Fallout 4 hidden images of mster cover. Scene Quest "Ambitious Plan"

Fallout 4 hidden images of mster cover. Scene Quest
Fallout 4 hidden images of mster cover. Scene Quest "Ambitious Plan"
To get a task, you must chat with a blonde girl in glasses named Sierra Petrovite. It can be found at the first visit of the "Nuclear World" when you will be sent towards the Mount of Fiztop. One way or another, look for it on the territory of the "Town-Town". After communication, agree to help.

Purpose. Put on the glasses Mr. Cover.

Sierra will give you glasses. Look for them in your inventory in the section "Clothing". Purpose glasses. Only in them you can see hidden drawings. You need to find 10 drawings. These are tips to the location of Bradberton, the creator of the "Nuclear Cola".

Immediately explain - you will find images of Mr. Cover with one of the Latin letters. Of these, you will need to make a word.

Purpose. Find hidden images of Mr. Cover in Nuclear Towa.

Put the glasses! It is necessary! Go to the Grill Bar Fiztop, where your lair is located. From the bar, if you face the entrance, move to the left, west. You will see a NUKA-Cherry sign. Found? Then from the signboard, go to the left, along the buildings. On the right there will be a porch with the entrance to two restrooms. You must pass by this porch and minimize the right. On the wall behind the bushes will be the first tip (drawing) Mr. Cover (1/10). This letter G.

ATTENTION! You must approach the hints and interact with it. Only so this item will be counted. By the way, in the "nuclear tauna" a hint alone, so you will see how the goal achieved is cross.

Purpose. Find hidden images of a mster cover in a "dry gorge".

Move to the "dry gorge" theater, which is at the beginning of this zone. On the right should be a discovery with an orange visor from the fabric and the signboard. But you must turn away from him to the left and go forward along the fallen pillars on the left hand. At the post, roll left. Diagonal on the right there is a stroller (for a guideline). But you go ahead, leaving her right hand. Ahead will be a small fence, and next to it is a stack of hay (left). Behind this fence is a small graveyard with tombstones. On the highest gravestone on the left, brickwork, find tip (drawing) Mr. Cover (2/10). This letter E.

Move in the same location to the point called "The Trolley of the Mad Mullegan". Inside this building, you still searched for a worry uterus. Come inward through the red door, go to the passage to the right to which 3-4 steps lead. After a long tunnel of the mine you will see the staircase. But to her on the left side there is another descent down, with a yellow fence. At the bottom there is a metal building, on the wall of which, to the right of the entrance, will tip (Figure) Mr. Cover (3/10). This time with the letter H.

Purpose. Find hidden images of Mr. Cover in Galaxy.

Use a quick move to be in the "core-space". Stand up to the entrance, on the left and right there are stairs. Go to the right of the stairs on the left side! Go so along the "core-space" building and in the place where the narrow passage will be on the wall of the high flower beds on the left tip (drawing) Mr. Cover (4/10). Remember the letter S.

Go again to the entrance to the building of the "cosmoport" building, but this time stand up to him with your back and go away, towards the exit from the zone "Galaxy". In the center of the location there is some kind of design with the planet. Without reaching it, turn to the left. There are steps here. Rise on them, go right. Behind the next span will be an index sign. Look at the passage to the non-working escalator staircase, but go past him to the left. Find over the bridge a passage with a sign from above SpaceWalk. Come to the aisle, but do not go forward, and turn left. On the wall, find it off tip (drawing) Mr. Cover (5/10). Here will be the letter R.

Purpose. Find hidden images of Mr. Cover in the "Children's Kingdom".

Move this zone and enter the Laugh Pavilion. Inside the building, walk through the door on the left, on which the chain was originally hung (before the plot). Continue to move to the left, in the corridor and open the red door. You will find yourself indoors with a rotating floor. Remember this? The floor does not rotate here. If, of course, you turned it off. Having passed inside, open the second door if you go right (it just like this, it will be red).

Behind the door there will be a small room with tip (drawing) Mr. Cover (6/10). This letter F.

Stay in this zone. Move to the King Castle. Do not enter inside the theater where you fought with Oswald. Return back, go Bridge. Stand your face to the bridge through which you just returned here. But do not go there, but look to the left. There is a tower with a destroyed roof, to which steps are leading. Climb on them, enter the building inside and follow the stairs to the fourth floor. Immediately at the last step, look at the wall on the left, where it will be tip (drawing) Mr. cover (7/10). This letter I.

Purpose. Find hidden images of Mr. Cover in Safari.

Move to the "House of Primates", enter inside it. Come to the entrance inside, but on the right side, find the way among the trees. Approach the wall and look even to the right. That is, now you will stand back to the "home of primates." On the brick wall ahead you will see tip (drawing) Mr. Cover (8/10). Here is the letter N.

Follow the house on the roof of the lid mster. Go through the passage with the inscription, choose turns after the first fork: to the right, right, left, right. To the right of the tree, if you look at him face in the direction of the American slide, there will be a brick wall with you need tip (drawing) Mr. Cover (9/10). This is the second letter E.

Purpose. Find hidden images of Mr. Cover at the Sour Cola filling factory.

Move the world marker freshness. Come inside through a water tunnel, where there is an inscription in black in blue: "ENTER". Go forward through the tunnel with water, in the corridor with a sign from above World of Refreshment. Run to the stop forward, turn under the arc to the right (you will go past the layout of small multi-storey houses). Next there will be a layout in the style of the wild west, with cacti and old salons. You need a third or fourth house-saloon on the left side. If you look at this house, then you have to go around it on the right side and on the outer wall to find tip (drawing) Mr. Cover (10/10). This is another letter R.

Purpose. Return to Sierra Petrov.

Return back to the Nuclear Town and talk to a girl. It will be made up of password letters - Refreshing.

Purpose. Use the digital panel.

Sierra will stand near the door you need. On the right there is a panel - enter the resulting code.

Purpose. Cabinet.

Once the password is confirmed, then enter the Bradberton Cabinet. The quest immediately has several endings.

Explore the office, but know what you need to climb the second tier. Use the terminal and read useful information. You can either hack the Safe Bradberton, or open it later when you have the key. Inside the safe, there is really nothing associated with the quest.

Go to the machine for the sale of "nuclear cola" in the corner, click on the hidden button located on the right outer wall. After opening a secret pass, call the elevator and go down on it. You will get to Mr. Bradberton's lair and even meet him. His life is supported by a special machine for more than one century.

You will have immediately three options for completing this quest:

- Either you do humanly and kill Bradberton, who is tired of such an existence. As a reward, you will access its secret storage with powerful weapons. Also in the package you will find the "Nuclear Cola" formula, which Sierra Petrovita can be transferred.

"Either you do not touch Bradberton at the request of Sierra Petrovith, for which you get a unique overalls of the" Nuclear World "from the girl.

- Or you agree not to kill Bradberton, get a jumpsuit from Sierra Petrovith, and then still understand the desperate man. In this case, you will get both awards, but a tormentary Sierra will have to shoot.

All that remains from John Caleb Bradberton, the creator of the "nuclear cola".

Side Quest "Zhragotny Medallions"

A robot in the shape of a bottle (red) from the floor of the "Nuclear Cole" walks through the territory of the "nuclear tauna". Find it and talk about everything. You will receive the next side quest associated with the search for collectible items. You will need to find seven medallions. Some of them you have already could find.

Purpose. Get a medallion "Ferris Wheel".

Move to the "Children's Kingdom", to the ferris wheel (in the lower left corner of the park on the map). On the side of the ferris wheel there is a machine with medallions. Interact with him to get medallion "Ferris Wheel" (1/7).

Purpose. Get a medallion "Mine of Mad Mullegan".

On the location "dry gorge", move to the "Trolley of the Mad Mullegan". Enter the inside of the building, Malligan Mine. Go through the passage to the right, pass by the descent down, where there is a metal building with a pattern of a mster cover (read the quest above). Move along the wall and note that it can be left to jump from the bridge. There will be steps up. Rise and in the room ahead, find the machine, where to get out medallion "Mine of Mad Mullegan" (2/7). Or at the entrance, go to the room on the left and find the automatic, which is probably even easier.

Purpose. Get a medallion "House on the tree".

Stand up from the passage to the house on the tree on the Safari location. Go through the passage with the inscription, turn on the fork to the right. Next, go to the left, to the right and the next turn left, before the metal arch, similar to the input passage to the house. Roll to the left, once again left and through the metal arch. Go further, choosing turns right. There will be two such arches, and then the elevator leading to the tree. Climb the house on a tree and inside find a machine with medallions. Take medallion "House on Tree" (3/7) on the first floor.

Purpose. Get a medallion "Volt-Tech: among the stars."

To search for this medallion, move to the "Galaxy" zone, to the point "Volt-Tech: among the stars." Find not the main entrance, but the rear, with an ordinary red door and a red sign exit over it. To do this, after moving to the point, jump down to the left (if there is power armor). Go to the passage of this building and see the left door left. Come inside, immediately around the turn there will be a machine with medallions. Take medallion "Volt-Tech: among stars" (4/7).

Purpose. Get a medallion "World of Freshness".

Open the map and move on the Marquera "World of Freshness". The machine with medallions is located outside, opposite the plant for bottling "Nuclear Cola". Take medallion "World of Freshness" (5/7).

Purpose. Get a medallion "Nuclear Racers".

Move to the laughter's pavilion. From here, find the very rails for which you walked through the tunnel when the Oswald's conversation was overheard and some wild goulay. But in the tunnel to go optional. When you again find rails with moving machines, then right near the fence next to them, find the machine. Take medallion "Nuclear Racers" (6/7).

Purpose. Get a medallion "Nuclear Galaxy".

Choose in the "Galaxy" zone of the "Nuclear Galaxy" checkpoint. Climb up and enter through the front door. Move along the corridor until you enter the hall with rails for rockets. Move on the rails to the hall with the "Gerl". Climb the steps from her statue and find a machine with medallions. Remove from there medallion "Nuclear Galaxy" (7/7).

Purpose. Get a reward from Lii.

As soon as all 7 medallions are with you (they are in the inventory in the section "Miscellaneous), then come back to the" Nuclear Town "and talk to Leay. In the award, you will receive "Dark Nuclear Cola", "Nuclear Grapes" and "Quantum Nuclear Cola".

The history of the mysterious mansion of Grandchesterov

It is rather not a quest, but a plot story. You can learn about the terrible events that have happened in the grandfather's mansion. The main culprit is Lucy. To get into the mansion, you need to go to the west from the station "Nuclear Express, on the Camps of the Hobologists. Mansion visible from afar.

During the period of prosperity, the Park "Nuclear World" The attraction "Mysterious Mansion Grandchester" was very popular among visitors. Having visited him, it was possible to learn about the terrible history of the Grandchester family. The daughter named Lucy was devilly devil, made terrible actions. Parents tried to drive out demons while, ultimately, Lucy did not kill them, after which she committed suicide.

Someone unknown turned this mansion, a former attraction, in a huge fatal trap. Surely behind these traps hides someone sinister presence ...

The mansion consists of linear corridors - you will not be allowed to the part of the building where it is too early. Be careful - neutralize the traps meet on the path.

Enter the room on the left through the red door. Need a trap at the entrance - there will be scales under your feet, and a trap is installed on the wall above them. The door will open on. Go there (if the door has not opened, then read the hall of the mansion again).

In the corridor with flamers, destroy the arrow robot. Look at the wall on the right and see the box. Inside there is a chopper - switch it to neutralize the trap.

By the way, some doors in the rooms are opened only at the end of the speaker speech. When the speaker is negotiated, the door will open through which it will be possible to leave the outbreak room.

In the kitchen, kill two robots and climb the steps to the next door. It will open after the speaker speech ends.

By destroying the turret, go to the balcony of the Hall, where you could have visited. Go further when you are in the children's room, then immediately leave it, because pomegranates fall from the rods. In the next room you will meet Zechariah. By killing it, take the key from the mansion of Grandchester. It is here that there is a recipe "shock". Read below.

Side Quest "Journey to Stars"

You can get a quest at the gift of Habbell, who lives on the location of the "Camp of the Hobologists", which is west of the "Nuclear Town". But before, it seems like, it is necessary to find purified. If you come to the camp, I do not talk to a man, then most likely the hobologists and the gift will attack you. In short: you have to find 5 letters on the location of "Volt-Tech: among the stars" zone "Galaxy" and bring them a gift.

For the spacesuit you will receive 200 covers, but if you use charisma and run three stages, then raise up to 350 covers.

Spacks need to be removed from animatrons (aliens mannequins).

Take the fights to the landfill. Or tell them that it is cleaned (if there were earlier). Once in place, take the power distributor and kernel. Come to the alien ship. Install the three fused kernels as a gift asks for a good ending.

If you install the four fused kernels, ignoring the gift, then all the hobologists will die, and you will see a bad ending. If you do not kill them (install three kernels), then you will receive 100 cartridges from the gifa to the alien gun, and all the hobologists will disappear after that.

DIFFERENT

After the scene line is completed, several tasks will appear in Quest "Miscellane". Select it and click on that tasks you want to track.

Purpose. Speak with Lizzie White.

Talk to the girl who is located in the "salon" of operators. You will receive a grenade "conviction" from it. Throwing such a projectile for the feet of opponents, you can convince them of something.

Purpose. Talk to Harvey.

And you still remember that the guy who tried to lure you in the "nuclear world"? So you can find it near the "Nuclear Town" market. Just talk and decide what to do with it is to kill or spare.

Purpose. Pick the first tribute to collected in the Commonwealth.

Return to Mount Fiztop, where the Boss Lair is located. On the top balcony there is a red chest, inside which you will find the first lid from the Commonwealth, burned by the raiders.

Where to go:

- In the Transit Center "Nuclear World".

It will be available to you automatically immediately after installing this DLC.

Purpose. Listen to the radio station "Nuclear Cola".

The first task will appear. Open your PIP-battle, go to the Radio tab and select New Radio wave - "Nuclear-Cola Radio Station". Listen to what the voice recorder broadcasts, after which the task will automatically be performed.

You will learn about the amusement park called the "Nuclear World". Everyone will be invited to relax. You can get to the park exclusively through the Transit Center "Nuclear-Peace", where you need to sit on the "Express".

Purpose. Get to the Transit Center "Nuclear World".

The place you need is located to the West, on the very edge of the Commonwealth. Follow there, but be careful - you are waiting for a few gang of shooters. You will need to fight including rifle storming, by the Keylor commander, using stealth in battle.

How to defeat the storming?

Try to do so that this opponent does not use the energy weapon located on the head. One shot almost destroy your character. If he is shooting, then try to decounded aside. The storming attacks you continuously. You must do so that he does not drive you into the angle. Try to constantly be at a distance from the enemy, which you will be useful for vital maneuvers.

Use a more powerful weapon that you have. Take a companion with you, which will distract the attention of this "piece of iron".

Getting close to the destination, study the transit center "Nuclear World", look for useful LUT. Look at the building located on the right side of the main gate. Here is the elevator, which will lead you to the roof. Upstairs there is a bridge leading to another roof. You can climb on the ruins of the building on the left side. On the roof of the left building (relative to the gate) there is a bag, a chest and a safe with a medium complexity lock. Inside you will find, suppres, weapons and even explosives.

What is the "Nuclear World"? This is a park of attractions on the theme "Nuclear Cola". In the trash cans on the territory of the entire park you will be able to detect the banks "Nuclear Cola" of different types. For this reason, it can look into urns if you need to restore health. In the transit center you will see buses. Inside the bus near the entrance you can find the covers, inside the cache. Name of passenger bodies and one of them will find tickets to the "nuclear arcade". Surely they will fit you in the park!

To obtain one of the achievements, it will be necessary to use 100,000 "Nuclear Arcade" tickets.

Follow the transit center "Nuclear World", talk to Harvey about everything.

Purpose. Talk to Harvey.

According to this man, Raiders robbed him and kidnapped his wife with her son. There are raiders in the park, contrary to the assurances of merchants encountered Harvey for days earlier. A man asks him to help him find a family. Offer Harvey stimulator, but for some reason will refuse.

Charisma

If your charisma level allows you to use conviction (difficult), then you can choose three options to find out what Harvey hides. You can reveal the secret Harvey or not, you will learn the password from the control terminal, which allows you to activate Monorails and go to the "Nuclear World".

Purpose. Restore the power supply "Nuclear Express".

Explore the territory of this station. On the left side you can find the first-aid kit and room for staff with a slight level of complexity. Inside there will be antiradin. You can not hack this door at all. Go on a workaround through the rails, where there will be a passage. At the end of the rail is a safe with a medium complexity lock.

On the right side you can find an office within which the control terminal "Nuclear Express" is located. This is a ticket office. Enter the Terminal, click on the "Energy Management" item and select "Activate Monorail Power".

Purpose. Get to the "Nuclear World" at the "Nuclear Express".

It's time to go on the study of the "Nuclear World". Inside the "Nuclear Express" you need to activate the control panel by this monorail, which is the front of the car where the driver should be.

Listen to the message of Porter Gadzha about the trap, which is waiting for you ahead. Running forward, it is worth noting that the Gage is the main questor in the DLC.

Scene quest "That's how it is drilled"

Where to go:

- At the station "Nuclear World".
- In the arena for the "Nuclear Mobile".

Upon completion of the quest "in places!" You will find yourself in the Amusement Park "Nuclear World".

Purpose. Take a test.

The test will begin, which you must pass. Lay the purified water, located below the design with the terminal at the station "Nuclear World". As mentioned earlier, it was necessary to go here in full combat readiness, taking a partner, ammunition and medicines with him.

Room with turret

Move through the doorway with the ENTER tablet. Follow the stairs down and find yourself in the first room for testing. There are several turrets of different types. How to overcome the rooms:

- Try to deal with these turbors (part of them) before entering the room. As soon as the door flashes, the turret will come to combat readiness. It is for this reason that you have a wonderful opportunity to start the shelling of visible turons, located in the doorway. Use the V.A.T.S system to make it easier to deal with mechanical opponents.

- When you enter inside, then follow the shelter on the left side, where the wall and machine for the sale of "Nuclear Cola" is located. Here you will be able to get all the turret. Understand those who are still fire. Run to the opposite wall and achieve the rest of the turret.

- Part of the turads are hidden behind the wall and immediately notice them will not work. Be careful!

After the destruction of these turverses, learn the room. On the right side there is a rack under which a cache with covers is located. On the left side, at the end of the room you can find the first-aid kit. See the fallen regiments with cards? There is a box with ammunition.

Room with traps

Continue moving through the location, focusing on the white shooters depicted on the walls and other objects. The new room will have a band consisting of obstacles and traps. Be sure to go there, where we come, pay attention to the walls. Disarm traps until you find yourself at the end of the room.

If you are pumped by hacking locks, you can get around these traps at all. On the left side, the first trap will be a small corner with another trap, where the door is red. Hacking a challenge of a complex level. Open this door and go around a few traps at once.

Falling room

Overcoming a room with traps, or passing through the door, allowing them to get around, move up wooden steps. You must overcome the floor of the falling boards. You can hide this segment using a narrow part of the floor. To see her, wrap in the other side after railing here on the steps. If you do not have time to go over the boards and fall, then return here the same and use this part of the floor.

Now you need to go along the windows, but before you need to look at the bottom of the side. There is a safe with a slight castle. But do not hurry to hack him, because the trap is located on the ceiling, which must first be neutralized. Move past windows, pay attention to traps under your feet. There are traps on the ceiling. Soon you will fall into the corridor with three doors of red.

Three red doors and room with radiation

The door you need is located on the left side, while the other two lead in dead end with traps. Opening the door in the middle, you will see a monkey playing on plates. Opening the door on the right, you will face a trap from the grenade. Move through the left door until you leave the room with barrels. You will need to protect against radiation, several portions of antiordin.

But you can still not linger here for a long time and do without anti-lands. You must open a red door with a complex level lock. Use either hacking skills if they allow you to do it, or find the key ligament. It is located on the surface of the shelving hidden in a small niche, behind the cash rack located in the corner. Under the rack itself is a cache with covers.

Room with tures and monkey

Come down to the door that leads the "Nuclear World" tunnel. Go there and wait for the cabinets on the left side where you will find ammunition. Take advantage of the terminal, managing the turret and located on the table. For hacking, a light level is necessary. This terminal is very useful to you a little later! Hack it in advance.

Move into a new room, ahead of the racks on both sides and see the turret. They attack you only when the monkey on the other hand starts to beat around the plates. If you figure it out with a monkey before that, the turret will not shoot you. Otherwise, it will be necessary to return to the terminal hacked earlier and turn off the turret.

In order to leave the room with monkey and turret, you must open the door to the storeroom "Nuclear World". The key is on the spare parts located behind the position of the monkey.

Labyrinth with traps

Next you are waiting for a small labyrinth, in which there are traps - buttons in the floor, mines, turret, disguised under the aliens. Get to the door in another part of the room. When will pass by the aliens, then climb on wooden steps and move on the surface of the equipment - along the top of the labyrinth. Jump down where the exit is located, on the other hand.

Obschery yourself with the turret at the entrance door. Behind this door with an average level of the castle there will be a box and explosives. Move the tunnel with a destroyed technique, paying attention to mines placed everywhere. Use for their detection system v.a.t.s. Need to neutralize mines in them from the distance. On the tunnel you will get to the old bridge consisting of boards. As soon as you fell on it, he will start falling. Once on the other side, you will see the door. It must be hacked - the mid-level lock.

If you have a low level of hacking, not allowing you to open the door, or the bridge collapsed, and you did not have time to get to the door, then you will have a duel with bolds living below. Moreover, one of the opponents will be the legendary luminous greyhound. Kill him not easy! Try to accommodate somewhere higher, use the distracting actions of the companion. When you figure it out with opponents, then bleed eggs from different sides using explosives. Otherwise, Bolotniki will begin to hatch.

Move through the cave, which will lead you to the same place as the door with the middle castle from above, behind the collapsed bridge. But before you open the door, you need to neutralize the trap on its canvas. The door will lead you to a narrow corridor with outdoor traps. At the end of it, a new part of the test will begin, one of the most interesting things in this task.

Room with gas

After you pass into the room, the door will shut. Gradually, the room will be filled with gas that kill you. To leave the room, you must overlap the gas supply, or just as quickly as possible to find an output. To overlap the gas supply, you need to use the valves. There are four valves you can find:

- on the left side of the entrance;
- behind the locked door located near the first valve;
- Behind the lattice on the left side, below, closer to the floor;
- In another part of the room, next to the door.

All would be good, but in addition to the difficulty with gas, you will still attack Radtarakan. You must destroy them using a melee weapon. If you shoot from firearms, the gas will ignite. In the room on the left side of the front door there is a table where you can find a password from the electrical station. In the right side of the right side, which is at the end of the service room, there is a key from the door of the electrical substation "Nuclear World"

Opening the closed door near the first valve, you will find one of the four. There is also a terminal of an electrical substation and several Radtarakanov. Observe the opponents, use the terminal and enter the password room found in the left. Opening the door, you can get out of the West. Next you need to visit the office building "Nuclear World".

Inside the room you will meet with ants - new opponents in Fallout 4. They fly or crawl. Near the abandoned technology there is a closed door with a light castle. Behind the door is a card file with a cache, inside which covers are hidden. Go through the doorway on the other side of the room. You will find yourself in the corridor, where the grid is installed instead of the roof. This grid will prevent you from shooting on raiders attacing you from above.

On the way, you will fall on a segment with hanging grenades that need not to touch. There will be a turret, for which you probably did not have time to get bored. Move along the corridor, as soon as possible, go through the door to the arena with the "Nuclear Mobilies". Follow the stairs to the second tier. The last stage of your tests will begin here - you have to fight the Boss of the Rider Gang by the name of the colter. He has a very powerful armor, a little chances, but you have.

Purpose. Log in to the locker room.

You have time to prepare. Go to the specified locker room through the open door after the conversation with the colter. When will pass inside, you can chat with a geechage. You must come to the intercom located on the wall.

Purpose. Talk to intercom.

Come to the wall and talk to the geechar. Find out what happens here at all.

Charisma

If your level of charisma is medium, then you can press on the gadget, which will tell about everything. Gage obviously wants to help you. There is no possibility to defeat the colter, since its power armor is constantly fueled from the source of electricity in the arena. The enemy is invulnerable. In one of the cabinets there are weapons from a geyja that will allow the boss to destroy.

Purpose. Find a weapon.

You can assemble weapons and ammunition in the locker room, but it is useless in battle batter. On the bottom shelf of the locker you will find a gadget weapon. In that cabinet, which is near the bench in the corner. Before you a thirst. This is an ordinary water gun ...

Purpose. Touch with the geechage in the intercom.

According to Gage, this weapon is perfect in battle against the colter. Why? Water causes closures, disconnecting for a short period of time, the power armor of the colter.

Now you have to find the arena where you have to fight with a colter. So that your chances are high, you can still do something. Go to the toilet located in the locker room. Move in the wall break and take a nuclear unit from the generator. So you drop nutrition in the arena by 30%. This means that the power of the colter will fall on the same. Behind the battle will observe all the "Nuclear World" raiders.

Purpose. Defeat the Boss of the Colter.

How to defeat the colters? Take into the hands of a thirst, get the water into the collers to cause a short circuit. Then change the thirst for the most powerful weapon in the inventory and shoot the boss as much as possible while his armor does not recover. Repeat these actions until finally hit the enemy. Very good to have a companion with yourself. It is not prohibited in battle!

Use power armor, enter into invisibility mode ...

After the victory over the chirler, be sure to visit it. You will receive the key and password of the boss, which will be useful to you later. By the way, you can pick up the power armor of the colter.

Power armor, as always, consists of six parts - two hands, two legs, head and torso. The torso is the legendary part, among other things, the electrical damage of enemies located nearby.

For more details on the characteristics of the power armor, the Colter:

- Head: Damage resistance - 220, resistance to electric damage - 220, radiation resistance - 150, weight - 14.
- Torch: Damage resistance - 320, resistance to electrical damage - 320, radiation resistance - 300, weight - 22.
- Left and right hand: Resistance damage - 170, resistance to electric damage - 170, radiation resistance - 150, weight - 16.
- Left and right legs: Damage resistance - 170, resistance to electrical damage - 170, radiation resistance - 150, weight - 17.

Purpose. Talk to the geydge.

As it turned out, now you have become a new boss gang of raiders and can meet personally with the geechage. Communicate with a man, find out that the raiders have long wanted to kill the colters. Currently, the "nuclear world" is divided between the three gangs of raiders, referred to as adepts, operators and a pack.

The colter was a bad leader and therefore this place on the verge of war. It is that you have to change everything and return the world to the "nuclear-world" (such a tautology). Barlog Boss is inside a restaurant located on Mount Fiztop. There you will get in the third on the score of the plot task, but about it later.


Mount Fizetop, where the lair is the Boss Raiders.

Examine the arena "Nuclear Mobiles", move to the amusement park. Inside the garbage tank near the entrance to the arena there is a new drink - "Nuclear Cola Victory".

Compare "Nuclear Cola Victory" and "Quantum Nuclear Cola":

- "Nuclear-Cola Victory": Health Points - 840, Radiation - 11, Action Points - 0, Weight - 1, Price - 40.
- Quantum Nuclear Cola: Health Points - 400, Radiation - 2, Action Glasses - 100, Weight - 1, Price - 50.

Lay the rack with a terminal where there is a business card with a park card. Look down to find the first-aid kit. Inside the terminal, you can explore information about the park, no more.

Scene Quest "Ambitious Plan"

Where to go:

- in the Nuclear Town, USA.
- in the grill bar "Fiztop".
- on Mount Fiztop.
- In the restaurant-theater "Salon".
- in Bradberton Amphitheater.

Purpose. Talk to the geege in the dwelling of the boss.

When Porter Gage will declare you a raider boss, then you will hear from him that you need to meet within the boss boss, which is located in the restaurant on Mount Fiztop. There now and go!

Mount Fizetop is located in the "Town-Town" (USA). You will be able to find the entrance to this area of \u200b\u200bthe park at once, as covering the Arena "Nuclear Mobiles". Activate the radio waves "Nuclear Cola" and move through the "Nuclear Town" to the specified mountain. The fastest way:

- Go through the "Nuclear Town" gates.
- Move on the right side.
- Turn to the first lane on the right side, from where you see the mountain.
- Go forward towards the mountain.

When you enter the territory of the mountain, you can meet with Sierra Petrophis. So you activate the task in the "Miscellaneous" section. Purpose: Talk to Sierra Petrophis. After the conversation, you will receive a new side quest - "Cover in a haystack".

Go around the lake to be on need the place, at the Mount Fiztop. There is a lift moving directly to the lair, in the Grill Bar "Fiztop".

Upstairs you will meet with Porter Gage. Communicate about everything, learn about the raid plans to the "Nuclear World". There was a huge base here, but the colter did not want to continue the seizure of the park. Gage says that first you will need to get support from three different gangs.

Charisma

If the level of your charisma allows (medium), then ask the gadgets, what is his ideas to achieve this goal. Gage will tell you what exactly promise each of the gang in exchange for their support:

- Adepta - a lot of blood.
- Operators - a lot of money.
- flock - you need to prove that you are the strongest.

First of all, you need to communicate with the leaders of these three gangs, and then start the seizure of the "Nuclear World". You can look around at the restaurant, find the armor service station, chemical laboratory, supplies and drinks. The nuclear unit is hidden in bedside table. There is also a safe with a complex lock.

Purpose. Meet the leader of the adepts.

Adepts are located near you, in Mount Fizetop. These are bloodthirsty raiders living in violence and wearing masks. Their leader is niche. Communicate with a woman about everything, not forgetting about the preferences of the adepts to the blood. You must capture the park and make adepts the main ones, then go to the seizure of the Commonwealth.

Niche will offer you a job. You can perform it if desired. To get the quest re-talk to Niche. The side task is called "there was a secret, will be apparent."

Before you go to a new gang, you can explore the Mount Fiztop. Everything you can find here is to pick up. In addition to ammunition, food and medicines, you can find a quartz "nuclear cola", which is needed by Sierra Petrov. You will learn more about this in Quest "Miscellaneous: Secret Sierra Petrovith".

The bottle can be found near the place where the adepts rest. Move from entering the right side along a circular motion until you see the mattresses scattered on the floor. If there is an opportunity, then hack the niche terminal (complex level). The terminal is located in the Boss room of adepts, on the top of the mountain. It will be necessary to climb up the slope. Inside it there is information on objects behind which Niche follows, the Hobologists (more in Quest "Miscellaneous: Learn more about the Hobologists" and a mysterious mansion called "Grandchester". There are also information about the old attraction associated with the quest "Different: to inspect the mysterious mansion Grandchester. "

Purpose. Meet the leader of the operators.

As for the gang of operators, they are inside the Salon Restaurant-theater. This place is located behind the territory of the Mountain Fiztop, near the monument of the Masters of the Bottle and Mr. Cover. Their leader is Maggie Black, the right hand of which is Brother William. Externally, they are some kind of opposite of adepts. Absolutely not aggressive, tidy and well-brought up people. Communicate about everything, not forgetting about their love for lids. Operators want in the park you can pump out from visitors of the lid, but in other methods. In addition, other gangs they do not recognize.

Maggie Black can give you a task if you want to execute it. To do this, you need to re-talk to it and take a side (repeated!) Quest "under the collar".

Inside the restaurant-theater there is a huge amount of ammunition, food and drinks.

Through the kitchen, you can reach the cabinet Lizzy Wayet, a scientist. She tests an unknown drug in humans. According to the idea, the drug must force people to do exactly what Lizzy wants. Reports about it are in the terminal with a slight level of access.

If your hacking level is high enough, then you can go into the Maggie room located on the right side on the stage. The door inside is closed, and the level of the castle is very complex. Inside, you can find a cache with covers, a holographic record of the prehistory of Maggie and William, a terminal with a complex level of access, inside which there is a dossier on the nuclear-world gambling players. There is also a safe on the wall with supplies and weapons and an average level of difficulty.

Purpose. Meet the leader of the flock.

The pack is located inside the Bradberton Amphitheater, located at the exit from the "Town-Town", not far from the Arena "Nuclear Mobiles". This place is happening within this place. You will see dogs, animals in cages, furniture from other creatures. Boss Gang is Mason, sitting on a peculiar throne, near the place where the boots are passing. Communicate with him, not forgetting that they will go after the strongest person.

Charisma

If your Harizma level is high enough, then you can learn useful information from Mason. Namely:

- The average charisma will allow you to ask, if Mason wanted to take the place of the raider boss.
- The complex level of charisma will allow you to learn more about the history of the geja and the colter.

Mason will also offer you extra work. To take a task, re-communicate with the raider. You will get a side (repeated!) Quest "Once and Forever"

Examine this part of the amusement park, be sure to go on the arierist "Nuclear Town", through the door on the right side of the person captured in the cell. Here you can find useful items. You can pick up the costumes of the flocks, multicolored weapons, including the package of flocks. You can hack the terminal of a complex level and find Mason notes about the key figures of the "Nuclear World".

Purpose. Return to Gage.

When we communicate with all the leaders, then return back to the Grill Bar "Fiztop", where the Gage is waiting for you. Talk to him and find out the plan for further action. You must capture the entire territory of the "Nuclear World" Park. When capturing the territory you need to install on this place the flag of any gang. From that moment on, the Earth will belong to this particular gang. Only you decide who and what to leave.

Gage agrees to cover you. That is, he is your new partner (optional).

Scene Quest "Big Tour"

Purpose. Separate the zone "Children's Kingdom".

Board the Mount Fiztop on the left side and move diagonally a little right, towards the ferris wheel. So you will get to the Zone "Children's Kingdom". Go through the territory and destroy the first painted hums ..

Scene Quest "Children's Kingdom"

Purpose. Seize the pavilion laughter.

Find laughter's pavilion and go inside. Kill the guli, and then go through the door to the right. Next you are waiting for a labyrinth. Nothing really complicated, the enemy is one charred Gul. Go through the red door to the next corridor.

Behind the turn will need to run against the running track. It is advisable to do it with a pinch key SHIFT and constant jumps. It will be faster.

Entrance to the "Children's Kingdom".


Next will be a segment where you must jump on one rotating platform, pick up the moment and jump over to the other, and then to the door. If you fall down, then be prepared to fight with two guys.

To the left of the door there is a terminal with a slight level of access. Use it to reduce the level of nausea in hypnosis. Anyway, go through the door. Go forward and roll into the tunnel on the right. Go left and roll up to the tunnel on the left. Look at the left side at the end of the tunnel - you came from there, but the path is blocked by a mirror. You need to go to another long tunnel and look left. Here the room is spacious than previous. Run forward toward the door, but be careful. In this tunnel there are holes, and you can fall down.

If this happens, then under the metal staircase find the passage leading to the room with rotating platforms. It will be necessary to repeat the path from here again. Go through the door.

Next you are waiting for a room with outbound doors and windows. Get to the room with a rotating floor. Open all the doors in turn. You need a red door leading to the corridor with a green door. Go through the green door.

Open the door with the chains and go out.

P. S. You can go left to the left and try to catch clown, but if this is your first visited place, then nothing will come.

Purpose. Separate tunnels.

Leave laughter's pavilion. If you stand to the front door with your back, then on the right side of the fence you can see the rails for which the machines are periodically moved. Move there. Go against the movement of cars. You will need to jump through them. Halfway will be the door leading to the tunnel you need.

Complete along the corridor and over the window on the right, overheam Oswald's conversation and painted hum. The goal is achieved. Leave the tunnel.

Purpose. Wake the theater.

You must find the King Castle. To do this, continue to go on rails against the movement of cars. On the left side there will be a bridge leading in the castle. Go through it, killing opponents, and go through the specified red door to the courtyard. Do not forget to be treated and get rid of radiation using anti-flames.

The road to the castle "Nuclear King".


Purpose. To deal with Oswald shocking.

Inside, go to the scene and wait for Oswald. After a short speech, he will attack you, on the way reviving other Guli. Kill them all, shoot in Oswald, until he finishes the supply of HP. But that's not all.

Go to the scene, there will be a passage. Get to the elevator on the left and climb the fourth floor.

There are two options. If your charisma level allows you, then you can convince Oswald that there is no medication (difficult) or that it should help Rachel (difficult). If something comes out of this, then Oswald will give you your sword, a hat, and then leave the location. Otherwise, it will have to fight with him. Another zone is captured!

Purpose. Appoint a gang responsible for the "Children's Kingdom".

Choose one of the three gangs, hanging on the specified flagpole of their emblem (is located in the same place where you are last seen with Oswald). In our case - adepts.

Purpose. Separate the zone "Galaxy".

Move left Mount Fiztop, where there will be a passage. You will see a stand with a park card. Go through the bridge on the left side to detect a new location - "Galaxy". After a few seconds, a new task is activated.

As soon as you collect 20 star nuclei as part of the Quest "Star Dispatcher" (out of 35 possible), it will be possible to disable the protective mode. After that, this zone can be transferred to one of the gangs.

Scene Quest "Star dispatcher"

Purpose. View the Star Dispatcher.

Inspect the corpse lying on the ground. Be sure to take the Tian Diary to update the task.

Open the inventory, go to the "Other" section and select Tian Diary. Open the first entry to update the task.

Purpose. Spass the Star Dispatcher.

Move into the area of \u200b\u200bthe zone. Here it will be necessary to destroy several robots. In addition to them, laser turbines hang on the walls - be sure to pay attention to them. Approach to the marker to find a new location.

Detected: "core-space".

Enter the inside of the room with power armor in the center through the glass door. Inside, find the Star dispatcher and interact with it. At least one star kernel is required.

Purpose. Space the star core.

Wrap and near the corpse on the right, find the star kernel - a bright and colorful device.

Purpose. Install star core.

On the equipment will be the location where you must install the star kernel. Just press E key.

Purpose. Reload the central computer.

It is pointless to interact with the computer, because for this you need to collect all the lost Star kernels. Inspect the equipment and understand that a total of over 30 stars nuclei. Go on their search!

NOTE. To capture this territory in Quest "Big Tour" it is enough to find 20 star nuclei. But we will find them all!

First, we point out the star kernels located on the territory of the "Galaxy" zone, but not inside the objects that can be visited. That is, outside.

1. To begin with, go out of the building and look at the entrance. Right and left there are stairs. But in addition to stairs there is a passage. Go around the building on the right side, pass by the old technique, through a small building, in which there may be two robots. In the end, you will find a room with a yellow bulldozer. To the left of it is lying the corpse, about which lies star kernel (2/35). The first kernel, if you remember, was found earlier.

2. Return back to the star dispatcher and climb on any steps upstairs. Inside the room over the room with a dispatcher there is a glass showcase. The shop window is a star core. There are two options. Either you hack the mid-level showcase, or you hack the door with a light castle of the room, located here. This is the administrator room. Inside, you will find the table with the terminal and the administrator key. Take this key and open the showcase with it. Take star core (3/35).

3. Return to the Star dispatcher building. Look to the right. Nearby there is a staircase, and then - pass. Follow it and on the steps up. Ahead you will see a huge missile and sign "Nuclear Galaxy" in English. There will be many opponents. One of them - on the design on the left side. It consists of several flaps leading up. Find the passage and raise the top of the top. Here will be the dashboard with star core (4/35).

4. Look at the entrance to the Nuclear Galaxy. The track leads to it. But there is two red booths from this path. In the far of them (closer to the wall), find the dashboard with star core (5/35).

5. Move to the arena timidly. Stand your face to the building and go to the left. Ahead will be the road leaving through the tunnel up. At the very beginning, the remote control is located on the left side. star kernel (6/35).

ATTENTION! There is another kernel outside, but you will take it only after you finish the main storyline.

Inside the building of the "Nuclear Galaxy" will immediately have seven cores, but you will have to clean it from numerous robots. There are two options: either use a jetpak suit, or go through the main entrance (described in the fourth paragraph) and crack very complex locks. At the first time it turns out to find the key. But we will describe the second option with the main entrance and hacking of locks.

6. Go to the corridor and destroy three robots Mr. Penka and one laser turret in the upper right corner. Go through the only way to the left to find a few spacious room with galactron guards and one powerful robot. This room with fences is similar to the metro station - there are narrow rail tracks. Come to these paths and go to the cabin on the right, white. Just in it there will be one powerful robot inside you find off star core (7/35).

7. On the other side of the room there is a red cabin. To the right of it pass with rails. But between the rails and the booth there is a barely noticeable door. The castle is very complex. Hacking it, enter the room and climb upstairs on stone steps. Pull out the next equipment star core (8/35).

8. Here are just a door with another very complex lock. Hack it and find it in the control room starny core (9/35). This room you could see when they climbed the first steps and killed two robots inside it.

9. Go down and hack a very complex castle of another door, without returning back. Complete the room and kill the robot at the terminal. Just from this terminal pull out star kernel (10/35). By the way, this room contains a rocket and a girl sitting on it - "nuclei-Gerl."

10. From this room, move on the rails to the other side, against the direction of rockets. Through one room, you will get into a spacious and high hall with a huge number of robots and turrets installed on the bottom of the flying plates. Jump into the bottom and in the corner find the terminal with star core (11/35).

11. Next, find the door on the side wall (you need to move to the bottom from this angle, the door in the middle of the wall, downstairs). Go to the corridor, click on the red button to push the bridge. Call the elevator on the right side and raise up (or down?). Whatever it was, go down the steps and pull out from the panel star core (12/35). Kill robots below, including a huge star guard.

12. Return up the same elevator, but now go to the right, where there are not yet. Climb the slope, move into the passage with the stairs. Upstairs there will be a cosmolent-brave and panel with star kernel (13/35).

Select from the "Nuclear Galaxy" building. Find approximately in the middle of the "Galaxy" zone are a timidated arena. Enter inside. Here you have to find six nuclei at once.

13. Enter the inwards through two double red doors, located opposite the big carousel, once rotating in a circle. Go to the spacious room, but do not go down the steps down. You can first destroy robots. You need the door to the left, with a sign of Employees ONLY, hack it and climb the office at the top. Take one (14/35) and other star nuclei (15/35). All in the same room.

14. Return to the main room. See the robot glass? You need there. Go down the steps and go through the door on the left. Follow the door to the right and kill the robot. There is a panel with a small niche one (16/35) and others star nuclei (17/35).

Attention! As soon as you take the kernel, the battle against robots from several stages will begin. By defeating everyone, be sure to take nuclear blocks from the body of a large robot.

15. Exit through the same door, but now go down the steps on the right. By destroying robots, get out of the red dashboard star kernel (18/35).

16. Return to the main hall where there are steps and glass. Between the steps there is a pass, leading as if under the tribunes. Go there and at bar counter, where maybe there will be a robot, find the shelf star core (19/35).

Go to the "Volt-Tech: Among Stars" building. Enter the inside through the main entrance opposite the Big Bowl.

17. On the left side there are two elevators. But you go to the right until you leave the tunnel, after which you will need to destroy three robots among the stones. Behind the stone there is a door. Hacking it inside you will find the panel with star core (20/35).

18. Move on the track, disperse with the enemies. Go down below. Jump down where there are robots, do not rush. Go to the right, where it will descend even lower and small lobby. There is a rack from the kitchen wall, there is a refrigerator. In the wall of a break. Go through it, destroy two robots and turret, and then pull out the panel star kernel (21/35).

19. Return. If you stand back to this prolve, then on the left side you will find two more doorways. Go through the right of them. You will find yourself in the children's room. Follow, you will find yourself in a room with several paths. Kill the novatron and other opponents. See the glass panel with the kernel behind the glass? On the right there is a door to this room with a very complex castle. Hacking it, find indoors one (22/35), other (23/35) and third (24/35) kernel. Three cores in the same room !!!

20. Return back to the room with a kitchenette and break, followed by a star core. Stand your back to the prolve, being in the kitchen area. See on the right door? Open it, hacking or finding the key from the Laboratory of Volt-Tech. The key is in the same building. Inside you will find the key from the hall and star kernel (25/35).

Get out of the Arena timidly through the other door and go to the right (north). On the right there will be a door leading to the Cinema "Star Light".

21. Find here the central hall in which in addition to ordinary robots will be a big star bartender. After its destruction, take two nuclear blocks. In the hall there is a remote with the first on this location star kernel (26/35).

22. Stand your face to the screen and go through the far left pass (or neighbor, if you are standing near the screen). In the corridor, go to the toilet. Go to the right restroom and find a break. Next to the man's corpse is lying star core (27/35).

23. Exit through the main room with the screen in the corridor on the right, through the passage next to the screen. Go to the kitchen, destroy the star chef. Hack the door and take star kernel (28/35) From the panel.

24. Return to the corridor and move in the direction of exit. Do not go to the hall with rockets and the screen, and find the elevator on the right side. Use the elevator to go down. Kill the robot and in the bar on the right star core (29/35). This is the last kernel on this location.

The remaining starry kernels can be found on the rest of the territory of the Nuclear World. This is six cores. The last kernel, as was written above, is located in the "Galaxy" zone, but you can pick it up upon completion of the plot.

25. Go to the Nuclear Town and go to the market, in the southern part of the city, almost opposite the station "Nuclear Express". Inside on one of the counters, find one star core (30/35), between the first and second traders from left to right (clockwise). You need to go through the red door to which the white inscription "Market Inside" indicates.

Entrance to the "Nuclear Town" market.


26. Go towards Mount Fiztop. Before the last doorway (before the reservoir) on the left side there will be an entrance to the building "Nuclear Arcade". On the right side there is still a "salon" of operators. Enter the "nuclear arcade" and go forward. Go down the steps and indoors on the right, find the door to the service personnel room. Open it and the other next. Inside the room with some aggregates, on the table on the right star core (31/35).

27. Next star core (32/35) Look at the dump of the "Nuclear World". It is located west of the "Town-Town". Move into the point that is shown in the screenshot below. On the right side, at the entrance to the landfill there will be a metal barn. Go inside and climb upstairs. At the very end, where the turret disguised under Animatron, there will be a star kernel in the panel on the left.

The dump located to the west of the "Nuclear Town".


28. Move to the filling plant "Nuclear Cola". Climb the metal stairs to be on the roof of the left side of the building where the blue tower is located. Standing on top of the staircase, look down and see the blue extension, as in the screenshot below. Enter the inside and immediately through the blue door to the left to get into the "World of Freshness". As soon as the download is passed, go to the right. Move up the steps and then farther and down multiple spans. Below on the floor there will be two corpses. About one of them is lying star core (33/35).

The passage you need left below.


29. Move to the theater of the dry gorge. Go to the left side of its designation on the map. That is, you need to get on the other side of the overturned trolleys from the American slides. Among the corpses, the pillar you will find star core (34/35).

30. The last star kernel remains. After fulfilling the quest "Demonstration of Power" and Power Recovery In the Park, you can return to the "core-space", go up to the top where a star kernel was found under the glass showcase, and use the elevator cabin in the center. Close up where you can find the last star core (35/35) inside the console.

So, descend down and place all the remaining kernels in their sockets inside the control room. Interact with the Star Dispatcher, select Diorama Access Protocol and confirm its opening.

Reward

The protective glass will drop in the center, and you can pick up a new set of power armor - "Kvant X-01 Type V".

- Head: Resistance Damage - 300, resistance to electrical damage - 220, radiation resistance - 150, Weight - 14.3.
- Torch: Damage resistance - 400, resistance to electrical damage - 290, radiation resistance - 300, weight - 24.
- Left and right hands: Resistance to damage - 250, resistance to electric damage - 190, radiation resistance - 150, weight - 18.
- Left and right legs: Resistance to damage - 250, resistance to electric damage - 190, radiation resistance - 150, weight - 18.

Unique ability. If you use all the elements of power armor, the speed of repaid points of action increases.

Purpose. Appoint a gang responsible for "galaxy."

Choose a gang that will get the "Galaxy" zone. Move to the "core-space" area, climb upstairs, where you found a star core under a glass windows, and hang the flag of the desired gang.

Power armor "Kvant X-01 Type V".

Scene Quest "Big Tour" (continued)

Purpose. Separate the zone "dry gorge".

From the zone "Galaxy, move to the left side to the" dry gorge ". Here you will meet sandy worms. Destroy them and go through a little further where you are waiting for a robot named Sheriff Hawk. Talk about everything, use expert on robots.

Scene Quest "Disassembly in a dry gorge"

Purpose. Collect pieces of cipher from the safe.

Now you need to talk with three robots. You can either fulfill their tasks, or use the "expert on robots" to avoid their execution and pick up the part of the cipher.

The next part of the text is intended for those who cannot use the "expert on robots".

Find close to the first robot (go forward) named Skout. Talk to him. Either use the "expert on robots", or perform his task.

Purpose (optional). Divide "Lucica" in the pen.

When you find salun, then stand up with your back. Look to the left and see another street, parallel to the one that opposite Salun. At the beginning of the street on the left side there is a tower. Below there are some kind of aliens. Here you can rightly find robopones "Buttercup". From the tower, go so that Salun remains right. Go to the pen, in the inventory, open the "Trash" tab and throw away Robopony. Speaking with a robot, you will receive a part of the cipher.

Find the Salon Dock of Phosphate, talk to him and get a task - to apply drinks.

Purpose (optional). Substitute drinks.

Climb on the second floor and place a glass of "nuclear cola" on the specified table. Get out of Salun and go forward. On the right and on the left there will be two open buildings with the tables that need to be put under one bottle "Nuclear Cola".

Not far from Salun (you need to go out of it and go straight) There is a building that guards one-eyed aik. Talk to him, he will offer a duel. Agree, for which you get a revolver with cartridges. Equip it, and then stand up in the center. When the robot says to shoot, you will shoot it once into it. You will receive the next part of the cipher.

Purpose. Find the key from the "Mine Mulling Mine".

When you collect all parts of the cipher, then go on Marcéra to the Theater "Dry Gorge". Inside the specified building, discover the safe (as killing opponents) and take the key. By the way, the safe could probably hack if you knew his location.

Purpose. Log in the "Mine of Mad Mullegan".

Go to the specified location and open the door using the key.

Purpose. Destroy the roofing lair.

Peel into the log house, get to the uterus of the blood clearage and destroy it. Select outward, talk to the robot sheriff-eagle. Now you can assign a gang here.

Purpose. Appoint a gang responsible for the "dry gorge".

Choose a gang responsible for this zone by hanging their flag on the flagpole. To find it, come to the sheriff-eagle robot and hack the door on the right side (complex level). In a small room, you immediately need to hack another door (sophisticated lock) to be on the other side of the building. There are steps leading to the building. Climb on them, and then - by lowered by a wooden staircase. Hang the flag of the selected gang flagp. In our case, operators.

Scene Quest "Big Tour" (continued)

Purpose. Separate the plant on spilling beverages.

Head from the children's kingdom towards the plant and the first place you will find is the "World of Freshness". The Quest of the same name will begin.

Scene Quest "World of Freshness"

Purpose. Clean the factory for bottling "Nuclear Cola".

Go down to the water and enter the dark tunnel in the middle, where the marker indicates.

Within this building you will need to destroy opponents. We are talking about large "cereals-crabs" (all) and storming.

Council. To miss anything, as soon as you get here, move the tunnel with water, shattered with opponents. It will lead you to a dead end, but there will be a passage in the shop on the right. In the shops will be storms. Once all opponents are destroyed, one of the objectives of the mission will cross.

Purpose. Clean everything around the plant for bottling "Nuclear Cola".

Find another output from the Nuclear Cola filling plant. It is possible to be a narrow tunnel, and there may be a door, open only after hacking the terminal nearby.

Outside, you will need to kill all the same "cerebrals", as well as their uterus (in a huge "puddle"). It is necessary to achieve the remaining enemies on the building itself. To do this, rise up the metal stairs. When you kill everyone, you will need to choose a gang.

Purpose. Raise the flag to capture the plant on bottling beverages.

Go around Marcéra and see the building in the form of a red rocket. Next to him there is an extension. Through the extension, go to the lift and go upstairs. Here will be the flagpole - select the flag of one of the three gangs.

Scene Quest "Big Tour" (continued)

Purpose. Separate the zone "safari.

This is the last zone that you need to capture within our passage. Go across the bridge from the plant on bottling beverages, go to the territory and help the savage by the name of quitto to destroy the crocodocogety. A new quest will begin.

Scene Quest "Safari"

Purpose. To find out where crocodocheti came from.

Talk to the speaker, agree to help. Follow cyto inside the house of primates. On the way it will be necessary to kill a single crocodocogety.

Purpose. Listen to a golobis of Dr. Mcardmot.

After communicating with the quote, the task will be updated. Open your inventory, go to the "Other" section. Find the "Diary of Dr. Mcardmota Diary". Open it.

After listening, be sure to talk with cyto. Using a high level of charisma, you can ask for help gorillas.

Purpose. Log in a large triangular house.

Move to the specified place - to the center of visitor reception. Task will be updated.

Purpose. Inspect the triangular building and find the entrance to the cloning department.

Go down, destroy the Krogodokoget and turn the locked door with the terminal behind the turn.

Purpose. Inspect the terminal at the door.

Examine the terminal, look at all tabs. As it turns out, the "Grizzly" code is now installed, which means complete locking the doors. You need to unlock them!

Purpose. Find out whether cyto is known for something about the "angry anaconda".

Job with cyto.

Purpose. Get to a giant metal snake.

You probably have already noticed a house in the northern part of the Safari on a high tree. So to the left of him there is a reptile house. With rapprochement with him, he will notice on the map. That is, from the house on the tree, the reptile house is to the west, left. Next to him flows. Move on the pass to the north and see huge american roller coaster. This is "evil anaconda."

Purpose. Search near the Giant Metal Snake Password Dr. Heyne.

Move on the location, kill opponents, among which there will be even a two-headed bull. You are interested in a small hut with a yellow horizontal strip. It will be necessary to hack the castle of a complex level. Inside there will be a corpse of a scientist and a wooden suitcase on the table. From there you need to get Heine's password.

Dr. Heina's body, to the right - table with password.


Purpose. Scatter into the cloning department.

Move the Safari Marquera and enter the park. You need to go forward to the center of reception of visitors, where you examined the terminal. Inspect the terminal and select the door opening item.

Purpose. Disable defective cloning apparatus.

Move on the corridor, kill the crocodocoget indoors and follow the red door ahead. After the next corridor, go down to the room with water. Kill the usual crocodylogue and albino crocodocoogogy. Interact with the specified red panel. Disconnect the current replication procedure.

Purpose. Keep the remaining crocodiloogy on the territory of "Safari" (15/21).

In your case, the numbers can be different. Exit the niche with the terminal, two more crocodokoghyda will appear. By killing them, go to the place where they appeared. There is a trumpet with break. If you go to the left, then you are staring at the front door. But she is locked. Return and look at the pipe outside. There is a terminal here. Use it to open the same door. Go outside.

Follow the bridge located between the house on the tree and the reptile house. Behind the cells there will be a hatch to the basement called "Bear Berloga". Kill the bear and crocodocoget, and then go out from here through another pass.

You probably noticed a sculpture of an angry bear. Go to her. North, there is a fence from the lattice. In it a break. Complete and in the pool, find another crocodocogety.

After the murder, new markers will appear on the map. So, one by one, will overcome all opponents. After that, go back to the house of primates and talk to Cito. You can use the average level of charisma to convince the cyto to live with new friends - raiders. You can just ask him to leave. And you can attack at all - with or without a dialogue. But then you will have to kill and cyto, and gorillas.

Purpose. Appoint a gang responsible for Safari.

You need to climb the roof of the visitor reception center. If you look at the entrance door of this building, then look for the roof staircase on the right side. Choose a gang, which give this territory. The mission "Big Tour" is passed!

Scene Quest "House, Cute House"

Purpose. Talk to Shandcom.

Go to the Shianca, which stands near the "Nuclear Town" market. Talk to him about everything and agree to be found in the Commonwealth.

Purpose. Capture outpost for gang.

Decide how to do: try to ask the settlers to leave the territory of the outpost, or destroy them together with the raiders. The first option is selected.

ATTENTION! When Schnk asks, what a gang you give the territory, remember, anywhere at the disposal. Five different locations were captured. Two two got two gangs, one - the third. Or did you all gave one? Then the war will definitely flame! If you did reasonably, as described by suggestions earlier, then the outpost gives the gang that has one zone at the disposal.

Next, you will need to choose the outpost located near the settlements. Schank advises the following outposts - sweating, mansion of croups, boat house tafington and nursery "Grintop". The decision is the greenhouse "Grintop".

If the selected settlement belonged to you, you will lose control over it, after which it will have to capture it again. So it was in my case with the greenhouse "Grintop".

Schnk, Counselor Boss.

Scene quest "Grylitsa Grintop: Clean"

Purpose. Gryptop greenhouse: convince residents to leave the settlement.

Move to the settlement, talk to the main marker marked. Use charisma several times if you do not want to spend the covers. On the other hand, you can say that the inhabitants leave here immediately, then offer approximately 1000 covers.

Purpose. Build a signal flag for your gang in the workshop in the village "Grylitsa Grintop" (or the place that you chose).

Use the workshop, go to the latest section (new) - "Raiders". Choose the first point - flags. Depending on which gang you give the territory, set the signal flag.

Purpose. Meet the detachment.

Just talk to the marked member of the chosen gang, which in the group with his buddies will arrive in the newly seized settlement.

Purpose. Talk to Shandcom.

Communicate about everything with Shandcom, which will report that now need to ensure the forpost of the Rangers supplies.

Purpose. Make settlements supply your gang supplies.

There are two ways - either solve peacefully, or to get into the fight, as the last time. The first option is selected. So, now all gangs have the same number of zones - someone has two zones in the "nuclear world", and someone has one zone in the "nuclear world" and the outpost on the territory of the Commonwealth. Therefore, you can choose any gang that will look after the settlement that gives the supplies to the previously captured minutes. Make a choice (in our case - adepts).

Select Settlement from possible.

Scene Quest "Country Crossing: extortion"

Purpose (optional). Include a radio transmitter in the village of Grintop Teplitsa.

First return to the captured settlement, the outpost of the raiders. Enter the workbench menu, go to the Rider - Resources section and select the "Nuclear World" transmitter. Having created it, set to any location location. The task is done even without connecting to the power.

Purpose. Country crossing: to convince residents of the settlement supply your gang supplies.

Just talk to the settler and try to negotiate using covers or charisma.

Scene Quest "House, Cute House" (continued)

Purpose. Talk to Shandcom.

Return to the "Nuclear Town" and talk to Shandcom. It turns out that enemy raiders have gathered for your forepost in the Commonwealth. You decide, chat with them or kill. Because it is bad people, you can even go into battle without thinking.

Purpose. The greenhouse "Grintop" (or the outpost captured by you): Meet raiders with a detachment.

Return to the outpost captured by you, where one of three gangs is located. Talk to gang members to update the goal.

Purpose. Grynsteen greenhouse: Protect settlement.

You can use Harizm to drive raiders, or silently attack them.

Purpose. Talk to Shandcom.

Report Shiank, which completed the task. Schnk will complete the introductory part and will familiarize you with the content of the outpost.

Send Shanka to the outpost, or offer to carry out additional operations (by capturing other points).

Purpose (optional). Speak with Shandcom on new operations.

Purpose. Ensure the outpost with all necessary (N%).

If you have this task, then something is missing in the outpost. There should be no problems with food, so Markor will surely show the workshop. Make such a power, bed and protection. Be sure to add an amplifier to a transmitter, an increase in the signal from the radio wave of the "Nuclear World" and, for example, a kiosk with preparations. In general, what increases the mood in the settlement. It is necessary to achieve 100% of the result.

Purpose. Create raider outposts (1/3).

In total, you need three captured and well-functioning outpost. One is already there. Just communicate with Shandcom, choose operations, creating outpost. Click on the outpad that would like to capture. Shang will say, maybe this or not. If not, choose another place.

When you capture two outpost, and in total there will be three (when captures you need to either convince settlers to leave, or kill them, after which you will post the flag through the workshop), the task will be completed. But the new one will be available - "demonstration of power."

NOTE. If you want to access the chest with tribute, you will need to create five more, and a total of eight raider outposts.

Scene Quest "Demonstration of Power"

Purpose. Talk to Shandcom.

This happens if one of the gang does not like that others have more territories. Return to the specified location of the "Nuclear World" and talk to the leaders of gangs that await you.

There are two options:

- either look for previous preservation and take one of the solutions in favor of the gang (to give them the territory).
- either agree with these circumstances and go to the destruction of the gang and her leader.

In any case, one of the gang after the previous task will not like something. You will have to destroy it! You can just choose from which gang you want to get rid of - give the last two outposts from the previous quest to those gangs that you want to leave.

In our passage, the gang of adepts was destroyed.

After conversation with the leaders of the two other gang you will not have a choice - you need to agree with the harsh punishment of traitors.

Purpose. Find and kill niche (or that leader, whose gang you are destroying).

Climb the mountain along the track, kill gang members. Enter the inside of the Power Station "Nuclear World". You need to climb the very top of the power plant, on the way killing opponents. Next, get it on the roof and disperse with the latest enemies and the gang leader.

Power station "Nuclear World", where the enemy gang fell.


Purpose. Pick the key from the control center.

Name the body leader gang to pick up the key from the control center.

Purpose. Get to the control center.

Enter the blue roof building using the same key.

Purpose. Activate the main switch.

Interact with a noted remote control with the button. So you will return electricity to the "Nuclear World".

Purpose. Talk to the geydge.

Talking with a geechage, you will complete the passage of the storyline of the Fallout 4 post-apartment add-on RPG: Nula-World to the site

Fallout 4 endings: NUKA-WORLD

In the game, several endings are one bad and three good.

First you need to understand that you will not be able to leave all three gangs alive. The start of what exactly you will earn, takes off from the "Nuclear World". You choose gangs that will live in one territory or another.

First ending. Bad-good

Side Quest "Hunting Season". Good ending?

At the beginning of the "Nuclear World" there is a "Nuclear Town" market. Go to it, the door to the left. Here you can acquire useful items. One of the trafficking calls Mackenzie. Talk to her and get an offer. She will suggest you to kill all the leaders of the gang. What will happen from this? Check!

Purpose. Find and kill Mason.

Purpose. Find and kill William Blake.

Purpose. Find and kill Maggie Black.

Purpose. Find and kill niche.

In general, you will have to destroy the leaders of three (operators have two leaders), after which it returns to the market, clean it all and talk to McCenzi there. So you will free all the slaves and save the "nuclear world". But all the tasks associated with the plot line and the capture of the park will be failed. It seems and gangs are destroyed, but you will not get satisfaction.

Second / third / fourth ending

You have already received one of them. To take others, you need to pay less attention to operators or flock to destroy them.

ATTENTION! Depending on which gangs remain, you will get unique peppers - one for a gang.

Perk operators called "Professional". The level of secureness in the shade and the damage from weapons with the silencer increases.

Perk Steen is called "Leader's Leader" (in the ability section Look for "alpha-male flocks"). Significantly increases the resistance to the damage, as well as the damage applied damage in the hand-to-hand and from the melee weapon.

Perk adepts is called "Adept". When murdering enemies of melee weapons, you restores 25% of your action glasses.

Side Quest "Strict Discipline" (Repeating)

The task takes place in the lair of the Adepts at their leader Niche. Talk to her to learn about the goal.

Purpose. Hotel "Rexford": To put on the collar on the target (trashman).

Return to the Monorail "Nuclear World" and go to the Commonwealth. Move into place near the good neighborly. Go to the specified point and follow the good neighborliness.

Go around the building on the left side and enter the hotel Rexford. Move the goal that in the far room opposite the entrance. There are three options:

- Press the Ctrl key to enter the stealth mode, and then approach the grower and click on R to put on the collar (the appropriate inscription will appear). In this case, if you succeed, no one will raise anxiety.

- You can approach the garrist and during the dialogue to use Harizm (easy level) to offer to wear a necklace. But in this case, Markovsky and his bandits will attack you, because the garbage will raise the alarm.

- The third option is to offer a garrower to go with you. Need charisma mid-level! If he agrees, go to the exit and through the blue door to the right. Go down. Here you can use the second option by offering the garbagecake through the Table Necklace dialog box. He will shout, but no one will attack you.

Purpose. Return to niche.

Return to the "Nuclear Express" in the Park "Nuclear World", where they report a niche about the fulfillment of the task.

Side quest "On guard of goods" (repeating)

Purpose. Meet the detachment.

This side quest takes everything at the same niche, the heads of adepts. Better condition - to fulfill its previous task called "Strict Discipline".

Move to the Commonwealth, select the nearest checkpoint to the marker - for example, the "garage of atomic cats".

If you go to this route, then on the way to meet several minitmen. The fact is that it is them in the future will attack the detachment of adepts. So far, do not touch them, go further to the specified building. The task should be updated.

Purpose. Keep all opponents.

Kill all minitmen who will attack you. Spicy inside the building, behind the remnants of the car near, to attack part of the opponents, and from others to hide.

Side Quest "You need to throw out the garbage"

Purpose. Kill the garbagers on the location of the "Bench Spare".

The task gives a niche, the leader of the Adepts. The prerequisite is to fulfill the previous mission "on guard of goods".

Talk to the niche and learn about the rank, who went to the operators. You need to eliminate the goal. Follow the Commonwealth, move to Diamond City. In the city go down and right. Find the entrance to the "Bench Spare" building. Inside the sofa will sit the garbagers. There are two options:

"Either you kill it in front of everyone and enter the fight with the other characters, among which there is an important NPC for the original Fallout 4.

- Either you offer the garbagers to go with you (if you have used this option in one of the previous quests, then charisma will not need). Take the garbagers to the long room and shoot the exact shot in the head.

Purpose. Return to niche.

Return to the quest to the adept camp and complete the task.

The side quest "was secret, will be clear

Purpose. Meet the detachment.

The task takes at Nici, the heads of adepts, after performing the quest "you need to throw out the garbage" (required!). Talk to the woman in the adept camp, on the top floor.

Move to the Commonwealth, to the station "Andrew". Move to the north where the squad is waiting for you.

Purpose. Kill guards near the cache.

Enemies will be everywhere - outside and in the place where the cache is. One opponent may be upstairs. When everyone breaks, then return to the "Nuclear World" and inform the work of the Nishe.

ATTENTION! After that, the task of Niche will continue to issue new ones, but similar to those already - to push the collar to another garbagers, eliminate it, etc.

Side Quest "Once and Forever"

This is the first task that can be taken from the leader of operators - Maggie Black. Just talk to her in Salon.

Purpose. Kill the leader's leader on the location of "Dollazovyaznaya John" location.

Go to the specified location in the Commonwealth. There will be a huge number of supermutants, but your goal is marked with a red marker. It is enough to destroy this enemy, and from the rest to hide. You can use a missile to finish the enemy faster. Return to Maggie and hand over her quest.

Side Quest "Amoral Battle"

When you pass the storyline, leave the Commonwealth and return to it again, I will hear a message from passerby: someone came to the test.

Purpose. Talk to Frittych.

Go inside the specified building "Nuclear Arcade" and talk with its owner - a raider named Fritc. There are three options for the development of events (a person appeared who did the same way as you):

1. You fight the poor things from the wasteland.

2. You declare that you will not fight. In this case, it will be littered in the maze.

3. You order Fritch to free a person. The task will be failed.

Purpose. Go to the Arena "Nuclear Mobiles".

If you agree to fight, this task will appear. Prepare for battle. The duel will be held in format 1 against 1.

Side Quest "Cover in a Stack of Hay"

To get a task, you must chat with a blonde girl in glasses named Sierra Petrovite. It can be found at the first visit of the "Nuclear World" when you will be sent towards the Mount of Fiztop. One way or another, look for it on the territory of the "Town-Town". After communication, agree to help.

Purpose. Put on the glasses Mr. Cover.

Sierra will give you glasses. Look for them in your inventory in the section "Clothing". Purpose glasses. Only in them you can see hidden drawings. You need to find 10 drawings. These are tips to the location of Bradberton, the creator of the "Nuclear Cola".

Immediately explain - you will find images of Mr. Cover with one of the Latin letters. Of these, you will need to make a word.

Purpose. Find hidden images of Mr. Cover in Nuclear Towa.

Put the glasses! It is necessary! Go to the Grill Bar Fiztop, where your lair is located. From the bar, if you face the entrance, move to the left, west. You will see a NUKA-Cherry sign. Found? Then from the signboard, go to the left, along the buildings. On the right there will be a porch with the entrance to two restrooms. You must pass by this porch and minimize the right. On the wall behind the bushes will be the first tip (drawing) Mr. Cover (1/10). This letter G.

ATTENTION! You must approach the hints and interact with it. Only so this item will be counted. By the way, in the "nuclear tauna" a hint alone, so you will see how the goal achieved is cross.

Purpose. Find hidden images of a mster cover in a "dry gorge".

Move to the "dry gorge" theater, which is at the beginning of this zone. On the right should be a discovery with an orange visor from the fabric and the signboard. But you must turn away from him to the left and go forward along the fallen pillars on the left hand. At the post, roll left. Diagonal on the right there is a stroller (for a guideline). But you go ahead, leaving her right hand. Ahead will be a small fence, and next to it is a stack of hay (left). Behind this fence is a small graveyard with tombstones. On the highest gravestone on the left, brickwork, find tip (drawing) Mr. Cover (2/10). This letter E.

Move in the same location to the point called "The Trolley of the Mad Mullegan". Inside this building, you still searched for a worry uterus. Come inward through the red door, go to the passage to the right to which 3-4 steps lead. After a long tunnel of the mine you will see the staircase. But to her on the left side there is another descent down, with a yellow fence. At the bottom there is a metal building, on the wall of which, to the right of the entrance, will tip (Figure) Mr. Cover (3/10). This time with the letter H.

Purpose. Find hidden images of Mr. Cover in Galaxy.

Use a quick move to be in the "core-space". Stand up to the entrance, on the left and right there are stairs. Go to the right of the stairs on the left side! Go so along the "core-space" building and in the place where the narrow passage will be on the wall of the high flower beds on the left tip (drawing) Mr. Cover (4/10). Remember the letter S.

Go again to the entrance to the building of the "cosmoport" building, but this time stand up to him with your back and go away, towards the exit from the zone "Galaxy". In the center of the location there is some kind of design with the planet. Without reaching it, turn to the left. There are steps here. Rise on them, go right. Behind the next span will be an index sign. Look at the passage to the non-working escalator staircase, but go past him to the left. Find over the bridge a passage with a sign from above SpaceWalk. Come to the aisle, but do not go forward, and turn left. On the wall, find it off tip (drawing) Mr. Cover (5/10). Here will be the letter R.

Purpose. Find hidden images of Mr. Cover in the "Children's Kingdom".

Move this zone and enter the Laugh Pavilion. Inside the building, walk through the door on the left, on which the chain was originally hung (before the plot). Continue to move to the left, in the corridor and open the red door. You will find yourself indoors with a rotating floor. Remember this? The floor does not rotate here. If, of course, you turned it off. Having passed inside, open the second door if you go right (it just like this, it will be red).

Behind the door there will be a small room with tip (drawing) Mr. Cover (6/10). This letter F.

Stay in this zone. Move to the King Castle. Do not enter inside the theater where you fought with Oswald. Return back, go Bridge. Stand your face to the bridge through which you just returned here. But do not go there, but look to the left. There is a tower with a destroyed roof, to which steps are leading. Climb on them, enter the building inside and follow the stairs to the fourth floor. Immediately at the last step, look at the wall on the left, where it will be tip (drawing) Mr. cover (7/10). This letter I.

Purpose. Find hidden images of Mr. Cover in Safari.

Move to the "House of Primates", enter inside it. Come to the entrance inside, but on the right side, find the way among the trees. Approach the wall and look even to the right. That is, now you will stand back to the "home of primates." On the brick wall ahead you will see tip (drawing) Mr. Cover (8/10). Here is the letter N.

Follow the house on the roof of the lid mster. Go through the passage with the inscription, choose turns after the first fork: to the right, right, left, right. To the right of the tree, if you look at him face in the direction of the American slide, there will be a brick wall with you need tip (drawing) Mr. Cover (9/10). This is the second letter E.

Purpose. Find hidden images of Mr. Cover at the Sour Cola filling factory.

Move the world marker freshness. Come inside through a water tunnel, where there is an inscription in black in blue: "ENTER". Go forward through the tunnel with water, in the corridor with a sign from above World of Refreshment. Run to the stop forward, turn under the arc to the right (you will go past the layout of small multi-storey houses). Next there will be a layout in the style of the wild west, with cacti and old salons. You need a third or fourth house-saloon on the left side. If you look at this house, then you have to go around it on the right side and on the outer wall to find tip (drawing) Mr. Cover (10/10). This is another letter R.

Purpose. Return to Sierra Petrov.

Return back to the Nuclear Town and talk to a girl. It will be made up of password letters - Refreshing.

Purpose. Use the digital panel.

Sierra will stand near the door you need. On the right there is a panel - enter the resulting code.

Purpose. Cabinet.

Once the password is confirmed, then enter the Bradberton Cabinet. The quest immediately has several endings.

Explore the office, but know what you need to climb the second tier. Use the terminal and read useful information. You can either hack the Safe Bradberton, or open it later when you have the key. Inside the safe, there is really nothing associated with the quest.

Go to the machine for the sale of "nuclear cola" in the corner, click on the hidden button located on the right outer wall. After opening a secret pass, call the elevator and go down on it. You will get to Mr. Bradberton's lair and even meet him. His life is supported by a special machine for more than one century.

You will have immediately three options for completing this quest:

- Either you do humanly and kill Bradberton, who is tired of such an existence. As a reward, you will access its secret storage with powerful weapons. Also in the package you will find the "Nuclear Cola" formula, which Sierra Petrovita can be transferred.

"Either you do not touch Bradberton at the request of Sierra Petrovith, for which you get a unique overalls of the" Nuclear World "from the girl.

- Or you agree not to kill Bradberton, get a jumpsuit from Sierra Petrovith, and then still understand the desperate man. In this case, you will get both awards, but a tormentary Sierra will have to shoot.

All that remains from John Caleb Bradberton, the creator of the "nuclear cola".

Side Quest "Zhragotny Medallions"

A robot in the shape of a bottle (red) from the floor of the "Nuclear Cole" walks through the territory of the Nuclei-Town. Find it and talk about everything. You will receive the next side quest associated with the search for collectible items. You will need to find seven medallions. Some of them you have already could find.

Purpose. Get a medallion "Ferris Wheel".

Move to the "Children's Kingdom", to the ferris wheel (in the lower left corner of the park on the map). On the side of the ferris wheel there is a machine with medallions. Interact with him to get medallion "Ferris Wheel" (1/7).

Purpose. Get a medallion "Mine of Mad Mullegan".

On the location "dry gorge", move to the "Trolley of the Mad Mullegan". Enter the inside of the building, Malligan Mine. Go through the passage to the right, pass by the descent down, where there is a metal building with a pattern of a mster cover (read the quest above). Move along the wall and note that it can be left to jump from the bridge. There will be steps up. Rise and in the room ahead, find the machine, where to get out medallion "Mine of Mad Mullegan" (2/7). Or at the entrance, go to the room on the left and find the automatic, which is probably even easier.

Purpose. Get a medallion "House on the tree".

Stand up from the passage to the house on the tree on the Safari location. Go through the passage with the inscription, turn on the fork to the right. Next, go to the left, to the right and the next turn left, before the metal arch, similar to the input passage to the house. Roll to the left, once again left and through the metal arch. Go further, choosing turns right. There will be two such arches, and then the elevator leading to the tree. Climb the house on a tree and inside find a machine with medallions. Take medallion "House on Tree" (3/7) on the first floor.

Purpose. Get a medallion "Volt-Tech: among the stars."

To search for this medallion, move to the "Galaxy" zone, to the point "Volt-Tech: among the stars." Find not the main entrance, but the rear, with an ordinary red door and a red sign exit over it. To do this, after moving to the point, jump down to the left (if there is power armor). Go to the passage of this building and see the left door left. Come inside, immediately around the turn there will be a machine with medallions. Take medallion "Volt-Tech: among stars" (4/7).

Purpose. Get a medallion "World of Freshness".

Open the map and move on the Marquera "World of Freshness". The machine with medallions is located outside, opposite the plant for bottling "Nuclear Cola". Take medallion "World of Freshness" (5/7).

Purpose. Get a medallion "Nuclear Racers".

Move to the laughter's pavilion. From here, find the very rails for which you walked through the tunnel when the Oswald's conversation was overheard and some wild goulay. But in the tunnel to go optional. When you again find rails with moving machines, then right near the fence next to them, find the machine. Take medallion "Nuclear Racers" (6/7).

Purpose. Get a medallion "Nuclear Galaxy".

Choose in the "Galaxy" zone of the "Nuclear Galaxy" checkpoint. Climb up and enter through the front door. Move along the corridor until you enter the hall with rails for rockets. Move on the rails to the hall with the "Gerl". Climb the steps from her statue and find a machine with medallions. Remove from there medallion "Nuclear Galaxy" (7/7).

Purpose. Get a reward from Lii.

As soon as all 7 medallions are with you (they are in the inventory in the section "Miscellaneous), then come back to the" Nuclear Town "and talk to Leay. In the award, you will receive "Dark Nuclear Cola", "Nuclear Grapes" and "Quantum Nuclear Cola".

The history of the mysterious mansion of Grandchesterov

It is rather not a quest, but a plot story. You can learn about the terrible events that have happened in the grandfather's mansion. The main culprit is Lucy. To get into the mansion, you need to go to the west from the station "Nuclear Express, on the Camps of the Hobologists. Mansion visible from afar.

During the period of prosperity, the Park "Nuclear World" The attraction "Mysterious Mansion Grandchester" was very popular among visitors. Having visited him, it was possible to learn about the terrible history of the Grandchester family. The daughter named Lucy was devilly devil, made terrible actions. Parents tried to drive out demons while, ultimately, Lucy did not kill them, after which she committed suicide.

Someone unknown turned this mansion, a former attraction, in a huge fatal trap. Surely behind these traps hides someone sinister presence ...

The mansion consists of linear corridors - you will not be allowed to the part of the building where it is too early. Be careful - neutralize the traps meet on the path.

Enter the room on the left through the red door. Need a trap at the entrance - there will be scales under your feet, and a trap is installed on the wall above them. The door will open on. Go there (if the door has not opened, then read the hall of the mansion again).

In the corridor with flamers, destroy the arrow robot. Look at the wall on the right and see the box. Inside there is a chopper - switch it to neutralize the trap.

By the way, some doors in the rooms are opened only at the end of the speaker speech. When the speaker is negotiated, the door will open through which it will be possible to leave the outbreak room.

In the kitchen, kill two robots and climb the steps to the next door. It will open after the speaker speech ends.

By destroying the turret, go to the balcony of the Hall, where you could have visited. Go further when you are in the children's room, then immediately leave it, because pomegranates fall from the rods. In the next room you will meet Zechariah. By killing it, take the key from the mansion of Grandchester. It is here that there is a recipe "shock". Read below.

Side Quest "Journey to Stars"

You can get a quest at the gift of Habbell, who lives on the location of the "Camp of the Hobologists", which is west of the "Nuclear Town". But before, it seems like, it is necessary to find purified. If you come to the camp, I do not talk to a man, then most likely the hobologists and the gift will attack you. In short: you have to find 5 letters on the location of "Volt-Tech: among the stars" zone "Galaxy" and bring them a gift.

For the spacesuit you will receive 200 covers, but if you use charisma and run three stages, then raise up to 350 covers.

Spacks need to be removed from animatrons (aliens mannequins).

Take the fights to the landfill. Or tell them that it is cleaned (if there were earlier). Once in place, take the power distributor and kernel. Come to the alien ship. Install the three fused kernels as a gift asks for a good ending.

If you install the four fused kernels, ignoring the gift, then all the hobologists will die, and you will see a bad ending. If you do not kill them (install three kernels), then you will receive 100 cartridges from the gifa to the alien gun, and all the hobologists will disappear after that.

DIFFERENT

After the scene line is completed, several tasks will appear in Quest "Miscellane". Select it and click on that tasks you want to track.

Purpose. Speak with Lizzie White.

Talk to the girl who is located in the "salon" of operators. You will receive a grenade "conviction" from it. Throwing such a projectile for the feet of opponents, you can convince them of something.

Purpose. Talk to Harvey.

And you still remember that the guy who tried to lure you in the "nuclear world"? So you can find it near the "Nuclear Town" market. Just talk and decide what to do with it is to kill or spare.

Purpose. Pick the first tribute to collected in the Commonwealth.

Return to Mount Fiztop, where the Boss Lair is located. On the top balcony there is a red chest, inside which you will find the first lid from the Commonwealth, burned by the raiders.

Where to look for all the "cores" -recepses?

In total, there are 15 books with the recipes "nuclei-something-there."

1. In the "nuclear tauna" stand near the doors in the salon where operators are located. Go diagonally from the mountain and find the Mr. Cap cafe here. Inside the cafe, go to the room ahead and on the rack on the right will find recipe "Nuclear Cide" (1/15).

2. If you go from the "Nuclear Express" to the south, down the map, then you will find the house of Evan. Job with the owner of the house to get recipe "Nuclear Love" (2/15).

3. If you go from the station "Nuclear Express" to the West, to the left on the map, then you will find the camp of the Hobologists. Recipe "Nuclear Fruutti" (3/15) Located on one of the tables inside the diner.

4. Move from the camp of the Hobologists to the West and a little down on the map. Here you must detect the mysterious mansion of grandchester. Inside the room with a portrait, on a wooden tamba lies recipe "Nuclear strike" (4/15). Where exactly is this room and how to explore the mansion, read in the description above.

Note. To get inside the mansion, you need to talk with the robot ticket to the left of the entrance. Either you buy a ticket, or use Charisma to convince you that you need to provide a free entrance. And you can buy a ticket not covers, but pre-war dollars. Total need 65 pieces!

5. Move to the "Galaxy" zone and stand up to the "core-space". Go left through the passage with Star Market. On one of the stands in Zakoleke will be left recipe "Nuclear Bizer" (5/15).

6. Go inside the Cinema "Star Light". In the main hall there is a small building. Under the roof on the rack lies next "Nores" -recept (6/15).

7. Enter the inside of the "Arena timid", go down, and then wrap and go to the room under the steps. Again, find the stands with books where it will lie. "Nuclei" -recept (7/15).

8. The next place is the Power Station "Nuclear Town". Inside you need to find a small office with a table on which the fan, terminal and documents are located. On the edge of the table also lies and recipe "Nuclear Power" (8/15).

More about this. So, moving to the location, enter the building inside the building. Get down down and then raise up. In the office there will be two more ways - either up, or again down. Select the path leading down. From the room with red consoles, get down to the left. Find the stone steps to the right and go up. As a result, you must climb up a long span. On the right there will be a room with a corpse of the burned pitch (possibly), and the left is the descent to the office you need.

9. Move to the "Dry Gorge" theater and go through its territory with the stands. Look at the stands and left them find the repository (warehouse), where there is a large mannequin bottle from under the "Nuclear Cola" and take off the table recipe "Nuclear Dawn" (9/15).

10. Follow the "dry gorge" and raise the building where the flagpole is located for the gang flag. That is, according to the same Tribunes of the theater, which was written in the ninth paragraph. Here will be the table on which lies recipe "Nuclear Extreme" (10/15).

11. In a dry gorge, find the lane with the Tyr - shop, signed by two words: "Bandit Roundup". The tent is the right to the tower, the side of which you could find robopones of the leaf. To the right of her if looking face to the bench, there will be a table with recipe "Nuclear bombing" (11/15).

12. Follow the Safari zone and enter the center of the reception center visitors. On one of the administrator tables, which are located at the bottom (form an open circle), find recipe "Nuclear-Natishka" (12/15).

13. In the "Safari" zone, go to the "Reptile House", located diagonally from the house is not a tree. By him, you had to pass (on the bridge) when they moved to the giant snake (American Golkov). Stand your back to the bridge and go along the steps down. Rate right. On the left side, you will see the scene. Behind the scene there is a hut, inside which on the table lies recipe "Nuclear Athlete" (13/15).

14. Move inside the Laugh Pavilion and go to the control room, which has become available after passing all obstacles. That is, after the login, go to the passage to the left and immediately turn into the corridor on the right. On one of the control panels, standing close to each other, lies recipe "Nuclear Lixing" (14/15).

15. Enter the inside of the King Castle, more precisely, inside the theater on the territory of the castle. Where you fought with Oswald. On the first floor, find the backup (go through the hall for the audience) and look for a room with a table on the right. Take off the table recipe "Nuclear-Berry" (15/15).

Where to look for all the releases of the magazine "Trashman!"?

In addition, five magazines are supplemented. Read more about where to look for them, you will learn in this chapter.

1. Move to the "core-space" and go to the left side. Behind the gate as a lattice, find the frame from the minibus. Near him, in the box lies the first issue of the magazine "Survader!" (1/5).

Impact: Increases the likelihood of checking for persuasiveness.

2. Next edition Go look at the landfill that to the left of the "Town-Town". Go to the barn to the right (with a broken gate), go to the room on the left side and climb up the red metal staircase. Go to the easiest on top where the Animatron is located - the turret, disguised as an aliens. Perhaps when you came here for a star core, you have already destroyed the enemy. The second issue of the magazine "Grovers!" (2/5) Lies on the table next to the safe and an animatron.

Impact: + 25% to the damage from a combat knife and a vygotny knife.

3. Move to the "Children's Kingdom" zone and enter the laughter's pavilion. Through a mirror labyrinth, along the platforms rotating in a circle, get to the room with hypnotizing tunnels (hypnosis). Go to the first turn on the right. Look to the left. Move forward to the stop (through the tunnel). On the ground on the right lying the third issue of the magazine "Grovers!" (3/5).

Impact: + 10% to damage in hand-to-hand combat.

4. Move to the mysterious mansion of Grandchester and enter inside. If not here, then read our passage above (History of the Mansion of Grandchester) to learn how to get into the room with Zechariah (he has a key from the mansion of Grandchester). In this room, you could find one and "nuclei" -recept. Also there is a red door, left bed. Hack it, move through the corridor and open the broken door of the same color. Go to the long room filled with every trash. Immediately after entering, pay attention to the wooden box on the right, which lies the fourth issue of the magazine "Survader!" (4/5).

Impact: + 5% to damage damage.

5. Move to the "dry gorge" theater. Move forward and stick to the right side to go to the side of another way out where the robot sheriff is. Without reaching it, the red rocket will be right on the right. Climb it up on it, jump along the rocks so to climb on the ledge on the left. Left will be other protrusions. On them, pick up the stone fence zone "dry gorge". Wrap and look towards flagpole. He is right, but on the left side, it turns out, there is another territory. Jump there.

Detected: "Zone for Sukhon Gorge Employees."

Kill Guli. You need to roof the building in the center of the territory. To do this, on the right, find the wooden boards for which you can climb the roof of another building, and from there - on other wooden boards on the roof of the desired. Here is a hundred with fifth issue of the magazine "Survader!" (5/5).

Here she is a hidden area for the "dry gorge" staff.


This magazine three different influencesDepending on how many covers in your backpack. More information about this:

- If you have more than 10,000 covers in a backpack, then you get + 1 point to strength and + 1 point to endurance.
- If you have more than 1000 covers in a backpack (but less than 10,000), then you get + 2 points to strength and + 2 points to endurance.
- If you have more than 100 covers in a backpack (but less than 1000), then you get + 3 points to strength and + 3 points to endurance.

How to make a quickly earn (win) arcade tickets?

This issue will ask those gamers who seek to earn all kinds of achievements in the game, including the Supplement NUKA-WORLD. To obtain one of the achievements, you must spend 100,000 arcade tickets in the "Nuclear Arcade" building. All these tickets you can find on the territory of the "Nuclear World". But they come across several hundred maximum.

You spend them in this building to receive unique weapons or armor. Most of the new weapons and armor (unique) without such tickets will not get at all! Here are some foundations:

1. Tickets are earfed during mini-games in the building "Nuclear Arcade".

2. To play in these mini-games, you must spend arcade tokens that can be found anywhere. You will receive the first of them from Fritcus who owns the institution.

3. All earned or found arcade tickets can be spent in the "Nuclear Arcade" terminal. Interact with the terminal and select "spend" (spend), then insert arcade tickets. For them you can buy prizes!

Where to look for arcade tokens:

1. Arcade tokens can be found in the garbage tanks on the territory of the "Nuclear World", or they can be obtained for pre-war money.

2. For one pre-war dollar (we will call this money so) you get 3 arcade tokens. To exchange, use an automatic with tokens, located inside the building, in the main hall to the left of Fritch.

3. To start a mini-game, you must interact with the coin hole on the corresponding gaming machine. So you spend one arcade token. You will have a limited time to pass a mini-game and earn arcade tickets. Each game (slot machine) differs from the other.

And here are some ways to quickly get a huge number of arcade tickets:

The best way to get arcade tokens.

Go to the tire on the left side. Top is the signboard Bandit Roundup. A roof hole is located at the bottom of the rack. Take a weapon with the maximum volume of the clip!

The best weapon you could use is a unique submachine gun "click and pray" (Spray N "Pray). Choose an exclusively automatic weapon that shoots the queue.

The task is also greatly simplified if weapons with explosive effect. You will not even need to be aimed. Just shoot to the upper left and lower right corners to destroy each of the targets.

How many arcade tickets can be earned in the dash? TIR will allow you to earn about 600 tickets at a time if you use automatic weapons. When using explosive at a time, you can get about 1000 arcade tickets.

ATTENTION! If you use the legendary explosive automatic weapon, you can earn about 4,000 arcade tickets on one game.

Where to find a submachine gun "click and pray"? This legendary weapon can be bought from the Cricket Merchant. Look for such merchants outside Diamond City, in "Refuge 81" or "Bunker Hill".

After the game is completed, and all the missions have been completed successfully, not all players want to leave a loved game. Not all applications boast that at the end of the main storyline, players have the opportunity to take a while on the territory of the park and perform several tasks. And Fallout 4 NUKA-WORLD has such an opportunity.

In addition to the main storyline in the game there are also additional tasks. It will be possible to perform them not only during the passage of DLC, but also after the main plot is completed. As you do, you can find many bonuses and elements. But how can you get them, we will tell today. You can pass missions in a completely any order, the sequence of their execution does not matter. Additional tasks are made in order to diversify the game and enable the players to wander around the park after completing the game.

In order to start passing this quest, you must communicate with the fan of "nuclei - cola", which is the name of Sierra Petrovite. It is possible to find it during the passage of the task called the "ambitious plan", at the foot of the Mountain Fiztop. This slightly inadequate girl collects everything that is somehow connected with this drink. The found things she refers to the most real museum. To get an order from it will not be difficult if you have at least the average level of conviction. But, and if it is not, then you can go one of two ways.

The first is to play it. You will need to play the role of the "nuclei - cola" fan and head from Sierra on a tour of the park.

Second, go for a trick. The thing is that the girl has not tried a quartz "nuclei - cola" for a long time and really wants to try this special drink again. The name of Cola received due to a special, soft glow. A drink with a drink can be found in the lair from operators or adepts. In the location "Galaxy" can also be a drink. You can pick it up with the passage of the "Star dispatcher", which is included in the task "Big Tour".

See also: Where to find all the issues "Massachusetts Surgical Journal" in Fallout 4 (Hyde)

In order to fulfill the quest, you need to assemble only ten images of the Mr. Cover. They are scattered throughout the destroyed and forgotten fleet. Singer will give a holographic recording with tips, as well as special mster lid mster glasses. With their help, you can see images that are applied to the walls and hidden from prying eyes. After you go through the quest, then your reward will be a meeting with the creator of this wonderful drink, John Caleb Bradberton. Sierra need only a quartz cola recipe.

Where to find images?

The first of the ten images will be found near the Mountain Fiztop. The image is located on the wall of the building, next to the toilet. In order to get there, you need to go through the left bank of the lake.

The second and third are in the "Galaxy" location. One exists in the courtyard, which is closed by a grid, immediately for Star Control. The second next to the arena, near the tunnel.

The following two will be found in the Safari location. The first image is located next to the house of primates, right on the back of the pedestal panel with the gorilla. In order to find the second, you need to go to the Labyrinth of the "House in the Village". Figure is applied on a free wall.

Two more pictures are in the "Children's Kingdom". One is in the "laughter's house", in a round room. You can find the room immediately outside the door. The second drawing is found on the most recent floor of the clock tower.

In the location "dry gorge" there are also two drawings. In order to find the first, you need to go through the cemetery. The drawing is applied on the tombstone, from the saloon on the left side. And for the second, you need to go to Mal Maligan. The drawing is applied to one of the walls of the digger house.

For the last you will need to go to the "World of Freshness". The drawing is located on the wall of the building, which is located on the left side of the river.

See also: Where to find all the issues of the magazine "Modern Castles" in Fallout 4 (Hyde)

After you have collected all ten images, you need to return to the Sierra. Each drawing has a specific letter, with the help of them and it will be possible to go into the Cola Creator Cabinet. Penetrating into the office, you will meet with scientists. After a short talk with him, you will have to make a difficult choice between him and a girl. In the event that you choose the side of the scientist, then get a unique suit. But if you choose the side of the Sierra, then your reward will be a quartz cola recipe. But you can get everything. To do this, you first need to choose a recipe. After that turn off the light and penetrate the repository again. But after such a daring robbery with a girl will have to be divided. The task "cover in the haystack" is performed, and you can move to the next mission.

"Journey to the Stars"

This quest must be obtained in the lair of the Khabogov. In obtaining a task, you will help you have a cleaned or girl named Dara Habbell. In order to find the camp, it is necessary to go through the western direction from the "Town - Town". The girl will give you a task, find five safes.

Where to find Spafaces?

They are located at the exhibition "Volt - Tech Among Star". But it is necessary to search for mannequins, as the SPACES are put on them.

The first one stands in the tunnel located on the right side, not far from the central entrance to the building.

Behind the next one will have to penetrate the closed room. To do this, you first need to go to the central hall of the exhibition.

After that, you need to reach the very end of the exposure and go down. There there will be on the right side of the door, and behind it the staircase. It is necessary to go down again. Then go through the first room, turn right and go straight where two doors are located. Then open the door located on the left side of you. There are a dispatch and laboratory. Mannequin is in the room and find it will not be difficult.

Task cover in a haystack Posted was in DLC for called NUKA World.. At the end you will have to take a difficult decision, but also there are very interesting awards. In the past material () we looked at where to take the quest and find hidden drawings. Below we will tell about the options for its completion, awards and methods of obtaining. In total, there are three endings of a quest cover in a haystack.

Recall that this quest giving Sierra Petrovite, known to many by RPG Fallout 3. It still seeks the secrets of the brand of the Nuclear Cola Nuka Cola and this task is the biggest secret. It is necessary to find 10 small hidden drawings to be found, which is scattered throughout the park. They are on the walls, on the subjects and immediately you can not notice.

Completion options Cover in a haystack

When sobety Sierra, you can get to Bradberton's office. Upstairs on the right side of the machine, click, and the secret room and elevator will open.

Going down on an elevator, you fall to the creator of NUKA-COLA. Job and decide what side you are.

Option 1. Selecting the side of the Sierra you will get the Jumpsaw "Nuclear Cola".

Option 2. Selecting the side of Bradberton: Nuclear Cola Recipe, Nuclear Drawing, Many Bottles with Cola. There is also a weapon in the repository, and even the machine itself for mixing drinks.

Option of getting all awards at a time

Option 3. But you can get all at once! For this choose Side Sierra, Get jumpsuit. And then turn off the power (on the wall), In order to open the repository, and you can clean it. Sierra will be hostile for you and she will have to kill.

The choice is yours!

The lid in the haystack is a side quest that you can get and go through the DLC "Nuclear World" (NUKA-WORLD). In this quest, you must find all the drawings of Mr. Covers, which are scattered throughout the world core map. To find all ten drawings will independently need a lot of time, and therefore in this article we will tell how to go through the cover in the hay of the village Fallout 4.

Getting Quest

To get the task, you must go to the Nuclear Town area, in which you can get immediately after the victory over the boss with a colter. Traveling around the area, you can see a girl with incomprehensible glasses named Sierra Petrovite. In fact, Sierra is the hottest fan of the cola nuclei products, she devoted his whole life to finding various artifacts related to this drink.

Before you get the desired task of Sierra asks you to find a quartz nuclear cola for her, which can be found in many points of the card (mainly in the Safari area). You can also skip this task, convincing Sierra with the help of a high charisma skill.

After that, Sierra will tell about the competition, which was held before the war in the nuclei of the world. Task in this competition find all ten drawings Mr. LidUsing special glasses that have it. By agreeing to execute the quest, you will receive data on the approximate location of all drawings, as well as glasses, put your eyes that you can see them.

Nuclear Town.

The first drawing can be found immediately in the nuclear tauna on the main building to the left of the toilet made from the stone. Also, the toilet can be determined by the green inscription RESTROOMS, which is located above the entrance.

Galaxy

In the area of \u200b\u200bthe Galaxy, you can find two drawings of the lid, they are in the following places:

Dry gorge

In the area, the dry gorge is also two drawings, and where they can be found:

Safari

To find drawings in Safari will have to run a good track:

World of freshness

Go to the Wild West Sector, to which you can get along the river. On one of the buildings with a balcony, you can find the drawing that is on the wall.

Children's kingdom


Entrance to Bradberton's office

Having found all the drawings, go back to the Sierra and talk to her. In fact, it turns out that each of the drawings had the letter, which can be defined by the cipher to the closed office. As a result, you will get the refreshing code to be entered on a special panel. For the door opening, you will find the office and various documents, according to Sierra somewhere in this room there is an entrance to a secret refuge. The door opening button is located on an automatic machine with a gas. Opening the door and descending down, you will find a refuge with various antiques and the most important Live head of Mr. Bradberton.

Talking, Bradberton will ask you to turn it off, since for the past decades he is watching only one wall. In return, he will offer you a special room with rare weapons called nuclei and various resources. Sierra, on the contrary, will ask you not to kill her idol, for it she will give you the Jumpsuit of the Nuclear World. After that you have to make a choice, kill or save bradberton. Know from your solution depends on what items you will receive. As a result, the mission of the lid in the haystack will be completely passed.

By summing up

Now you know the entire process of passing the mission cover in a stack of hay Fallout 4. It is worth noting that many gamers make one common mistake, because of which drawings on the walls simply do not appear. The fact is that if you are in the power armor, then even when putting on glasses, the drawings will not be displayed. Therefore, this mission will have to go without strength armor, Or simply remove it when searching for Mr. Lid. Good luck!