Active games for girls of different ages: benefits, useful tips, examples of games. Active games for boys: benefits, examples of games for different ages

Active games for girls of different ages: benefits, useful tips, examples of games.  Active games for boys: benefits, examples of games for different ages
Active games for girls of different ages: benefits, useful tips, examples of games. Active games for boys: benefits, examples of games for different ages

3936 (26 per week) / 03/16/16 10:00 /

Recently, not all adults, not to mention children, remember the benefits of outdoor games in nature or at least at home indoors. Tablets, mobile phones, internet, TV have completely “domesticated” children. Technical innovations are interesting, exciting, but they will not bring the benefits that outdoor games bring.

A growing child's body needs constant movement. During active outdoor games, children can effectively "throw out" their energy, directing it in the right direction. After such games on the street, even the most active child falls asleep better and sleeps better. During outdoor games, the cardiovascular system is trained, blood circulation works stably, breathing is trained, metabolic processes function better. In addition to physical activity, most games give the child a load on the brain, allowing him to train his imagination and reaction speed.

As we mentioned above, modern children often prefer to play outdoor games at home with gadgets. It is not the child himself who is to blame for this addiction, but his environment and loved ones. If you want to interest the kid in active activities, then discard the electronic devices themselves and show by your example “how to rest”. It is difficult to imagine a child who does not support such a cheerful initiative of his parent and is not interested in a joint outdoor game. This approach will be useful to everyone, both adults and children.

In this material you will find a wide range of outdoor games for boys of all ages.

Games for boys 3 years old

Games for babies 3 years old should be simple according to the rules, but at the same time carry a certain amount of physical activity. At this age, babies squat well, run, learn to jump, know how and love to clap their hands. These movements are best used in games. Also, two-three-year-olds are very fond of an unexpected change of scenery, when the sound is sometimes quiet, then loud, adults portray someone, "scare", etc. Separation by sex at this age is not particularly important, so girls and boys willingly play the same "nursery rhyme".

  1. The game "Mouse round dance". It is better if several kids or at least a child with a team of adults will play. One of the adults depicts a cat. The "cat" sits down on a chair in the middle of the room and pretends to fall asleep. Children, they are "mice", at this time lead a round dance around him, repeating after the presenter the words: "The mice lead a round dance, and a cat is dozing on a chair. Mice, quieter, don't make noise and don't wake up the cat! Vaska's cat will wake up and destroy the round dance! " On the last line, the cat "wakes up" and catches the mice, which must have time to escape from it. Such a simple game trains the child's memory, reaction, speed and coordination of movements. Plus, she's funny and funny.
  2. Game "Throw toys". Surely your little one has a collection of soft toys. You can play with them an interesting game for accuracy and coordination of movements. The playing field, which can be your room, must be divided equally by a rope or a long rope. One half of the field - one player. Each participant has a set of soft toys. Purpose of the game: to throw all your toys onto the opponent's field first. If for the first time the kid did a good job, then you can complicate the rules by throwing toys into the center of the hoop. We advise you to play this game only with soft objects, do not use wooden blocks, cars, etc. The child must understand that “dangerous” solid objects cannot be thrown, as it can hurt someone. But soft toys won't hurt anyone.
  3. "Cars". The game of "cars" is very simple, but it will teach the child to navigate in space and coordinate their movements. Each player is a "car". Each of these cars has its own "garage". This could be the center of the hoop, a cushion fence, etc. When the day comes, all the cars leave their garages and drive around the city. It is important to teach kids to move around so as not to hurt each other and touch furniture. After the words of the presenter "Cars, to the garage!" the kids have to "disperse" to their garages.
  4. "Have time to take a toy!" This game allows you to train your child's reaction. Together with the baby, you need to spread toys around the room. The child should run and try not to touch these toys. When the presenter claps his hands (or rings the bell), the kid needs to have time to quickly take the first toy that comes across. Then it is put in place and the game starts over.

Advice: do not try to explain the rules of the games with words to the kid! At this age, children do not learn well the information conveyed in the conversation. But they remember well visually and like to imitate their elders. It is better to show your child how to play, by your example, and he will quickly remember everything!

4 2

They say that movement is life. Indeed, it is difficult to overestimate the importance of outdoor games for toddlers and older children. Almost any asset ...

Outdoor games for boys 4-6 years old

At this age, boys are already interested in "male" games and are more drawn to those activities that give them the opportunity to "shoot", "ride a car", "go in for sports." Of course, it's too early to talk about serious hobbies, but you can imitate a serious "male" occupation during the game. For example, game "Football" in its primitive form, it is great for children of this age. You need to put the goalkeeper on the goal and try to score goals for him. Goalkeepers can be dad, the child himself, or even a group of several children. You can play with your feet and hands. Purpose of the game: to show the child that the ball must be hammered into the goal and thus earn points. If the kid is already doing well with the game, then you can use the second gate and complicate the rules a little.

Parents should remember that boys in the middle preschool age like to “explore” the territory horizontally. Therefore, boys often have a subconscious craving for climbing and playing “at heights”. One of these games is fun "Bring and do not spill!". It requires a board up to a meter long, which is installed on a low support, for example, on bricks. On one side, they put a cup with water and a spoon on a chair, and on the other side of the board - just a cup. Purpose: to collect water in a spoon and, without splashing, carry it along the board to the mug at the other end. This game perfectly trains movement coordination, fine motor skills and accuracy. It is important that the board is not at a great height, and the child would not be injured in the event of a fall. If your toddler is still very young, then you can simply lay the board on the ground without using bricks.

Games for boys 7-9 years old

Boys 7-9 years old can be offered sports outdoor games by type "Fun starts"... It can be jumping in bags, overcoming obstacles, or Ball Race game... For the Ball Race, it is necessary to assemble two teams of participants (at least three participants each) and line them up in two lines with a distance of 40-60 cm between the players. On command, the ball must be passed by throwing back over the head to the participant standing behind. When the ball is in the hands of the last player in the line, the team members turn 180 degrees and pass the ball to each other, rolling it under their feet. The winner is the team that fulfills the conditions correctly and is the first to return the ball to its original position.

It is no less interesting to play hide and seek at this age, especially when it comes to "Check" or "sardines", and when the game takes place on the street, where there are many secret places. "Check" is a kind of "hide and seek" game, which is combined with "catch-up". The leader (he will also look for those who have hidden), turns to the wall and counts, the rest of the players are hiding. When he finds a hidden participant, he must have time to "check" him, that is, run to the original wall and hit it with his hand. If the participant who has hidden ran up first, then the leader is considered the loser in this "fight". The next time the presenter has managed to find and "mint" will be looking for.

Motor activity (DA) of a person is a purposeful act of movement, which he carries out deliberately or unconsciously to solve ...

Game "Sardinki" is a kind of hide and seek that came to us from the West. In this game, only one participant is hiding, and all the rest go in search. When someone finds a hiding one, he hides in the same place with him, then the next of those who find company, etc., hides with them. The last one remaining is considered to be the loser.

Games for boys 10 years old

Games for boys 10 years old can be real adventures for the whole day. Such a game that can captivate a student on the street is the famous fun "Cossacks-Robbers". This "quest" of Soviet times is familiar to all the guys of that time, the game is popular in the modern world as well.

  1. "Cossacks-Robbers". It is best to play on the street where there are more secluded places. All participants are divided by lot into "Cossacks" and "robbers". Both can be distinguished with special rope bracelets or simply remember who is who. The Cossacks go to their "dungeon" and wait there. The dungeon can be designated conventionally, it should not be large. While the Cossacks are in the dungeon, the robber must have time to hide separately, leaving clues to the Cossacks in the form of arrows. After some time, the Cossacks will go in the direction of the arrows in search of robbers. You need to play honestly and not draw arrows pointing in the wrong direction. When a Cossack finds a robber, he must catch up with him and catch him. The caught is led by the hand into the dungeon, where they are guarded. On the way, the robber can escape if the Cossack relaxes his hand. He can also escape from the dungeon if one of his fellow robbers "stains" him by running up and touching. Therefore, the Cossack must always remain “on the alert”, be attentive and not react to robbers who distract attention. If, before the end of the game time, there are more robbers at large than in the dungeon, then they win.
  2. "Square". This ball game is designed for two pairs of participants and for it you need to outline the area in the form of four squares. Purpose of the game: to prevent the ball from falling on your square, throwing it to neighboring ones. You can play with your head, legs, knees, but absolutely not to touch it with your hands. The losing participant is eliminated and is replaced by one of those who are waiting. This game was so popular during the Soviet era that queues of players lined up on the site with a lined field.

Outdoor games for teens

Teenagers are interested in games in which they can play with a fun company of their friends, without running around the yard. It could be game "Confusion" or "Twister". In the first version, a team of participants line up, holding hands. Only one leader remains, he is the one who will confuse, and the "unraveller". While the second turns away from the players, the first indicates with gestures to the participants how it becomes. You can step over someone, sit down, crawl between people, but it is forbidden to rip your hands off. You need to "get confused" as hard as possible. After the words of the presenter: "Baba, the threads are breaking!" the participant who has turned away must come up and unravel this "tangle", also without tearing the hands of the participants.

Years have passed, the rules of the once-favorite games have been forgotten, and it seems an impossible task to assemble a company suitable, say, for "Cossacks-robbers" on the current sites.
But even today for children on the street there is something more interesting than ordinary tag.
However, taggers can also be unusual!
Wake up your memories, tell the children about what you played when you walked under the table yourself. Diversify your summer walks. Unpretentious street fun will leave indelible memories of your common childhood with him - carefree, cheerful, light and absolutely happy in the child's soul.
Different sals are needed, all sorts of nags are important!

Follow a simple rule - mark the boundaries of the site, beyond which you cannot run out. when running after each other becomes less interesting, suggest new options for the game.

"Salki - legs in the air"
If a player raised both legs above the ground, for example, hanging on the crossbar or rings, sat on a bench or just on the ground, the driver has no right to shock him at that moment and must run after another player.

Educational games for children from 1 year old with a plush bunny

"Ponytail sticks"
All players, except for the driver, have small ropes or ribbons tucked into their belts. The driver must catch up with the player, pull out the ribbon-tail from him and tuck it in himself. The player without the ponytail is now the new driver and the game continues.

"Salki-houses"
On the playground, houses are indicated in advance (for example, they are drawn with chalk on the asphalt or with a stick on the ground), in which the players can hide for a short time, running away from the driver.

"In the game" I know five ... (names of girls, names of animals, fruits, flowers, etc.), hitting the ground with the ball, "Masha - one, Nastya - two ..." ... The winner is the one who played the longest with the ball and never made a mistake. Elena Girutskaya, editor-in-chief

"Sticks with the ball"
Our grandmothers know this game as "Shtander". The players stand in a circle, one of them, holding the ball in his hands, stands in the middle, throws the ball up and calls the name of one of the participants in the game. This player must catch the ball, and the rest quickly scatter away. The one who caught the ball shouts: "Stop!" All players must stop immediately. Now the driver's task is to hit any player with the ball, who at the same time cannot leave his place, but tries to dodge the ball - sit down, jump, bend over. Did the maneuver fail and the ball still reeked the player? He becomes the new driver - he has to catch the ball, shout "stop" and shoot the ball at someone else. If the driver misses, he catches the ball again and the game continues. While the ball is not in the hands of the driver, children can freely move around the court, take the most advantageous positions.

"Salki on the track"
Draw a large circle that will fit all the players, and divide it into four equal sectors - this is the playing field. The driver stands in the center of the circle, the players are randomly placed in the circle. At the signal, the driver starts to move in a circle, trying to insult the players, but with one limitation -
at least one of his legs must always remain on the line (outer, outlining the circle, or inner, dividing it). It is convenient to draw a circle with chalk on the asphalt, but you can also play on the lawn by laying out the playing field with ropes or drawing with a stick.

"Salki-Snake"
In this type of tag, the salted player takes the driver by the hand (in another version - by the belt) and they continue to run after the other guys together, without disengaging their hands. Gradually, the snake becomes longer and sluggish, and the laughter of the kids is louder and louder.

You can also play tag by jumping on one leg, riding scooters or rollerblades, moving in a goose step or on all fours!

"In the game" Frogs "
two teams are involved (we have always included the whole yard, about twenty people, but now you won't find this!). The players line up on one line, sit down and jump to the "bump" at the signal. Whoever reached it first, the team won. Fun and sporty!

Show ingenuity and ingenuity

These games will allow a small group of kids to move around properly.
in a confined space.

"Hares and Cabbage"
Mark a small circle (you can draw it with chalk, a stick on the ground or sand, lay it out with a string) - this will be a vegetable garden. Determine the diameter of the circle based on the number of participants and the age of the children. In the middle of the circle, each of the kids should put some kind of object (cap, toy, hair clip, etc.), or you can put small toys, souvenirs for children in the circle. This is cabbage. The driver is guarding the garden. On command (it can be a short rhyme, a line from a song), the players try to run into a circle and drag away the cabbage without getting caught by the guard. You can only take one item from the circle at a time. The winner is the one who takes more cabbage from the garden. Players caught by the watchman can drop out of the game or go over to the watchman's side and help him catch nimble hares - as agreed.

"My friends and I had a favorite game" Secrets". In a secluded place on the ground, a small depression is made, treasures are put there - a beautiful pebble, a flower, whatever. Above - a piece of glass. The task is to find secrets and examine treasures.

Let's mark the road with a width of several meters. The driver stands in the middle of the track with his back to the players, the players stand behind the line of the road. The driver names any color and turns to face everyone. Those who have the named color on their clothes, holding on to these clothes, calmly cross the road. Those who do not have such a color must cross the path, and the driver tries to grease them. The salted player becomes the new driver. If all players have safely crossed the road, the driver turns away again and calls a new color. Is it possible to come up with colors (gray-brown-crimson) and name shades (light purple, dark blue)? This is how you agree!

"Whose house?"
This game can be played on the playground, on the alley in the park, and on the beach. You need to choose a driver and designate the houses by the number of participants minus one. Houses can be trees, benches, chalk circles, beach towels, etc. Players take places at the houses and, upon a signal, begin to run from one to another, and the driver must try to occupy any vacant house. The one who did not get the house becomes the new driver. You can play elimination, then in each circle the slowest player leaves the game together with his house, that is, there should always be one fewer houses than children.

"And I loved" Ocean is shaking"... This is the one where the presenter says: "The sea worries once, the sea worries two, the sea worries three, the sea figure freeze!" And everyone freezes in unthinkable positions: try to guess! My son and I are still playing it now, only in a tuned version: more often there is a "dino-figure freeze".

We develop dexterity, we train accuracy

When the kids are tired of running around (yes, this happens sometimes!), It's time to offer them one of the games a little quieter.

"Potatoes"
For her you need a small light ball (you can take a rubber inflatable). The players stand in a circle with a diameter of 5–6 meters and start tossing the ball to each other. The one who missed the transfer sits down in the middle of the circle, squatting, the rest continue the game. They can "help out" those sitting in a circle by hitting them with a ball. However, in the event of a miss, the player will also have to sit in the circle. If a player in the circle catches a ball flying over him (you cannot get up, but you can jump on your haunches), all those sitting return to the game, and the one who unsuccessfully threw the ball sits in the center of the circle. The game continues until one player is left behind the circle - he will be the winner.

« What a childhood without hide and seek! This is a mega game. I remember how my friends and I played hide and seek in my apartment. At dusk without turning on the light. And then something big began to twirl and howl on the cupboard. Delight and horror! How did Vovka get there? Mystery. He could not get off on his own.

« Sticks "
To play, you need to collect several even (from 10 pieces) sticks of approximately the same size and throw them on the ground in a bunch. The players take turns taking out one stick from the pile so as not to touch the other sticks. For each extended stick, the player is awarded one point. If another stick is touched (moved, dropped), points for the move are not awarded. The winner is determined by the number of points scored.

"Pebbles»
Mark a circle on the ground and put small pebbles (or cones, chestnuts) in it, 5 pieces per player. A larger flat stone (or stick) will be a bat. Players take turns throwing the bat into the circle, trying to knock small stones out of it. All the pebbles that are outside the circle are taken by the player. The player who collected the most stones wins.

And pebbles, cones, acorns can be thrown at targets painted on the wall or on the ground (and you can score points depending on which sector the targets hit), into containers (buckets, cans), into holes dug in the sand, knock down the placed glasses with stones , molds for a sandbox, Easter cakes. Such simple games easily captivate children, develop perseverance and an eye.

"We loved the whole yard" Rubber band". The rule is simple: a long elastic band was sewn, pulled over the ankles of the girls standing opposite each other so that it would not dangle. They took turns jumping over it, each time complicating the tasks and lifting the elastic band higher.

Cozy summer

Summer is a great time to travel. But not everyone has the opportunity to get out to the seas during this period. Time-tested ideas will help you to have fun in the hottest three months of the year.

Hiding the treasure
What could be more interesting than finding a treasure? Only burying it! It doesn't matter that you are unlikely to donate real treasures. A plastic brooch, hairpin, small coins, bracelets, children's books - now they are of no value, but in five hundred years ... The very thought that someone might find these little things in many centuries will excite a child's imagination. Surely, he will approach this fascinating business with all seriousness. Offer the kid to put the "treasure" in a beautiful tin box, ask him to draw a picture or write a letter to those who found it, tie the box with twine and bury it. Do you want descendants to find the treasure? We'll have to draw a map that will be passed down from generation to generation.

We arrange a house or hut on a tree

Who among us in childhood, reading a book about Pippi LongStocking, did not dream of our own tree house, in which you can play with friends or dream alone? It is quite possible to build it. Choose a sturdy tree with a strong root system and a forked trunk to help your plant survive the construction. Draw a drawing (by yourself or using the Internet). The walls and roof can be of any shape and be made from any available means (shields, branches, boards), but the staircase should be as reliable as possible.

Making a garden scarecrow

Everyone, of course, perfectly understands that you cannot scare modern birds with a garden scarecrow, but making a funny element of garden decor is pleasant and simple for the soul. Even if there is no summer cottage, the scarecrow can be placed in the nearest front garden. For the base, two shafts from a shovel or stick of different lengths are suitable - knock them together crosswise. To make a head, take a regular plastic bag and stuff it with straw. Cover the formed ball with old nylon tights. Sew two large blue buttons in place of the eyes, sew the mouth with stitches using thick red woolen thread. Shape your eyelashes and eyebrows in the same way, and sew a piece of flannel for a nose. Hair is easy to make from a washcloth, thread, straw. Put an old hat on the head of the scarecrow, inserting a goose feather into it. Dress up your "bogeyman" in an old dress with burlap patches, tie a scarf around your neck, give a bucket in your hands.

Building a fairy kingdom
On a walk, invite your kid to build a fairytale house for gnomes and elves out of twigs. The sizes of these creatures are very tiny, therefore, they need an appropriate dwelling. Help the little one to build a small hut from sticks, cover it with leaves, decorate with small flowers, berries, feathers. If you like such an activity, you can build a whole town, fenced around the perimeter with expanded clay. Lay out the well from matches, the paths - with small pebbles, plant twigs-trees, make a lake from a plastic mold, start a boat - a walnut shell.

Admiring the starry sky

Starfall can be seen every August. It reaches its climax at the twentieth of the month, but it is always interesting to look at the night sky. Explain to your child that the slowly moving star is either a satellite or an airplane. Real stars, or rather meteorites, are falling rapidly. Teach you to identify the growing and waning moon (if it looks like the letter "c", then aging, if you put an imaginary stick and you get the letter "r" - growing). Find the North Star, show the constellations Ursa Major and Cassiopeia. Note the cluster of stars - this is the Milky Way, our galaxy.

"Great game -" Bouncers "... You can even play with three, and even if a large company gathers ... The rules are simple - everyone runs around the playing field, trying to dodge the ball, which is thrown by the two leaders. The one who gets hit is eliminated. But it can be returned by catching the "candle". Svetlana Sorokina, art director

Top ten ideas

- Do your morning exercises in the fresh air.
- Go fishing with your child.
- Arrange the balcony: take out the trash, plant flowers, put a chair.
- Walk with an umbrella in the warm summer rain.
- Bake potatoes in fire coals.
- Have a bubble party.
- Go on a hike.
- Have breakfast on the loggia.
- Bury yourself in the sand on the beach.
- Have an outdoor picnic.

Cheerful and dynamic agile games for preschool and primary school children, endurance games, coordination of movement and utilization of excess energy in children of this age.

Fishing rod

A fun children's game with a rope for endurance and coordination of movements. It can be played by a very large group (10 - 20 people).

Before the start of the game, the driver is selected. All the guys stand in a circle, and the driver goes to the center of the circle with a rope in his hands. He begins to rotate the rope so that it slides on the floor, making circle after circle under the feet of the players.

The players jump, trying not to hit any of them. A player is considered caught if the rope touches him no higher than the ankle. Players should not approach the driver while jumping.

The one who touches the rope stands in the middle and begins to rotate the rope, and the former driver takes his place.

Notes (edit)... Of the additional items you will need a jump rope (you can also use a string with a sandbag attached to the end).

You can use another version of this game, which will be competitive in nature - the player who touches the rope is eliminated from the game. The last 2 - 3 players who did not touch the ropes become the winners.

Players age: 6+

The game develops: attentiveness, endurance, re-action

Number of players: 6 or more

Items Required: Jump Rope

Waves in a circle

Waves in a circle is a fast-paced, fun game. Good for developing reactions and utilizing excess energy in children.

The chairs fit tightly to each other in a circle. There are as many chairs as there are players. One of the players (driver) stands in the center of the circle. The rest of the players sit on chairs, and one of the chairs remains free. The driver must have time to sit on an empty chair while others move back and forth, interfering with him. When the driver manages to take a seat on the chair, the new driver becomes the player who did not have time to interfere with him.

The driver can give commands to the participants "Right" (players must move clockwise one place), "Left" (players must move counterclockwise one place) or the command "Chaos". With the command "Chaos", the participants must quickly change places, the leader tries to sit on any free chair. The player who took the chair, which he got free before the command "Chaos", becomes the driver.

Notes (edit)... You can complicate the game by turning the chairs outward. In this case, the driver runs outside the circle and the command "Chaos" is prohibited to him.

Age: from six years old

The game develops: attentiveness, dexterity, reaction

Number of players: 5 or more

Place of play: premises

Things needed: chair

Liberators

Liberators is a dynamic game that develops well the hearing, attentiveness, coordination and reaction of the leading player and the agility and reaction of the rest of the players.

Form a circle of chairs to restrict the movement of players. The participant with his hands and feet tied (captive) sits in the center of a circle formed of chairs. Next to him is a blindfolded player (guard). The rest of the participants in the game (liberators) are trying to free the prisoner, that is, they are trying to untie him. The guard has to place. Hitting any participant, he takes him out of the game, he must go behind the circle of chairs. The player who manages to free the prisoner without being caught becomes the guard himself the next time.

Age: from six years old

The game develops: attentiveness, coordination, dexterity, senses, reaction

Number of players: 5 or more

Place of play: premises

Things needed: chair, bandage

Most flexible

The most flexible is an active, fun game for a large group of children. The game helps to develop flexibility and coordination of movements.

The leader pulls a rope (or rope) between two posts or trees at the height of the players' chest. Players should walk under it, arching backwards without touching the ropes.

Each time players pass under the rope, it sinks 30 centimeters lower. The participant who touches the rope is eliminated from the game.

The last one wins.

Players age: 6+

The game develops: coordination, agility

Number of players: 2 or more

Items Required: Jump Rope

Invisible hat

The Invisibility Hat is a dynamic ball game.

The players stand in a circle looking at the back of each other's head, and the ball lies in the middle of this circle. After that, the players begin to pass the cap (the player whose cap passes it to the player in front).

So they pass the hat in a circle until someone decides that it is time for his neighbor to become invisible - a player with a hat, unexpectedly for the one in front, puts a hat on his head with the words "Beware of invisibility!" After that, all the players scatter, and the invisible man must run to the ball, grab it and shout “Stop, don't move!”. After that, all the players stop, and the invisible man tries to hit any player with the ball from his place.

If the invisible player hits a player, then he throws the cap and runs away, and the player (who was hit by the invisible person) himself becomes invisible (that is, he runs to the ball, puts on a hat and tries to hit another player, and so on). If the invisible person (no matter which one) missed, then the game starts over.

Notes. Standing in a circle is not allowed to look back.

Age: from six years old

The game develops: reaction

Number of players: 5 or more

Place of play: street

Items needed: ball, headgear

Colour

A simple outdoor game for children six to twelve years old. 10 or more people can take part in it.

Before the game, you need to choose a driver and agree on the boundaries of the playground, beyond which you cannot run.

The players stand in a line, and the driver closes his eyes and stands with his back to the players 5-6 meters away from them. Then he loudly calls out any color (for example: red) and quickly turns to the players.

Those players who have clothing (or an item) of the named color, or some other item, grab onto these items. And those who do not have them run away.

The task of the driver is to catch up and touch the fleeing one (that is, to grease). After that, the salted player becomes the driver and everything is repeated anew.

During the game, you must not run out of the established area.

You need to grab the named color so that the driver sees it.

Colors should not be repeated during the game.

Players age: 6+

The game develops: attentiveness, reaction

Number of players: 7 or more

Place of the game: street.

Hunting

Hunting is an active game for the development of agility, emancipation, coordination of movements for children over six years old. Suitable for a large company

children and adults, for parties and celebrations.

The names of all players participating in the game are recorded on the cards. The cards are shuffled and dealt to the players. The players dance to the music while keeping an eye on the name on his card (loot) as discreetly as possible. As soon as the music stops, the hunter must grab his prey. But each loot player, in turn, must grab another player for whom he is a hunter.

Thereafter, the cards can be collected, shuffled and the game can start again.

Players age: 6 years and older

The game develops: dexterity, emancipation, re-action

Number of players: 4 or more

Things needed: paper, music, pencil

Tens

This ball game is widespread among children, especially girls. It is played by 2-3 girls of six to twelve years old. The game is played against a flat wall.

The players take turns to “go through 10 classes”, that is, complete 10 tasks and “pass the exam”.

"Tens". The player kicks the ball against the wall 10 times in a row, gently hitting it with his fingers, as in a game of league.

"Nine". The player hits the wall 9 times in a row with the ball, hitting the ball with his palms from below.

"Eights". The player throws the ball 8 times under his right foot on the ground so that it bounces against the wall and catches it in his hands.

"Sevens". The player repeats the previous exercise 7 times, but under the left leg.

"Sixes". The player stands facing the wall and throws the ball 6 times from behind between his legs on the ground so that it bounces against the wall and catches it in his hands.

"Five". The same as in the previous exercise, but standing with your back to the wall. The exercise is repeated 5 times.

"Fours". The player throws the ball against the wall 4 times so that it bounces off it to the ground, hits the wall again from the rebound from the ground, and then catches it.

"Trashi". With the palms folded in a boat, the player hits the ball 3 times against the wall.

"Dvushi". With two fists folded together, the player hits the ball against the wall 2 times in a row.

"Odnushi". The player hits the ball against the wall with a straight finger 1 time.

"Exam" - the player performs an element of each exercise 1 time and should not speak or laugh at the same time. This ends the first end.

The second round begins with nine, the third begins with eight, and so on. The winner is the one who finishes the tenth round first.

At the end of each exercise, the player must catch the ball in his hands, not letting it fall to the ground.

If during the game the player drops the ball or makes a mistake, then he concedes the ball to the next player and wins this round when his turn comes again.

Players age: six to fifteen

The game develops: attentiveness, coordination

Number of players: 2 or more

Place of play: street

Things needed: ball, wall

March 28th, 2011

Preschoolers 4-5 years old will be happy to play not only outdoor games, but also those where you need to think. It is recommended to emphasize in games on the development of observation, memorization, logic, imagination and speech skills, and in outdoor games - on improving coordination, speed, dexterity and attentiveness.

Here are some suitable games:

  1. Cat and mouse

Active play. Develops agility, speed, attentiveness. It can be successfully held among a company of different ages. Suitable for indoor and outdoor use.
There are two variations of this game.
First. All but three players join hands and stand in an open circle. There is a "mouse" and two "cats" running inside. "Cats" must catch up with the mouse, but it's not that easy, because she can easily run between the players in the circle, but they cannot. After that, all three of them stand in a circle and new cats and mice are selected.
Second option. In one corner is the house of the cat, in the other - the mink of mice, in the third - the pantry, where there are small items representing supplies. The cat falls asleep in the house, and the mice run from the hole to the pantry. On the clap of the leader (or after the words of the rhyme), the cat wakes up and begins to catch mice, which are trying to run to the mink. At first, the cat is played by an adult who pretends to catch, but lets the mice run away. Verbal accompaniment can be added to the game:
The cat is guarding the mice,
He pretended to be asleep.
Here he hears - come out the mice,
Slowly, closer, closer
From all the cracks creep.
Tsap - scratch! Catch it soon!

  1. Carousel

Calmly active round dance game. Develops coordination and synchronization of movements, dexterity, attentiveness. Ability to control the power of the voice. Suitable for indoor and outdoor use.
The presenter, together with the children, stands in a circle and everyone begins to say the text slowly and quietly:
Barely, barely
The merry-go-rounds began to spin.
(In this case, the players begin to slowly move in a circle)
And then, then, then
All running, running, running.
(The pace and strength of the voice increases, at the same time the speed of movement increases. Players start running) The next part is pronounced with a decrease in the pace and strength of the voice:
Hush hush! Do not hurry!
Stop the carousel!
(With these words everyone stops).

  1. Kangaroo

Active play. Develops dexterity, quickness in movements. It can be successfully held among a company of different ages. Suitable for indoor and outdoor use.
Two teams are competing. Holding a matchbox (or a similar object) with your feet, you need to jump like a kangaroo to the opposite wall (or chair), stop and say loudly: "I am a kangaroo!" (this statement is also assessed by the presenter). Then you need to jump back and pass the boxes to your teammate. The winning team will receive prizes.

  1. Superfluous word

Calm game. Develops attention, logic, the ability to combine objects into groups and select generalizing words. Suitable for indoor and outdoor use.
Before the start of the game, the presenter explains that in the Russian language there are words that are similar in meaning. The presenter lists 4 words to the children, and they name which is superfluous, and explain why they think so. You can play not only with nouns, but also with verbs and adjectives.

  1. Sweets

Calm game. Teaches communication, the ability to formulate questions and answers. Suitable for indoor and outdoor use.
A good game to start the party, allowing children to relax. Any candy or dragee will be required. Each child is asked to take as many sweets as he wants. Then a plate of refreshments is passed in a circle. Then the presenter announces the rules of the game: each guest must answer the number of questions from others, equal to the number of sweets he took.

  1. Hot ball

Calm game. Develops agility, speed and attentiveness. Suitable for indoor and outdoor use.
A game of chance: everyone stands in a circle and passes a ball to each other to the music. When the music stops, the player who did not have time to pass the ball and stayed with it is eliminated (you can put it in the honorable audience, you can take forfeits). The last participant without a ball wins.

  1. Missing numbers


The presenter counts to 10, deliberately skipping some numbers (or making mistakes). Players must clap their hands when they hear an error and call the missing number.

  1. Fluff

Calm game. Develops discipline. Suitable for home use.
An old Russian game. The teams stand opposite each other, between them there is a line that cannot be crossed (for example, a ribbon). The presenter throws a feather (you can use a fluffed cotton patch) over the heads of the participants. Task: transfer him to the side of the enemy. Attention, the team that stepped up the ribbon or touched the feather with their hands is considered a defeat.

  1. chamomile

Calm game. Allows you to be liberated. Suitable for home use.
Suitable for starting a party if guests feel constrained. For the game, chamomile is prepared in advance from paper. The number of petals should be equal to the number of guests. On the back of each are written light funny tasks, for example, crowing, jumping like a frog or on one leg, repeating a tongue twister, crawling on all fours, etc. Children tear off a petal and complete the task. If the children do not yet know how to read, the task can be depicted in the form of a picture or read to the presenter.

  1. Hedgehogs

Active play. Develops speed, fine motor skills. Suitable for outdoor and indoor use.
Team play. It requires a 1.5 m rope and 30 colored clothespins attached to it. Adults play the role of hedgehogs. The players run up to the stretched rope one at a time, as in a relay race, take off one clothespin, run to the "hedgehogs" sitting on chairs and attach it to any place in their clothes or hairstyles. It is good if the distance from the rope to the hedgehogs is 10 meters. The team whose hedgehog bristles better wins. which will have more clothespins - needles. The second team can be given a prize for the most original / cute / funny hedgehog (as appropriate).

  1. I go, I go

Active play. Develops speed and attention. Suitable for indoor and outdoor use.
A fun, emotional game that gives young children a lot of fun. Children line up behind the leading chain. He goes and says the following words: "I walk, I walk, I walk, I follow the children (an arbitrary number of times), and as soon as I turn, I will overfill everyone at once." catches them (for babies it is better to pretend, letting them escape). The game is well suited for the home, when the presenter leads from room to room, repeating the first lines. When the coveted "overfishing" is pronounced, the children screech across the apartment to the place of salvation.

  1. Spider and flies

Shimmering game. Teaches children to run in different directions without colliding, and freeze at a signal. Develops coordination and attention. Suitable for indoor and outdoor use.
In one corner of the room (site), a spider web is indicated in which the "spider" sits. The rest of the children pretend to be flies: they run, circle around the room, buzz. At the signal from the host: "Spider!" flies freeze in the place where they were caught by the signal. The spider emerges from the web and looks closely at who is moving. The one who has moved is taken to his web.

  1. Who am I?

Calm game. Develops logic, broadens horizons. Suitable for home use.
Suitable for the start of the holiday. Upon entering, each child receives a new name - bear, fox, wolf, etc. A picture with a new name is attached to his back, he does not know about it, until, with the help of leading questions, he finds out everything about himself from those around him. Alternatively, you can describe this animal only with adjectives (for example: sly, red, fluffy ... - fox). The task is to find out who we are talking about as soon as possible.

  1. Seasons?

Calm game. Develops attention, logic, broadens horizons. Suitable for indoor and outdoor use.
The host chooses any time of the year and calls it to the players. Then he begins to list the phenomena and objects associated with this time of year. From time to time he utters the wrong words. When they hear a word that has nothing to do with this time of year, children should clap their hands.

  1. Edible - inedible?

Calm game. Develops attention and logic. Suitable for indoor and outdoor use.
The presenter throws the ball to one of the players and says a word. The player must catch the ball if the word means an edible object, or throw it away if the object is inedible. The most attentive wins. You can take forfeits from the wrong ones, according to which funny tasks are then secretly assigned.

  1. Obedient Shadow or Mirror

Calm game. Develops attention. Suitable for indoor and outdoor use.
Two players are selected (for example, with the help of a counting board), one is the shadow of the other. The "shadow" should repeat the actions of the other player, as synchronously as possible. If within a minute the player does not make a single mistake, he becomes the main player and chooses a shadow for himself from among the other players.

  1. Search for treasure

Calm game. Develops the ability to navigate in space, logic, attention, the ability to match parts, to assemble a mosaic. Suitable for indoor and outdoor use.
A map of the place where the treasures are hidden (apartments or streets) is drawn up in advance, cut into pieces, each of which is obtained by the players as a reward for correctly guessing the riddle or completing the task. Having made the map like a puzzle, all the invitees are looking for a treasure and discover something tasty or interesting. Before this game, it is better to practice and make a similar plan with the children, saying how and what is indicated. It is important to draw the attention of children to the fact that the plan is, as it were, a top view. In case of difficulty in the search for the treasure, the presenter prompts, directing the children in the right direction.

  1. Hot cold

Calm game. Develops logic. Suitable for home use.
Suitable for the start of the holiday, if you hide various trinkets in the room in advance. The arriving guest starts looking for the hidden prize, and the others tell him if he is going right. If he approaches the hidden object, they shout "Warmth", if very close - "Hot", if he moves away "Cool" or completely "Cold".

  1. Missing numbers

Calm game. Develops attention and numeracy skills. Suitable for indoor and outdoor use.
The leader counts, deliberately making mistakes or missing numbers. Players should clap their hands when they notice a mistake and correct it.

  1. Have a chance

Calm game. Develops attention, fine motor skills. Suitable for home use.
Cubes (or pins, etc.) are laid out on the floor according to the number of players minus one. Players walk to the music around, and as soon as it dies down, they must grab the cube. Whoever did not get the cube is eliminated (or gives away forfeit).

  1. Where we were, we will not tell you what we did - we will show

Calm game. Develops motor skills, imagination, attention, broadens horizons. Suitable for indoor and outdoor use.
The presenter quietly tells the player the profession, so that the others do not hear. The player says "Where we were, we won't tell you what we did - we will show you" and tries to show without words what the people of this profession are doing. The rest are guessing. The right player shows next.

  1. In the old closet

Calm game. Develops speech and the ability to distinguish parts of objects, expands horizons. Suitable for indoor and outdoor use.
The presenter, together with the players, says:
In the old closet, at Anya's grandmother,
Where did I go -
Many miracles ...
But they are all "without" ...
Further, the presenter names the object, and the player to whom he points must say what detail of the object may be missing. For example: a table without a leg, a dress without a pocket, etc.

Outdoor games are one of the ways of a child's physical development. They allow you to relieve physical fatigue from the muscles, to achieve emotional switching from one type of activity to another. Outdoor games are especially loved by children, because they are an important source of joyful emotions. Games stimulate active work, thoughts, help broaden horizons, improve all mental processes, and form positive moral qualities in children.

Don't miss the ball

The participants in the game stand in a circle and put their hands on each other's shoulders. The driver stands in the middle of the circle with the ball at his feet. The task of the driver is to kick the ball out of the circle with his foot. The task of the players is not to release the ball from the circle, to hit it to the center of the driver. You cannot separate your hands. Neither the driver nor those in the circle are allowed to go beyond the line. If the ball sent by the driver flies over the hands or head, the hit will not count. But when the ball flies between the legs, the driver wins. He stands in a circle, and his place is taken by the one who missed the ball.

Forest, swamp, lake

They draw a circle of such a size that all the players fit in it, and 3 more circles at an equal distance from the first. The first is played, and the rest are named: "forest", "swamp", "lake". The presenter names an animal, bird or fish (you can agree and name plants). Counts quickly to the set number. Everyone runs and everyone stands in the circle that, in his opinion, corresponds to the habitat of the named animal or bird, then they return and all over again. The word "frog" allows you to stand in any circle. Those who have never made a mistake win.

You cannot change the circle. If a latecomer with at least one foot does not step into that circle, he receives a penalty point. Also the one who did not manage to reach the circle.

Chain

We determine the size of the territory in which the game will take place. At the beginning of the game, the leader is one person. He catches up with the scattering participants. After catching up with someone, he takes his hand, and together they catch up with the next, and so on, until a chain is formed. If there are many players, 2 chains can be formed. That is, when a chain of four is formed, they are divided into pairs.

Ball game

Participants are divided into 2 teams, they are given identification marks so that they can recognize each other. The task of each team is to throw the ball to each other 10 times without dropping it. The players of the other team are trying to get the ball. If the ball falls or hits another team, the game and the score are restarted.

Ticket Passengers

The group is divided into 2 equal teams, forming pairs. One is passengers (inner circle) and the other is “tickets” (outer circle). The leader stands in the center, and movement begins at his command. Passengers turn to the right and run in a circle, and "tickets" - to the left; all at the same time sing the song "We are going, we are going, we are going to distant lands." Suddenly the presenter shouts: "Controller!" "Tickets" stop in place, and passengers try to stand in front of the "tickets" (looking for a couple). The presenter, meanwhile, is trying to get ahead of someone and take an empty seat. The one left without a place becomes the leader.

Fast in a circle

Sit in a circle and sit in the center of the leader, eyes closed. Pass an object in a circle. When the presenter says “stop!”, The object is no longer transmitted, and the person who holds it receives from the presenter any letter from the alphabet, except for complex ones. When the letter is given, the object begins to move in a circle until the leader stops it again. A person who has an object in his hands must, until the object goes around the circle, name 8 objects starting with the letter given by the presenter. If the player fails, he goes to the center, and the game continues.

Jumpers

Take an empty large egg carton. On the bottom of each indentation, write the numbers from 1 to 30. Place the target cardboard on the floor (there should be no carpet on the floor!). Divide the players into 2 teams. Draw a line one and a half to two meters from the target and give each team 4-5 balls. The goal is to hit the cells and score as many points as possible, but the ball must hit the floor once before hitting the target.

Wolves and Sheep

From a group (36 people), 9 sheep and 3 wolves are selected. The rest stand in a circle, holding hands - this is a fence. Sheep are inside the circle and wolves are outside. The facilitator scatters leaves with green paper (instead of grass) outside the circle. The essence of the game is that the sheep must collect all the grass outside the circle and bring it into the circle. Wolves catch sheep that have come out of the circle. The fence allows the sheep to pass through and discourages the wolves. The sheep that the wolf has bitten is out of the game. You can change wolves and sheep. The game continues until all the grass is collected or all the sheep are caught.

Three, thirteen, thirty

Players form a circle, standing apart from each other at a distance of outstretched arms. In the middle of it, the driver becomes. If he says: "Three" - all players must raise their hands to the side, at the word "thirteen!" - raise them up, with the word "thirty!" - put them on the belt (you can think of other movements). The driver quickly calls any of the 3 above numbers. The person who made the mistake takes a step back, but continues to play. The winner is the one who remains in his place until the end. The driver can stretch the words: "Three-and-and-and ...".

Snake

Divide into two teams (at least 20 people each). The teams line up. An object is placed in front of them at a short distance. At the signal, the first player from each team runs to this object, runs around it, returns to his team, takes another player's hand and runs with him. When they return to the team, they take two players, then four, then eight ... The chain must not open!

"Lying" snake

(It is better for the leader to stand at the beginning of the "snake", it is safer this way). Collect big teams and put them at the start. The task is to form a "snake" that will stretch across the entire room (gym, field), and then come back again. At the command of the leader, the first player from each team lies face down and stretches out his arms towards the start. As soon as the first player lies down, the second runs up, grabs the feet of the first and lies down in the same way. When the whole team lay down, forming part of the "snake", the first player gets up, runs to the tail of the snake and everything starts all over again. The game continues until the whole team returns to the start.

Pressure points

Using scotch tape, make 2 parallel lines on the floor, 2 steps apart. This is a neutral zone. The teams stand on the line, facing each other. One team "invites" the other to the neutral zone, pulling by the hands. The one who is drawn out becomes a member of another team. Teams can try anything to lure into the neutral zone. The only condition is that they must not move back from their line.

Circular transmission

The teams choose a captain and stand at the back of each other's heads, forming two circles. The captains receive a volleyball. At the signal of the leader, each captain raises the ball over his head, passes it to the one standing behind, and the ball passes in a circle from hand to hand. When, after going around the circle, the ball returns to the captain, he passes it to those in front (i.e. in the opposite direction). Then everyone, at a sign from the captain, turns to face the center and passes the ball in the opposite direction. When the ball returns to the captain, he lifts it over his head.

Change of places

Two teams of 8-10 people stand in rows along the line facing each other, at a distance of 10-12 m, and diverge to the width of outstretched arms. At the signal of the leader, they run towards each other, trying to be behind the opposite line as quickly as possible, turn around and stand in a line. The team that does it faster wins. By repeating the game, you can change the modes of movement: jumping, on one leg, with a rope.

Amoeba flight

This game requires some serious teamwork. Divide the group into 2 teams. The players of each team are close to each other. Tie rope around each team. Set the distance to 15 meters, or give the task to run around the box, get over the obstacles and return. Everyone starts running at the signal of the leader, while they can collide, and the box can fall. To avoid injury, participants must take off their shoes.

Loaded

Divide the group into 2 teams, no more than 12 people. Prepare and place two tables with objects at one end of the room so that there is at least one object for each team member. Teams line up across the room. At the signal of the leader, one player from each team runs to "his" table and chooses any object at random. Then he runs back and passes the taken item to the other player. He runs to the table, also selects an item, returns and passes it to the next, and so on, until one of the teams clears the items from their table and transfers them to their corner. If something falls, you need to stop and pick it up.

Mines

Blindfolded, you need to reach the designated place without touching the placed objects (shoes, watches, dishes, etc.). Note: if you want to cheer the participants, for the second or third time, when everyone has already seen what these objects are, ask someone to take off the watch and put it on the field. Then blindfold the participants and replace the clock with ... eggshells, placing them so they are more likely to be stepped on. It is difficult to convey the feelings of a person who knows that there is a clock on the playing field, and hears a crunch under his own foot ...

Keep the ball on the fly

Everyone stands in a circle holding hands. The task is to prevent the balloon from falling to the floor, pushing it with all parts of the body. After the ball has fallen once, it cannot be pushed with your feet, and so on until you can not push it with anything. It can be complicated like this: to pay off the first or second, the first push, and the second hold them back. Or in another way: some hold their own ball, others - another, while you need to keep your own in the air and prevent others from doing the same.

Reverse hide and seek

One participant is hiding, all the others are looking for him. The one who finds the one who has hidden, hides with him, and so on until there is only one seeker left.

Burning forest

The task is to run across from one edge of the field (along which the line is drawn) to the other. In the center of the field there are 3-4 drivers who salute those who are running. The littered ones stop where they were shocked, place their hands on the sides, depicting a burning tree (you cannot leave the place). The rest continue to run back and forth. Their task is complicated by the fact that they cannot touch the "burning trees". The one who touched stops and "burns". The game can continue until 2-3 "unburnt" participants remain. They will be the winners.

Salki coins

Two teams, lined up, stand opposite each other, at a distance of two meters. One of them is "heads", the other is "tails". The presenter tosses a coin and shouts out what has fallen. If heads, "heads" run after "tails", and vice versa (confusion usually results). The team that is chasing must kill as many people from the other team as possible, and then the hardened ones go to their team. You can fire until the player has reached a predetermined border. The game continues until everyone is on the same team, but this rarely happens, so play until you run out of steam.

Relay races

  • With an inflatable ball. The participants are divided into two teams. Give each a stick and a balloon. The task of each player is to reach the place where the relay is passed and not let the ball fall to the ground with a stick.
  • With cotton wool. For this relay, special tubes are prepared, bent at one end. It is necessary to reach the place of transfer of the relay as soon as possible without dropping the cotton wool. To do this, you need to constantly "draw in air through a tube, at the end of which there is a piece of cotton wool.
  • With a ball. The task for the player is to reach the place where the relay is passed by jumping with the ball between the legs.
  • Taking the other's legs ... in your hands.
  • Crab (crawling).
  • Throw pebbles into a glass.
  • Jumping in the bag.
  • Hurdle race (the whole team is holding on to a piece of toilet paper, which cannot be torn).
  • Drink all the water in the bottle through a straw, running up in turn.
  • Pass the matchbox with your nose.
  • Soap relay (soaping your hands, shoot soap as far as possible).
  • Who gurgles longer (take a little water in your mouth and at the signal of the presenter ... gargle).
  • A spoon in a hand, in a spoon - potatoes (you can use 2 sticks instead of a spoon).
  • And good for posture (keep a bag of sawdust on your head).
  • Race on a blanket (one is sitting, two are driving).
  • With an inflatable balloon (two players run from start to finish, holding the balloon with their foreheads).
  • Saddle the horse (one goes down on all fours, the other sits on his back. The horse carries the rider to the finish line, and the rider holds a racket in his hand, on it lies a shuttlecock for badminton).
  • The snake (one lies face down, everyone else runs over him, leaving him between his legs, returns, the second lies with his head at the feet of the first, everyone runs in the same way - until everyone has settled down).

Progressing relay

For several teams of 6-8 people, place chairs at different ends of the room, hall, etc. On each chair, place a stack of cards with tasks for the number of players in the team. At the signal from the leader, the first player from each team runs to the chair, takes the card, reads and completes the task. Then he quickly returns to the team, takes the second player by the hand, they run together to the chair, take another card, read and complete the task, etc.

Sample tasks:

  • sing “A Christmas tree was born in the forest”;
  • jump 5 times;
  • take off and then put on your shoes.

Fun starts

Note: according to this principle, you can connect any games of the kind of relay races, dividing the squads into teams; you can combine the relay races thematically by coming up with a name, presenters, heroes of the game.

1. One person from the group should jump on one leg.
2. Throw the plate away from the starting line so that it hits some target. If the plate does not hit the target, then you need to throw it again from the place where it fell. After hitting the target, the plate is taken to the box. Requires one hit per group.
3. For counselors: hit the target with a bow (at the shooting range). For female counselors - to hit a larger target; for boys - into a smaller target.
4. Get 3 times into the basketball basket from the marked line (one or more people are involved).
5. Near the dining room, one person should take an apple out of a bowl of water with his mouth.
6. One person from the group must jump, without stumbling, 10 times on the rope without stopping.
7. Flowers... Teams fill a vase with a spoon with water, and the last participant places a flower.
8. Shrubs... Pass the twig blindfolded. (Everyone stands at arm's length from each other)
9. Hedgehog with apple... Taking turns, moving on all fours, the guys must carry one apple on their backs. Who will fill the basket faster?
10. Grape... A bunch of grapes from the land of Canaan. Who will inflate balloons faster and more and make a bunch of grapes (20 balloons per squad).
11. Winegrowers... Move this bunch quickly together and do not burst. For a certain distance.

The winner is the group that completes the tasks before everyone else and runs to the flagpole.