Musical games for children in kindergarten and at home. Educational musical games for children Download children's musical outdoor games

Musical games for children in kindergarten and at home.  Educational musical games for children Download children's musical outdoor games
Musical games for children in kindergarten and at home. Educational musical games for children Download children's musical outdoor games

Nikolaeva Zhanna
Musical games for classes, holidays and entertainment

Note: this development and selection of games fully complies with the modern requirements of the Federal State Educational Standard and was approved for publication during the presentation at the Association musical leaders of the Kirov district of the Leningrad region.

A GAME "NASTY ORCHESTRA" from 4 years

SOFTWARE CONTENT:

Clear delineation of the two-part sound of the melody

Development of a sense of rhythm

Creativity in elementary music-making

Ability to move according to the tempo and character of the melody

Reaction Development

MUSICAL ACCOMPANIMENT: Any two-part melody at a medium or fast tempo.

(For example: "Polka" M. I. Glinka; "Oh, you birch" R. n. m.; "It's fun to walk together", "Good Beetle").

PROGRESS GAMES: 4-6 participants are selected. In the middle of the hall there is a table with different children's musical instruments, laid out around the perimeter of the table.

MUSIC A: Children move by skipping, marching, sidestepping or running lightly, depending on the tempo and nature of the melody.

MUSIC B: Stop, quickly take the closest instrument from the table and play it, according to the rhythmic pattern of the given melody.

REPETITION MUSIC A: Children place the instruments back on the table and repeat the movement around the table. At this time, the adult removes 1 instrument.

REPETITION MUSIC IN: Participants stop and take the instrument lying nearby. The one who does not get it is eliminated from games.

(the game is repeated until there is 1 winning child left).

A GAME "FUNNY DANCER" from 5 years

SOFTWARE CONTENT:

Development coordination of movements

Movement memory

Development of a sense of rhythm

Development of communication

Development of creativity

Musculoskeletal training

MUSICAL ACCOMPANIMENT: any modern pop hit with a clear rhythm and medium tempo. (Best fit Latin music) .

Progress of the GAME:

DJ (or any other suitable children's character holiday) invites the children to arrange a real festive disco and says:

“Learning to dance is actually very easy, you just need to learn a little simple movements. And now, those who want to learn, repeat after me!” (The presenter-DJ shows the movements below for the arms, legs and head, says what they are called, the children repeat and remember the names. Next, the movements of the body parts are combined, For example: march-barrel-clock, etc... Afterwards, the adult presenter offers the children who wish to be DJs one by one).

HEAD MOVEMENTS:

1. "Watch": tilting the head from shoulder to shoulder;

2. "Owl": turns left and right;

3. "Earth-Sky": raise up, lower down;

4. "Rocking chairs": frequent nods;

5. "Orbit": 360 degree head spin. right and left.

HAND MOVEMENTS:

1. "Steering wheel": a characteristic imitation movement in front of the chest, clenching the palms.

2. "Wash": bending your fingers, rub your palm with a wide amplitude against the palm of one and the other thigh;

3. "Swim": crawl style swimming movements;

4. "Barrel": winder in front of the chest, bending your elbows away from you and towards you;

5. "Mill": Raising parallel arms above the head, rotational movements are performed with both arms in one direction;

6. "Robot": jerky gradual and alternate raising and lowering of the arms, bending at the elbows;

7. "Come on, come on!": alternately throwing the right and left arms above the head for a one-two count.

LEGS MOVEMENTS:

1. "March": traditional marching;

2. "Twist" rotational movements, bending the knees and putting out either the right or left leg, or both at once;

3. "Hopak": alternately throwing legs to the sides while jumping;

4. "Cancan": alternately throwing legs forward in leaps;

5. "Step" stomps left and right on the side step.

A GAME "FRIENDLY COUPLES" 5-7 years

SOFTWARE CONTENT:

1. Development of auditory attention;

2. Development of communication;

3. Body coordination;

4. Coordination of movements in space;

5. Reaction Development

MUSICAL ACCOMPANIMENT: "Lemonade Rain".

PROGRESS GAMES: First, the adult presenter (Carlson, Lesovichok, Mary Poppins, then the child presenter (at the child’s request, announces: "Attention, it's raining!", sounds loud musical accompaniment, during which children one by one, freely

And they easily scatter around the hall. Then the presenter announces:: “Attention, friendly droplets!”,- the music stops for a while, the children quickly find a pair and wait for the next words, holding both hands facing each other. The presenter then announces the following figures in random order (the first time showing them at the same time as one of the children, the music keeps playing.

"Rockets"- couples rise on their toes, arms extended, palms up;

"Bushes"-squat down with their hands on each other’s shoulders and fingers spread out;

"Snowdrift"-sitting, hug each other, tucking their heads down;

"Rainbow-arc"- touching your palms, describe a semicircle in one direction and the other;

"Boat"- spinning around, spreading their arms wide, joined in their palms;

"Locomotive"- palms of the hands are connected at chest level, rotational movements and at the same time steps in place;

"Palms"- clap under music on each other's palms;

"Flappers"-clap their hands music;

"Funny boys"- holding hands, jumping on the spot.

The game is repeated step by step 1-2 more times.

SENSORY PLAY "STORM" from 5 years

SOFTWARE CONTENT:

1. Development acoustic hearing and memory;

2. Motor development;

3. Massive coordination of movements;

4. Relieving emotional stress;

5. Breathing exercises

PROGRESS GAMES: Musical The leader invites the children to listen to the recording noises: "wind", "rain", "thunder", "shower", "rain in the city"; "voices of birds" and just silence. (At the same time, the LED module turns on in modes of different intensity "Storm".

Guys, do you want us to repeat all this now, but only with the help of our hands, feet and voice? (Children's answers).

Then let's stand in a circle and do and listen together "thunderstorm".

I will name what needs to be done, and then I will slowly walk in a circle and the one I touch begins to do what I ask. Begin! (the music director announces the following, and he himself slowly walks inside the circle, touching the children’s shoulders. As a result, the game smoothly proceeds as the sound increases, then decreases).

"A light wind is blowing"- children blow without tension, curling their lips into a tube;

"The wind is picking up"-children continue to blow, but with effort;

"The leaves rustled"- intensively rub palm against palm;

"Birds Hid"-light single claps with rounded palms;

"The animals hid"- slight alternating shuffling of the feet;

“People were hiding in shelters and houses”- they say quietly, raising their finger to lips:"Shhhhh".

“The first drops were dropped”- light slaps on the knees;

"It began to rain heavily"- loud slaps on the knees and simultaneous activation of the module "Storm";

"Lightning Flashed"- turn the lights on and off, continue to spank your knees;

"Thunder struck"- everyone jumps on the spot at the same time (and shake the iron sheet, you can jump on it at the same time, if size allows, or knock on the basin with a ladle);

“And then the real downpour began”- clap loudly and quickly with straight palms;

"The rain is letting up"- light claps;

"Almost over"- single slaps on the knees;

“The storm has subsided. Let’s listen to the silence and breathe in some fresh, fresh air, like this” - slowly inhale through the nose and slowly exhale through the mouth.

“It’s so nice around here, isn’t it?”- children turn their heads to the sides and answer.

A GAME- ENTERTAINMENT« MUSICAL CARDS»

SOFTWARE CONTENT:

1. Development dance creativity;

2. Consolidating the idea of figures: square, rectangle, circle, triangle; oval;

3. Development of communication;

4. Reaction Development;

5. Development of visual memory;

Ability to work coherently in a team environment

conditions games.

MUSICAL ACCOMPANIMENT: "Game of Color", "There are many fairy tales in the world","Brave Bunny"(A. Pinegin); "Jam"(track to m.f. "Masha and the Bear"); "Song of the Fox"(from m.f. "Burenka from Maslenkino"); "Two Frogs"; "Song of the Little Goats"(from m.f. "The wolf and the seven Young goats").

ATTRIBUTES: 5 hoops on the floor, placed at a sufficient distance from each other in a circle; homemade picture postcards on a cardboard base, large format with images on a different colored background colors: a bunny, a bear, a fox, frogs and kids, cut into equal parts, a fragment for each participant (if you cut each picture into 4 parts, you will have 20 participants, they are laid out widely in the center of the hall.

According to the terms games, it is agreed that all participants are pre-divided into several equal in number of participants teams: bunnies, bear cubs, fox cubs, frogs and kids (the number of commands can be varied at the discretion of the teacher) and sit on chairs, each next to their "house" (hoop) facing the general circle.

To the sound of 1st verse and chorus of the song "Game of Color", children move freely around the hall. Happy ending music children run up to the cut cards, now a song is playing "There are many fairy tales in the world", under which teams choose a fragment of a postcard of the desired color and collect the animal they represent in their hoop.

Then, in the order in which the teams collected the cards, they present myself: in free dance they perform to the appropriate (cm. musical accompaniment) bunny music, bears, foxes, frogs and kids.

The rest of the children temporarily become spectators and greet the speakers with applause.

The performance ends with the presentation of refreshments.

NEW YEAR'S GAME « MUSICAL SANTA CLAUS» with children over 3 years old.

SOFTWARE CONTENT:

1. Creating fun, festive mood;

2. Decomplexity and a feeling of success;

3. Development of attention and reaction;

4. Creativity in elementary music-making;

5. Coherence when participating in a children's orchestra.

6. Development phonemic hearing.

ATTRIBUTES: small fabric bag with tools: tambourine, 2 spoons, rattles, maracas.

SANTA CLAUS (sings to the tune "Two cheerful geese"):

I am funny Santa Claus

Beard and red nose.

Guess what, friends?

What's in my bag?

CHILDREN: Present! Candies! Toys! (etc)

Without taking it out, but only by putting his hands into the bag, he extracts sound from any instrument. Children guess the sounding instrument by ear. Santa Claus gives this tool to the person who guessed first. Next, Santa Claus sings the song again each time and asks you to guess the sound of the next instruments. This is how a small orchestra of children gathers - musicians.

SNOW MAIDEN: The kids guessed right, so it’s time for us to dance!

FATHER FROST: Come on, musicians, play more friendly for us, and Grandfather Frost and Snow Maiden will dance more fun for you!

Sounds "Komarinskaya", the children come out playing instruments, Father Frost and the Snow Maiden are dancing merrily, and the audience is clapping.

NEW YEAR'S GAME "SNOW FIGURE"

for children from 4 years old.

SOFTWARE CONTENT:

1. Development creativity in motion;

2. Associative thinking;

3. Reaction Development

4. Relieving emotional stress

Sounds in the recording "blizzard", "blizzard".

FATHER FROST: (SNOW QUEEN, GOBBLE, SNOWMAN, etc.)

The blizzard sweeps once,

A blizzard sweeps two,

A blizzard sweeps three (children swing their arms)

Figure made of snow, freeze! (freeze in their intended position)

The New Year's presenter leisurely walks around the children, naming the supposed figures that the children are pretending to be.

We will change the figures

And now we’re all melting and melting together!

Children sit down smoothly, then stand up and the game is repeated.

NEW YEAR'S GAME "THE SNOW MAID'S RIDDLES" 4-6 l.

SOFTWARE CONTENT:

1. Development of imagination;

2. Developing a sense of humor;

3. Communication;

4. Motor development, facial expressions, artistry, timbre;

5. Ability to act harmoniously in a team;

6. Relieving emotional stress

Children stand around the Christmas tree, in the center are Father Frost and Snow Maiden.

SNOW MAIDEN: Grandfather Frost, do you like riddles?

FATHER FROST: Of course I love them and will be happy to guess them, guess!

SNOW MAIDEN: But our riddles are not simple. Now you will turn to the tree, close your eyes, cover your ears with your hands, and the kids and I will come up with riddles for you. Then, when I come and touch your shoulder, you need to turn around, open your eyes and ears and guess what we are going to do now, okay?

FATHER FROST: Oh, you are an entertainer! Apparently, your riddles will be really interesting! We'll see… (turns away, closes eyes and ears).

SNOW MAIDEN: Guys, now we will do it as if we were playing the pipe (brings fingers to mouth, fingering them) "doo-doo-doo, doo-doo-doo"

(The children repeat and fall silent. The Snow Maiden approaches Santa Claus, pats him on the shoulder, he unfolds, opens his eyes and takes his hands away from his ears. Children and Snow Maiden make the first riddle).

FATHER FROST: Ah, I guessed it, you drink milk! (children laugh and name the correct answer. Santa Claus turns away again).

SNOW MAIDEN: And now we will act as if we were playing the violin (shows) Here So: "dili-dili-dili-dili"... (The children repeat and fall silent, and the Snow Maiden again turns Santa Claus towards the children, they make a new riddle).

FATHER FROST: I guessed! You're the one scratching your beard! (the children, laughing, name the correct answer. Santa Claus turns away for the last time).

SNOW MAIDEN: Well, now you and I will be knocking on wooden spoons, like this (fists touching each other): "knock-knock-knock-knock-knock".

The children repeat and fall silent, and the Snow Maiden unfolds Santa Claus for the last time. Children repeat their riddle.

FATHER FROST: Well, it’s quite simple - you hammer in nails! (children sit down and name the correct answer).

A GAME "NEZEVAY-KA" 5-7 years

SOFTWARE CONTENT:

1. Reaction Development;

2. Development coordination of movements in space;

3. Communication;

4. Development of a sense of rhythm;

5. Dance creativity

MUSICAL ACCOMPANIMENT: Waltz fragments (Griboyedov, Chopin. Strauss); polkas (Glinka, Tchaikovsky, Rachmaninov); march ( "Parade Alley", military, sports); Russian folk melody ( "Oh, you birch", "The moon is shining", "Red Sundress", children's popular songs ( "Have friends", "Barbariki", "Smile",.)

LEADING: -Guys, now we are going to play a fun game called "Non-yawner". Today we have 2 teams: The girls' team will be called "Chamomile" and the boys' team - "Cornflower"(team captains are selected immediately). While it will sound music, you walk, jump, run, dance, in a word, move as it tells you music. But as soon as the music will stop, - wait for the command as you need to line up. The team whose team can line up correctly more times will win.

Sounds "March", children randomly march around the hall;

Attention! We line up in 2 columns behind the captains.

Sounds "Polka", children jump around the hall;

Attention! Let's form lines!

Sounds "The moon is shining", - children calmly walk around the hall;

Attention! Let's form a round dance!

Sounds "Waltz", children easily run away on their toes;

Attention! Let's find a match!

There's a song playing "Barbariki", children jump everywhere on two legs.

Attention! We line up in 2 columns.

A GAME "DANCE" from 3 years

SOFTWARE CONTENT:

1. Development coordination of movements;

2. Development of a sense of rhythm;

3. Imaginative thinking;

4. Dance creativity

MUSICAL ACCOMPANIMENT: "Chunga-Changa", "Cucarella", "Finnish polka", Croatian melody "Beetles" and so on.

The presenter invites the children to play a fun game musical elimination game in a circle. Conditions games like this what children do under music then, what the presenter calls, to those who do not have time, the presenter gives "spectator's ticket" (cut colored postcards) and he sat down in "auditorium", just claps his hands under music to the remaining participants.

When there are only 2 participants left, the presenter turns them to face each other, and he continues to speak at a very fast pace. At the end games the music stops and"spectators" The winner is selected based on the number of applause and ovations.

Options for the presenter's remarks:

-they only dance: brows (raise and lower); cheeks (inflate); lips (pull out); languages (up-down, right-left); heads (rock); shoulders (raise and lower); bellies (protrude and retract); hips (sway); fingers (like a piano); elbows (move to the sides and back); knees (alternately raise legs bent at the knees); socks (walking on toes in place); heels (walking on heels).

-dance together: head and toes; shoulders and heels; eyebrows and knees...

-dance together: cheeks, shoulders and toes; lips, belly and heels; tongue, head and hips, etc.

DANCE IS A GAME "FLOWER BED" 4-5 years

SOFTWARE CONTENT:

1. Move with character and rhythm music;

2. Development of visual memory;

3. Reaction Development;

4. Communication;

5. Creativity

MUSICAL ACCOMPANIMENT: "Magic Flower"(from m.f. "Silk tassel".

ATTRIBUTES: 4 hoops along the edges of the hall, 4 types of flowers, divided into 4 subgroups of children.

Children with the same colors are located around hoops, inside of which there are 4 child drivers with the same colors. Everyone squats down with their heads down.

INTRO MUSIC: A child chosen by a rhyme runs around with a watering can "flower beds", imitating watering flowers and, putting the watering can aside and picking up a wand, becomes "gardener-conductor".

1st verse: Flower children from different flower beds by moving the conductor’s baton in turn "grow up" for every offer.

"Maybe"--- slowly transfer the flower from hand to hand, each time moving the hand to the side (4 times in total)

"The most fabulous"... - the hand with the flower slowly rises up

"the most magical". - also goes down (repeat both movements);

"la-la"... - alternately putting your feet on your toes 4 times and spinning in place (2 times).

2nd verse: children walk scattered, mixed, throughout the hall; for the chorus the movements are the same. Child drivers also go with them at the same time. At the end of the 2nd chorus, the drivers run into any other hoop, and the rest of the children line up around, forming a flowerbed in another place.

The positive influence of music on children is undeniable. Children have a pronounced sensitivity, so they are able to perceive music more effectively than adults. They are more open and emotional, due to this they can grasp all the smallest details of musical works. Musical games for children can become a bridge into the rich world of melodies.

Where did the music come from?

Music has accompanied humanity almost since its inception. It is believed that initially primitive people “tried their voice” by imitating the cries of animals, birds, and various sounds of nature. And the first rhythms appeared when performing monotonous work, for example, during a long period of rubbing pieces of wood to make fire or tanning hides. Music accompanied a person from the moment of birth to the last breath.

Research into music in general and its individual categories has been ongoing for a long time. It has now been unequivocally proven that children should be exposed to musical works as early as possible, ideally from birth. Classical music is recognized as the best not only for children, but also for people in general. And although people who are little familiar with classical music often consciously deny its positive influence, research on the subconscious still states the opposite.

Mozart's music has been considered ideal for children for many decades. Russian and Soviet composers have also significantly enriched the children's world musical heritage. And if we recall a significant number of children's songs, it becomes obvious: parents and teachers are provided with a wealth of material for the musical development of children.

Since it is very difficult to imagine a child just sitting decorously in front of a playing device, numerous interesting and fun musical games for children have been invented.

The role of music in infant development

Listening to classical music is often recommended for pregnant women, as it has a positive effect on the baby's brain development.

In the first months after birth The baby should turn on the music that he listened to while in the womb. This will remind him of comfort and a sense of security; will help him calm down while crying.

In the first six months of life For children, the emphasis should be on classical music and listening to the sounds of nature (birds singing and chirping, the murmur of water, the rustling of leaves, etc.).

At six months it is necessary to gradually dilute the musical assortment with cheerful children's songs.

From about eight or ten months It is worth practicing mother and baby dancing together. Dance movements will cause a lot of positive emotions, will help train motor functions and develop a sense of rhythm.

Musical games for preschoolers

Musical children's games are aimed, first of all, at the general development of the child, as well as at developing an ear for music and a sense of rhythm. More effective learning of music occurs in a children's group. Musical games in kindergarten are an integral part of educational and educational work.

For children of the youngest groups, musical games in the garden serve an introductory function. At the age of two or three years, games in music classes are predominantly mobile in nature, practically without any theory.

The main goals of playful music lessons with children:

  1. Learn to distinguish and compare sounds of different pitches and timbres.
  2. Introduce the simplest musical instruments.
  3. Give concepts about the main characteristics of musical passages or works: sad and cheerful, loud and quiet, fast and slow.
  4. Develop the ability to move to the beat of music.
  5. Instill initial skills in individual and joint singing to music.
  6. Teach the easiest dance movements to perform.

Special musical didactic games for preschoolers are mostly designed for children in the senior and preparatory groups.

Musical didactic games in kindergarten have the following goals:

  1. Deepening and consolidating all the knowledge acquired at the initial stage of musical studies.
  2. Practical acquaintance with children's musical instruments.
  3. Study of various “adult” musical instruments.
  4. Formation of such concepts as “musical ensemble” and “orchestra”.

In addition to specific musical goals, musical games in preschool educational institutions with older preschoolers are designed to instill perseverance, as well as improve memory and sharpen the attention of children.

Musical and didactic games can be separate for girls and boys. For example, musical games for girls involve the use of dolls: fast music sounds - the dolls “dance”, and when the sounds of lullabies are heard, the dolls need to be rocked to sleep. Boys can be “robots” who move when the music is fast, but “turn off” when the music is slow. These are the simplest children's games with music to introduce the concept of tempo.

Musical instruments for children

Playing children's musical instruments is an essential part of child development.

The main musical instruments for young children are the following:

  • glockenspiel;
  • bells;
  • triangle;
  • drum;
  • tambourine;
  • spoons.

Children can play all of these instruments independently. Children with an ear for music and a sense of rhythm are able to form a well-matched group and then demonstrate their skills at holidays and matinees in preschool institutions.

Games using musical instruments make it possible at an early age to identify children who have a special inclination to study music and have an ear for music. Parents of such children are recommended, if possible, to further develop the child’s abilities: for example, enroll their daughter or son in a music school.

Holiday Music Events

In preschool children's institutions, matinees and other festive events are of great importance. Preparing for the holidays organizes children's groups and instills basic concepts of teamwork. Successful performances give children considerable pleasure. Parents present at the celebrations can clearly evaluate the work of music and other preschool teachers, as well as the success of their children.

Games for children accompanied by music at holidays and matinees have slightly different goals and character than games in music classes. In the second case, it is a process, and in the first, it is a demonstration of the result. Children's musical festivals also play an important psychological role: they help identify children who experience fear and discomfort when performing in front of an audience or while being among a large number of people.

With the exception of graduation events for future first-graders, the New Year occupies a very special place among children's holidays. Musical New Year's games for children are not just filled with sound, they carry a sense of fairy tale, mystery and magic.

New Year's musical games for children can be divided into two groups:

  • To the first group will include all standard games with music that do not have a special New Year's theme; The holiday flavor is emphasized by Father Frost, Snow Maiden or Snowman as presenters and/or participants. Decorating musical instruments with tinsel or “rain” also gives a wonderful New Year’s effect.
  • Second group will make up specific New Year's musical games that use songs about the New Year, Christmas tree, snow, Christmas tree decorations and New Year's pictures as auxiliary items.

Children's musical games for the New Year can be used by parents if there is a meeting with friends or relatives in which a large number of children will take part (not necessarily on New Year's Eve).

And a completely special category can be made up of such New Year's musical games for kids, which are individual in nature and can be used by artists working by invitation and playing the role of Father Frost and the Snow Maiden.

Selection of music games

The selection of musical games for children should be carried out with special care and take into account:

  1. age of the child(ren);
  2. the presence or absence of any musical knowledge and skills;
  3. equipment available for conducting classes.

We also note that educational musical games for children are provided free of charge by some Internet sites; It’s not difficult to download musical games for children, the main thing is to determine how accurately a particular game corresponds to the child’s age, as well as to the goals and objectives set. Properly selected and conducted musical didactic games significantly enrich the inner world of every child and contribute to his all-round development.

Outdoor and musical games

Examples of musical games for little ones

At the age of one and a half years, you can master musical games. Music has a beneficial effect on the baby's intelligence, develops his thinking, imagination, and memory. In addition to its positive effect on the psyche and intellect, music also contributes to the physical development of children: feeling the rhythm, the child involuntarily begins to move to the beat of the music. This allows you to get involved in the process of exercises and gymnastics much faster.

"Guess whose sound"

The child's familiar toys are selected as tools for play. You can also use various materials from which it is possible to extract sound. These can be wooden cubes, spoons, glass balls (put them in a jar first).

If the game is played for a group of children, then first they need to be introduced to objects, the sound of which will need to be recognized.

Items are placed on a tray. It is located behind the leader’s back or behind some kind of fence (for example, a screen or a box with toys). The presenter makes a sound from an object, but the child does not see this object. Then he unfolds the tray to the baby and asks him to take the thing he just used.

"Guess the melody"

Three or four melodies of famous children's songs are selected, as well as thematic pictures for them. The presenter introduces the children to this material. Then he turns on the melody of one of the songs and asks to show a picture that relates to this song.

Examples of musical games for children from 2 to 4 years old

Between the ages of two and four years, the child’s need to acquire new knowledge rapidly increases. He becomes interested in everything, he asks a lot of questions. His motor activity increases. At this age, it is very useful to introduce a child to musical instruments, learn songs, and dance.

"Clear sun"

To play this game you will need a scarf (or a scarf) of blue or blue color (it will symbolize the sky) and a toy in the shape of a sun (plastic or soft).

Children sit on chairs with their palms on their knees. The child, who plays the role of the “sun,” picks up a toy and hides behind a scarf. The handkerchief is held by an adult or other children.

Music plays, and the children begin to call the sun: “Sunshine, sunshine! Look out the window!” In the middle of a piece of music, the “sun” peeks out from behind a scarf or shawl. Children sitting on chairs, seeing the “sun,” say: “Come out, sunshine, quickly.” Caress and warm! And after that they turn their hands over with their palms facing up. The child playing “sun” comes up to everyone and strokes their palms.

After the end of the music, the “sun” independently chooses the child who will continue to portray the “sun”, and sits down in his place, while passing the toy.

"Cats and mice"

Quiet and loud melodies are selected. They choose one baby - he will be a cat, the rest - mice. The “cat” is placed in the center of the circle. When a quiet melody sounds, the “cat” shows that he is sleeping, and the “mice” sneak towards him. When a loud melody is turned on, the “cat” wakes up and begins to run after the “mice”. Whoever he catches first becomes the “cat”.

"Differentiate the Tempo"

A song or simply a melody is selected, which has a slow and fast tempo. The presenter shows the children movements to music at a slow tempo, and then at a fast tempo. The music is turned on and the children must depict the movements correctly, taking into account the tempo.

By analogy, you can play a game in which the emphasis will be placed not on tempo, but on the volume of sound.

"Bunny and the Wolf"

One is selected from a group of children to play the role of a “wolf.” The rest of the children become “bunnies”. A “house” is built for them from chairs (the chairs are placed in a semicircle). A musical composition symbolizing morning begins to play. The “bunnies” gradually begin to rise from the “house”. They stretch and wash themselves. A more cheerful tune begins to play. The “bunnies” come out of the “house” and jump across the “lawn”. The music changes to something more menacing. A "wolf" appears. He begins to run around the “lawn” after the “bunnies”. Whoever he catches first becomes the “wolf”.

Examples of musical games for children from 4 to 6 years old

Children aged four to six years are characterized by increased motor and cognitive activity. Therefore, emphasis should be placed on dance exercises and active musical games; for children of this age, they should be alternated with music classes that involve choral singing and a minimum of movements so that the children can rest a little.

"Put on your hat"

A simple musical game for preschool children that promotes not only their musical but also their cognitive development. To carry it out, you need to have several hats (a woman’s hat, a cowboy hat, a medical headdress with a red cross, a policeman’s cap). The presenter introduces the children to these hats and explains how they can portray who the hat belongs to.

Children stand in a circle. Music starts playing. The presenter gives some child a headdress. Next, the hat is passed on to everyone in turn. And as soon as the music stops sounding, the one in whose hands the hat remains must portray the person to whom it belongs (a policeman, a doctor, a woman or a cowboy). Having fulfilled the role, the child leaves the circle. The game continues until there is only one child left. The presenter also gives him a hat and he must show who it belongs to.

“Whose tambourine?”

The guys sit on chairs. One of them is given a tambourine. The presenter begins to sing a song mentioning the name of the child to whom he handed the tambourine. At the end of the song the name of another baby is called. The one with the tambourine must hand over the musical instrument to him. And then the song is sung using the name of another child. A song known to many is chosen as a piece of music so that everyone can sing in chorus.

"Pilots, watch the weather"

Children stand near the wall or sit on chairs. They will depict pilots who fly airplanes. The wall or chairs will be “airfields”. Happy music starts playing. “Planes” leave “airfields” and fly across the “sky” (this will be the room) in any direction. Cheerful music abruptly gives way to calm music - the “planes” return to the “airfields”. Then everything is repeated, but instead of calm music, loud, menacing music is turned on (it symbolizes a storm). And at this moment the “pilot” must “land the plane” (stop) in order to “wait out the storm.” He should do this in the place where he was at the moment the melody changed.

Musical games at the Children's Party

Examples of musical games for children from 6 to 8 years old

A peculiarity of the musical development of children aged six to eight years is that they are able to perceive changes in musical moods; imagine images evoked by musical works. At this age, children interact effectively in pairs, and their dance movements become quite varied. Musical games should be selected taking into account these age characteristics.

"Stream"

A well-known musical game for children and not only. Children are divided into pairs and join hands. They line up in this form one after another and raise their clasped hands up. A corridor is formed. Happy music starts playing. The child, who is the driver, runs through this corridor and chooses from among the children the one with whom he wants to form a pair. Then he stands with this child at the other end of the corridor. The newly formed couple clasps hands in the same way as the other participants. The one who is left without a partner becomes the driver and runs along the corridor, choosing a partner.

The game continues until interest in it is lost.

"Dance on the Newspaper"

For this game you will need several newspapers or sheets of paper. The guys are divided into pairs. Stand on newspaper or paper. Cheerful music comes on and they start dancing. Do not go beyond the edges of the newspaper or paper. Whoever leaves is out of the game. The music stops and the guys must fold the newspaper or paper in half and dance on it, following the rules. Then it decreases again. The winner is the couple that was able to dance on the smallest piece of newspaper or paper, without going beyond its boundaries.

“Hands, legs, head, let’s dance without difficulty!”

The presenter divides the guys into two teams: spectators and dancers. The music begins to sound and the “dancers” must dance only with their hands. The music stops. Children playing the role of spectators choose the one who danced best with their hands. Then the “dancers” perform a dance with their feet, and the best one is also chosen. Next is the head dance. The winner is the one who performed the two or three best dances. After this, the teams change places. At the end of the game, the two winners from both teams compete against each other.

"Who is faster"

Chairs are used as equipment for the game. There should be one less of them than the participants. The chairs are placed in a circle, with their backs inward. A cheerful melody is playing. The guys dance to the music, walking in a circle. As soon as the music stops, participants must sit down on chairs. The one who does not have enough chair is eliminated from the game. The game continues until one player remains.

"Guess the song"

Children are divided into two groups. One group asks for a song, and the second must guess it. A player from the team that made the song goes to the middle of the room and begins to use gestures, movements and facial expressions to show what the song is about. The second team must guess the song. After this, the teams perform the chosen composition together. If the song is guessed, then you have the right to guess a new composition and move on to another team. If not, then the group whose song was not guessed guesses again. Every child must take part in pantomime during the game.

How to instill in your child an interest in music

Parents and teachers should develop a child’s interest in music gradually. You need to start before the baby is born. The first acquaintance with music should consist of listening to musical works, then you should include dance movements, then move on to learning songs and getting acquainted with musical instruments.

To develop an interest in music, you must follow the following recommendations:

  1. a pregnant woman should often listen to classical music so that the baby in her womb can also hear it;
  2. after the birth of a child, you should play the music that he heard before he was born;
  3. perform gymnastic exercises and massage on the baby while listening to music;
  4. practice joint dancing between children and parents;
  5. buy musical toys for your child;
  6. regularly play classical music and children's songs (try to learn them);
  7. introduce your child to musical instruments;
  8. regularly hold musical games for children.

If the child is not particularly inclined to dancing or singing, in no case should you insist on it. If he does not strive to become a famous dancer or singer, or he does not have the inclination to do so, there is no point in excluding music in all its forms from his life. And this is exactly what can be achieved if you try too hard. Simply listening to music at home or in the car can have a positive impact on a child’s development.

Musical games for preschool children

"Cheerful little frogs."

Progress of the game: Children stand in a circle and sing the text:

At the edge of the swamp we are laughing frogs.

We will play spoons and sing loud songs.

Kva-kva, kva-kva. Kva-kva, kva-kva!

The teacher plays a simple rhythm on the spoons, and the children repeat it while playing on the spoons.

"Funny nesting dolls."

Progress of the game: Several players take part in the game. The adult has a large bright matryoshka doll in his hands, while the children have small ones. “The big matryoshka teaches the little ones to dance,” says the adult. He taps a simple rhythmic pattern on the table with his nesting doll. Participants in the game repeat this rhythmic pattern with their nesting dolls. When repeating the game, the child who has completed the task correctly can become the leader.

"Three Bears".

Game material: flat figurines of bears made of cardboard, painted in Russian style. Children have cards with pictures of three bears and circles.

Progress of the game:

Teacher: Do you guys remember the fairy tale “The Three Bears”? In the last room, Mashenka lay down in her crib for a minute and fell asleep. And at this time the bears returned home. Do you remember what their names were? (Children answer). Listen, who was the first to enter the hut? (Tapping out a rhythmic pattern on the instrument on one or two sounds. Children call who came.)

Teacher (brings out the figurine): How is the bear walking? Slow, hard. Clap the rhythm with your palms, how is it going? Now find where to put the chip. (Children put circles on the corresponding image.)

"Jump, jump, jump."

Goal: To develop rhythmic memory, metric sense.

How to play: The child chosen by the bunny sits in a circle with a drum in his hands. Children, holding hands, walk with a calm step and sing in a circle for 1-2 sentences. On the third - they stop and clap their hands for accents, to which the “bunny” jumps forward, beats a simple rhythm on the drum, the children must repeat it, clapping their hands. Afterwards a new “bunny” is selected.

Lyrics of the song: Why are you sitting, little bunny? Why are you silent, little bunny?

One jump, two jump! Jump, jump, jump!

Bunny, bunny, don't be silent, knock on the drum!

"The doll loves to dance."

Goal: Develop a sense of rhythm.

How to play: Any Russian folk melody sounds.

Teacher: Today, guys, I will introduce you to the amazing doll Glashenka. Oh, and she’s an expert at dancing! She knows how and will teach you! As she stomps, so do you repeat.

Children repeat the rhythmic pattern with clapping and stamping. You can pick up spoons, sticks, tambourines... if you divide the children into subgroups and give them different musical instruments, you will get an orchestra.

"Along the path."

Purpose: To consolidate methods of sound production on tambourines, maracas, spoons. Develop children's rhythmic hearing.

Progress of the lesson: Children with a song move in a chain for the lead, and for the loss they tap out the rhythmic pattern that the teacher sets.

Lyrics of the song: 1. We go along the path into the forest, we go into the forest, we go into the forest.

We'll find a hedgehog in the forest, we'll find a hedgehog! (play maracas)

2. Let's go along the path into the forest, let's go into the forest, let's go into the forest.

We'll find a bunny in the forest, we'll find a bunny. (playing spoons)

3. We go along the path into the forest, we go into the forest, we go into the forest.

We'll find the bear in the forest, We'll find the bear. (play tambourines)

"Merry bell."

Goal: To develop children’s rhythmic hearing, the ability to correctly produce sound on a bell.

How to play: Children are given two bells each. The teacher sings odd phrases with words, and children sing even phrases with onomatopoeia, playing along with themselves on the bells.

1. Merry bell - Ding, ding, ding.

Laughs and laughs - ding, ding, ding.

2. He sang in winter, barely audible - ding, ding, ding.

But the sun came out again - ding, ding, ding.

3. And ringing drops - ding, ding, ding.

In response they sang - ding, ding, ding. (see sheet music appendix)

"Do not snooze".

Goal: to teach children to perceive and rhythmically reproduce a simple rhythmic pattern, to improve the ability to distinguish the structure of a musical work.

Progress of the game: The game is played with children sitting on the carpet in a circle. Children sing the text and pass musical instruments around. The teacher can set various tasks for children:

Accurately reproduce the rhythm and then pass the musical instrument to a neighbor;

Alternate loud and quiet performance;

Change the techniques of performing musical instruments one by one.

Lyrics of the song: One-two-three, don't yawn! Played - pass it on!

One, two, three, don’t rush, teach how to play!

BIG AND SMALL

Program content: Teach children to distinguish between short and long sounds, to be able to clap the rhythm.

Progress of the game: The teacher invites the children to listen to who is walking along the path and repeat how the steps sound with their claps. When children learn to distinguish between short and long claps, the teacher offers to identify “big and small” legs by ear, performing claps behind a screen or behind their back.

Big feet walked along the road: (long claps)

Top, top, top, top!

Little legs ran along the path: (short claps)

Top, top, top, top, top, top, top, top!

Program content: Using auditory perception, teach children to distinguish between short and long sounds, thereby developing rhythmic memory, the ability to correlate their actions with music - the ability to clap the rhythmic pattern of a melody with their hands, develop musical-rhythmic perception.

Game rules: Listen to sounds of different durations, do not disturb others.

Game actions: Guess the duration of sounds, clap them accordingly.

Game goal: Be the first to guess

HARES.

Program content: To train children in perceiving and distinguishing the nature of music: cheerful, dancing and calm, lullaby.

Progress of the game: The teacher tells the kids that there were hares in the same house. They were very cheerful and loved to dance (shows the picture “Hares are dancing”). And when they were tired, they went to bed, and their mother sang them a lullaby (picture “Hares are sleeping”). Next, the teacher asks the children to guess from the picture what the hares are doing? And depict this with your actions (children “sleep”, children dance), to music of the appropriate nature.

Program content: Develop auditory perception, elementary musical-analytical thinking - the ability to listen and compare music of different types (cheerful, dance and calm, lullaby). Develop musical memory, an understanding of the different nature of music.

Game rules: Listen to the melody to the end, do not interfere with others’ responses.

Game actions: Guessing the nature of the music, choosing the corresponding image or showing the corresponding actions.

Game goal: Be the first to show what the hares are doing.

LADDER.

Program content: Distinguish between the gradual movement of a melody up and down, marking it with the position of the hand.

Progress of the game: The teacher performs the song “Ladder” by E. Tilicheeva. When performing it again, he invites the children to play: show with their hand where the girl (doll, etc.) is moving - up the stairs or down. Then the teacher performs the chant, but he does not finish singing the last word, first in the first and then in the second part of the chant, and invites the children to finish it themselves.

For middle, senior and preparatory groups, a ladder of 5 steps is used, for the latter, perhaps 7. For juniors - 3.

For 7 steps: For 5 steps: For 3 steps:

Do, re, mi, fa, Here I go up, I go up,

salt, la, si. And I go down. I'm going down. (on triad).

Program content: Develop musical memory and musical-analytical thinking - the ability to distinguish between the progressive movement of a melody up and down. Teach children to correlate their actions with music (hand movements) using auditory perception.

To develop an ear for music - the ability to distinguish the melodious sound of a melody from the abrupt one. Develop an understanding of the visual possibilities of music.

Progress of the game: The teacher invites the children to listen to how a little boy and an old grandmother, or a big bear and a little bunny climb up a musical ladder and compare the musical fragments.

Game rules: Listen carefully, do not disturb others.

Game actions: Showing with your hand.

Game goal: Complete a musical phrase independently.

SEA.

Program content: To develop in children an idea of ​​the visual possibilities of music, its ability to reflect the phenomena of the surrounding nature.

Progress of the game: The teacher performs the play “The Sea” by N. Rimsky-Korsakov, the children share their impressions about the nature of the music. The teacher draws attention to the fact that the composer painted a vivid picture of the sea, showing its very different states: it is now agitated, now raging, now calming. One child uses cards to show the changing nature of the music throughout the play.

Program content: Strengthen the ability to distinguish dynamic shades in music: quiet (p), loud (), not too loud (), very loud (), etc. Through the ability to correlate musical and artistic images, to develop imagination, the ability to imagine pictures of reality, conveyed through the means of musical expressiveness.

Game rules: Listen to a piece of music, do not tell others.

Game actions: Guess the melody, choose the image corresponding to it.

MUSICAL CARUSEL

Program content: Teach children to distinguish changes in tempo in music.

Progress of the game: The teacher sings the song “Carousel”, asks the children how they moved, was it always the same? Invites children to depict changes in tempo in music with their actions and answer questions: when did the music play fast, when did it play slowly, etc.

Barely, barely, barely (children start moving)

The carousel started spinning.

And then, then, then (they run)

Everybody run, run, run.

Hush, hush, don't rush! (slow down)

Stop the carousel! (stop).

Program content: Develop musical memory through tempo ear. Teach children to distinguish changes in tempo in music by auditory perception and correlate this with their actions and movements.

Game rules: Listen carefully to the melody, do not disturb others.

Game actions: Movements in a round dance with changes in tempo.

Game goal: Take part in a round dance.

MUSICAL LOTTO.

Program content: Teach children to distinguish the form of a musical work (song and chorus in a song), convey the structure of a song, consisting of repeating elements in the form of a conventional image.

Progress of the game: The teacher performs a song and invites one child to lay out its conventional image from multi-colored circles (song song) and plain squares (chorus). The rest of the children check

whether the task was completed correctly. Another time, the teacher himself lays out a conventional image of a song made of circles and squares and asks the children to perform songs that correspond to the image.

Program content: To develop the musical-analytical activity of children - the ability to distinguish the form of a musical work (start, chorus) by auditory perception through comparison, juxtaposition, to develop associative thinking - the ability to convey the form of a musical work using various graphic images.

Game rules: Listen to the melody to the end, do not tell each other.

Game actions: Guessing the melody and laying out its conventional image from circles and squares and vice versa.

Game goal: Be the first to guess and post the melody.

FIND AND SHOW.

Program content: Exercise children in differentiating sounds in pitch (D – A).

Progress of the game: The teacher introduces children to high and low sounds, using onomatopoeia familiar to children, draws attention to the fact that mothers sing in low voices, and children sing in high, thin voices; To do this, he tells the children that in the same yard there lived a duck with ducklings (shows pictures), a goose with goslings, a hen with chicks, and on a tree a bird with chicks, etc. One day, a strong wind blew, it started to rain, and everyone hid. Mother birds began to look for their children. The mother duck was the first to call her babies:

Where are my ducklings, dear guys? Quack quack!

And the ducklings answer her:

Quack, quack, we're here!

The duck was happy that she had found her ducklings. Mother chicken came out, etc.

Program content: Through auditory perception, develop pitch hearing in children: the ability to listen and distinguish between high and low sounds. (re-la).

Game rules: Listen to a musical question, answer it with a tune of the opposite pitch.

Game actions: Guess whose name is, sing the corresponding onomatopoeia.

Game goal: Help the birds find their chicks.

FIND MOM.

Program content: Develop pitch perception in children: learn to distinguish sounds within an octave (re1 - re2).

Progress of the game: The teacher introduces the children to high and low sounds, says that the Masha doll has birds: a chicken, a duck, etc., they sing in low voices. And there are chicks: chickens, ducklings, etc., they sing in high, thin voices. The chicks played in the yard all day and got hungry, and began to look for their mother so that she could feed them:

Pi, pi, pi! It's me! Where is my mother? - the chickens sang in a thin voice. And the mother hen answers them:

All to me. Chickens, dear children!

And all the other chicks began to call their mothers.

During the game, children can alternately play the role of both birds and chicks, using pictures with their images.

Program content: Through auditory perception, develop pitch hearing in children: the ability to listen and distinguish between high and low sounds. (D – A).

Game rules: Listen to a musical question, answer it with a tune of the opposite pitch.

Game actions: Sing onomatopoeia after the teacher.

Game goal: Help the birds find their chicks

DETERMINE BY RHYTHM.

Program content: Convey the rhythmic pattern of familiar chants and recognize them by the image of the rhythmic pattern.

Progress of the game: While learning a chant with a teacher, children clap its rhythm, having learned this, they learn to recognize familiar chants from the proposed drawing.

"Cockerel" rus.n.m.

“We are marching with flags” by E. Tilicheeva rus.n.m.

"Rain"

Cockerel, cockerel, Rain, rain

Golden comb! Have fun!

Why do you get up early, drip, drip,

Don't let the kids sleep. Don't be sorry!

give it?

We go with flags

Red balls.

In rhythmic patterns, squares represent short sounds, rectangles represent long sounds.

Program content: Listen to the song to the end, do not disturb, answer others.

Game actions: Guess familiar chants, select the corresponding graphic images, clap the rhythm of the chant.

Game goal: Be the first to guess.

LISTEN CAREFULLY.

Program content: Develop an understanding of the main genres of music, the ability to distinguish between a song, dance, and march.

Progress of the game: The teacher performs musical works of different genres: lullaby, polka, march. Draws children's attention to their characteristics and invites them to find distinctive features. One child is asked to determine by ear the genre of a given melody and select the corresponding picture; the rest of the children indicate their answer on playing canvases with images corresponding to various genres of music.

Progress of the game: The teacher performs musical works of different genres: lullaby, polka, march. Draws children's attention to their characteristics and invites them to find distinctive features. Children are invited to play - determine by ear the genre of a given melody, select a picture with the corresponding image on the playing canvas and cover it with a chip. In this case, the child must explain what this genre of music is called and what can be done to such music.

Game actions: Guessing the genre, performing the appropriate movements.

Game goal: Be the first to guess.

THE SUN AND THE CLOUD.

Program content: Develop in children an idea of ​​the different nature of music (cheerful, calm, sad).

Progress of the game: Children are given playing canvases depicting the sun, a cloud and the sun behind a cloud, which correspond to cheerful, sad and calm music. The teacher performs songs of different types in turn (dance song, lullaby, calm), and invites the children to play - cover with a chip an image that matches the mood of the character of the music. In the younger group, only cheerful and sad melodies that sound contrasting in sound are offered.

Program content: Develop musical memory, children's understanding of the different nature of music (cheerful, calm, sad). Develop auditory perception, elementary musical-analytical thinking - the ability to compare and contrast music of different types.

Game rules: Listen to the melody to the end, do not disturb others.

Game actions: Guessing the nature of the music, choosing the appropriate image.

Game goal: Be the first to guess.


Music lessons are not only about singing and learning to play instruments, but also a great opportunity to add variety to almost any activity. You can start practicing at any age; educational musical games for children will benefit both mental and physical development.

Outdoor musical games

Kids love to listen to music, and children start dancing almost before they walk. Dance and rhythm classes for children are based on adapted songs that encourage the child to perform certain actions, for example:

There are a lot of similar songs. Children especially love songs in which they need to depict a bear, hare, fox, bird and other animals. As they grow older, the tasks become more complicated: make lanterns with pens, spin, and the like. Carrying out gymnastics and exercises with music is much more fun than with a strict count: One! Two! Once! Two! So, to a cheerful song and using simple equipment, you can walk, run, crawl, jump, reach for the sun, squat and much more.

Finger games

Developing musical games for children are not limited to dancing only. Fingering exercises accompanied by music are very useful for relieving tone, as a gentle massage, for developing speech, and as a way to relax your hands while learning to write. Everyone probably knows:

You can find plenty of suitable music; a lot of it was written specifically for finger games. For babies about a year old, “Ladushki” and “Soroka” are suitable. The older the child, the more difficult the task becomes; for example, for one and a half to two years the following would be suitable:

Fairy tales - noisemakers

Another type of musical games are the so-called fairy tales - noisemakers. The basis can be any musical fairy tale or audiobook. And then “revive” it with improvised means: when the bear walks, the children beat the drum, the hedgehog rustles - a plastic bag rustles, the horse gallops - the bells ring. Such games will involve the child in the creative process, help develop attention, imaginative thinking and auditory perception.

Children's orchestra

Playing in an orchestra is an interesting and useful activity for the development of musical ear. Kids are quite capable of mastering the following: triangle, drum, tambourine, maracas. Before playing the composition, children are given instruments, and a place in it is allocated where the child must “play.” The main thing is that the music is age-appropriate, and the child can clearly understand where his instrument should play. After a little time, kids will be able to perform such tasks perfectly.

So, our conversation about educational musical games for children is coming to an end, let's make some generalizations. Children really like games, especially collective ones; the task of adults is to invent or select them.

In addition to the games that were described in this article, parents are recommended to teach their children as many rhymes and songs as possible in a playful way. In such activities, toys can play an important role, which, on the one hand, involve the child in the process, and on the other hand, serve as “theater props.”

And here are video examples of some finger games. Be sure to check it out!


Natalia Prigonnova
Musical educational games for preschool children

Musical educational games

Purpose music games

Musical education in preschool institutions are mainly carried out at music lessons where children listen music, sing, perform various types musically-rhythmic movements. Ability to act independently in carrying out musical tasks, allows children to perform better and better musical material, promotes development control over your own performance.

Pedagogical research conducted in this area proves that effective musically-sensory education is facilitated by the visibility of learning, the emergence in consciousness children natural associations musical sounds with the sounds of life around them. Therefore, for successful musical and sensory development of children requires a special environment. As such an environment musical pedagogy considers music games.

Musical games always contain action development, which combines entertaining elements, competition with sensory tasks. The purpose of the game actions is to help the child hear, distinguish, compare some properties musical sounds, namely6 their height, strength, duration, timbre.

Regularly spent with children music games help planned and systematic development of musical ear, develop the ability to do more than just hear musical composition, but listen to it, distinguish the change of register, dynamics, rhythm in the same work. Besides, musical and didactic games and exercises, especially with the use of desktop-printed material, allow children to independently practice mastering the methods of sensory actions.

Jr preschool age

Di "Three Flowers" (I option)

Target: Learn to determine character music

Material: three flowers made of cardboard (in the middle of the flower is drawn "face"– sleeping, crying or cheerful, depicting three types of character music:

Kind, affectionate, soothing (lullaby);

Sad, plaintive;

Cheerful, joyful, dancing, perky.

Three small flowers reflecting character music.

Progress of the game

Musical the director performs the piece. The summoned child takes the flower corresponding to the character music, and shows it. All children actively participate in character development music.

Di "Three Bears" (I option)

Target: develop a sense of rhythm in children.

Material: Flat figurines of bears made of cardboard (on a wooden stand, painted in the Russian style - Mikhail Potapych, Nastasya Petrovna, Mishutka.

Progress of the game

Musical director: Do you guys remember the fairy tale? "Three Bears"? (Children answer)

In the last room, Mashenka lay down in her crib for a minute and fell asleep. And at this time the bears returned home. Do you remember what their names were? (Children answer). Listen, who was the first to enter the hut? (Tapping a rhythmic pattern on the instrument on one or two sounds. Children call who came, a bear figurine appears.) How is the bear walking? Slow, hard. Let's walk like Big Bear. (Children walk under music) . The game is played similarly with other figures.

Di "Sweet Cap" (I option)

Target: consolidation of the material covered.

Material: caps of different colors with objects (handkerchief, rattle, ribbon, flower). Cap with sweets.

Progress of the game

Children sit on chairs, caps are placed throughout the hall. Sad Parsley comes (adult or doll). He prepared a treat for the children, put it under the cap, and forgot which one it was under. I definitely need to find this cap! Musical the leader invites Petrushka to go to any cap (except the one where the surprise is, and the children dance with the object they found. Under the last cap is a treat. The cap with a treat can be not only in sight children, but also to be hidden. This game can be played in the days after holiday matinees using musical numbers of these matinees

Di « Music window» (I option)

Target games: develop pitch hearing, auditory attention.

Material: house, animal figures.

Progress of the game:

A cat sat on the window and meowed a little

And then he jumped onto the path and the cat was gone from the house

Well, who stayed at home and is knocking on the window now?

The called child goes behind the house, selects one of the toys lying there and, using onomatopoeia, (meow, woof, etc.) voices the character. Children guess who it is, and the character is shown in the window.

Di “Glashenka teaches you to dance”

Target: Develop a sense of rhythm

Material: Large doll on a stand.

Progress of the game

Russian folk melody sounds "Oh you canopy"

Musical director: Today, guys, the amazing doll Glashenka came to visit us. Oh, and she’s a master at dancing. She knows how and will teach you. As she pats, you repeat.

Children repeat the rhythmic pattern by clapping; you can pick up a tambourine or spoons.

Di "Wonderful bag"

Target: develop pitch hearing, consolidate program material.

Material: A small beautiful bag. In him toys: bear, hare, bird, cat and cockerel.

Progress of the game

The whole group participates.

Musical director: Children, guests came to our lesson. But where did they hide? Maybe here (shows the bag? Now we'll listen music and find out who's there.

Sounds of melodies familiar to children works: "Cockerel" R. n. P., "Grey cat" V. Vitlina, "Sparrows" M. Kraseva, "Bear" V. Rebikova, "Bunny" Starokadamsky. Children recognize the melody, the teacher takes out the corresponding toy from the bag.

Di "Cheerful Girlfriends" (I option)

Target: develop a sense of rhythm.

Material: flat cardboard figures (5 pieces, painted in Russian style.

Progress of the game

The figures stand on the table, one after the other in a column. Children sit in a semicircle or in a checkerboard pattern, facing the table. Russian folk melody sounds "The moon is shining".

Musical director: Meet the guys, some funny people came to visit us girlfriends: Dashenka, Glashenka, Sashenka, Irinushka, Marinushka. (Arranges them in one line.) They love to dance and want to teach you. This is what Dashenka can do!

Musical the leader takes a matryoshka doll and taps out a rhythmic pattern with a wooden reel stand. You can give the children cubes and sticks in their hands, simply clap the rhythm with your hands or stamp your feet. The figures can be of different sizes (from small to large, in this case the rhythms are given according to complexity (from easy to more difficult). Rhythms can also be demonstrated to children by performing them on the piano.

Di "Merry Tones" (I option)

Target: develop a sense of rhythm.

Material: drawings of a steam locomotive and a steamship.

Progress of the game

Musical director: Look, guys, what a beautiful ship is sailing on the sea. He wants to greet us with his cheerful whistle. (Attaches the steamer to the flannelgraph.) Like this! (Depicts a rhythmic pattern on the piano.). Let's welcome him too.

Children clap the rhythm palms.

The game is played in a similar way with a steam locomotive.

Di “They brought us toys” (ml)

Target: develop timbre hearing.

Material: Musical toys: bell, musical hammer, whistle or pipe, cat (soft toy).

Progress of the game

Musical the leader takes a beautifully decorated box, takes out a cat from there and sings “Grey Kitty2 V. Vitlina. Then he says that there are more in the box musical toys, which the cat will give to the children if they recognize them by their sound.

Musical the leader behind a small screen plays the musical toys. Children recognize them. The cat gives toys to the child, he rings the bell (tapping with a hammer, the teacher himself plays the pipe.) the cat then passes the toy to another child.

P/n "Sun and Cloud"

Target: Learn to determine character music.

Material: Umbrella

Progress of the game

Children run and jump around the hall to the cheerful music. When music changes to sad, the teacher opens an umbrella and the children hide under it. Afterwards it sounds funny again music and the children are running around the hall again. This is repeated several times.

P/n "Butterflies"

Target: develop spatial orientation.

Material: large patterns of flowers in red, yellow, blue and white

Progress of the game

Drawings of flowers are laid out on the floor.

Teacher (singing): Butterflies were flying near a forest clearing

The wings are tired, is there a bench somewhere?

(Children run under music, waving their hands, imitating butterflies)

If only we could rest a little, we’d better sit on a flower

We are little butterflies, we don’t need benches

Children stop

Teacher (speaks with a questioning intonation):

Where is our favorite flower?

Red flower light?

Children look for a red flower and crouch in a flock around it. The game repeats itself

Where is our favorite flower?

Yellow sweet honey?

Where is our favorite flower?

Blue bright petal?

Where is our favorite flower?

White, long petal?

P/n "Wake up the bear"

Target: Develop a sense of rhythm

Material: Toy bear, chair.

Progress of the game

A toy bear sits on a chair against one wall of the hall - "sleeping in a den",

the children stand opposite against the other wall of the hall.

Teacher (singing): You go quietly, don’t wake up Misha

Children walk on their toes

Let's go to the den and start stamping our feet.

One, two, three, one, two, three!

Children stomp to the count

Children: Bear. Bear, come out!

The teacher takes Mishka, growls,

children run to the opposite wall of the hall,

hiding from the bear.

P/n "Ball Game"

Target: develop a sense of rhythm

Material: rubber ball

Progress of the game

Teacher: The ball jumped up to the kids, it was successful, even though it was small

He invites the kids to play, bounce balls with him

The teacher hits the ball on the floor, shows how the ball bounces,

children jump on two legs to a cheerful music in time with the ball being hit.

The little ball is tired, he hasn’t slept for a long time

Wave to the baby, I’ll put the ball to sleep.

The teacher puts the ball in a box,

covers with a scarf, children say goodbye