Creating cartoons as an animated cartoon is created step by step

Creating cartoons as an animated cartoon is created step by step
Creating cartoons as an animated cartoon is created step by step

Imagine, have you ever thought how cartoons are created?

Fantastic Imago and his team will introduce you to the stages of creating cartoons, which include the creation of an outline to the cartoon, and which will probably be the next Hollywood masterpiece of the short film.

And if you are interested in finding the process of creating cartoons, we advise you to read this article to the end and discover the curtain from the production cycle of creating cartoons with a magic wand.

The process of creating a cartoon is divided into three parts, so to speak three different magical components through which you must pass to reincarnate from the pupa to the butterfly: pre-production (pre-production), production (production), post-production (post-production), post-production (post-production), POST-PRODUCTION (POST-PRODUCTION ).

Consider the first state of magic pre-production

The first stage is pre-production, and it begins with sketches drawn in the sequence of history development, in our language this is a script, without which nothing can be created. When the scenario is ready, we turn to Stori Bording, the placement of scenery, characters and an animal.

What is Stori Bording?

Stori Bord (Storyboard) helps to finalize the development of history in the cartoon and is an integral part of the animation process. Stori Borde is made of drawn drawings from hand of comics, which allows you to visualize the animation and helps to polish the idea. It describes the scenes in detail, records are used both over the pictures and under them to describe the action, for example, the movement of the camera.

But the storage board is needed not only for a visual understanding of the story, but also use it as a plan that in time the production can be viewed and remember what will happen next, which next frame.

Placement of decorations

When Stori Bord was approved, he was sent to the Department for the placement and creation of decorations, characters and environments. Now the director works together with designers for the development of locations and suits for characters. And when this stage is completed, they go to the creation of various poses for characters.

Model lists

Model sheets are a group of drawings, which show all sorts of facial expressions on the person's face, which can make our hero and what poses it can do in the frame. These model sheets are specifically created so that later the main characters can copy other animators during other frames, that is, that the character remains in every frame "Himself."

When the development of characters is already completed, then all the developments are sent to models that will create computer images of characters in three-dimensional space. And if you consider a two-dimensional cartoon, then designers and artists will create final color drawings of characters for approval on production.

Go to Animatika

To understand the movement and a sense of time (what is a sense of time? The character should move without delay and slowly, it should move in his sense of time and play his unique role in the scenario) for characters use preliminary for animated blocks and accumulated simple characters and it is called Animatic. An animation is also used to preview the complex visual effects in the scenes. The department, which is engaged in the visualization of the storyboard is called exceeding, briefly - an animatik.

Production

Hurray, we finished Stori Bord and it is approved. Now go to the production stage. Preparatory work is completed and we turn to modeling, the placement of 3D objects in the scene, the imposition of textures, lighting and the animation itself.

What is the placement of 3D objects in the scene?

In such cases, simple "blanks" of characters that do not greatly load the computer by polygons are used (this is what every object consists and it happens that the final character consists of several millions of such pieces, and it is very much even for modern powerful computers and therefore take Simplified models in several hundred polygons), and then instead of them there are high polygonal objects.

On time this stage, the director corrects the movement of the camera, the depth of the sharpness also placing objects and clothing of characters. When this stage was completed, these materials are given to fashion designers that build more detailed objects in the scene.

What is modeling?

At the modeling stage of computer artists, they are divided into two departments: one is engaged in creating organic objects (characters, trees, animals), and the second creating the back background, this is an architecture, cars and various equipment.

Working along with Art Directors, visual effects supervisors and survey supervisors, modulars turn 2d pictures in highly detailed 3D models.

What is Ryjing?

An animated tools for animators are added at this stage, so that they could interact with them in time, as ordinary puppetes with their puppets.

When the models are approved, they go to the stage of Ryarthig (creating a skeleton for the animator, whatever it can simply manage the character) and drawing textures, and the model that passed all these stages proceeds to animation and final visualization. Some models are returned back to the models to correct errors that are clearly visible when lighting and animated.

What is texturing?

This creation of textures for models and characters (that is, skin manufacturing for characters and fabrics), also they are engaged in the creation of shadear (this is a physical model of behavior of a material), which give realistic glare and light transitions.

What is lighting?

People who are engaged in lighting and create a correct mood due to light tools and are forced to connect all objects in the scene into a beautiful picture, and finishing send the final version to check the director and supervisors.

Go to the animation itself

In our modern eyelids with super powerful computers in 3D animations, the same principles are used as at 2D animations, that is, both in Disney and other cartoons. Even if we used digital suits that turn human movements to information (they record the coordinates of the movement of hands, legs, etc.) and then transferred them to characters, we would all exactly have to clean these actions from different jumps (motion capture errors) Moreover, add additional detailed animation to the hands, eyes and expressions of the face.

Separate specialists create visual effects, which are then simply superimposed on top of the final picture.

Post-production

Post-production is the last stage in creating a cartoon, and in this part of the work includes: Mounting video, editing of video material (color correction, adding depth of field, etc.), combining visual effects and characters, work with actors to voice actors.

Mostly the third stage consists of compositing, editing video and sound.

What is composying?

All 3d objects that were manufactured at previous stages are connected in Coumbozing to create a final picture as on the cinema screen.

Sound

Video mounting

This creation of a solid film from countless personnel, which were prepared by other departments, also attempts and small visual effects are added to finalize images.

We did it!

Now we got a final picture, it remains easy to view this cartoon along with friends and family.

The process of creating cartoons is the well-coordinated work of many departments, as a real team of formula One, and it is accurate and fast.

We revealed you a lot of useful cases and secrets that will help you in creating effective advertising cartoons for your business today.