is still present, the player is informed about this and he remains on his cell until the next move. If this wall is a labyrinth wall, this is reported separately. However, by prior arrangement, you can not make a distinction between the inner walls and the walls of the labyrinth and exclude the concept of "wall of the labyrinth", but this can greatly delay the game. By spending one grenade, the player can eliminate any wall (including the labyrinth wall) until the end of the game. To do this, you do not need to detect it first. For example, having intuitively felt that there is a wall on the right, the player does not have to spend a turn to go to the right and make sure that it is there. He can immediately use a grenade, and then there will definitely not be a wall there. But it may be that she was not there, then the grenade is still considered spent. Throwing a grenade is considered a turn. You cannot throw a grenade and move on the same turn.

After the player has moved to a new cell, the enemy informs him that he is on the new cell (and only one object can be on one cell).
These can be (with examples of notation):

but) crossbow("BUT"). After visiting this cell, the player begins to "limp" and the enemy during his turn (who has already come) can take +1 action (move, throw a grenade, stumble upon a wall). The crossbow is triggered once, but its effect lasts until the end of the game.

b) crutch("Y"). Visiting this cell allows the player himself, starting from the next turn, to perform 1 more action per turn. This is not a cure for the action of the crossbow, but an independent object. The crutch is triggered once, but its effect lasts until the end of the game.

The actions of the crutch and crossbow are cumulative. That is, visiting both of these cells gives the same result as not visiting either of them. If you find a crutch, and your opponent is a crossbow, then in one turn you can do three actions (not four!).

in) trap("K"). Missing three moves. Those. while you get out of the trap (more correctly - the trap), the enemy makes four moves, after which you can move again. Having an opponent with a crutch allows him to make eight moves. If you are caught in a trap after being wounded by a crossbow, the enemy makes only four moves (permanent skipping does not work, since you still do not move). The trap is triggered every time a player visits a cell with him.

d) You fell into a hole No. 1, 2, 3 or 4. ("1,2,3,4") - instant movement (by the same move) to the cell "Exit from the pit No. 1, 2, 3 or 4" ("I, II, III , IV "), respectively. The coordinates of the exit are not communicated to the player. He continues the game from the cell with an exit from the pit and himself determines his location by indirect signs. If the player got to the "exit from the pit" cell without falling into the pit itself, but simply "came across", he is informed about this. Now, having fallen into the pit with this number, he will know where he will appear.

e) You found a treasure... False ("O") or true ("X"), you can find out only after leaving the maze.
To exit the maze, you can use any of the exits, which are available, one on each side, or break through a new one using a grenade. (However, it can be agreed that the walls of the labyrinth do not take grenades, although they are spent).

A player who exited the maze on his turn (by accident or deliberately) is informed that he left the maze. If at the same time he has a treasure in his hands, it is reported what kind of treasure it is: false or real.

Only one treasure can be carried at a time. In this case, the actions of a crossbow, crutch, trap are not canceled. Throwing treasure wherever you want is impossible, but you can change one for another. It is not necessary to take the treasure. If, after finding yourself on the cage with the treasure, you decide to take it, you need to inform the enemy about it.

The maze should be designed in such a way that you can visit each cell and exit the maze without using grenades, starting the game from any point. You cannot build traps: when a player, having fallen into a pit, leaves it into an enclosed space, from which he cannot get out without the use of grenades. The trap can stand anywhere.
After leaving the maze, the player can only enter the exit from which he left. However, the option with the ability to re-enter through any exit also has a right to exist. In this case, you can fence off areas, which can only be entered through a certain entrance to the maze, if the starting point is outside of them.

12. Nonsense

And even the seemingly stupid game "Nonsense" carries deep meaning if played with the whole family. Each player receives a piece of paper and writes the answer to the question "Who?" At the top. (Winnie the Pooh, the cat Behemoth, the neighbor Uncle Vasya, etc.). Then the answer is folded in such a way that it cannot be read, and the sheets are passed in a circle. The next question is "With whom?" Then follow: "When?", "Where?", "What did you do?", "What came of it?" When all the answers are written, the pieces of paper are unfolded and read. "So what's the point in all this?" - you ask. If the whole family laughs at the resulting nonsense, if parents and children are interested and fun together - isn't this the most important, most important meaning of any family games?

13. War of viruses

"-War of viruses" -. Game for two ( more is possible, but an even number of players is desirable, otherwise one quickly becomes a victim), on the field 10 * 10 ( again, you can do more, then it's even more interesting), "-Viruses" - denotes with crosses, circles and other evil spirits (each player has his own color or shape). Three "-viruses" - are exposed per turn. Viruses begin their reproduction from opposite corner cells of the field. You can put "-virus" - only next to your other "-live virus" -. If there is a "-virus" nearby - the enemy, then he can be eaten by painting the cage in your color. For the second time this cell "- to over-eat" - the enemy can no longer. Such formations are called "fortresses" -. If the "fortress" - touches at least one living virus of its color, then from it you can create new "-viruses" from it anywhere - or there is an enemy. The goal of the game is to completely destroy the living forces of the enemy. If both sides manage to hide their living viruses behind a fortress from the enemy's viruses eaten, the game ends in a draw.

"-Bugs" -. A variation of "- virus warriors" -. It can play from 2 to 6 players, but 4 players are optimal. Play on a notebook sheet, each player must have his own color. The game begins with drawing "-the main bug" - - - a cross surrounded by a frame and "-shtaba" - the environment of the "-main bug" - of 8 crosses in the corners of the sheet. Then you can do 5 "-walkers" per turn, and not 3 as in the "-war of viruses" -. The game is played on the destruction of "-the main bugs" -. But the most interesting thing about this version of the game is that the players who play by default each for themselves have the right to enter into alliances and break, and as the situation or personal preferences change. Often a good "-political" - intrigue in this variation, brings more dividends than the combinational class of the game. Possible addition: the player who has built a square of 8 bugs can put a new "-main bug" in the center, and the old one is painted in the player's color. Such a revolution allows you to save your army from defeat, if the enemy gets close to the old "main" -.

"-War"-. A very complex variation of "-virus warriors" -. It can play from 2 to 6 players, but 4 players are optimal. Play on a notebook sheet, each player must have his own color. The game starts from "-general" - which are denoted by the letter G and are located in the corners of the sheet. For each move, the player can place:
4 infantrymen (designated by the letters P) -
2 knights which are placed with a letter like in chess (and are denoted by the letter K) -
2 tanks that move through one cell (you can also diagonally) (denoted by the letters T) -
1 plane that walks through 4 cells horizontally, vertically or diagonally (denoted by the letters C).
During any move, you can abandon one type of troops and make one extra move with another type. For example, you can go immediately 3 more times with an airplane in one move, abandoning, respectively, all infantrymen, all horses and all tanks.
In contrast to the "- war of viruses" - new fighters can be deployed only next to living fighters (or next to a "live" - ​​fortress) of the corresponding type, provided that they have a live connection with the general! That is, troops do not fight without control. Communication can be carried out through another type of troops. They play, of course, to destroy the generals.

14. Pyramid

Two players are playing. They take turns writing words in the form of a pyramid according to the rule of a crossword puzzle, in addition, it is forbidden to repeat the same words. They start with a three-letter word, under the word you can write a word of the same length or one letter longer. Under each word, you can write a word of the same length only once, the next word must be one letter longer. After the opponent's move, the player carefully analyzes the resulting game verbal pyramid and tries to form a word of at least three letters, taking for it the first letter from an arbitrary pyramid level, the second from the next level below it, etc. one letter from each next level. This word should also be a common noun in its initial form and not an abbreviation (not an abbreviation of the type of traffic police). The player who finds such a word adds to his score as many points as there are letters in this word. Then the next round begins, and so on, until a player scores 12 points. He becomes the winner.

An example of one round of this game with the words: 1st player writes the word LYUK, 2nd player writes the word MIG under it. The 1st player needs to find a 4-letter word, he writes the word SHAWL. Both players try to choose words from the letters already used in order to not give the opponent a chance to win the round. Here the 2nd player looks carefully to see if it is possible to form some word, but all sorts of nonsense like KISH, LIL, YUM, etc. turns out. Then the 2nd player writes the 4-letter word SHILO (or he could write the 5-letter word):
LUKE
MOMENT
SHAWL
AWL

The 1st player analyzes the pyramid ... - He sees the words of the traffic police, IL and YUG, which, according to the terms of this word game, do not fit, and does not notice the words KILO! The next level appears at the pyramid:
LUKE
MOMENT
SHAWL
AWL
A DROP

The 2nd player sees the words LIK and SHIP, then notices the word KILO ... - And suddenly he finds a beautiful 5-letter word LILY! It adds 5 points to the score of the 2nd player.

Such games on paper with words develop attentiveness and the ability to combine with words.

Two players draw 7-10? Tanks? or "starships", each on its own half of a double notebook sheet (better not in a box, but in a ruler or blank A4). Having placed the army, the players begin to fire at each other as follows: the shot is drawn in their own half of the field, then the sheet is folded exactly in the middle, and the shot, visible in the light, is marked in the second half of the field. If he hit a tank, it is knocked out (the second? Knocking out? Fatal), and if it hit him exactly, the tank is immediately destroyed.
Each successful shot gives the right to the next one - in some versions of the game, you cannot shoot the next shot at the same tank.
After preliminary zeroing, the game very quickly turns into the stage of "blitz-krieg", or rather, a swift denouement. The winner, of course, is the one who was the first to shoot the opponent's army.

16. Obstacles

A simple tactical game, the essence of which is a positional struggle for space. On an 8x8 field (i.e., the size of a chessboard), one by one the players draw small lines that overlap any 2 cells in a row: i.e. for example player 1 draws a vertical line occupying e2 and e3.
Player 2 does the same, but his line cannot cross or come into contact with pre-existing “obstacles”. As the field fills, less and less free space remains, and in the end, a sober calculation is needed to complete the game. A player who can no longer put his line, because everything is already obstructed, it is losing.

A simple and rather fun game, built on the same principles as the coin parade, but completely different in form.
On a small field (it can be a square or a rectangle of arbitrary size, it is not particularly important), players place about 15-20 points in various places, although more or less evenly.
Then the first player draws a rounded but free-form rim that goes through at least 1 point. The maximum in the classic version is unlimited, although I would recommend giving a maximum of 4 points in the rim.
The next player draws his rim, the only limitation? it cannot intersect with those already drawn. Rims can be drawn inside the rims, or, conversely, surround existing ones, as long as they do not intersect. After a while, very little space remains, and the one who draws the last rim loses.
A variation of this game is the rule to draw rims covering only 1 or 2 dots, no more.

19. Points and squares

The author of this game, popularizer of mathematics and sciences Martin Garner, considered it ? a pearl of logic games?... Without sharing his opinion, nevertheless, it is quite possible to call the game one of the best tactical games, interesting at any age.
The playing field? rows of dots from 3x3 to 9x9. It is better to start with a small field, and after feeling the taste, increase the size. The rules are very simple: the players connect two points with a line, and when the player can close the square, he puts his sign in it (for example, the first letter of his name).
By closing the square, the player gets the right to an additional move, until he puts down a line that does not close anything. At the end of the game, it is calculated who has closed the most squares, and the winner is determined.
Despite its seeming simplicity, the game provides a good space for combinatorial play, especially on fields of 5x5 and more. What is the essence of winning tactics? to force the field with half-closed constructions, to sacrifice, if necessary, several squares in favor of the opponent, and then, when there is practically nowhere to bet, to force him to make an unfavorable move (covering nothing)? and then close most of the squares in one series.

The simplest word game, according to the principle of tic-tac-toe, only with letters.
On a 3x3 field (then try other sizes), two players bet any one letter, and the winner is the one who, by the end of the game (when all the fields are filled), will be able to write more commonly known words of 3 letters diagonally, vertically or horizontally.
The game is useful for children who are learning to write. For adults, there is little competitive value in it, but a lot of fun awaits players with humor. For children, you can play the option - who will create the word first, and not who will have more words.

21. Racing

A more difficult and longer game, built on the same principle as other paper coordination games: the movement of a pen, standing vertically, along the sheet from a light click.
On a sheet (single or double) is drawn race track(Race), in the form of two curving, uneven circles repeating the outlines of each other, 2-3-4 cells wide (depending on the number of participants). Then, in an arbitrary place of the resulting ring, a start / finish line is drawn from which the racing cars start.
In short neat strokes, the riders move along the ring, overcoming bends and special obstacles, flying into a ditch, again entering the field, and as a result, one of them comes to the finish line first and reaps laurels.
Each time the rider's line touches or crosses the boundary of the track, a cross is placed at the intersection and the rider skips the next turn, turning his car so that it can continue the race. Each car has 5 such intersections in stock. (5 hit points), and the sixth encounter is fatal.
Besides, can there be any obstacles on the track? for example, zones of increased danger: having flown into such a zone, the car takes more damage and loses two hit points. Or special obstacles that protrude from the edges and make the passage narrower, or, on the contrary, stand in the middle and force cars to squeeze into
It is also possible to enter touch points of points, or rather, small circles, into which the car must necessarily get when passing by (i.e., through which the line must pass). The figure shows at once all the listed complications of the track, and it is clear that the race is still far from over.
You can come up with and introduce your own rules, new obstacles, and if there are 4 or more participants, you can even arrange a racing series by making several tracks, and in between them allowing players to purchase equipment for the amount of points, depending on the occupied place. For example, buy extra hit points or attack spikes, and take 1 hit point off the car you overtake.

22. Golf

Players start from two points next to each other at the bottom of a double sheet standing vertically (see picture).
Everyone plays with a pen of their own color, and everyone's task? for the minimum number of strokes (lines from the handle sliding on the sheet), bring the ball into the hole. The hole is located at the opposite end of the field, i.e. on top of the sheet. And a person with good coordination needed a maximum of 4-5 strokes to drive the line into the hole.
But in advanced versions of Golf, the path to it is not so easy, because the hills protect from long straight lines, acting as a buffer and not allowing the player. When hitting a hill, the enemy performs a rollback i.e. bullets the line of the violator in any direction, and he is forced to continue his series of blows from the place where this line came. Or, perhaps, 1 or 2 extra moves are attributed to the track of the one who got into the hill.

Recommended for children from 4 years old

Rules:

  • the winner is the one who managed to build a row of three identical symbols (crosses or zeroes) before;
  • a well-formed row can be horizontal, vertical or diagonally.
How to play:

Each of the participants chooses his own symbol and the opportunity to go first, by drawing lots or by mutual consent. Now, strictly in turn, each of the children draws his own symbol on one of the 9 cells of the previously drawn square. The fastest wins.


Rules:

  • the game is designed for two people;
  • words are formed from horizontally running letters, vertically and even from right to left;
  • the one who wrote the last word wins.
How to play:

A large square is drawn in a notebook, inside of which a complex and long word is invented and written down by joint efforts. Now the players, in turn, also determined by lot or agreement, begin to add letters to the existing word so that a new word is formed. What happened is crossed out and no longer participates in the game. It is no longer possible to use this word in full or in part. The order and invented words are recorded on the free part of the sheet. It is necessary to fill the square completely or until the moment when the imagination of the participants does not dry out.

Recommended for children from 8 years old

Rules:

  • always two play, each with a pen and a sheet of paper;
  • the boats are drawn in such a way that there is at least one cell distance between them;
  • the number and shape of ships are the same for each player and are standard.
How to play:

Each participant draws his own square, the sides of which are equal to 10 cells. This must be done so that the enemy does not see the location of the ships. Now in the resulting field you need to draw 4 ships from one cell, three from 2 cells, two from 3 cells and one of 4 cells. At the top of the game square, the alphabet is written in order, and on the left (or right) - a sequence of numbers from 1 to 10. Now the players take turns to name the coordinates of the intersection of the letter and number, and therefore, the possible location of the enemy ship there. The victory is for the player who managed to calculate all of his ships before his comrade.

Recommended for children from 7 years old

Rules:

  • the game takes place with the participation of two people;
  • in the game, the winner is the participant who "found out" the planned number of the friend faster.
How to play:

Each player writes down a 4-digit number invented on a piece of paper, and not a single digit in it should be repeated. He also draws three columns on a piece of paper: in the first he writes down the proposed options to the opponent, the second column - with the inscription "cows", the third - with the inscription "bulls". So, each in turn proposes a possible variant of the intended number of the opponent. He, in turn, calls the number of "bulls and cows". If there is no hidden number in the proposed combination, it means "0" in all parameters. If 1 or more numbers match, but they are not in the order that the opponent intended, then it means "1 cow" or more. It is more difficult to accurately guess the location and meaning of the number, for which "1 bull" or more is given.

Recommended for children from 7 years old

Rules:

  • you can play together or with a company;
  • an indispensable attribute for each participant is a piece of paper and a pen (pencil);
  • the goal of the players is to remove all letters from their list.

  • How to play:

    Before the start of the game, each participant writes down all 33 letters of the Russian alphabet on his sheet. The player who will start the "race" is determined by drawing lots. On a separate sheet, he writes down the invented word in large block letters, now he can no longer use these letters, so he crosses them out in his list. The next player composes a word, while one letter is "taken" from the first, and so on. Each player abbreviates his list by the letters used. The one who comes up with the last word wins.

    Earlier, when there were no computers, games on paper were the main fun of adults and children. For entertainment it was enough to take a notebook paper and a pencil. The whole evening flew by unnoticed communicating with parents or friends. There are many games that will be incredibly interesting in any friendly company. They are simple and do not require special training and complex equipment. The most common today are games on paper for two.

    Bulls and cows

    The essence of the game is that one comes up with a four-digit number so that all the numbers are different. Another player must guess this number. To do this, he calls a new four-digit number with each move. If even one number matches, the first player says "Cow". If the numerical designation from the voiced number is in the same place as in the hidden number, this situation is called "bull". Both players take turns, the one who first guesses the number wins.

    Gallows

    Two people take part in the game. The first one thinks of a word and draws dashes on a piece of paper indicating the number of letters in this word. A gallows is depicted in the corner of the sheet. Another player names a letter that can be included in the given word. If he guesses, the letter fits, if he makes a mistake, then a head is drawn at the gallows. The next error draws the torso, abdomen, arms, legs. If the person is drawn before guessing the word, the first player wins. Further, the opponents change roles and continue their games on paper.

    Corridors

    To play you will need a piece of notebook paper in a cage. Players in order draw horizontal or vertical lines one cell long. The opponent, who managed to close the whole cell, puts a point in it and gets a bonus move. The winner is the one who occupies more cells.

    Sea battle

    This fun is a version of the game on paper for two players. For the battle, you will need two square fields, one for each opponent. 10 warships are drawn on the sheets: 1 has 4 decks, 2 have 3 decks, 3 have 2 decks and 4 have 1 deck. An important rule is that objects cannot be located on adjacent cells. After the alignment of forces, you can start a war. The first player names the opponent's field. If an enemy ship is located on this square, he says: "Wounded", and the attacker continues firing. If the object is completely destroyed, the enemy reports: "Killed". The players take turns shooting at the opponent's targets. The winner is the one who shot down all the ships.

    Football

    Football is a version of the game on paper for two players. You will need a checkered sheet. On this you need to draw a gate of 6 cells on both edges. The game starts from the very center of the field. The first player makes a move, which consists of broken lines (1 cell each). Next is the move of the second player. An important rule is that you cannot cross your opponent's lines. If one of the opponents cannot make a move, the other person breaks a free kick of 6 cells in a straight line. They play up to 1 goal.

    There are different games on paper, for one or for two. But it is always a very exciting and entertaining activity that develops imagination, memory and thinking at any age.